Agents
Generative AI in Embodied Systems: System-Level Analysis of Performance, Efficiency and Scalability
Wan, Zishen, Qian, Jiayi, Du, Yuhang, Jabbour, Jason, Du, Yilun, Zhao, Yang Katie, Raychowdhury, Arijit, Krishna, Tushar, Reddi, Vijay Janapa
Embodied systems, where generative autonomous agents engage with the physical world through integrated perception, cognition, action, and advanced reasoning powered by large language models (LLMs), hold immense potential for addressing complex, long-horizon, multi-objective tasks in real-world environments. However, deploying these systems remains challenging due to prolonged runtime latency, limited scalability, and heightened sensitivity, leading to significant system inefficiencies. In this paper, we aim to understand the workload characteristics of embodied agent systems and explore optimization solutions. We systematically categorize these systems into four paradigms and conduct benchmarking studies to evaluate their task performance and system efficiency across various modules, agent scales, and embodied tasks. Our benchmarking studies uncover critical challenges, such as prolonged planning and communication latency, redundant agent interactions, complex low-level control mechanisms, memory inconsistencies, exploding prompt lengths, sensitivity to self-correction and execution, sharp declines in success rates, and reduced collaboration efficiency as agent numbers increase. Leveraging these profiling insights, we suggest system optimization strategies to improve the performance, efficiency, and scalability of embodied agents across different paradigms. This paper presents the first system-level analysis of embodied AI agents, and explores opportunities for advancing future embodied system design.
Demonstrating DVS: Dynamic Virtual-Real Simulation Platform for Mobile Robotic Tasks
Zheng, Zijie, Li, Zeshun, Wang, Yunpeng, Xie, Qinghongbing, Zeng, Long
With the development of embodied artificial intelligence, robotic research has increasingly focused on complex tasks. Existing simulation platforms, however, are often limited to idealized environments, simple task scenarios and lack data interoperability. This restricts task decomposition and multi-task learning. Additionally, current simulation platforms face challenges in dynamic pedestrian modeling, scene editability, and synchronization between virtual and real assets. These limitations hinder real world robot deployment and feedback. To address these challenges, we propose DVS (Dynamic Virtual-Real Simulation Platform), a platform for dynamic virtual-real synchronization in mobile robotic tasks. DVS integrates a random pedestrian behavior modeling plugin and large-scale, customizable indoor scenes for generating annotated training datasets. It features an optical motion capture system, synchronizing object poses and coordinates between virtual and real world to support dynamic task benchmarking. Experimental validation shows that DVS supports tasks such as pedestrian trajectory prediction, robot path planning, and robotic arm grasping, with potential for both simulation and real world deployment. In this way, DVS represents more than just a versatile robotic platform; it paves the way for research in human intervention in robot execution tasks and real-time feedback algorithms in virtual-real fusion environments. More information about the simulation platform is available on https://immvlab.github.io/DVS/.
Transformer-Empowered Actor-Critic Reinforcement Learning for Sequence-Aware Service Function Chain Partitioning
Hsu, Cyril Shih-Huan, Dalgkitsis, Anestis, Papagianni, Chrysa, Grosso, Paola
In the forthcoming era of 6G networks, characterized by unprecedented data rates, ultra-low latency, and extensive connectivity, effective management of Virtualized Network Functions (VNFs) is essential. VNFs are software-based counterparts of traditional hardware devices that facilitate flexible and scalable service provisioning. Service Function Chains (SFCs), structured as ordered sequences of VNFs, are pivotal in orchestrating complex network services. Nevertheless, partitioning SFCs across multi-domain network infrastructures presents substantial challenges due to stringent latency constraints and limited resource availability. Conventional optimization-based methods typically exhibit low scalability, whereas existing data-driven approaches often fail to adequately balance computational efficiency with the capability to effectively account for dependencies inherent in SFCs. To overcome these limitations, we introduce a Transformer-empowered actor-critic framework specifically designed for sequence-aware SFC partitioning. By utilizing the self-attention mechanism, our approach effectively models complex inter-dependencies among VNFs, facilitating coordinated and parallelized decision-making processes. Additionally, we enhance training stability and convergence using $ฮต$-LoPe exploration strategy as well as Asymptotic Return Normalization. Comprehensive simulation results demonstrate that the proposed methodology outperforms existing state-of-the-art solutions in terms of long-term acceptance rates, resource utilization efficiency, and scalability, while achieving rapid inference. This study not only advances intelligent network orchestration by delivering a scalable and robust solution for SFC partitioning within emerging 6G environments, but also bridging recent advancements in Large Language Models (LLMs) with the optimization of next-generation networks.
Stealing Creator's Workflow: A Creator-Inspired Agentic Framework with Iterative Feedback Loop for Improved Scientific Short-form Generation
Park, Jong Inn, Taneja, Maanas, Wang, Qianwen, Kang, Dongyeop
Generating engaging, accurate short-form videos from scientific papers is challenging due to content complexity and the gap between expert authors and readers. Existing end-to-end methods often suffer from factual inaccuracies and visual artifacts, limiting their utility for scientific dissemination. To address these issues, we propose SciTalk, a novel multi-LLM agentic framework, grounding videos in various sources, such as text, figures, visual styles, and avatars. Inspired by content creators' workflows, SciTalk uses specialized agents for content summarization, visual scene planning, and text and layout editing, and incorporates an iterative feedback mechanism where video agents simulate user roles to give feedback on generated videos from previous iterations and refine generation prompts. Experimental evaluations show that SciTalk outperforms simple prompting methods in generating scientifically accurate and engaging content over the refined loop of video generation. Although preliminary results are still not yet matching human creators' quality, our framework provides valuable insights into the challenges and benefits of feedback-driven video generation. Our code, data, and generated videos will be publicly available.
Toward Personalizing Quantum Computing Education: An Evolutionary LLM-Powered Approach
Elhaimeur, Iizalaarab, Chrisochoides, Nikos
--Quantum computing education faces significant challenges due to its complexity and the limitations of current tools; this paper introduces a novel Intelligent T eaching Assistant for quantum computing education and details its evolutionary design process. The system combines a knowledge-graph-augmented architecture with two specialized Large Language Model (LLM) agents: a T eaching Agent for dynamic interaction, and a Lesson Planning Agent for lesson plan generation. The system is designed to adapt to individual student needs, with interactions meticulously tracked and stored in a knowledge graph. This graph represents student actions, learning resources, and relationships, aiming to enable reasoning about effective learning pathways. We describe the implementation of the system, highlighting the challenges encountered and the solutions implemented, including introducing a dual-agent architecture where tasks are separated, all coordinated through a central knowledge graph that maintains system awareness, and a user-facing tag system intended to mitigate LLM hallucination and improve user control. Preliminary results illustrate the system's potential to capture rich interaction data, dynamically adapt lesson plans based on student feedback via a tag system in simulation, and facilitate context-aware tutoring through the integrated knowledge graph, though systematic evaluation is required. Quantum computing offers a revolutionary paradigm shift, but a significant workforce gap hinders its progress [1]. Teaching quantum computing is uniquely challenging, demanding an interdisciplinary understanding of physics, computer science, and mathematics, compounded by the counterintuitive nature of quantum principles. Traditional teaching methods and tools often fail, one of the many reasons is students' diverse background [2]. On the other hand, novel methods and tools based on generative artificial intelligence are still unproven in terms of successful teaching practices and quantifiable results.
The Philosophic Turn for AI Agents: Replacing centralized digital rhetoric with decentralized truth-seeking
In the face of rapidly advancing AI technology, individuals will increasingly rely on AI agents to navigate life's growing complexities, raising critical concerns about maintaining both human agency and autonomy. This paper addresses a fundamental dilemma posed by AI decision-support systems: the risk of either becoming overwhelmed by complex decisions, thus losing agency, or having autonomy compromised by externally controlled choice architectures reminiscent of ``nudging'' practices. While the ``nudge'' framework, based on the use of choice-framing to guide individuals toward presumed beneficial outcomes, initially appeared to preserve liberty, at AI-driven scale, it threatens to erode autonomy. To counteract this risk, the paper proposes a philosophic turn in AI design. AI should be constructed to facilitate decentralized truth-seeking and open-ended inquiry, mirroring the Socratic method of philosophical dialogue. By promoting individual and collective adaptive learning, such AI systems would empower users to maintain control over their judgments, augmenting their agency without undermining autonomy. The paper concludes by outlining essential features for autonomy-preserving AI systems, sketching a path toward AI systems that enhance human judgment rather than undermine it.
MASR: Self-Reflective Reasoning through Multimodal Hierarchical Attention Focusing for Agent-based Video Understanding
Cao, Shiwen, Zhang, Zhaoxing, Jiao, Junming, Qiao, Juyi, Song, Guowen, Shen, Rong, Meng, Xiangbing
Even in the era of rapid advances in large models, video understanding remains a highly challenging task. Compared to texts or images, videos commonly contain more information with redundancy, requiring large models to properly allocate attention at a global level for comprehensive and accurate understanding. To address this, we propose a Multimodal hierarchical Attention focusing Self-reflective Reasoning (MASR) framework for agent-based video understanding. The key innovation lies in its ability to detect and prioritize segments of videos that are highly relevant to the query. Firstly, MASR realizes Multimodal Coarse-to-fine Relevance Sensing (MCRS) which enhances the correlation between the acquired contextual information and the query. Secondly, MASR employs Dilated Temporal Expansion (DTE) to mitigate the risk of missing crucial details when extracting semantic information from the focused frames selected through MCRS. By iteratively applying MCRS and DTE in the self-reflective reasoning process, MASR is able to adaptively adjust the attention to extract highly query-relevant context and therefore improve the response accuracy. In the EgoSchema dataset, MASR achieves a remarkable 5% performance gain over previous leading approaches. In the Next-QA and IntentQA datasets, it outperforms the state-of-the-art standards by 0.2% and 0.3% respectively. In the Video-MME dataset that contains long-term videos, MASR also performs better than other agent-based methods.
HomeEmergency -- Using Audio to Find and Respond to Emergencies in the Home
Mullen, James F. Jr, Kumar, Dhruva, Qi, Xuewei, Madhivanan, Rajasimman, Sen, Arnie, Manocha, Dinesh, Kim, Richard
In the United States alone accidental home deaths exceed 128,000 per year. Our work aims to enable home robots who respond to emergency scenarios in the home, preventing injuries and deaths. We introduce a new dataset of household emergencies based in the ThreeDWorld simulator. Each scenario in our dataset begins with an instantaneous or periodic sound which may or may not be an emergency. The agent must navigate the multi-room home scene using prior observations, alongside audio signals and images from the simulator, to determine if there is an emergency or not. In addition to our new dataset, we present a modular approach for localizing and identifying potential home emergencies. Underpinning our approach is a novel probabilistic dynamic scene graph (P-DSG), where our key insight is that graph nodes corresponding to agents can be represented with a probabilistic edge. This edge, when refined using Bayesian inference, enables efficient and effective localization of agents in the scene. We also utilize multi-modal vision-language models (VLMs) as a component in our approach, determining object traits (e.g. flammability) and identifying emergencies. We present a demonstration of our method completing a real-world version of our task on a consumer robot, showing the transferability of both our task and our method. Our dataset will be released to the public upon this papers publication.
Diffusion Stochastic Learning Over Adaptive Competing Networks
Zhao, Yike, Cai, Haoyuan, Sayed, Ali H.
This paper studies a stochastic dynamic game between two competing teams, each consisting of a network of collaborating agents. Unlike fully cooperative settings, where all agents share a common objective, each team in this game aims to minimize its own distinct objective. In the adversarial setting, their objectives could be conflicting as in zero-sum games. Throughout the competition, agents share strategic information within their own team while simultaneously inferring and adapting to the strategies of the opposing team. We propose diffusion learning algorithms to address two important classes of this network game: i) a zero-sum game characterized by weak cross-team subgraph interactions, and ii) a general non-zero-sum game exhibiting strong cross-team subgraph interactions. We analyze the stability performance of the proposed algorithms under reasonable assumptions and illustrate the theoretical results through experiments on Cournot team competition and decentralized GAN training.
Enhancing System Self-Awareness and Trust of AI: A Case Study in Trajectory Prediction and Planning
Ullrich, Lars, Mujirishvili, Zurab, Graichen, Knut
In the trajectory planning of automated driving, data-driven statistical artificial intelligence (AI) methods are increasingly established for predicting the emergent behavior of other road users. While these methods achieve exceptional performance in defined datasets, they usually rely on the independent and identically distributed (i.i.d.) assumption and thus tend to be vulnerable to distribution shifts that occur in the real world. In addition, these methods lack explainability due to their black box nature, which poses further challenges in terms of the approval process and social trustworthiness. Therefore, in order to use the capabilities of data-driven statistical AI methods in a reliable and trustworthy manner, the concept of TrustMHE is introduced and investigated in this paper. TrustMHE represents a complementary approach, independent of the underlying AI systems, that combines AI-driven out-of-distribution detection with control-driven moving horizon estimation (MHE) to enable not only detection and monitoring, but also intervention. The effectiveness of the proposed TrustMHE is evaluated and proven in three simulation scenarios.