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Stable Task Allocation in Multi-Agent Systems with Lexicographic Preferences

arXiv.org Artificial Intelligence

Motivated by the increasing interest in the explicit representation and handling of various "preference" structures arising in modern digital economy, this work introduces a new class of "one-to-many stable-matching" problems where a set of atomic tasks must be stably allocated to a set of agents. An important characteristic of these stable-matching problems is the very arbitrary specification of the task subsets constituting "feasible" allocations for each agent. It is shown that as long as the agents rank their feasible task allocations lexicographically with respect to their stated preferences for each atomic task, matching stability reduces to the absence of blocking agent-task pairs. This result, together with a pertinent graphical representation of feasible allocations, enable (i) the representation of the space of stable matchings as a set of linear constraints with binary variables, and (ii) the specification and handling of certain notions of optimality within this space of stable matchings. The last part of the paper also addresses the notion of "substitutability" in the considered problem context.


A representational framework for learning and encoding structurally enriched trajectories in complex agent environments

arXiv.org Artificial Intelligence

The ability of artificial intelligence agents to make optimal decisions and generalise them to different domains and tasks is compromised in complex scenarios. One way to address this issue has focused on learning efficient representations of the world and on how the actions of agents affect them, such as disentangled representations that exploit symmetries. Whereas such representations are procedurally efficient, they are based on the compression of low-level state-action transitions, which lack structural richness. To address this problem, we propose to enrich the agent's ontology and extend the traditional conceptualisation of trajectories to provide a more nuanced view of task execution. Structurally Enriched Trajectories (SETs) extend the encoding of sequences of states and their transitions by incorporating hierarchical relations between objects, interactions and affordances. SETs are built as multi-level graphs, providing a detailed representation of the agent dynamics and a transferable functional abstraction of the task. SETs are integrated into an architecture, Structurally Enriched Trajectory Learning and Encoding (SETLE), that employs a heterogeneous graph-based memory structure of multi-level relational dependencies essential for generalisation. Using reinforcement learning as a data generation tool, we demonstrate that SETLE can support downstream tasks, enabling agents to recognise task-relevant structural patterns across diverse environments.


Robust Decision-Making Via Free Energy Minimization

arXiv.org Artificial Intelligence

Despite their groundbreaking performance, state-of-the-art autonomous agents can misbehave when training and environmental conditions become inconsistent, with minor mismatches leading to undesirable behaviors or even catastrophic failures. Robustness towards these training/environment ambiguities is a core requirement for intelligent agents and its fulfillment is a long-standing challenge when deploying agents in the real world. Here, departing from mainstream views seeking robustness through training, we introduce DR-FREE, a free energy model that installs this core property by design. It directly wires robustness into the agent decision-making mechanisms via free energy minimization. By combining a robust extension of the free energy principle with a novel resolution engine, DR-FREE returns a policy that is optimal-yet-robust against ambiguity. Moreover, for the first time, it reveals the mechanistic role of ambiguity on optimal decisions and requisite Bayesian belief updating. We evaluate DR-FREE on an experimental testbed involving real rovers navigating an ambiguous environment filled with obstacles. Across all the experiments, DR-FREE enables robots to successfully navigate towards their goal even when, in contrast, standard free energy minimizing agents that do not use DR-FREE fail. In short, DR-FREE can tackle scenarios that elude previous methods: this milestone may inspire both deployment in multi-agent settings and, at a perhaps deeper level, the quest for a biologically plausible explanation of how natural agents - with little or no training - survive in capricious environments.


Towards Better Sample Efficiency in Multi-Agent Reinforcement Learning via Exploration

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning has shown promise in learning cooperative behaviors in team-based environments. However, such methods often demand extensive training time. For instance, the state-of-the-art method TiZero takes 40 days to train high-quality policies for a football environment. In this paper, we hypothesize that better exploration mechanisms can improve the sample efficiency of multi-agent methods. We propose two different approaches for better exploration in TiZero: a self-supervised intrinsic reward and a random network distillation bonus. Additionally, we introduce architectural modifications to the original algorithm to enhance TiZero's computational efficiency. We evaluate the sample efficiency of these approaches through extensive experiments. Our results show that random network distillation improves training sample efficiency by 18.8% compared to the original TiZero. Furthermore, we evaluate the qualitative behavior of the models produced by both variants against a heuristic AI, with the self-supervised reward encouraging possession and random network distillation leading to a more offensive performance. Our results highlights the applicability of our random network distillation variant in practical settings. Lastly, due to the nature of the proposed method, we acknowledge its use beyond football simulation, especially in environments with strong multi-agent and strategic aspects.


Collaborative AI Enhances Image Understanding in Materials Science

arXiv.org Artificial Intelligence

-- The Copilot for Real-world Experimental Scientist (CRESt) system empowers researchers to control autonomous laboratories through conversational AI, providing a seamless interface for managing complex experimental workflows. We have enhanced CRESt by integrating a multi-agent collaboration mechanism that utilizes the complementary strengths of the ChatGPT and Gemini models for precise image analysis in materials science. This innovative approach significantly improves the accuracy of experimental outcomes by fostering structured debates between the AI models, which enhances decision-making processes in materials phase analysis. Additionally, to evaluate the generalizability of this approach, we tested it on a quantitative task of counting particles. Here, the collaboration between the AI models also led to improved results, demonstrating the versatility and robustness of this method. By harnessing this dual-AI framework, this approach stands as a pioneering method for enhancing experimental accuracy and efficiency in materials research, with applications extending beyond CRESt to broader scientific experimentation and analysis. I. INTRODUCTION In recent years, the field of image analysis has undergone transformative changes, primarily driven by advances in artificial intelligence (AI).


A Generalist Hanabi Agent

arXiv.org Artificial Intelligence

Traditional multi-agent reinforcement learning (MARL) systems can develop cooperative strategies through repeated interactions. However, these systems are unable to perform well on any other setting than the one they have been trained on, and struggle to successfully cooperate with unfamiliar collaborators. This is particularly visible in the Hanabi benchmark, a popular 2-to-5 player cooperative card-game which requires complex reasoning and precise assistance to other agents. Current MARL agents for Hanabi can only learn one specific game-setting (e.g., 2-player games), and play with the same algorithmic agents. This is in stark contrast to humans, who can quickly adjust their strategies to work with unfamiliar partners or situations. In this paper, we introduce Recurrent Replay Relevance Distributed DQN (R3D2), a generalist agent for Hanabi, designed to overcome these limitations. We reformulate the task using text, as language has been shown to improve transfer. We then propose a distributed MARL algorithm that copes with the resulting dynamic observation-and action-space. In doing so, our agent is the first that can play all game settings concurrently, and extend strategies learned from one setting to other ones. As a consequence, our agent also demonstrates the ability to collaborate with different algorithmic agents -- agents that are themselves unable to do so. Humans were able to thrive as a society through their ability to cooperate. Interactions among multiple people or agents are essential components of various aspects of our lives, ranging from everyday activities like commuting to work, to the functioning of fundamental institutions like governments and economic markets. Through repeated interactions, humans can understand their partners, and learn to reason from their perspective. Crucially, humans can generalize their reasonings towards novel partners, in different situations. Artificial agents should be able to do the same for the successful collaboration of artificial and hybrid systems (Dafoe et al., 2020). This is why defining the problem of multi-agent cooperation nicely fits the multi-agent reinforcement learning (MARL) paradigm, as artificial agents learn to collaborate together through repeated interactions, in the same principled manner humans would. In MARL, the game of Hanabi has emerged as a popular benchmark to assess the cooperative abilities of learning agents (Bard et al., 2020).


WebNav: An Intelligent Agent for Voice-Controlled Web Navigation

arXiv.org Artificial Intelligence

The increasing reliance on web interfaces presents many challenges for visually impaired users, showcasing the need for more advanced assistive technologies. This paper introduces WebNav, a voice-controlled web navigation agent that leverages a ReAct-inspired architecture and generative AI to provide this framework. WebNav comprises of a hierarchical structure: a Digital Navigation Module (DIGNAV) for high-level strategic planning, an Assistant Module for translating abstract commands into executable actions, and an Inference Module for low-level interaction. A key component is a dynamic labeling engine, implemented as a browser extension, that generates real-time labels for interactive elements, creating mapping between voice commands and Document Object Model (DOM) components. Preliminary evaluations show that WebNav outperforms traditional screen readers in response time and task completion accuracy for the visually impaired. Future work will focus on extensive user evaluations, benchmark development, and refining the agent's adaptive capabilities for real-world deployment.


When Should We Orchestrate Multiple Agents?

arXiv.org Artificial Intelligence

Strategies for orchestrating the interactions between multiple agents, both human and artificial, can wildly overestimate performance and underestimate the cost of orchestration. We design a framework to orchestrate agents under realistic conditions, such as inference costs or availability constraints. We show theoretically that orchestration is only effective if there are performance or cost differentials between agents. We then empirically demonstrate how orchestration between multiple agents can be helpful for selecting agents in a simulated environment, picking a learning strategy in the infamous Rogers' Paradox from social science, and outsourcing tasks to other agents during a question-answer task in a user study.


Multi-Agent Image Restoration

arXiv.org Artificial Intelligence

Image restoration (IR) is challenging due to the complexity of real-world degradations. While many specialized and all-in-one IR models have been developed, they fail to effectively handle complex, mixed degradations. Recent agentic methods RestoreAgent and AgenticIR leverage intelligent, autonomous workflows to alleviate this issue, yet they suffer from suboptimal results and inefficiency due to their resource-intensive finetunings, and ineffective searches and tool execution trials for satisfactory outputs. In this paper, we propose MAIR, a novel Multi-Agent approach for complex IR problems. We introduce a real-world degradation prior, categorizing degradations into three types: (1) scene, (2) imaging, and (3) compression, which are observed to occur sequentially in real world, and reverse them in the opposite order. Built upon this three-stage restoration framework, MAIR emulates a team of collaborative human specialists, including a "scheduler" for overall planning and multiple "experts" dedicated to specific degradations. This design minimizes search space and trial efforts, improving image quality while reducing inference costs. In addition, a registry mechanism is introduced to enable easy integration of new tools. Experiments on both synthetic and real-world datasets show that proposed MAIR achieves competitive performance and improved efficiency over the previous agentic IR system. Code and models will be made available.


MDTeamGPT: A Self-Evolving LLM-based Multi-Agent Framework for Multi-Disciplinary Team Medical Consultation

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have made significant progress in various fields. However, challenges remain in Multi-Disciplinary Team (MDT) medical consultations. Current research enhances reasoning through role assignment, task decomposition, and accumulation of medical experience. Multi-role collaboration in MDT consultations often results in excessively long dialogue histories. This increases the model's cognitive burden and degrades both efficiency and accuracy. Some methods only store treatment histories. They do not extract effective experience or reflect on errors. This limits knowledge generalization and system evolution. We propose a multi-agent MDT medical consultation framework based on LLMs to address these issues. Our framework uses consensus aggregation and a residual discussion structure for multi-round consultations. It also employs a Correct Answer Knowledge Base (CorrectKB) and a Chain-of-Thought Knowledge Base (ChainKB) to accumulate consultation experience. These mechanisms enable the framework to evolve and continually improve diagnosis rationality and accuracy. Experimental results on the MedQA and PubMedQA datasets demonstrate that our framework achieves accuracies of 90.1% and 83.9%, respectively, and that the constructed knowledge bases generalize effectively across test sets from both datasets.