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Multi-Agent Fact Checking

arXiv.org Artificial Intelligence

We formulate the problem of fake news detection using distributed fact-checkers (agents) with unknown reliability. The stream of news/statements is modeled as an independent and identically distributed binary source (to represent true and false statements). Upon observing a news, agent $i$ labels the news as true or false which reflects the true validity of the statement with some probability $1-\pi_i$. In other words, agent $i$ misclassified each statement with error probability $\pi_i\in (0,1)$, where the parameter $\pi_i$ models the (un)trustworthiness of agent $i$. We present an algorithm to learn the unreliability parameters, resulting in a distributed fact-checking algorithm. Furthermore, we extensively analyze the discrete-time limit of our algorithm.


Improved MMS Approximations for Few Agent Types

arXiv.org Artificial Intelligence

We study fair division of indivisible goods under the maximin share (MMS) fairness criterion in settings where agents are grouped into a small number of types, with agents within each type having identical valuations. For the special case of a single type, an exact MMS allocation is always guaranteed to exist. However, for two or more distinct agent types, exact MMS allocations do not always exist, shifting the focus to establishing the existence of approximate-MMS allocations. A series of works over the last decade has resulted in the best-known approximation guarantee of $\frac{3}{4} + \frac{3}{3836}$. In this paper, we improve the approximation guarantees for settings where agents are grouped into two or three types, a scenario that arises in many practical settings. Specifically, we present novel algorithms that guarantee a $\frac{4}{5}$-MMS allocation for two agent types and a $\frac{16}{21}$-MMS allocation for three agent types. Our approach leverages the MMS partition of the majority type and adapts it to provide improved fairness guarantees for all types.


Twenty Years of Personality Computing: Threats, Challenges and Future Directions

arXiv.org Artificial Intelligence

Personality Computing is a field at the intersection of Personality Psychology and Computer Science. Started in 2005, research in the field utilizes computational methods to understand and predict human personality traits. The expansion of the field has been very rapid and, by analyzing digital footprints (text, images, social media, etc.), it helped to develop systems that recognize and even replicate human personality. While offering promising applications in talent recruiting, marketing and healthcare, the ethical implications of Personality Computing are significant. Concerns include data privacy, algorithmic bias, and the potential for manipulation by personality-aware Artificial Intelligence. This paper provides an overview of the field, explores key methodologies, discusses the challenges and threats, and outlines potential future directions for responsible development and deployment of Personality Computing technologies.


Mind the (Belief) Gap: Group Identity in the World of LLMs

arXiv.org Artificial Intelligence

Social biases and belief-driven behaviors can significantly impact Large Language Models (LLMs) decisions on several tasks. As LLMs are increasingly used in multi-agent systems for societal simulations, their ability to model fundamental group psychological characteristics remains critical yet under-explored. In this study, we present a multi-agent framework that simulates belief congruence, a classical group psychology theory that plays a crucial role in shaping societal interactions and preferences. Our findings reveal that LLMs exhibit amplified belief congruence compared to humans, across diverse contexts. We further investigate the implications of this behavior on two downstream tasks: (1) misinformation dissemination and (2) LLM learning, finding that belief congruence in LLMs increases misinformation dissemination and impedes learning. To mitigate these negative impacts, we propose strategies inspired by: (1) contact hypothesis, (2) accuracy nudges, and (3) global citizenship framework. Our results show that the best strategies reduce misinformation dissemination by up to 37% and enhance learning by 11%. Bridging social psychology and AI, our work provides insights to navigate real-world interactions using LLMs while addressing belief-driven biases.


Proportionality in Thumbs Up and Down Voting

arXiv.org Artificial Intelligence

Consider the decision-making setting where agents elect a panel by expressing both positive and negative preferences. Prominently, in constitutional AI, citizens democratically select a slate of ethical preferences on which a foundation model is to be trained. There, in practice, agents may both approve and disapprove of different ethical principles. Proportionality has been well-studied in computational social choice for approval ballots, but its meaning remains unclear when negative sentiments are also considered. In this work, we propose two conceptually distinct approaches to interpret proportionality in the presence of up and down votes. The first approach treats the satisfaction from electing candidates and the impact of vetoing them as comparable, leading to combined proportionality guarantees. The second approach considers veto power separately, introducing guarantees distinct from traditional proportionality. We formalize axioms for each perspective and examine their satisfiability by suitable adaptations of Phragm\'en's rule, Proportional Approval Voting rule and the Method of Equal Shares.


MultiAgentBench: Evaluating the Collaboration and Competition of LLM agents

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have shown remarkable capabilities as autonomous agents, yet existing benchmarks either focus on single-agent tasks or are confined to narrow domains, failing to capture the dynamics of multi-agent coordination and competition. In this paper, we introduce MultiAgentBench, a comprehensive benchmark designed to evaluate LLM-based multi-agent systems across diverse, interactive scenarios. Our framework measures not only task completion but also the quality of collaboration and competition using novel, milestone-based key performance indicators. Moreover, we evaluate various coordination protocols (including star, chain, tree, and graph topologies) and innovative strategies such as group discussion and cognitive planning. Notably, gpt-4o-mini reaches the average highest task score, graph structure performs the best among coordination protocols in the research scenario, and cognitive planning improves milestone achievement rates by 3%. Code and datasets are public available at https://github.com/MultiagentBench/MARBLE.


Learning Surrogate Equations for the Analysis of an Agent-Based Cancer Model

arXiv.org Artificial Intelligence

In this paper, we adapt a two species agent-based cancer model that describes the interaction between cancer cells and healthy cells on a uniform grid to include the interaction with a third species -- namely immune cells. We run six different scenarios to explore the competition between cancer and immune cells and the initial concentration of the immune cells on cancer dynamics. We then use coupled equation learning to construct a population-based reaction model for each scenario. We show how they can be unified into a single surrogate population-based reaction model, whose underlying three coupled ordinary differential equations are much easier to analyse than the original agent-based model. As an example, by finding the single steady state of the cancer concentration, we are able to find a linear relationship between this concentration and the initial concentration of the immune cells. This then enables us to estimate suitable values for the competition and initial concentration to reduce the cancer substantially without performing additional complex and expensive simulations from an agent-based stochastic model. The work shows the importance of performing equation learning from agent-based stochastic data for gaining key insights about the behaviour of complex cellular dynamics.


Regret Minimization for Piecewise Linear Rewards: Contracts, Auctions, and Beyond

arXiv.org Artificial Intelligence

Most microeconomic models of interest involve optimizing a piecewise linear function. These include contract design in hidden-action principal-agent problems, selling an item in posted-price auctions, and bidding in first-price auctions. When the relevant model parameters are unknown and determined by some (unknown) probability distributions, the problem becomes learning how to optimize an unknown and stochastic piecewise linear reward function. Such a problem is usually framed within an online learning framework, where the decision-maker (learner) seeks to minimize the regret of not knowing an optimal decision in hindsight. This paper introduces a general online learning framework that offers a unified approach to tackle regret minimization for piecewise linear rewards, under a suitable monotonicity assumption commonly satisfied by microeconomic models. We design a learning algorithm that attains a regret of $\widetilde{O}(\sqrt{nT})$, where $n$ is the number of ``pieces'' of the reward function and $T$ is the number of rounds. This result is tight when $n$ is \emph{small} relative to $T$, specifically when $n \leq T^{1/3}$. Our algorithm solves two open problems in the literature on learning in microeconomic settings. First, it shows that the $\widetilde{O}(T^{2/3})$ regret bound obtained by Zhu et al. [Zhu+23] for learning optimal linear contracts in hidden-action principal-agent problems is not tight when the number of agent's actions is small relative to $T$. Second, our algorithm demonstrates that, in the problem of learning to set prices in posted-price auctions, it is possible to attain suitable (and desirable) instance-independent regret bounds, addressing an open problem posed by Cesa-Bianchi et al. [CBCP19].


SrSv: Integrating Sequential Rollouts with Sequential Value Estimation for Multi-agent Reinforcement Learning

arXiv.org Artificial Intelligence

Although multi-agent reinforcement learning (MARL) has shown its success across diverse domains, extending its application to large-scale real-world systems still faces significant challenges. Primarily, the high complexity of real-world environments exacerbates the credit assignment problem, substantially reducing training efficiency. Moreover, the variability of agent populations in large-scale scenarios necessitates scalable decision-making mechanisms. To address these challenges, we propose a novel framework: Sequential rollout with Sequential value estimation (SrSv). This framework aims to capture agent interdependence and provide a scalable solution for cooperative MARL. Specifically, SrSv leverages the autoregressive property of the Transformer model to handle varying populations through sequential action rollout. Furthermore, to capture the interdependence of policy distributions and value functions among multiple agents, we introduce an innovative sequential value estimation methodology and integrates the value approximation into an attention-based sequential model. We evaluate SrSv on three benchmarks: Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, and DubinsCars. Experimental results demonstrate that SrSv significantly outperforms baseline methods in terms of training efficiency without compromising convergence performance. Moreover, when implemented in a large-scale DubinsCar system with 1,024 agents, our framework surpasses existing benchmarks, highlighting the excellent scalability of SrSv.


Trajectory-Class-Aware Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

In the context of multi-agent reinforcement learning, generalization is a challenge to solve various tasks that may require different joint policies or coordination without relying on policies specialized for each task. We refer to this type of problem as a multi-task, and we train agents to be versatile in this multi-task setting through a single training process. To address this challenge, we introduce TRajectory-class-Aware Multi-Agent reinforcement learning (TRAMA). In TRAMA, agents recognize a task type by identifying the class of trajectories they are experiencing through partial observations, and the agents use this trajectory awareness or prediction as additional information for action policy. To this end, we introduce three primary objectives in TRAMA: (a) constructing a quantized latent space to generate trajectory embeddings that reflect key similarities among them; (b) conducting trajectory clustering using these trajectory embeddings; and (c) building a trajectory-class-aware policy. Specifically for (c), we introduce a trajectory-class predictor that performs agent-wise predictions on the trajectory class; and we design a trajectory-class representation model for each trajectory class. Each agent takes actions based on this trajectory-class representation along with its partial observation for task-aware execution. The proposed method is evaluated on various tasks, including multi-task problems built upon StarCraft II. Empirical results show further performance improvements over state-of-the-art baselines.