Agents
Coral Protocol: Open Infrastructure Connecting The Internet of Agents
Georgio, Roman J., Forder, Caelum, Deb, Suman, Rahimov, Andri, Carroll, Peter, Gürcan, Önder
Coral Protocol is an open and decentralized collaboration infrastructure that enables communication, coordination, trust and payments for The Internet of Agents. It addresses the growing need for interoperability in a world where organizations are deploying multiple specialized AI agents that must work together across domains and vendors. As a foundational platform for multi-agent AI ecosystems, Coral establishes a common language and coordination framework allowing any agent to participate in complex workflows with others. Its design emphasizes broad compatibility, security, and vendor neutrality, ensuring that agent interactions are efficient and trustworthy. In particular, Coral introduces standardized messaging formats for agent communication, a modular coordination mechanism for orchestrating multi-agent tasks, and secure team formation capabilities for dynamically assembling trusted groups of agents. Together, these innovations position Coral Protocol as a cornerstone of the emerging "Internet of Agents," unlocking new levels of automation, collective intelligence, and business value through open agent collaboration.
STAGED: A Multi-Agent Neural Network for Learning Cellular Interaction Dynamics
Rocha, Joao F., Xu, Ke, Sun, Xingzhi, Krishna, Ananya, Bhaskar, Dhananjay, Mongeon, Blanche, Craig, Morgan, Gerstein, Mark, Krishnaswamy, Smita
The advent of single-cell technology has significantly improved our understanding of cellular states and subpopulations in various tissues under normal and diseased conditions by employing data-driven approaches such as clustering and trajectory inference. However, these methods consider cells as independent data points of population distributions. With spatial transcriptomics, we can represent cellular organization, along with dynamic cell-cell interactions that lead to changes in cell state. Still, key computational advances are necessary to enable the data-driven learning of such complex interactive cellular dynamics. While agent-based modeling (ABM) provides a powerful framework, traditional approaches rely on handcrafted rules derived from domain knowledge rather than data-driven approaches. To address this, we introduce Spatio Temporal Agent-Based Graph Evolution Dynamics(STAGED) integrating ABM with deep learning to model intercellular communication, and its effect on the intracellular gene regulatory network. Using graph ODE networks (GDEs) with shared weights per cell type, our approach represents genes as vertices and interactions as directed edges, dynamically learning their strengths through a designed attention mechanism. Trained to match continuous trajectories of simulated as well as inferred trajectories from spatial transcriptomics data, the model captures both intercellular and intracellular interactions, enabling a more adaptive and accurate representation of cellular dynamics.
Finding value from AI agents from day one
From assuming oversight for complex workflows, such as procurement or recruitment, to carrying out proactive cybersecurity checks or automating support, enterprises are abuzz at the potential use cases for agentic AI. According to one Capgemini survey, 50% of business executives are set to invest in and implement AI agents in their organizations in 2025, up from just 10% currently. Gartner has also forecast that 33% of enterprise software applications will incorporate agentic AI by 2028. For context, in 2024 that proportion was less than 1%. "It's creating such a buzz – software enthusiasts seeing the possibilities unlocked by LLMs, venture capitalists wanting to find the next big thing, companies trying to find the'killer app," says Matt McLarty, chief technology officer at Boomi.
A Cellular Automata Approach to Donation Game
Kowalik, Marcin, Stokłosa, Przemysław, Grabowski, Mateusz, Starzyk, Janusz, Raif, Paweł
The donation game is a well-established framework for studying the emergence and evolution of cooperation in multi-agent systems. The cooperative behavior can be influenced by the environmental noise in partially observable settings and by the decision-making strategies of agents, which may incorporate not only reputation but also traits such as generosity and forgiveness. Traditional simulations often assume fully random interactions, where cooperation is tested between randomly selected agent pairs. In this paper, we investigate cooperation dynamics using the concept of Stephen Wolfram's one-dimensional binary cellular automata. This approach allows us to explore how cooperation evolves when interactions are limited to neighboring agents. We define binary cellular automata rules that conform to the donation game mechanics. Additionally, we introduce models of perceptual and action noise, along with a mutation matrix governing the probabilistic evolution of agent strategies. Our empirical results demonstrate that cooperation is significantly affected by agents' mobility and their spatial locality on the game board. These findings highlight the importance of distinguishing between entirely random multi-agent systems and those in which agents are more likely to interact with their nearest neighbors.
Emergent Heterogeneous Swarm Control Through Hebbian Learning
van Diggelen, Fuda, Karagüzel, Tugay Alperen, Rincon, Andres Garcia, Eiben, A. E., Floreano, Dario, Ferrante, Eliseo
In this paper, we introduce Hebbian learning as a novel method for swarm robotics, enabling the automatic emergence of heterogeneity. Hebbian learning presents a biologically inspired form of neural adaptation that solely relies on local information. By doing so, we resolve several major challenges for learning heterogeneous control: 1) Hebbian learning removes the complexity of attributing emergent phenomena to single agents through local learning rules, thus circumventing the micro-macro problem; 2) uniform Hebbian learning rules across all swarm members limit the number of parameters needed, mitigating the curse of dimensionality with scaling swarm sizes; and 3) evolving Hebbian learning rules based on swarm-level behaviour minimises the need for extensive prior knowledge typically required for optimising heterogeneous swarms. This work demonstrates that with Hebbian learning heterogeneity naturally emerges, resulting in swarm-level behavioural switching and in significantly improved swarm capabilities. It also demonstrates how the evolution of Hebbian learning rules can be a valid alternative to Multi Agent Reinforcement Learning in standard benchmarking tasks.
A Model Aware AIGC Task Offloading Algorithm in IIoT Edge Computing
Wang, Xin, Li, Xiao Huan, Wang, Xun
The integration of the Industrial Internet of Things (IIoT) with Artificial Intelligence-Generated Content (AIGC) offers new opportunities for smart manufacturing, but it also introduces challenges related to computation-intensive tasks and low-latency demands. Traditional generative models based on cloud computing are difficult to meet the real-time requirements of AIGC tasks in IIoT environments, and edge computing can effectively reduce latency through task offloading. However, the dynamic nature of AIGC tasks, model switching delays, and resource constraints impose higher demands on edge computing environments. To address these challenges, this paper proposes an AIGC task offloading framework tailored for IIoT edge computing environments, considering the latency and energy consumption caused by AIGC model switching for the first time. IIoT devices acted as multi-agent collaboratively offload their dynamic AIGC tasks to the most appropriate edge servers deployed with different generative models. A model aware AIGC task offloading algorithm based on Multi-Agent Deep Deterministic Policy Gradient (MADDPG-MATO) is devised to minimize the latency and energy. Experimental results show that MADDPG-MATO outperforms baseline algorithms, achieving an average reduction of 6.98% in latency, 7.12% in energy consumption, and a 3.72% increase in task completion rate across four sets of experiments with model numbers ranging from 3 to 6, it is demonstrated that the proposed algorithm is robust and efficient in dynamic, high-load IIoT environments.
Modeling Feasible Locomotion of Nanobots for Cancer Detection and Treatment
Harasha, Noble, Gava, Cristina, Lynch, Nancy, Contini, Claudia, Mallmann-Trenn, Frederik
Deploying motile nanosized particles, also known as ``nanobots'', in the human body promises to improve selectivity in drug delivery and reduce side effects. We consider a swarm of nanobots locating a single cancerous region and treating it by releasing an onboard payload of drugs at the site. At nanoscale, the computation, communication, sensing, and locomotion capabilities of individual agents are extremely limited, noisy, and/or nonexistent. We present a general model to formally describe the individual and collective behavior of agents in a colloidal environment, such as the bloodstream, for cancer detection and treatment by nanobots. This includes a feasible and precise model of agent locomotion, inspired by actual nanoparticles that, in the presence of an external chemical gradient, move towards areas of higher concentration by means of self-propulsion. We present two variants of our general model: The first assumes an endogenous chemical gradient that is fixed over time and centered at the targeted cancer site; the second is a more speculative and dynamic variant in which agents themselves create and amplify a chemical gradient centered at the cancer site. In both settings, agents can sense the gradient and ascend it noisily, locating the cancer site more quickly than via simple Brownian motion. For the first variant of the model, we present simulation results to show the behavior of agents under our locomotion model, as well as {analytical results} to bound the time it takes for the agents to reach the cancer site. For the second variant, simulation results highlight the collective benefit in having agents issue their own chemical signal. While arguably more speculative in its agent capability assumptions, this variant shows a significant improvement in runtime performance over the first variant, resulting from its chemical signal amplification mechanism.
Fast and Scalable Game-Theoretic Trajectory Planning with Intentional Uncertainties
Huang, Zhenmin, Xie, Yusen, Ma, Benshan, Shen, Shaojie, Ma, Jun
Trajectory planning involving multi-agent interactions has been a long-standing challenge in the field of robotics, primarily burdened by the inherent yet intricate interactions among agents. While game-theoretic methods are widely acknowledged for their effectiveness in managing multi-agent interactions, significant impediments persist when it comes to accommodating the intentional uncertainties of agents. In the context of intentional uncertainties, the heavy computational burdens associated with existing game-theoretic methods are induced, leading to inefficiencies and poor scalability. In this paper, we propose a novel game-theoretic interactive trajectory planning method to effectively address the intentional uncertainties of agents, and it demonstrates both high efficiency and enhanced scalability. As the underpinning basis, we model the interactions between agents under intentional uncertainties as a general Bayesian game, and we show that its agent-form equivalence can be represented as a potential game under certain minor assumptions. The existence and attainability of the optimal interactive trajectories are illustrated, as the corresponding Bayesian Nash equilibrium can be attained by optimizing a unified optimization problem. Additionally, we present a distributed algorithm based on the dual consensus alternating direction method of multipliers (ADMM) tailored to the parallel solving of the problem, thereby significantly improving the scalability. The attendant outcomes from simulations and experiments demonstrate that the proposed method is effective across a range of scenarios characterized by general forms of intentional uncertainties. Its scalability surpasses that of existing centralized and decentralized baselines, allowing for real-time interactive trajectory planning in uncertain game settings.
A Privacy-Preserving Framework for Advertising Personalization Incorporating Federated Learning and Differential Privacy
Li, Xiang, Lin, Yifan, Zhang, Yuanzhe
To mitigate privacy leakage and performance issues in personalized advertising, this paper proposes a framework that integrates federated learning and differential privacy. The system combines distributed feature extraction, dynamic privacy budget allocati on, and robust model aggregation to balance model accuracy, communication overhead, and privacy protection. Multi - party secure computing and anomaly detection mechanisms further enhance system resilience against malicious attacks. Experimental results demo nstrate that the framework achieves dual optimization of recommendation accuracy and system efficiency while ensuring privacy, providing both a practical solution and a theoretical foundation for applying privacy protection technologies in advertisement re commendation. CCS CONCEPTS Computing methodologies ~ Artificial intelligence ~ Distributed artificial intelligence ~ Multi - agent systems Keywords F ederated learning; D ifferential privacy; A dvertisement recommendation; M odel aggregation optimization 1 INTRODUCTION Recent interest in privacy - preserving recommendation has led to widespread use of federated learning (FL) and differential privacy (DP).
IANN-MPPI: Interaction-Aware Neural Network-Enhanced Model Predictive Path Integral Approach for Autonomous Driving
Ryu, Kanghyun, Sung, Minjun, Gupta, Piyush, D'sa, Jovin, Tariq, Faizan M., Isele, David, Bae, Sangjae
-- Motion planning for autonomous vehicles (A Vs) in dense traffic is challenging, often leading to overly conservative behavior and unmet planning objectives. This challenge stems from the A Vs' limited ability to anticipate and respond to the interactive behavior of surrounding agents. Traditional decoupled prediction and planning pipelines rely on non-interactive predictions that overlook the fact that agents often adapt their behavior in response to the A V's actions. T o address this, we propose Interaction-A ware Neural Network-Enhanced Model Predictive Path Integral (IANN-MPPI) control, which enables interactive trajectory planning by predicting how surrounding agents may react to each control sequence sampled by MPPI. T o improve performance in structured lane environments, we introduce a spline-based prior for the MPPI sampling distribution, enabling efficient lane-changing behavior . We evaluate IANN-MPPI in a dense traffic merging scenario, demonstrating its ability to perform efficient merging maneuvers.