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BELLE: A Bi-Level Multi-Agent Reasoning Framework for Multi-Hop Question Answering

arXiv.org Artificial Intelligence

Multi-hop question answering (QA) involves finding multiple relevant passages and performing step-by-step reasoning to answer complex questions. Previous works on multi-hop QA employ specific methods from different modeling perspectives based on large language models (LLMs), regardless of the question types. In this paper, we first conduct an in-depth analysis of public multi-hop QA benchmarks, dividing the questions into four types and evaluating five types of cutting-edge methods for multi-hop QA: Chain-of-Thought (CoT), Single-step, Iterative-step, Sub-step, and Adaptive-step. We find that different types of multi-hop questions have varying degrees of sensitivity to different types of methods. Thus, we propose a Bi-levEL muLti-agEnt reasoning (BELLE) framework to address multi-hop QA by specifically focusing on the correspondence between question types and methods, where each type of method is regarded as an ''operator'' by prompting LLMs differently. The first level of BELLE includes multiple agents that debate to obtain an executive plan of combined ''operators'' to address the multi-hop QA task comprehensively. During the debate, in addition to the basic roles of affirmative debater, negative debater, and judge, at the second level, we further leverage fast and slow debaters to monitor whether changes in viewpoints are reasonable. Extensive experiments demonstrate that BELLE significantly outperforms strong baselines in various datasets. Additionally, the model consumption of BELLE is higher cost-effectiveness than that of single models in more complex multi-hop QA scenarios.


WASP: Benchmarking Web Agent Security Against Prompt Injection Attacks

arXiv.org Artificial Intelligence

Autonomous UI agents powered by AI have tremendous potential to boost human productivity by automating routine tasks such as filing taxes and paying bills. However, a major challenge in unlocking their full potential is security, which is exacerbated by the agent's ability to take action on their user's behalf. Existing tests for prompt injections in web agents either over-simplify the threat by testing unrealistic scenarios or giving the attacker too much power, or look at single-step isolated tasks. To more accurately measure progress for secure web agents, we introduce WASP -- a new publicly available benchmark for end-to-end evaluation of Web Agent Security against Prompt injection attacks. Evaluating with WASP shows that even top-tier AI models, including those with advanced reasoning capabilities, can be deceived by simple, low-effort human-written injections in very realistic scenarios. Our end-to-end evaluation reveals a previously unobserved insight: while attacks partially succeed in up to 86% of the case, even state-of-the-art agents often struggle to fully complete the attacker goals -- highlighting the current state of security by incompetence.


A Self-Improving Coding Agent

arXiv.org Artificial Intelligence

Recent advancements in Large Language Models (LLMs) have spurred interest in deploying LLM agents to undertake tasks in the world. LLMs are often deployed in agent systems: code that orchestrates LLM calls and provides them with tools. We demonstrate that an agent system, equipped with basic coding tools, can autonomously edit itself, and thereby improve its performance on benchmark tasks. We find performance gains from 17% to 53% on a random subset of SWE Bench Verified, with additional performance gains on LiveCodeBench, as well as synthetically generated agent benchmarks. Our work represents an advancement in the automated and open-ended design of agentic systems, and demonstrates a data-efficient, non gradient-based learning mechanism driven by LLM reflection and code updates.


PyFCG: Fluid Construction Grammar in Python

arXiv.org Artificial Intelligence

We present PyFCG, an open source software library that ports Fluid Construction Grammar (FCG) to the Python programming language. PyFCG enables its users to seamlessly integrate FCG functionality into Python programs, and to use FCG in combination with other libraries within Python's rich ecosystem. Apart from a general description of the library, this paper provides three walkthrough tutorials that demonstrate example usage of PyFCG in typical use cases of FCG: (i) formalising and testing construction grammar analyses, (ii) learning usage-based construction grammars from corpora, and (iii) implementing agent-based experiments on emergent communication.


Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement Learning (MARL) is often challenged by the sight range dilemma, where agents either receive insufficient or excessive information from their environment. In this paper, we propose a novel method, called Dynamic Sight Range Selection (DSR), to address this issue. DSR utilizes an Upper Confidence Bound (UCB) algorithm and dynamically adjusts the sight range during training. Experiment results show several advantages of using DSR. First, we demonstrate using DSR achieves better performance in three common MARL environments, including Level-Based Foraging (LBF), Multi-Robot Warehouse (RWARE), and StarCraft Multi-Agent Challenge (SMAC). Second, our results show that DSR consistently improves performance across multiple MARL algorithms, including QMIX and MAPPO. Third, DSR offers suitable sight ranges for different training steps, thereby accelerating the training process. Finally, DSR provides additional interpretability by indicating the optimal sight range used during training. Unlike existing methods that rely on global information or communication mechanisms, our approach operates solely based on the individual sight ranges of agents. This approach offers a practical and efficient solution to the sight range dilemma, making it broadly applicable to real-world complex environments.


Confidence-Regulated Generative Diffusion Models for Reliable AI Agent Migration in Vehicular Metaverses

arXiv.org Artificial Intelligence

Vehicular metaverses are an emerging paradigm that merges intelligent transportation systems with virtual spaces, leveraging advanced digital twin and Artificial Intelligence (AI) technologies to seamlessly integrate vehicles, users, and digital environments. In this paradigm, vehicular AI agents are endowed with environment perception, decision-making, and action execution capabilities, enabling real-time processing and analysis of multi-modal data to provide users with customized interactive services. Since vehicular AI agents require substantial resources for real-time decision-making, given vehicle mobility and network dynamics conditions, the AI agents are deployed in RoadSide Units (RSUs) with sufficient resources and dynamically migrated among them. However, AI agent migration requires frequent data exchanges, which may expose vehicular metaverses to potential cyber attacks. To this end, we propose a reliable vehicular AI agent migration framework, achieving reliable dynamic migration and efficient resource scheduling through cooperation between vehicles and RSUs. Additionally, we design a trust evaluation model based on the theory of planned behavior to dynamically quantify the reputation of RSUs, thereby better accommodating the personalized trust preferences of users. We then model the vehicular AI agent migration process as a partially observable markov decision process and develop a Confidence-regulated Generative Diffusion Model (CGDM) to efficiently generate AI agent migration decisions. Numerical results demonstrate that the CGDM algorithm significantly outperforms baseline methods in reducing system latency and enhancing robustness against cyber attacks.


Action-Dependent Optimality-Preserving Reward Shaping

arXiv.org Artificial Intelligence

Recent RL research has utilized reward shaping--particularly complex shaping rewards such as intrinsic motivation (IM)--to encourage agent exploration in sparse-reward environments. While often effective, ``reward hacking'' can lead to the shaping reward being optimized at the expense of the extrinsic reward, resulting in a suboptimal policy. Potential-Based Reward Shaping (PBRS) techniques such as Generalized Reward Matching (GRM) and Policy-Invariant Explicit Shaping (PIES) have mitigated this. These methods allow for implementing IM without altering optimal policies. In this work we show that they are effectively unsuitable for complex, exploration-heavy environments with long-duration episodes. To remedy this, we introduce Action-Dependent Optimality Preserving Shaping (ADOPS), a method of converting intrinsic rewards to an optimality-preserving form that allows agents to utilize IM more effectively in the extremely sparse environment of Montezuma's Revenge. We also prove ADOPS accommodates reward shaping functions that cannot be written in a potential-based form: while PBRS-based methods require the cumulative discounted intrinsic return be independent of actions, ADOPS allows for intrinsic cumulative returns to be dependent on agents' actions while still preserving the optimal policy set. We show how action-dependence enables ADOPS's to preserve optimality while learning in complex, sparse-reward environments where other methods struggle.


InnateCoder: Learning Programmatic Options with Foundation Models

arXiv.org Artificial Intelligence

Outside of transfer learning settings, reinforcement learning agents start their learning process from a clean slate. As a result, such agents have to go through a slow process to learn even the most obvious skills required to solve a problem. In this paper, we present InnateCoder, a system that leverages human knowledge encoded in foundation models to provide programmatic policies that encode "innate skills" in the form of temporally extended actions, or options. In contrast to existing approaches to learning options, InnateCoder learns them from the general human knowledge encoded in foundation models in a zero-shot setting, and not from the knowledge the agent gains by interacting with the environment. Then, InnateCoder searches for a programmatic policy by combining the programs encoding these options into larger and more complex programs. We hypothesized that InnateCoder's way of learning and using options could improve the sampling efficiency of current methods for learning programmatic policies. Empirical results in MicroRTS and Karel the Robot support our hypothesis, since they show that InnateCoder is more sample efficient than versions of the system that do not use options or learn them from experience.


Beyond Frameworks: Unpacking Collaboration Strategies in Multi-Agent Systems

arXiv.org Artificial Intelligence

Multi-agent collaboration has emerged as a pivotal paradigm for addressing complex, distributed tasks in large language model (LLM)-driven applications. While prior research has focused on high-level architectural frameworks, the granular mechanisms governing agents, critical to performance and scalability, remain underexplored. This study systematically investigates four dimensions of collaboration strategies: (1) agent governance, (2) participation control, (3) interaction dynamics, and (4) dialogue history management. Through rigorous experimentation under two context-dependent scenarios: Distributed Evidence Integration (DEI) and Structured Evidence Synthesis (SES), we quantify the impact of these strategies on both task accuracy and computational efficiency. Our findings reveal that centralized governance, instructor-led participation, ordered interaction patterns, and instructor-curated context summarization collectively optimize the trade-off between decision quality and resource utilization with the support of the proposed Token-Accuracy Ratio (TAR). This work establishes a foundation for designing adaptive, scalable multi-agent systems, shifting the focus from structural novelty to strategic interaction mechanics.


BeliefNest: A Joint Action Simulator for Embodied Agents with Theory of Mind

arXiv.org Artificial Intelligence

Theory of Mind is a fundamental cognitive ability that underpins human social behavior, enabling individuals to infer the beliefs, intentions, and knowledge of others. In this paper, we propose BeliefNest, an open-source simulator designed to support research on collaborative behavior in embodied agents endowed with Theory of Mind capabilities. Recent advances in embodied agents powered by large language models (LLMs) have shown promising progress. However, there is still no platform that can explicitly represent nested belief states and integrate them with action generation mechanisms. BeliefNest addresses this gap by providing a flexible simulation framework that incorporates both hierarchical belief structures and prompt generation support. BeliefNest offers the following features: Explicit representation of nested belief states, as studied in Theory of Mind, using hierarchical simulators (see Section 3) Support for prompt generation based on each belief state, enabling the design and evaluation of methods for agent control with LLMs (see Section 5) Integration with the Minecraft environment, which is widely used in LLM agent research [1-4], and support for open-domain tasks In this paper, we describe the design and functionality of BeliefNest and demonstrate its effectiveness through experiments on false-belief tasks.