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A Sparse Bayesian Learning Algorithm for Estimation of Interaction Kernels in Motsch-Tadmor Model

arXiv.org Machine Learning

In this paper, we investigate the data-driven identification of asymmetric interaction kernels in the Motsch-Tadmor model based on observed trajectory data. The model under consideration is governed by a class of semilinear evolution equations, where the interaction kernel defines a normalized, state-dependent Laplacian operator that governs collective dynamics. To address the resulting nonlinear inverse problem, we propose a variational framework that reformulates kernel identification using the implicit form of the governing equations, reducing it to a subspace identification problem. We establish an iden-tifiability result that characterizes conditions under which the interaction kernel can be uniquely recovered up to scale. To solve the inverse problem robustly, we develop a sparse Bayesian learning algorithm that incorporates informative priors for regularization, quantifies uncertainty, and enables principled model selection. Extensive numerical experiments on representative interacting particle systems demonstrate the accuracy, robustness, and interpretability of the proposed framework across a range of noise levels and data regimes.


Convergence of Time-Averaged Mean Field Gradient Descent Dynamics for Continuous Multi-Player Zero-Sum Games

arXiv.org Machine Learning

The approximation of mixed Nash equilibria (MNE) for zero-sum games with mean-field interacting players has recently raised much interest in machine learning. In this paper we propose a mean-field gradient descent dynamics for finding the MNE of zero-sum games involving $K$ players with $K\geq 2$. The evolution of the players' strategy distributions follows coupled mean-field gradient descent flows with momentum, incorporating an exponentially discounted time-averaging of gradients. First, in the case of a fixed entropic regularization, we prove an exponential convergence rate for the mean-field dynamics to the mixed Nash equilibrium with respect to the total variation metric. This improves a previous polynomial convergence rate for a similar time-averaged dynamics with different averaging factors. Moreover, unlike previous two-scale approaches for finding the MNE, our approach treats all player types on the same time scale. We also show that with a suitable choice of decreasing temperature, a simulated annealing version of the mean-field dynamics converges to an MNE of the initial unregularized problem.


Must Read: A Systematic Survey of Computational Persuasion

arXiv.org Artificial Intelligence

Persuasion is a fundamental aspect of communication, influencing decision-making across diverse contexts, from everyday conversations to high-stakes scenarios such as politics, marketing, and law. The rise of conversational AI systems has significantly expanded the scope of persuasion, introducing both opportunities and risks. AI-driven persuasion can be leveraged for beneficial applications, but also poses threats through manipulation and unethical influence. Moreover, AI systems are not only persuaders, but also susceptible to persuasion, making them vulnerable to adversarial attacks and bias reinforcement. Despite rapid advancements in AI-generated persuasive content, our understanding of what makes persuasion effective remains limited due to its inherently subjective and context-dependent nature. In this survey, we provide a comprehensive overview of computational persuasion, structured around three key perspectives: (1) AI as a Persuader, which explores AI-generated persuasive content and its applications; (2) AI as a Persuadee, which examines AI's susceptibility to influence and manipulation; and (3) AI as a Persuasion Judge, which analyzes AI's role in evaluating persuasive strategies, detecting manipulation, and ensuring ethical persuasion. We introduce a taxonomy for computational persuasion research and discuss key challenges, including evaluating persuasiveness, mitigating manipulative persuasion, and developing responsible AI-driven persuasive systems. Our survey outlines future research directions to enhance the safety, fairness, and effectiveness of AI-powered persuasion while addressing the risks posed by increasingly capable language models.


Emotion-Gradient Metacognitive RSI (Part I): Theoretical Foundations and Single-Agent Architecture

arXiv.org Artificial Intelligence

Emotion-Gradient Metacognitive RSI (Part I): Theoretical Foundations and Single-Agent Architecture Rintaro Ando The University of Tokyo, Graduate School of Public Policy Abstract We present the Emotion-Gradient Metacognitive Recursive Self-Improvement (EG-MRSI) framework, a novel architecture that integrates introspective metacognition, emotion-based intrinsic motivation, and recursive self-modification into a unified theoretical system. The framework is explicitly capable of overwriting its own learning algorithm under formally bounded risk. Building upon the Noise-to-Meaning RSI (N2M-RSI) foundation, EG-MRSI introduces a differentiable intrinsic reward function driven by confidence, error, novelty, and cumulative success. This signal regulates both a metacognitive mapping and a self-modification operator constrained by provable safety mechanisms. We formally define the initial agent configuration, emotion gradient dynamics, and RSI trigger conditions, and derive a reinforcement-compatible optimization objective that guides the agent's development trajectory. Meaning Density and Meaning-Conversion Efficiency are introduced as quantifiable metrics of semantic learning, closing the gap between internal structure and predictive informativeness. This Part I paper establishes the single-agent theoretical foundations of EG-MRSI. Future parts will extend this framework to include safety certificates and rollback protocols (Part II), collective intelligence mechanisms (Part III), and feasibility constraints including thermodynamic and computational limits (Part IV). Together, the EG-MRSI series provides a rigorous, extensible foundation for open-ended and safe AGI. 1 Introduction The quest for artificial general intelligence (AGI) has long been accompanied by the challenge of recursive self-improvement (RSI): the ability of an agent to modify its own structure and thereby increase its capabilities over time. Recent progress in large-scale language models has reignited the classical vision of the ultra-intelligent machine-- a system capable of recursively enhancing its own capabilities until human intelligence is rapidly outstripped [Good, 1965, Schmidhuber, 2003, Yudkowsky, 2008, Goertzel, 2014, Yampolskiy, 2015]. While the classical vision of RSI promises rapid leaps in intelligence, it also raises profound safety, control, and alignment issues.


Belief Injection for Epistemic Control in Linguistic State Space

arXiv.org Artificial Intelligence

This work introduces belief injection, a proactive epistemic control mechanism for artificial agents whose cognitive states are structured as dynamic ensembles of linguistic belief fragments. Grounded in the Semantic Manifold framework, belief injection directly incorporates targeted linguistic beliefs into an agent's internal cognitive state, influencing reasoning and alignment proactively rather than reactively. We delineate various injection strategies, such as direct, context-aware, goal-oriented, and reflective approaches, and contrast belief injection with related epistemic control mechanisms, notably belief filtering. Additionally, this work discusses practical applications, implementation considerations, ethical implications, and outlines promising directions for future research into cognitive governance using architecturally embedded belief injection.


On rapid parallel tuning of controllers of a swarm of MAVs -- distribution strategies of the updated gains

arXiv.org Artificial Intelligence

In this paper, we present a reliable, scalable, time deterministic, model-free procedure to tune swarms of Micro Aerial Vehicles (MAVs) using basic sensory data. Two approaches to taking advantage of parallel tuning are presented. First, the tuning with averaging of the results on the basis of performance indices reported from the swarm with identical gains to decrease the negative effect of the noise in the measurements. Second, the tuning with parallel testing of varying set of gains across the swarm to reduce the tuning time. The presented methods were evaluated both in simulation and real-world experiments. The achieved results show the ability of the proposed approach to improve the results of the tuning while decreasing the tuning time, ensuring at the same time a reliable tuning mechanism.


Continuous-Time Control Synthesis for Multiple Quadrotors under Signal Temporal Logic Specifications

arXiv.org Artificial Intelligence

-- Ensuring continuous-time control of multiple quadrotors in constrained environments under signal temporal logic (STL) specifications is challenging due to nonlinear dynamics, safety constraints, and disturbances. This letter proposes a two-stage framework to address this challenge. First, exponentially decaying tracking error bounds are derived with multidimensional geometric control gains obtained via differential evolution. These bounds are less conservative, while the resulting tracking errors exhibit smaller oscillations and improved transient performance. Second, leveraging the time-varying bounds, a mixed-integer convex programming (MICP) formulation generates piecewise Bรฉzier reference trajectories that satisfy STL and velocity limits, while ensuring inter-agent safety through convex-hull properties. Simulation results demonstrate that the proposed approach enables formally verifiable multi-agent coordination in constrained environments, with provable tracking guarantees under bounded disturbances. I. INTRODUCTION As drone technology progresses, quadrotors are increasingly required to execute complex tasks in confined environments--particularly narrow passages and strict terminal zones [1]. In this context, signal temporal logic (STL) offers a formal language to define tasks over continuous signals with explicit time semantics.


UAV-CodeAgents: Scalable UAV Mission Planning via Multi-Agent ReAct and Vision-Language Reasoning

arXiv.org Artificial Intelligence

We present UAV-CodeAgents, a scalable multi-agent framework for autonomous UAV mission generation, built on large language and vision-language models (LLMs/VLMs). The system leverages the ReAct (Reason + Act) paradigm to interpret satellite imagery, ground high-level natural language instructions, and collaboratively generate UAV trajectories with minimal human supervision. A core component is a vision-grounded, pixel-pointing mechanism that enables precise localization of semantic targets on aerial maps. To support real-time adaptability, we introduce a reactive thinking loop, allowing agents to iteratively reflect on observations, revise mission goals, and coordinate dynamically in evolving environments. UAV-CodeAgents is evaluated on large-scale mission scenarios involving industrial and environmental fire detection. Our results show that a lower decoding temperature (0.5) yields higher planning reliability and reduced execution time, with an average mission creation time of 96.96 seconds and a success rate of 93%. We further fine-tune Qwen2.5VL-7B on 9,000 annotated satellite images, achieving strong spatial grounding across diverse visual categories. To foster reproducibility and future research, we will release the full codebase and a novel benchmark dataset for vision-language-based UAV planning.


ParaView-MCP: An Autonomous Visualization Agent with Direct Tool Use

arXiv.org Artificial Intelligence

While powerful and well-established, tools like ParaView present a steep learning curve that discourages many potential users. This work introduces ParaView-MCP, an autonomous agent that integrates modern multimodal large language models (MLLMs) with ParaView to not only lower the barrier to entry but also augment ParaView with intelligent decision support. By leveraging the state-of-the-art reasoning, command execution, and vision capabilities of MLLMs, ParaView-MCP enables users to interact with ParaView through natural language and visual inputs. Specifically, our system adopted the Model Context Protocol (MCP) - a standardized interface for model-application communication - that facilitates direct interaction between MLLMs with ParaView's Python API to allow seamless information exchange between the user, the language model, and the visualization tool itself. Furthermore, by implementing a visual feedback mechanism that allows the agent to observe the viewport, we unlock a range of new capabilities, including recreating visualizations from examples, closed-loop visualization parameter updates based on user-defined goals, and even cross-application collaboration involving multiple tools. Broadly, we believe such an agent-driven visualization paradigm can profoundly change the way we interact with visualization tools. We expect a significant uptake in the development of such visualization tools, in both visualization research and industry.


DialogueReason: Rule-Based RL Sparks Dialogue Reasoning in LLMs

arXiv.org Artificial Intelligence

We propose DialogueReason, a reasoning paradigm that uncovers the lost roles in monologue-style reasoning models, aiming to boost diversity and coherency of the reasoning process. Recent advances in RL-based large reasoning models have led to impressive long CoT capabilities and high performance on math and science benchmarks. However, these reasoning models rely mainly on monologue-style reasoning, which often limits reasoning diversity and coherency, frequently recycling fixed strategies or exhibiting unnecessary shifts in attention. Our work consists of an analysis of monologue reasoning patterns and the development of a dialogue-based reasoning approach. We first introduce the Compound-QA task, which concatenates multiple problems into a single prompt to assess both diversity and coherency of reasoning. Our analysis shows that Compound-QA exposes weaknesses in monologue reasoning, evidenced by both quantitative metrics and qualitative reasoning traces. Building on the analysis, we propose a dialogue-based reasoning, named DialogueReason, structured around agents, environment, and interactions. Using PPO with rule-based rewards, we train open-source LLMs (Qwen-QWQ and Qwen-Base) to adopt dialogue reasoning. We evaluate trained models on MATH, AIME, and GPQA datasets, showing that the dialogue reasoning model outperforms monologue models under more complex compound questions. Additionally, we discuss how dialogue-based reasoning helps enhance interpretability, facilitate more intuitive human interaction, and inspire advances in multi-agent system design.