Agents
MLC-Agent: Cognitive Model based on Memory-Learning Collaboration in LLM Empowered Agent Simulation Environment
Zhang, Ming, Xuan, Yiling, Ma, Qun, Guo, Yuwei
Many real-world systems, such as transportation systems, ecological systems, and Internet systems, are complex systems. As an important tool for studying complex systems, computational experiments can map them into artificial society models that are computable and reproducible within computers, thereby providing digital and computational methods for quantitative analysis. In current research, the construction of individual agent models often ignores the long-term accumulative effect of memory mechanisms in the development process of agents, which to some extent causes the constructed models to deviate from the real characteristics of real-world systems. To address this challenge, this paper proposes an individual agent model based on a memory-learning collaboration mechanism, which implements hierarchical modeling of the memory mechanism and a multi-indicator evaluation mechanism. Through hierarchical modeling of the individual memory repository, the group memory repository, and the memory buffer pool, memory can be effectively managed, and knowledge sharing and dissemination between individuals and groups can be promoted. At the same time, the multi-indicator evaluation mechanism enables dynamic evaluation of memory information, allowing dynamic updates of information in the memory set and promoting collaborative decision-making between memory and learning. Experimental results show that, compared with existing memory modeling methods, the agents constructed by the proposed model demonstrate better decision-making quality and adaptability within the system. This verifies the effectiveness of the individual agent model based on the memory-learning collaboration mechanism proposed in this paper in improving the quality of individual-level modeling in artificial society modeling and achieving anthropomorphic characteristics.
Multi-Agent Interactive Question Generation Framework for Long Document Understanding
Wang, Kesen, Toibazar, Daulet, Alfulayt, Abdulrahman, Albadawi, Abdulaziz S., Alkahtani, Ranya A., Ibrahim, Asma A., Alhomoud, Haneen A., Mohamed, Sherif, Moreno, Pedro J.
Document Understanding (DU) in long-contextual scenarios with complex layouts remains a significant challenge in vision-language research. Although Large Vision-Language Models (LVLMs) excel at short-context DU tasks, their performance declines in long-context settings. A key limitation is the scarcity of fine-grained training data, particularly for low-resource languages such as Arabic. Existing state-of-the-art techniques rely heavily on human annotation, which is costly and inefficient. We propose a fully automated, multi-agent interactive framework to generate long-context questions efficiently. Our approach efficiently generates high-quality single- and multi-page questions for extensive English and Arabic documents, covering hundreds of pages across diverse domains. This facilitates the development of LVLMs with enhanced long-context understanding ability. Experimental results in this work have shown that our generated English and Arabic questions (\textbf{AraEngLongBench}) are quite challenging to major open- and close-source LVLMs. The code and data proposed in this work can be found in https://github.com/wangk0b/Multi_Agentic_QA_Long_Doc.git. Sample Question and Answer (QA) pairs and structured system prompts can be found in the Appendix.
Concept Learning for Cooperative Multi-Agent Reinforcement Learning
Ge, Zhonghan, Zhu, Yuanyang, Chen, Chunlin
Despite substantial progress in applying neural networks (NN) to multi-agent reinforcement learning (MARL) areas, they still largely suffer from a lack of transparency and interoperability. However, its implicit cooperative mechanism is not yet fully understood due to black-box networks. In this work, we study an interpretable value decomposition framework via concept bottleneck models, which promote trustworthiness by conditioning credit assignment on an intermediate level of human-like cooperation concepts. To address this problem, we propose a novel value-based method, named Concepts learning for Multi-agent Q-learning (CMQ), that goes beyond the current performance-vs-interpretability trade-off by learning interpretable cooperation concepts. CMQ represents each cooperation concept as a supervised vector, as opposed to existing models where the information flowing through their end-to-end mechanism is concept-agnostic. Intuitively, using individual action value conditioning on global state embeddings to represent each concept allows for extra cooperation representation capacity. Empirical evaluations on the StarCraft II micromanagement challenge and level-based foraging (LBF) show that CMQ achieves superior performance compared with the state-of-the-art counterparts. The results also demonstrate that CMQ provides more cooperation concept representation capturing meaningful cooperation modes, and supports test-time concept interventions for detecting potential biases of cooperation mode and identifying spurious artifacts that impact cooperation.
Finding Personalized Good-Enough Solutions to Unsatisfiable Stable Roommates Problems
The Stable Roommates problems are characterized by the preferences of agents over other agents as roommates. A solution is a partition of the agents into pairs that are acceptable to each other (i.e., they are in the preference lists of each other), and the matching is stable (i.e., there do not exist any two agents who prefer each other to their roommates, and thus block the matching). Motivated by real-world applications, and considering that stable roommates problems do not always have solutions, we continue our studies to compute "good-enough" matchings. In addition to the agents' habits and habitual preferences, we consider their networks of preferred friends, and introduce a method to generate personalized solutions to stable roommates problems. We illustrate the usefulness of our method with examples and empirical evaluations.
AgentMesh: A Cooperative Multi-Agent Generative AI Framework for Software Development Automation
Software development is a complex, multi-phase process traditionally requiring collaboration among individuals with diverse expertise. We propose AgentMesh, a Python-based framework that uses multiple cooperating LLM-powered agents to automate software development tasks. In AgentMesh, specialized agents - a Planner, Coder, Debugger, and Reviewer - work in concert to transform a high-level requirement into fully realized code. The Planner agent first decomposes user requests into concrete subtasks; the Coder agent implements each subtask in code; the Debugger agent tests and fixes the code; and the Reviewer agent validates the final output for correctness and quality. We describe the architecture and design of these agents and their communication, and provide implementation details including prompt strategies and workflow orchestration. A case study illustrates AgentMesh handling a non-trivial development request via sequential task planning, code generation, iterative debugging, and final code review. We discuss how dividing responsibilities among cooperative agents leverages the strengths of large language models while mitigating single-agent limitations. Finally, we examine current limitations - such as error propagation and context scaling - and outline future work toward more robust, scalable multi-agent AI systems for software engineering automation.
PlaneHEC: Efficient Hand-Eye Calibration for Multi-view Robotic Arm via Any Point Cloud Plane Detection
Wang, Ye, Jing, Haodong, Liao, Yang, Ma, Yongqiang, Zheng, Nanning
Hand-eye calibration is an important task in vision-guided robotic systems and is crucial for determining the transformation matrix between the camera coordinate system and the robot end-effector. Existing methods, for multi-view robotic systems, usually rely on accurate geometric models or manual assistance, generalize poorly, and can be very complicated and inefficient. Therefore, in this study, we propose PlaneHEC, a generalized hand-eye calibration method that does not require complex models and can be accomplished using only depth cameras, which achieves the optimal and fastest calibration results using arbitrary planar surfaces like walls and tables. PlaneHEC introduces hand-eye calibration equations based on planar constraints, which makes it strongly interpretable and generalizable. PlaneHEC also uses a comprehensive solution that starts with a closed-form solution and improves it withiterative optimization, which greatly improves accuracy. We comprehensively evaluated the performance of PlaneHEC in both simulated and real-world environments and compared the results with other point-cloud-based calibration methods, proving its superiority. Our approach achieves universal and fast calibration with an innovative design of computational models, providing a strong contribution to the development of multi-agent systems and embodied intelligence.
VAE-GAN Based Price Manipulation in Coordinated Local Energy Markets
Mukherjee, Biswarup, Zhou, Li, Krishnan, S. Gokul, Kabirifar, Milad, Lakshminarayana, Subhash, Konstantinou, Charalambos
This paper introduces a model for coordinating prosumers with heterogeneous distributed energy resources (DERs), participating in the local energy market (LEM) that interacts with the market-clearing entity. The proposed LEM scheme utilizes a data-driven, model-free reinforcement learning approach based on the multi-agent deep deterministic policy gradient (MADDPG) framework, enabling prosumers to make real-time decisions on whether to buy, sell, or refrain from any action while facilitating efficient coordination for optimal energy trading in a dynamic market. In addition, we investigate a price manipulation strategy using a variational auto encoder-generative adversarial network (VAE-GAN) model, which allows utilities to adjust price signals in a way that induces financial losses for the prosumers. Our results show that under adversarial pricing, heterogeneous prosumer groups, particularly those lacking generation capabilities, incur financial losses. The same outcome holds across LEMs of different sizes. As the market size increases, trading stabilizes and fairness improves through emergent cooperation among agents.
Minding Motivation: The Effect of Intrinsic Motivation on Agent Behaviors
Villalobos-Arias, Leonardo, Forbes, Grant, Wang, Jianxun, Roberts, David L, Jhala, Arnav
Games are challenging for Reinforcement Learning~(RL) agents due to their reward-sparsity, as rewards are only obtainable after long sequences of deliberate actions. Intrinsic Motivation~(IM) methods -- which introduce exploration rewards -- are an effective solution to reward-sparsity. However, IM also causes an issue known as `reward hacking' where the agent optimizes for the new reward at the expense of properly playing the game. The larger problem is that reward hacking itself is largely unknown; there is no answer to whether, and to what extent, IM rewards change the behavior of RL agents. This study takes a first step by empirically evaluating the impact on behavior of three IM techniques on the MiniGrid game-like environment. We compare these IM models with Generalized Reward Matching~(GRM), a method that can be used with any intrinsic reward function to guarantee optimality. Our results suggest that IM causes noticeable change by increasing the initial rewards, but also altering the way the agent plays; and that GRM mitigated reward hacking in some scenarios.
Ultracoarse Equilibria and Ordinal-Folding Dynamics in Operator-Algebraic Models of Infinite Multi-Agent Games
Alpay, Faruk, Alakkad, Hamdi, Kilictas, Bugra, Alpay, Taylan
We develop an operator algebraic framework for infinite games with a continuum of agents and prove that regret based learning dynamics governed by a noncommutative continuity equation converge to a unique quantal response equilibrium under mild regularity assumptions. The framework unifies functional analysis, coarse geometry and game theory by assigning to every game a von Neumann algebra that represents collective strategy evolution. A reflective regret operator within this algebra drives the flow of strategy distributions and its fixed point characterises equilibrium. We introduce the ordinal folding index, a computable ordinal valued metric that measures the self referential depth of the dynamics, and show that it bounds the transfinite time needed for convergence, collapsing to zero on coarsely amenable networks. The theory yields new invariant subalgebra rigidity results, establishes existence and uniqueness of envy free and maximin share allocations in continuum economies, and links analytic properties of regret flows with empirical stability phenomena in large language models. These contributions supply a rigorous mathematical foundation for large scale multi agent systems and demonstrate the utility of ordinal metrics for equilibrium selection.
Efficient and Scalable Agentic AI with Heterogeneous Systems
Asgar, Zain, Nguyen, Michelle, Katti, Sachin
AI agents are emerging as a dominant workload in a wide range of applications, promising to be the vehicle that delivers the promised benefits of AI to enterprises and consumers. Unlike conventional software or static inference, agentic workloads are dynamic and structurally complex. Often these agents are directed graphs of compute and IO operations that span multi-modal data input and conversion), data processing and context gathering (e.g vector DB lookups), multiple LLM inferences, tool calls, etc. To scale AI agent usage, we need efficient and scalable deployment and agent-serving infrastructure. To tackle this challenge, in this paper, we present a system design for dynamic orchestration of AI agent workloads on heterogeneous compute infrastructure spanning CPUs and accelerators, both from different vendors and across different performance tiers within a single vendor. The system delivers several building blocks: a framework for planning and optimizing agentic AI execution graphs using cost models that account for compute, memory, and bandwidth constraints of different HW; a MLIR based representation and compilation system that can decompose AI agent execution graphs into granular operators and generate code for different HW options; and a dynamic orchestration system that can place the granular components across a heterogeneous compute infrastructure and stitch them together while meeting an end-to-end SLA. Our design performs a systems level TCO optimization and preliminary results show that leveraging a heterogeneous infrastructure can deliver significant TCO benefits. A preliminary surprising finding is that for some workloads a heterogeneous combination of older generation GPUs with newer accelerators can deliver similar TCO as the latest generation homogenous GPU infrastructure design, potentially extending the life of deployed infrastructure.