Agents
A Model Aware AIGC Task Offloading Algorithm in IIoT Edge Computing
Wang, Xin, Li, Xiao Huan, Wang, Xun
The integration of the Industrial Internet of Things (IIoT) with Artificial Intelligence-Generated Content (AIGC) offers new opportunities for smart manufacturing, but it also introduces challenges related to computation-intensive tasks and low-latency demands. Traditional generative models based on cloud computing are difficult to meet the real-time requirements of AIGC tasks in IIoT environments, and edge computing can effectively reduce latency through task offloading. However, the dynamic nature of AIGC tasks, model switching delays, and resource constraints impose higher demands on edge computing environments. To address these challenges, this paper proposes an AIGC task offloading framework tailored for IIoT edge computing environments, considering the latency and energy consumption caused by AIGC model switching for the first time. IIoT devices acted as multi-agent collaboratively offload their dynamic AIGC tasks to the most appropriate edge servers deployed with different generative models. A model aware AIGC task offloading algorithm based on Multi-Agent Deep Deterministic Policy Gradient (MADDPG-MATO) is devised to minimize the latency and energy. Experimental results show that MADDPG-MATO outperforms baseline algorithms, achieving an average reduction of 6.98% in latency, 7.12% in energy consumption, and a 3.72% increase in task completion rate across four sets of experiments with model numbers ranging from 3 to 6, it is demonstrated that the proposed algorithm is robust and efficient in dynamic, high-load IIoT environments.
Modeling Feasible Locomotion of Nanobots for Cancer Detection and Treatment
Harasha, Noble, Gava, Cristina, Lynch, Nancy, Contini, Claudia, Mallmann-Trenn, Frederik
Deploying motile nanosized particles, also known as ``nanobots'', in the human body promises to improve selectivity in drug delivery and reduce side effects. We consider a swarm of nanobots locating a single cancerous region and treating it by releasing an onboard payload of drugs at the site. At nanoscale, the computation, communication, sensing, and locomotion capabilities of individual agents are extremely limited, noisy, and/or nonexistent. We present a general model to formally describe the individual and collective behavior of agents in a colloidal environment, such as the bloodstream, for cancer detection and treatment by nanobots. This includes a feasible and precise model of agent locomotion, inspired by actual nanoparticles that, in the presence of an external chemical gradient, move towards areas of higher concentration by means of self-propulsion. We present two variants of our general model: The first assumes an endogenous chemical gradient that is fixed over time and centered at the targeted cancer site; the second is a more speculative and dynamic variant in which agents themselves create and amplify a chemical gradient centered at the cancer site. In both settings, agents can sense the gradient and ascend it noisily, locating the cancer site more quickly than via simple Brownian motion. For the first variant of the model, we present simulation results to show the behavior of agents under our locomotion model, as well as {analytical results} to bound the time it takes for the agents to reach the cancer site. For the second variant, simulation results highlight the collective benefit in having agents issue their own chemical signal. While arguably more speculative in its agent capability assumptions, this variant shows a significant improvement in runtime performance over the first variant, resulting from its chemical signal amplification mechanism.
Fast and Scalable Game-Theoretic Trajectory Planning with Intentional Uncertainties
Huang, Zhenmin, Xie, Yusen, Ma, Benshan, Shen, Shaojie, Ma, Jun
Trajectory planning involving multi-agent interactions has been a long-standing challenge in the field of robotics, primarily burdened by the inherent yet intricate interactions among agents. While game-theoretic methods are widely acknowledged for their effectiveness in managing multi-agent interactions, significant impediments persist when it comes to accommodating the intentional uncertainties of agents. In the context of intentional uncertainties, the heavy computational burdens associated with existing game-theoretic methods are induced, leading to inefficiencies and poor scalability. In this paper, we propose a novel game-theoretic interactive trajectory planning method to effectively address the intentional uncertainties of agents, and it demonstrates both high efficiency and enhanced scalability. As the underpinning basis, we model the interactions between agents under intentional uncertainties as a general Bayesian game, and we show that its agent-form equivalence can be represented as a potential game under certain minor assumptions. The existence and attainability of the optimal interactive trajectories are illustrated, as the corresponding Bayesian Nash equilibrium can be attained by optimizing a unified optimization problem. Additionally, we present a distributed algorithm based on the dual consensus alternating direction method of multipliers (ADMM) tailored to the parallel solving of the problem, thereby significantly improving the scalability. The attendant outcomes from simulations and experiments demonstrate that the proposed method is effective across a range of scenarios characterized by general forms of intentional uncertainties. Its scalability surpasses that of existing centralized and decentralized baselines, allowing for real-time interactive trajectory planning in uncertain game settings.
A Privacy-Preserving Framework for Advertising Personalization Incorporating Federated Learning and Differential Privacy
Li, Xiang, Lin, Yifan, Zhang, Yuanzhe
To mitigate privacy leakage and performance issues in personalized advertising, this paper proposes a framework that integrates federated learning and differential privacy. The system combines distributed feature extraction, dynamic privacy budget allocati on, and robust model aggregation to balance model accuracy, communication overhead, and privacy protection. Multi - party secure computing and anomaly detection mechanisms further enhance system resilience against malicious attacks. Experimental results demo nstrate that the framework achieves dual optimization of recommendation accuracy and system efficiency while ensuring privacy, providing both a practical solution and a theoretical foundation for applying privacy protection technologies in advertisement re commendation. CCS CONCEPTS Computing methodologies ~ Artificial intelligence ~ Distributed artificial intelligence ~ Multi - agent systems Keywords F ederated learning; D ifferential privacy; A dvertisement recommendation; M odel aggregation optimization 1 INTRODUCTION Recent interest in privacy - preserving recommendation has led to widespread use of federated learning (FL) and differential privacy (DP).
IANN-MPPI: Interaction-Aware Neural Network-Enhanced Model Predictive Path Integral Approach for Autonomous Driving
Ryu, Kanghyun, Sung, Minjun, Gupta, Piyush, D'sa, Jovin, Tariq, Faizan M., Isele, David, Bae, Sangjae
-- Motion planning for autonomous vehicles (A Vs) in dense traffic is challenging, often leading to overly conservative behavior and unmet planning objectives. This challenge stems from the A Vs' limited ability to anticipate and respond to the interactive behavior of surrounding agents. Traditional decoupled prediction and planning pipelines rely on non-interactive predictions that overlook the fact that agents often adapt their behavior in response to the A V's actions. T o address this, we propose Interaction-A ware Neural Network-Enhanced Model Predictive Path Integral (IANN-MPPI) control, which enables interactive trajectory planning by predicting how surrounding agents may react to each control sequence sampled by MPPI. T o improve performance in structured lane environments, we introduce a spline-based prior for the MPPI sampling distribution, enabling efficient lane-changing behavior . We evaluate IANN-MPPI in a dense traffic merging scenario, demonstrating its ability to perform efficient merging maneuvers.
CoCre-Sam (Kokkuri-san): Modeling Ouija Board as Collective Langevin Dynamics Sampling from Fused Language Models
Taniguchi, Tadahiro, Nagano, Masatoshi, Omoto, Haruumi, Hayashi, Yoshiki
Collective human activities like using an Ouija board (or Kokkuri-san) often produce emergent, coherent linguistic outputs unintended by any single participant. While psychological explanations such as the ideomotor effect exist, a computational understanding of how decentralized, implicit linguistic knowledge fuses through shared physical interaction remains elusive. We introduce CoCre-Sam (Collective-Creature Sampling), a framework modeling this phenomenon as collective Langevin dynamics sampling from implicitly fused language models. Each participant is represented as an agent associated with an energy landscape derived from an internal language model reflecting linguistic priors, and agents exert stochastic forces based on local energy gradients. We theoretically prove that the collective motion of the shared pointer (planchette) corresponds to Langevin MCMC sampling from the sum of individual energy landscapes, representing fused collective knowledge. Simulations validate that CoCre-Sam dynamics effectively fuse different models and generate meaningful character sequences, while ablation studies confirm the essential roles of collective interaction and stochasticity. Altogether, CoCre-Sam provides a novel computational mechanism linking individual implicit knowledge, embodied collective action, and emergent linguistic phenomena, grounding these complex interactions in the principles of probabilistic sampling.
Survey of Swarm Intelligence Approaches to Search Documents Based On Semantic Similarity
Muniyappa, Chandrashekar, Kim, Eunjin
Swarm Intelligence (SI) is gaining a lot of popularity in artificial intelligence, where the natural behavior of animals and insects is observed and translated into computer algorithms called swarm computing to solve real-world problems. Due to their effectiveness, they are applied in solving various computer optimization problems. This survey will review all the latest developments in Searching for documents based on semantic similarity using Swarm Intelligence algorithms and recommend future research directions.
Former Top Google Researchers Have Made A New Kind of AI Agent
A new kind of artificial intelligence agent, trained to understand how software is built by gorging on a company's data and learning how this leads to an end product, could be both a more capable software assistant and a small step towards much smarter AI. The new agent, called Asimov, was developed by Reflection, a small but ambitious startup confounded by top AI researchers from Google. Asimov reads code as well as emails, Slack messages, project updates and other documentation with the goal of learning how all this leads together to produce a finished piece of software. Reflection's ultimate goal is building superintelligent AI--something that other leading AI labs say they are working towards. Meta recently created a new Superintelligence Lab, promising huge sums to researchers interested in joining its new effort.
A Biomimetic Way for Coral-Reef-Inspired Swarm Intelligence for Carbon-Neutral Wastewater Treatment
With increasing wastewater rates, achieving energy-neutral purification is challenging. We introduce a coral-reef-inspired Swarm Interaction Network for carbon-neutral wastewater treatment, combining morphogenetic abstraction with multi-task carbon awareness. Scalability stems from linear token complexity, mitigating the energy-removal problem. Compared with seven baselines, our approach achieves 96.7\% removal efficiency, 0.31~kWh~m$^{-3}$ energy consumption, and 14.2~g~m$^{-3}$ CO$_2$ emissions. Variance analysis demonstrates robustness under sensor drift. Field scenarios--insular lagoons, brewery spikes, and desert greenhouses--show potential diesel savings of up to 22\%. However, data-science staffing remains an impediment. Future work will integrate AutoML wrappers within the project scope, although governance restrictions pose interpretability challenges that require further visual analytics.
MATE: LLM-Powered Multi-Agent Translation Environment for Accessibility Applications
Algazinov, Aleksandr, Laing, Matt, Laban, Paul
Accessibility remains a critical concern in today's society, as many technologies are not developed to support the full range of user needs. Existing multi-agent systems (MAS) often cannot provide comprehensive assistance for users in need due to the lack of customization stemming from closed-source designs. Consequently, individuals with disabilities frequently encounter significant barriers when attempting to interact with digital environments. We introduce MATE, a multimodal accessibility MAS, which performs the modality conversions based on the user's needs. The system is useful for assisting people with disabilities by ensuring that data will be converted to an understandable format. For instance, if the user cannot see well and receives an image, the system converts this image to its audio description. MATE can be applied to a wide range of domains, industries, and areas, such as healthcare, and can become a useful assistant for various groups of users. The system supports multiple types of models, ranging from LLM API calling to using custom machine learning (ML) classifiers. This flexibility ensures that the system can be adapted to various needs and is compatible with a wide variety of hardware. Since the system is expected to run locally, it ensures the privacy and security of sensitive information. In addition, the framework can be effectively integrated with institutional technologies (e.g., digital healthcare service) for real-time user assistance. Furthermore, we introduce ModCon-Task-Identifier, a model that is capable of extracting the precise modality conversion task from the user input. Numerous experiments show that ModCon-Task-Identifier consistently outperforms other LLMs and statistical models on our custom data. Our code and data are publicly available at https://github.com/AlgazinovAleksandr/Multi-Agent-MATE.