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Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation

Neural Information Processing Systems

There is a growing interest in using Large Language Models (LLMs) in multi-agent systems to tackle interactive real-world tasks that require effective collaboration and assessing complex situations. Yet, we have a limited understanding of LLMs' communication and decision-making abilities in multi-agent setups. Thus, we propose using scorable negotiation to evaluate LLMs. We create a testbed of complex multi-agent, multi-issue, and semantically rich negotiation games. To reach an agreement, agents must have strong arithmetic, inference, exploration, and planning capabilities while integrating them in a dynamic and multi-turn setup.


Measuring Mutual Policy Divergence for Multi-Agent Sequential Exploration

Neural Information Processing Systems

Sequential updating scheme was thus proposed, naturally diversifying agents by encouraging agents to learn from preceding ones. However, the exploration strategy in sequential scheme has not been investigated. Benefiting from updating one-by-one, agents have the access to the information from preceding agents. Thus, in this work, we propose to exploit the preceding information to enhance exploration and heterogeneity sequentially. We present Multi-Agent Divergence Policy Optimization (MADPO), equipped with mutual policy divergence maximization framework. We quantify the policy discrepancies between episodes to enhance exploration and between agents to heterogenize agents, termed intra-agent and inter-agent policy divergence.


Randomized Exploration in Cooperative Multi-Agent Reinforcement Learning

Neural Information Processing Systems

We present the first study on provably efficient randomized exploration in cooperative multi-agent reinforcement learning (MARL). We propose a unified algorithm framework for randomized exploration in parallel Markov Decision Processes (MDPs), and two Thompson Sampling (TS)-type algorithms, CoopTS-PHE and CoopTS-LMC, incorporating the perturbed-history exploration (PHE) strategy and the Langevin Monte Carlo exploration (LMC) strategy respectively, which are flexible in design and easy to implement in practice. For a special class of parallel MDPs where the transition is (approximately) linear, we theoretically prove that both CoopTS-PHE and CoopTS-LMC achieve a \widetilde{\mathcal{O}}(d {3/2}H 2\sqrt{MK}) regret bound with communication complexity \widetilde{\mathcal{O}}(dHM 2), where d is the feature dimension, H is the horizon length, M is the number of agents, and K is the number of episodes. This is the first theoretical result for randomized exploration in cooperative MARL. We evaluate our proposed method on multiple parallel RL environments, including a deep exploration problem (i.e., N -chain), a video game, and a real-world problem in energy systems.


Calibration of Shared Equilibria in General Sum Partially Observable Markov Games

Neural Information Processing Systems

Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single policy network, conditioned on agent-specific information. This paper aims at i) formally understanding equilibria reached by such agents, and ii) matching emergent phenomena of such equilibria to real-world targets. Parameter sharing with decentralized execution has been introduced as an efficient way to train multiple agents using a single policy network. However, the nature of resulting equilibria reached by such agents has not been yet studied: we introduce the novel concept of Shared equilibrium as a symmetric pure Nash equilibrium of a certain Functional Form Game (FFG) and prove convergence to the latter for a certain class of games using self-play.


Pre-trained Text-to-Image Diffusion Models Are Versatile Representation Learners for Control

Neural Information Processing Systems

Embodied AI agents require a fine-grained understanding of the physical world mediated through visual and language inputs. Such capabilities are difficult to learn solely from task-specific data. This has led to the emergence of pre-trained vision-language models as a tool for transferring representations learned from internet-scale data to downstream tasks and new domains. However, commonly used contrastively trained representations such as in CLIP have been shown to fail at enabling embodied agents to gain a sufficiently fine-grained scene understanding--a capability vital for control. To address this shortcoming, we consider representations from pre-trained text-to-image diffusion models, which are explicitly optimized to generate images from text prompts and as such, contain text-conditioned representations that reflect highly fine-grained visuo-spatial information. Using pre-trained text-to-image diffusion models, we construct Stable Control Representations which allow learning downstream control policies that generalize to complex, open-ended environments.


Secret Collusion among AI Agents: Multi-Agent Deception via Steganography

Neural Information Processing Systems

Recent advancements in generative AI suggest the potential for large-scale interaction between autonomous agents and humans across platforms such as the internet. While such interactions could foster productive cooperation, the ability of AI agents to circumvent security oversight raises critical multi-agent security problems, particularly in the form of unintended information sharing or undesirable coordination. In our work, we establish the subfield of secret collusion, a form of multi-agent deception, in which two or more agents employ steganographic methods to conceal the true nature of their interactions, be it communicative or otherwise, from oversight. We propose a formal threat model for AI agents communicating steganographically and derive rigorous theoretical insights about the capacity and incentives of large language models (LLMs) to perform secret collusion, in addition to the limitations of threat mitigation measures. We complement our findings with empirical evaluations demonstrating rising steganographic capabilities in frontier single and multi-agent LLM setups and examining potential scenarios where collusion may emerge, revealing limitations in countermeasures such as monitoring, paraphrasing, and parameter optimization.


Does Worst-Performing Agent Lead the Pack? Analyzing Agent Dynamics in Unified Distributed SGD

Neural Information Processing Systems

Distributed learning is essential to train machine learning algorithms across heterogeneous agents while maintaining data privacy. We conduct an asymptotic analysis of Unified Distributed SGD (UD-SGD), exploring a variety of communication patterns, including decentralized SGD and local SGD within Federated Learning (FL), as well as the increasing communication interval in the FL setting. In this study, we assess how different sampling strategies, such as i.i.d. Our findings not only support existing theories on linear speedup and asymptotic network independence, but also theoretically and empirically show how efficient sampling strategies employed by individual agents contribute to overall convergence in UD-SGD. Simulations reveal that a few agents using highly efficient sampling can achieve or surpass the performance of the majority employing moderately improved strategies, providing new insights beyond traditional analyses focusing on the worst-performing agent.


LogiCity: Advancing Neuro-Symbolic AI with Abstract Urban Simulation

Neural Information Processing Systems

Recent years have witnessed the rapid development of Neuro-Symbolic (NeSy) AI systems, which integrate symbolic reasoning into deep neural networks.However, most of the existing benchmarks for NeSy AI fail to provide long-horizon reasoning tasks with complex multi-agent interactions.Furthermore, they are usually constrained by fixed and simplistic logical rules over limited entities, making them far from real-world complexities.To address these crucial gaps, we introduce LogiCity, the first simulator based on customizable first-order logic (FOL) for an urban-like environment with multiple dynamic agents.LogiCity models diverse urban elements using semantic and spatial concepts, such as \texttt{IsAmbulance}(\texttt{X}) and \texttt{IsClose}(\texttt{X}, \texttt{Y}) . These concepts are used to define FOL rules that govern the behavior of various agents. Since the concepts and rules are abstractions, they can be universally applied to cities with any agent compositions, facilitating the instantiation of diverse scenarios.Besides, a key feature of LogiCity is its support for user-configurable abstractions, enabling customizable simulation complexities for logical reasoning.To explore various aspects of NeSy AI, LogiCity introduces two tasks, one features long-horizon sequential decision-making, and the other focuses on one-step visual reasoning, varying in difficulty and agent behaviors.Our extensive evaluation reveals the advantage of NeSy frameworks in abstract reasoning. Moreover, we highlight the significant challenges of handling more complex abstractions in long-horizon multi-agent scenarios or under high-dimensional, imbalanced data.With its flexible design, various features, and newly raised challenges, we believe LogiCity represents a pivotal step forward in advancing the next generation of NeSy AI.All the code and data are open-sourced at our website.


Multi-Agent Domain Calibration with a Handful of Offline Data

Neural Information Processing Systems

The shift in dynamics results in significant performance degradation of policies trained in the source domain when deployed in a different target domain, posing a challenge for the practical application of reinforcement learning (RL) in real-world scenarios. Domain transfer methods aim to bridge this dynamics gap through techniques such as domain adaptation or domain calibration. While domain adaptation involves refining the policy through extensive interactions in the target domain, it may not be feasible for sensitive fields like healthcare and autonomous driving. On the other hand, offline domain calibration utilizes only static data from the target domain to adjust the physics parameters of the source domain (e.g., a simulator) to align with the target dynamics, enabling the direct deployment of the trained policy without sacrificing performance, which emerges as the most promising for policy deployment. However, existing techniques primarily rely on evolution algorithms for calibration, resulting in low sample efficiency.To tackle this issue, we propose a novel framework Madoc (\textbf{M}ulti-\textbf{a}gent \textbf{do}main \textbf{c}alibration). Firstly, we formulate a bandit RL objective to match the target trajectory distribution by learning a couple of classifiers.


Mechanism Design for Collaborative Normal Mean Estimation

Neural Information Processing Systems

We study collaborative normal mean estimation, where m strategic agents collect i.i.d samples from a normal distribution \mathcal{N}(\mu, \sigma 2) at a cost. They all wish to estimate the mean \mu . By sharing data with each other, agents can obtain better estimates while keeping the cost of data collection small. To facilitate this collaboration, we wish to design mechanisms that encourage agents to collect a sufficient amount of data and share it truthfully, so that they are all better off than working alone. In naive mechanisms, such as simply pooling and sharing all the data, an individual agent might find it beneficial to under-collect and/or fabricate data, which can lead to poor social outcomes.