Agents
Melting Pot Contest: Charting the Future of Generalized Cooperative Intelligence
Multi-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers.
Coevolving with the Other You: Fine-Tuning LLM with Sequential Cooperative Multi-Agent Reinforcement Learning
Reinforcement learning (RL) has emerged as a pivotal technique for fine-tuning large language models (LLMs) on specific tasks. However, prevailing RL fine-tuning methods predominantly rely on PPO and its variants. Though these algorithms are effective in general RL settings, they often exhibit suboptimal performance and vulnerability to distribution collapse when applied to the fine-tuning of LLMs. In this paper, we propose CORY, extending the RL fine-tuning of LLMs to a sequential cooperative multi-agent reinforcement learning framework, to leverage the inherent coevolution and emergent capabilities of multi-agent systems. In CORY, the LLM to be fine-tuned is initially duplicated into two autonomous agents: a pioneer and an observer.
Episodic Future Thinking Mechanism for Multi-agent Reinforcement Learning
Understanding cognitive processes in multi-agent interactions is a primary goal in cognitive science. It can guide the direction of artificial intelligence (AI) research toward social decision-making in multi-agent systems, which includes uncertainty from character heterogeneity. In this paper, we introduce episodic future thinking (EFT) mechanism for a reinforcement learning (RL) agent, inspired by the cognitive processes observed in animals. To enable future thinking functionality, we first develop a multi-character policy that captures diverse characters with an ensemble of heterogeneous policies. The character of an agent is defined as a different weight combination on reward components, representing distinct behavioral preferences.
Online Relational Inference for Evolving Multi-agent Interacting Systems
We introduce a novel framework, Online Relational Inference (ORI), designed to efficiently identify hidden interaction graphs in evolving multi-agent interacting systems using streaming data. Unlike traditional offline methods that rely on a fixed training set, ORI employs online backpropagation, updating the model with each new data point, thereby allowing it to adapt to changing environments in real-time. A key innovation is the use of an adjacency matrix as a trainable parameter, optimized through a new adaptive learning rate technique called AdaRelation, which adjusts based on the historical sensitivity of the decoder to changes in the interaction graph. Additionally, a data augmentation method named Trajectory Mirror (TM) is introduced to improve generalization by exposing the model to varied trajectory patterns. Experimental results on both synthetic datasets and real-world data (CMU MoCap for human motion) demonstrate that ORI significantly improves the accuracy and adaptability of relational inference in dynamic settings compared to existing methods.
MADiff: Offline Multi-agent Learning with Diffusion Models
Offline reinforcement learning (RL) aims to learn policies from pre-existing datasets without further interactions, making it a challenging task. Q-learning algorithms struggle with extrapolation errors in offline settings, while supervised learning methods are constrained by model expressiveness. Recently, diffusion models (DMs) have shown promise in overcoming these limitations in single-agent learning, but their application in multi-agent scenarios remains unclear. Generating trajectories for each agent with independent DMs may impede coordination, while concatenating all agents' information can lead to low sample efficiency. Accordingly, we propose MADiff, which is realized with an attention-based diffusion model to model the complex coordination among behaviors of multiple agents.
Autonomous Agents for Collaborative Task under Information Asymmetry
Large Language Model Multi-Agent Systems (LLM-MAS) have greatly progressed in solving complex tasks. It communicates among agents within the system to collaboratively solve tasks, under the premise of shared information. However, when agents' collaborations are leveraged to perform multi-person tasks, a new challenge arises due to information asymmetry, since each agent can only access the information of its human user. To address this, we propose a new MAS paradigm termed iAgents, which denotes Informative Multi-Agent Systems. In iAgents, the human social network is mirrored in the agent network, where agents proactively exchange human information necessary for task resolution, thereby overcoming information asymmetry.
Mobile-Agent-v2: Mobile Device Operation Assistant with Effective Navigation via Multi-Agent Collaboration
Mobile device operation tasks are increasingly becoming a popular multi-modal AI application scenario. Current Multi-modal Large Language Models (MLLMs), constrained by their training data, lack the capability to function effectively as operation assistants. Instead, MLLM-based agents, which enhance capabilities through tool invocation, are gradually being applied to this scenario. However, the two major navigation challenges in mobile device operation tasks -- task progress navigation and focus content navigation -- are difficult to effectively solve under the single-agent architecture of existing work. This is due to the overly long token sequences and the interleaved text-image data format, which limit performance.
Reviews: A Deep Bayesian Policy Reuse Approach Against Non-Stationary Agents
The paper focuses on an important problem in multiagent learning - non-stationarity introduced by other agents. It proposes a novel rectified belief model to overcome the problem of indistinguishability with miscoordinated policies and combines a few ideas made popular by neural networks - sharing weights and distillation. This results in an extension of the idea of Bayesian Policy reuse, originally formulated for transfer learning and later extended into BPR for online learning, which the paper terms Deep BPR . The paper tests the efficacy of their approach on relatively small tasks and finds that the proposed method can perform quite close to an omniscient one. The paper clearly traces the origin of its ideas to BPR and BPR algorithms and the limitations it's trying to overcome.
Provably Efficient Algorithm for Best Scoring Rule Identification in Online Principal-Agent Information Acquisition
Wang, Zichen, Li, Chuanhao, Wang, Huazheng
We investigate the problem of identifying the optimal scoring rule within the principal-agent framework for online information acquisition problem. We focus on the principal's perspective, seeking to determine the desired scoring rule through interactions with the agent. To address this challenge, we propose two algorithms: OIAFC and OIAFB, tailored for fixed confidence and fixed budget settings, respectively. Our theoretical analysis demonstrates that OIAFC can extract the desired $(ε, δ)$-scoring rule with a efficient instance-dependent sample complexity or an instance-independent sample complexity. Our analysis also shows that OIAFB matches the instance-independent performance bound of OIAFC, while both algorithms share the same complexity across fixed confidence and fixed budget settings.
Facility Location with Public Locations and Private Doubly-Peaked Costs
In the facility location problem, the task is to place one or more facilities so as to minimize the sum of the agent costs for accessing their nearest facility. Heretofore, in the strategic version, agent locations have been assumed to be private, while their cost measures have been public and identical. For the most part, the cost measure has been the distance to the nearest facility. However, in multiple natural settings, such as placing a firehouse or a school, this modeling does not appear to be a good fit. For it seems natural that the agent locations would be known, but their costs might be private information. In addition, for these types of settings, agents may well want the nearest facility to be at the right distance: near, but not too near. This is captured by the doubly-peaked cost introduced by Filos-Ratsikas et al. (AAMAS 2017). In this paper, we re-examine the facility location problem from this perspective: known agent locations and private preferred distances to the nearest facility. We then give lower and upper bounds on achievable approximations, focusing on the problem in 1D, and in 2D with an $L_1$ distance measure.