Agents
ZSC-Eval: An Evaluation Toolkit and Benchmark for Multi-agent Zero-shot Coordination
Zero-shot coordination (ZSC) is a new cooperative multi-agent reinforcement learning (MARL) challenge that aims to train an ego agent to work with diverse, unseen partners during deployment. The significant difference between the deployment-time partners' distribution and the training partners' distribution determined by the training algorithm makes ZSC a unique out-of-distribution (OOD) generalization challenge. The potential distribution gap between evaluation and deployment-time partners leads to inadequate evaluation, which is exacerbated by the lack of appropriate evaluation metrics. ZSC-Eval consists of: 1) Generation of evaluation partner candidates through behavior-preferring rewards to approximate deployment-time partners' distribution; 2) Selection of evaluation partners by Best-Response Diversity (BR-Div); 3) Measurement of generalization performance with various evaluation partners via the Best-Response Proximity (BR-Prox) metric. We use ZSC-Eval to benchmark ZSC algorithms in Overcooked and Google Research Football environments and get novel empirical findings.
Grounded Answers for Multi-agent Decision-making Problem through Generative World Model
Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model.
Aligning Individual and Collective Objectives in Multi-Agent Cooperation
Among the research topics in multi-agent learning, mixed-motive cooperation is one of the most prominent challenges, primarily due to the mismatch between individual and collective goals. The cutting-edge research is focused on incorporating domain knowledge into rewards and introducing additional mechanisms to incentivize cooperation. However, these approaches often face shortcomings such as the effort on manual design and the absence of theoretical groundings. To close this gap, we model the mixed-motive game as a differentiable game for the ease of illuminating the learning dynamics towards cooperation. More detailed, we introduce a novel optimization method named \textbf{\textit{A}}ltruistic \textbf{\textit{G}}radient \textbf{\textit{A}}djustment (\textbf{\textit{AgA}}) that employs gradient adjustments to progressively align individual and collective objectives. Furthermore, we theoretically prove that AgA effectively attracts gradients to stable fixed points of the collective objective while considering individual interests, and we validate these claims with empirical evidence.
Who's Gaming the System? A Causally-Motivated Approach for Detecting Strategic Adaptation
In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to obtain better outcomes and maximize some utility. We consider a multi-agent setting where the goal is to identify the "worst offenders:" agents that are gaming most aggressively. However, identifying such agents is difficult without knowledge of their utility function. Thus, we introduce a framework in which each agent's tendency to game is parameterized via a scalar. We show that this gaming parameter is only partially identifiable.
Boosting Sample Efficiency and Generalization in Multi-agent Reinforcement Learning via Equivariance
Multi-Agent Reinforcement Learning (MARL) struggles with sample inefficiency and poor generalization [1]. These challenges are partially due to a lack of structure or inductive bias in the neural networks typically used in learning the policy. One such form of structure that is commonly observed in multi-agent scenarios is symmetry. The field of Geometric Deep Learning has developed Equivariant Graph Neural Networks (EGNN) that are equivariant (or symmetric) to rotations, translations, and reflections of nodes. Incorporating equivariance has been shown to improve learning efficiency and decrease error [ 2 ]. In this paper, we demonstrate that EGNNs improve the sample efficiency and generalization in MARL.
InfantAgent-Next: A Multimodal Generalist Agent for Automated Computer Interaction
Lei, Bin, Kang, Weitai, Zhang, Zijian, Chen, Winson, Xie, Xi, Zuo, Shan, Xie, Mimi, Payani, Ali, Hong, Mingyi, Yan, Yan, Ding, Caiwen
This paper introduces \textsc{InfantAgent-Next}, a generalist agent capable of interacting with computers in a multimodal manner, encompassing text, images, audio, and video. Unlike existing approaches that either build intricate workflows around a single large model or only provide workflow modularity, our agent integrates tool-based and pure vision agents within a highly modular architecture, enabling different models to collaboratively solve decoupled tasks in a step-by-step manner. Our generality is demonstrated by our ability to evaluate not only pure vision-based real-world benchmarks (i.e., OSWorld), but also more general or tool-intensive benchmarks (e.g., GAIA and SWE-Bench). Specifically, we achieve $\mathbf{7.27\%}$ accuracy on OSWorld, higher than Claude-Computer-Use. Codes and evaluation scripts are open-sourced at https://github.com/bin123apple/InfantAgent.
SEW: Self-Evolving Agentic Workflows for Automated Code Generation
Liu, Siwei, Fang, Jinyuan, Zhou, Han, Wang, Yingxu, Meng, Zaiqiao
Large Language Models (LLMs) have demonstrated effectiveness in code generation tasks. To enable LLMs to address more complex coding challenges, existing research has focused on crafting multi-agent systems with agentic workflows, where complex coding tasks are decomposed into sub-tasks, assigned to specialized agents. Despite their effectiveness, current approaches heavily rely on hand-crafted agentic workflows, with both agent topologies and prompts manually designed, which limits their ability to automatically adapt to different types of coding problems. To address these limitations and enable automated workflow design, we propose \textbf{S}elf-\textbf{E}volving \textbf{W}orkflow (\textbf{SEW}), a novel self-evolving framework that automatically generates and optimises multi-agent workflows. Extensive experiments on three coding benchmark datasets, including the challenging LiveCodeBench, demonstrate that our SEW can automatically design agentic workflows and optimise them through self-evolution, bringing up to 33\% improvement on LiveCodeBench compared to using the backbone LLM only. Furthermore, by investigating different representation schemes of workflow, we provide insights into the optimal way to encode workflow information with text.
Alita: Generalist Agent Enabling Scalable Agentic Reasoning with Minimal Predefinition and Maximal Self-Evolution
Qiu, Jiahao, Qi, Xuan, Zhang, Tongcheng, Juan, Xinzhe, Guo, Jiacheng, Lu, Yifu, Wang, Yimin, Yao, Zixin, Ren, Qihan, Jiang, Xun, Zhou, Xing, Liu, Dongrui, Yang, Ling, Wu, Yue, Huang, Kaixuan, Liu, Shilong, Wang, Hongru, Wang, Mengdi
Recent advances in large language models (LLMs) have enabled agents to autonomously perform complex, open-ended tasks. However, many existing frameworks depend heavily on manually predefined tools and workflows, which hinder their adaptability, scalability, and generalization across domains. In this work, we introduce Alita--a generalist agent designed with the principle of "Simplicity is the ultimate sophistication," enabling scalable agentic reasoning through minimal predefinition and maximal self-evolution. For minimal predefinition, Alita is equipped with only one component for direct problem-solving, making it much simpler and neater than previous approaches that relied heavily on hand-crafted, elaborate tools and workflows. This clean design enhances its potential to generalize to challenging questions, without being limited by tools. For Maximal self-evolution, we enable the creativity of Alita by providing a suite of general-purpose components to autonomously construct, refine, and reuse external capabilities by generating task-related model context protocols (MCPs) from open source, which contributes to scalable agentic reasoning. Notably, Alita achieves 75.15% pass@1 and 87.27% pass@3 accuracy, which is top-ranking among general-purpose agents, on the GAIA benchmark validation dataset, 74.00% and 52.00% pass@1, respectively, on Mathvista and PathVQA, outperforming many agent systems with far greater complexity. More details will be updated at $\href{https://github.com/CharlesQ9/Alita}{https://github.com/CharlesQ9/Alita}$.
Explanation User Interfaces: A Systematic Literature Review
Cappuccio, Eleonora, Esposito, Andrea, Greco, Francesco, Desolda, Giuseppe, Lanzilotti, Rosa, Rinzivillo, Salvatore
Artificial Intelligence (AI) is one of the major technological advancements of this century, bearing incredible potential for users through AI-powered applications and tools in numerous domains. Being often black-box (i.e., its decision-making process is unintelligible), developers typically resort to eXplainable Artificial Intelligence (XAI) techniques to interpret the behaviour of AI models to produce systems that are transparent, fair, reliable, and trustworthy. However, presenting explanations to the user is not trivial and is often left as a secondary aspect of the system's design process, leading to AI systems that are not useful to end-users. This paper presents a Systematic Literature Review on Explanation User Interfaces (XUIs) to gain a deeper understanding of the solutions and design guidelines employed in the academic literature to effectively present explanations to users. To improve the contribution and real-world impact of this survey, we also present a framework for Human-cEnteRed developMent of Explainable user interfaceS (HERMES) to guide practitioners and academics in the design and evaluation of XUIs.
Multi-Agent Reinforcement Learning in Cybersecurity: From Fundamentals to Applications
Landolt, Christoph R., Würsch, Christoph, Meier, Roland, Mermoud, Alain, Jang-Jaccard, Julian
Multi-Agent Reinforcement Learning (MARL) has shown great potential as an adaptive solution for addressing modern cybersecurity challenges. MARL enables decentralized, adaptive, and collaborative defense strategies and provides an automated mechanism to combat dynamic, coordinated, and sophisticated threats. This survey investigates the current state of research in MARL applications for automated cyber defense (ACD), focusing on intruder detection and lateral movement containment. Additionally, it examines the role of Autonomous Intelligent Cyber-defense Agents (AICA) and Cyber Gyms in training and validating MARL agents. Finally, the paper outlines existing challenges, such as scalability and adversarial robustness, and proposes future research directions. This also discusses how MARL integrates in AICA to provide adaptive, scalable, and dynamic solutions to counter the increasingly sophisticated landscape of cyber threats. It highlights the transformative potential of MARL in areas like intrusion detection and lateral movement containment, and underscores the value of Cyber Gyms for training and validation of AICA.