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PAC: Assisted Value Factorisation with Counterfactual Predictions in Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL) has witnessed significant progress with the development of value function factorization methods. It allows optimizing a joint action-value function through the maximization of factorized per-agent utilities. In this paper, we show that in partially observable MARL problems, an agent's ordering over its own actions could impose concurrent constraints (across different states) on the representable function class, causing significant estimation errors during training. We tackle this limitation and propose PAC, a new framework leveraging Assistive information generated from Counterfactual Predictions of optimal joint action selection, which enable explicit assistance to value function factorization through a novel counterfactual loss. A variational inference-based information encoding method is developed to collect and encode the counterfactual predictions from an estimated baseline. To enable decentralized execution, we also derive factorized per-agent policies inspired by a maximum-entropy MARL framework. We evaluate the proposed PAC on multi-agent predator-prey and a set of StarCraft II micromanagement tasks. Empirical results demonstrate improved results of PAC over state-of-the-art value-based and policy-based multi-agent reinforcement learning algorithms on all benchmarks.






Supplementary material for Variational Automatic Curriculum Learning for Sparse-Reward Cooperative Multi-Agent Problems

Neural Information Processing Systems

All the source code can be found at our project website https://sites.google.com/view/ In order to prove Theorem 1, we introduce the following lemma, which uses Assumption 1. Lemma 1. The proof is largely based on [2]. Let Hd = H Hbe a vector-valued RKHS, and F[f] be a functional of f. Pure Task Expansion Results on MPE: VACL contains entity progression in the result of Figure 1. To specifically study the performance of task expansion, we exclude entity progression module from VACL and compare with baselines in Simple-Spread with n= 4 and Push-Ball with n= 2. For a fair comparison, we also provide additional experiments to combine GoalGAN and AMIGo with the initial knowledge of easy tasks.


Bandit Social Learning under Myopic Behavior

Neural Information Processing Systems

We study social learning dynamics motivated by reviews on online platforms. The agents collectively follow a simple multi-armed bandit protocol, but each agent acts myopically, without regards to exploration. We allow a wide range of myopic behaviors that are consistent with (parameterized) confidence intervals for the arms' expected rewards. We derive stark exploration failures for any such behavior, and provide matching positive results. As a special case, we obtain the first general results on failure of the greedy algorithm in bandits, thus providing a theoretical foundation for why bandit algorithms should explore.1