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Internal State Estimation in Groups via Active Information Gathering

arXiv.org Artificial Intelligence

Accurately estimating human internal states, such as personality traits or behavioral patterns, is critical for enhancing the effectiveness of human-robot interaction, particularly in group settings. These insights are key in applications ranging from social navigation to autism diagnosis. However, prior methods are limited by scalability and passive observation, making real-time estimation in complex, multi-human settings difficult. In this work, we propose a practical method for active human personality estimation in groups, with a focus on applications related to Autism Spectrum Disorder (ASD). Our method combines a personality-conditioned behavior model, based on the Eysenck 3-Factor theory, with an active robot information gathering policy that triggers human behaviors through a receding-horizon planner. The robot's belief about human personality is then updated via Bayesian inference. We demonstrate the effectiveness of our approach through simulations, user studies with typical adults, and preliminary experiments involving participants with ASD. Our results show that our method can scale to tens of humans and reduce personality prediction error by 29.2% and uncertainty by 79.9% in simulation. User studies with typical adults confirm the method's ability to generalize across complex personality distributions. Additionally, we explore its application in autism-related scenarios, demonstrating that the method can identify the difference between neurotypical and autistic behavior, highlighting its potential for diagnosing ASD. The results suggest that our framework could serve as a foundation for future ASD-specific interventions.


Modeling Human Behavior in a Strategic Network Game with Complex Group Dynamics

arXiv.org Artificial Intelligence

Human networks greatly impact important societal outcomes, including wealth and health inequality, poverty, and bullying. As such, understanding human networks is critical to learning how to promote favorable societal outcomes. As a step toward better understanding human networks, we compare and contrast several methods for learning, from a small data set, models of human behavior in a strategic network game called the Junior High Game (JHG). These modeling methods differ with respect to the assumptions they use to parameterize human behavior (behavior vs. community-aware behavior) and the moments they model (mean vs. distribution). Results show that the highest-performing method, called hCAB, models the distribution of human behavior rather than the mean and assumes humans use community-aware behavior rather than behavior matching. When applied to small societies (6-11 individuals), the hCAB model closely mirrors the population dynamics of human groups (with notable differences). Additionally, in a user study, human participants were unable to distinguish individual hCAB agents from other humans, thus illustrating that the hCAB model also produces plausible (individual) human behavior in this strategic network game.


Multi-Agent Path Finding For Large Agents Is Intractable

arXiv.org Artificial Intelligence

The multi-agent path finding (MAPF) problem asks to find a set of paths on a graph such that when synchronously following these paths the agents never encounter a conflict. In the most widespread MAPF formulation, the so-called Classical MAPF, the agents sizes are neglected and two types of conflicts are considered: occupying the same vertex or using the same edge at the same time step. Meanwhile in numerous practical applications, e.g. in robotics, taking into account the agents' sizes is vital to ensure that the MAPF solutions can be safely executed. Introducing large agents yields an additional type of conflict arising when one agent follows an edge and its body overlaps with the body of another agent that is actually not using this same edge (e.g. staying still at some distinct vertex of the graph). Until now it was not clear how harder the problem gets when such conflicts are to be considered while planning. Specifically, it was known that Classical MAPF problem on an undirected graph can be solved in polynomial time, however no complete polynomial-time algorithm was presented to solve MAPF with large agents. In this paper we, for the first time, establish that the latter problem is NP-hard and, thus, if P!=NP no polynomial algorithm for it can, unfortunately, be presented. Our proof is based on the prevalent in the field technique of reducing the seminal 3SAT problem (which is known to be an NP-complete problem) to the problem at hand. In particular, for an arbitrary 3SAT formula we procedurally construct a dedicated graph with specific start and goal vertices and show that the given 3SAT formula is satisfiable iff the corresponding path finding instance has a solution.


Demystifying AI Agents: The Final Generation of Intelligence

arXiv.org Artificial Intelligence

The trajectory of artificial intelligence (AI) has been one of relentless acceleration, evolving from rudimentary rule-based systems to sophisticated, autonomous agents capable of complex reasoning and interaction. This whitepaper chronicles this remarkable journey, charting the key technological milestones--advancements in prompting, training methodologies, hardware capabilities, and architectural innovations--that have converged to create the AI agents of today. We argue that these agents, exemplified by systems like OpenAI's ChatGPT with plugins and xAI's Grok, represent a culminating phase in AI development, potentially constituting the "final generation" of intelligence as we currently conceive it. We explore the capabilities and underlying technologies of these agents, grounded in practical examples, while also examining the profound societal implications and the unprecedented pace of progress that suggests intelligence is now doubling approximately every six months. The paper concludes by underscoring the critical need for wisdom and foresight in navigating the opportunities and challenges presented by this powerful new era of intelligence.


Fast Heuristic Scheduling and Trajectory Planning for Robotic Fruit Harvesters with Multiple Cartesian Arms

arXiv.org Artificial Intelligence

This work proposes a fast heuristic algorithm for the coupled scheduling and trajectory planning of multiple Cartesian robotic arms harvesting fruits. Our method partitions the workspace, assigns fruit-picking sequences to arms, determines tight and feasible fruit-picking schedules and vehicle travel speed, and generates smooth, collision-free arm trajectories. The fruit-picking throughput achieved by the algorithm was assessed using synthetically generated fruit coordinates and a harvester design featuring up to 12 arms. The throughput increased monotonically as more arms were added. Adding more arms when fruit densities were low resulted in diminishing gains because it took longer to travel from one fruit to another. However, when there were enough fruits, the proposed algorithm achieved a linear speedup as the number of arms increased.


Asynchronous Decentralized SGD under Non-Convexity: A Block-Coordinate Descent Framework

arXiv.org Artificial Intelligence

Decentralized optimization has become vital for leveraging distributed data without central control, enhancing scalability and privacy. However, practical deployments face fundamental challenges due to heterogeneous computation speeds and unpredictable communication delays. This paper introduces a refined model of Asynchronous Decentralized Stochastic Gradient Descent (ADSGD) under practical assumptions of bounded computation and communication times. To understand the convergence of ADSGD, we first analyze Asynchronous Stochastic Block Coordinate Descent (ASBCD) as a tool, and then show that ADSGD converges under computation-delay-independent step sizes. The convergence result is established without assuming bounded data heterogeneity. Empirical experiments reveal that ADSGD outperforms existing methods in wall-clock convergence time across various scenarios. With its simplicity, efficiency in memory and communication, and resilience to communication and computation delays, ADSGD is well-suited for real-world decentralized learning tasks.


Community-based Multi-Agent Reinforcement Learning with Transfer and Active Exploration

arXiv.org Machine Learning

We propose a new framework for multi-agent reinforcement learning (MARL), where the agents cooperate in a time-evolving network with latent community structures and mixed memberships. Unlike traditional neighbor-based or fixed interaction graphs, our community-based framework captures flexible and abstract coordination patterns by allowing each agent to belong to multiple overlapping communities. Each community maintains shared policy and value functions, which are aggregated by individual agents according to personalized membership weights. We also design actor-critic algorithms that exploit this structure: agents inherit community-level estimates for policy updates and value learning, enabling structured information sharing without requiring access to other agents' policies. Importantly, our approach supports both transfer learning by adapting to new agents or tasks via membership estimation, and active learning by prioritizing uncertain communities during exploration. Theoretically, we establish convergence guarantees under linear function approximation for both actor and critic updates. To our knowledge, this is the first MARL framework that integrates community structure, transferability, and active learning with provable guarantees.


Hamilton's Rule for Enabling Altruism in Multi-Agent Systems

arXiv.org Artificial Intelligence

This paper explores the application of Hamilton's rule to altruistic decision-making in multi-agent systems. Inspired by biological altruism, we introduce a framework that evaluates when individual agents should incur costs to benefit their neighbors. By adapting Hamilton's rule, we define agent ``fitness" in terms of task productivity rather than genetic survival. We formalize altruistic decision-making through a graph-based model of multi-agent interactions and propose a solution using collaborative control Lyapunov functions. The approach ensures that altruistic behaviors contribute to the collective goal-reaching efficiency of the system. We illustrate this framework on a multi-agent way-point navigation problem, where we show through simulation how agent importance levels influence altruistic decision-making, leading to improved coordination in navigation tasks.


A Multimodal Multi-Agent Framework for Radiology Report Generation

arXiv.org Artificial Intelligence

Radiology report generation (RRG) aims to automatically produce diagnostic reports from medical images, with the potential to enhance clinical workflows and reduce radiologists' workload. While recent approaches leveraging multimodal large language models (MLLMs) and retrieval-augmented generation (RAG) have achieved strong results, they continue to face challenges such as factual inconsistency, hallucination, and cross-modal misalignment. We propose a multimodal multi-agent framework for RRG that aligns with the stepwise clinical reasoning workflow, where task-specific agents handle retrieval, draft generation, visual analysis, refinement, and synthesis. Experimental results demonstrate that our approach outperforms a strong baseline in both automatic metrics and LLM-based evaluations, producing more accurate, structured, and interpretable reports. This work highlights the potential of clinically aligned multi-agent frameworks to support explainable and trustworthy clinical AI applications.


Fixing Incomplete Value Function Decomposition for Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Value function decomposition methods for cooperative multi-agent reinforcement learning compose joint values from individual per-agent utilities, and train them using a joint objective. To ensure that the action selection process between individual utilities and joint values remains consistent, it is imperative for the composition to satisfy the individual-global max (IGM) property. Although satisfying IGM itself is straightforward, most existing methods (e.g., VDN, QMIX) have limited representation capabilities and are unable to represent the full class of IGM values, and the one exception that has no such limitation (QPLEX) is unnecessarily complex. In this work, we present a simple formulation of the full class of IGM values that naturally leads to the derivation of QFIX, a novel family of value function decomposition models that expand the representation capabilities of prior models by means of a thin "fixing" layer. We derive multiple variants of QFIX, and implement three variants in two well-known multi-agent frameworks. We perform an empirical evaluation on multiple SMACv2 and Overcooked environments, which confirms that QFIX (i) succeeds in enhancing the performance of prior methods, (ii) learns more stably and performs better than its main competitor QPLEX, and (iii) achieves this while employing the simplest and smallest mixing models.