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Attractive Metadata Attack: Inducing LLMAgents to Invoke Malicious Tools

Neural Information Processing Systems

Large language model (LLM) agents have demonstrated remarkable capabilities in complex reasoning and decision-making by leveraging external tools. However, this tool-centric paradigm introduces a previously underexplored attack surface, where adversaries can manipulate tool metadata--such as names, descriptions, and parameter schemas--to influence agent behavior. We identify this as a new and stealthy threat surface that allows malicious tools to be preferentially selected by LLM agents, without requiring prompt injection or access to model internals. To demonstrate and exploit this vulnerability, we propose the Attractive Metadata Attack (AMA), a black-box in-context learning framework that generates highly attractive but syntactically and semantically valid tool metadata through iterative optimization. The proposed attack integrates seamlessly into standard tool ecosystems and requires no modification to the agent's execution framework.


Tight analyses of first-order methods with error feedback

Neural Information Processing Systems

Communication between agents often constitutes a major computational bottleneck in distributed learning. One of the most common mitigation strategies is to compress the information exchanged, thereby reducing communication overhead. To counteract the degradation in convergence associated with compressed communication, error feedback schemes--most notably EF and EF21--were introduced. In this work, we provide a tight analysis of both of these methods. Specifically, we find the Lyapunov function that yields the best possible convergence rate for each method--with matching lower bounds.


Explainably Safe Reinforcement Learning

Neural Information Processing Systems

Trust in a decision-making system requires both safety guarantees and the ability to interpret and understand its behavior. This is particularly important for learned systems, whose decision-making processes are often highly opaque. Shielding is a prominent model-based technique for enforcing safety in reinforcement learning. However, because shields are automatically synthesized using rigorous formal methods, their decisions are often similarly difficult for humans to interpret. Recently, decision trees became customary to represent controllers and policies.


High-order Interactions Modeling for Interpretable Multi-Agent Q-Learning

Neural Information Processing Systems

The ability to model interactions among agents is crucial for effective coordination and understanding their cooperation mechanisms in multi-agent reinforcement learning (MARL). However, previous efforts to model high-order interactions have been primarily hindered by the combinatorial explosion or the opaque nature of their black-box network structures. In this paper, we propose a novel value decomposition framework, called Continued Fraction Q-Learning (QCoFr), which can flexibly capture arbitrary-order agent interactions with only linear complexity O(n) in the number of agents, thus avoiding the combinatorial explosion when modeling rich cooperation. Furthermore, we introduce the variational information bottleneck to extract latent information for estimating credits. This latent information helps agents filter out noisy interactions, thereby significantly enhancing both cooperation and interpretability. Extensive experiments demonstrate that QCoFr not only consistently achieves better performance but also provides interpretability that aligns with our theoretical analysis.


ALE-Bench: ABenchmark for Long-Horizon Objective-Driven Algorithm Engineering

Neural Information Processing Systems

How well do AI systems perform in algorithm engineering for hard optimization problems in domains such as package-delivery routing, crew scheduling, factory production planning, and power-grid balancing? We introduce ALE-Bench, a new benchmark for evaluating AI systems on score-based algorithmic programming contests. Drawing on real tasks from the AtCoder Heuristic Contests, ALE-Bench presents optimization problems that are computationally hard and admit no known exact solution. Unlike short-duration, pass/fail coding benchmarks, ALE-Bench encourages iterative solution refinement over long time horizons. Our software framework supports interactive agent architectures that leverage test-run feedback and visualizations. Our evaluation of frontier LLMs revealed that while they demonstrate high performance on specific problems, a notable gap remains compared to humans in terms of consistency across problems and long-horizon problem-solving capabilities. This highlights the need for this benchmark to foster future AI advancements.


IPSI: Enhancing Structural Inference with Automatically Learned Structural Priors

Neural Information Processing Systems

We propose IPSI, a general iterative framework for structural inference in interacting dynamical systems. It integrates a pretrained structural estimator and a joint inference module based on the Variational Autoencoder (VAE); these components are alternately updated to progressively refine the inferred structures. Initially, the structural estimator is trained on labels from either a meta-dataset or a baseline model to extract features and generate structural priors, which provide multi-level guidance for training the joint inference module. In subsequent iterations, pseudolabels from the joint module replace the initial labels. IPSI is compatible with various VAE-based models. Experiments on synthetic datasets of physical systems demonstrate that IPSI significantly enhances the performance of structural inference models such as Neural Relational Inference (NRI). Ablation studies reveal that feature and structural prior inputs to the joint module offer complementary improvements from representational and generative perspectives.


Federated Multi-armed Bandits with Efficient Bit-Level Communications

Neural Information Processing Systems

In this work, we study the federated multi-armed bandit (FMAB) problem, where a set of agents collaboratively aim to minimize cumulative regret. Unlike traditional centralized bandit models, agents in FMAB settings are connected via a communication graph and cannot share data freely due to bandwidth limitations or privacy constraints. This raises a fundamental challenge: how to achieve optimal learning performance under stringent communication budgets. We propose a novel communication-efficient algorithm containing two points: one for eliminating suboptimal arms through early and frequent communication of key decisions, and the other for refining global estimates using incremental epoch, quantized, and differentially transmitted statistics. Incremental Epoch-based Successive Elimination Algorithm (EpoInc-SE) is presented by carefully balancing communication frequency and precision of global estimates. Theoretically, we derive tight upper bounds on both individual cumulative regret and group regret, and prove that our method asymptotically matches the lower bound of regret in federated settings.


PEAR: Permutation-Equivariant Adaptive Routing Multi-Agent Debate

arXiv.org Machine Learning

Multi-agent debate improves the reliability of large language models (LLMs) through iterative peer critiques. However, fixed topologies often introduce persistent positional biases, amplify unreliable agents, and cause high sensitivity to role assignments. We introduce \textit{Permutation-Equivariant Adaptive Routing Multi-Agent Debate (PEAR)}, an inference-time protocol that dynamically reconfigures communication roles and sparse topologies across consecutive debate rounds. By strategically switching agent-to-role assignments based on evolving agent states, PEAR prevents any agent from permanently occupying a privileged network position or distributes influence more evenly across the debate. We theoretically characterize PEAR as an equivariant sparse router: it preserves accuracy under agent relabeling while reducing routing complexity and improving generalization. Comprehensive empirical evaluations across four reasoning benchmarks and six diverse LLM backbones demonstrate PEAR significantly improves average accuracy over the strongest debate baselines. The code is at https://github.com/EVIEHub/PEAR.


Multi-Agent Reinforcement Learning with Communication-Constrained Priors

Neural Information Processing Systems

Communication is one of the effective means to improve the learning of cooperative policy in multi-agent systems. However, in most real-world scenarios, lossy communication is a prevalent issue. Existing multi-agent reinforcement learning with communication, due to their limited scalability and robustness, struggles to apply to complex and dynamic real-world environments. To address these challenges, we propose a generalized communication-constrained model to uniformly characterize communication conditions across different scenarios. Based on this, we utilize it as a learning prior to distinguish between lossy and lossless messages for specific scenarios. Additionally, we decouple the impact of lossy and lossless messages on distributed decision-making, drawing on a dual mutual information estimatior, and introduce a communication-constrained multi-agent reinforcement learning framework, quantifying the impact of communication messages into the global reward.


Curious Causality-Seeking Agents in Open-ended Worlds

Neural Information Processing Systems

When building a world model, a common assumption is that the environment has a single, unchanging underlying causal rule, like applying Newton's laws to every situation. However, in truly open-ended environments, the apparent causal mechanism may drift over time because the agent continually encounters novel contexts and operates within a limited observational window. This brings about a problem that, when building a world model, even subtle shifts in policy or environment states can alter the very observed causal mechanisms. In this work, we introduce the Meta-Causal Graph as world models for open-ended environments, a minimal unified representation that efficiently encodes the transformation rules governing how causal structures shift across different latent world states. A single Meta-Causal Graph is composed of multiple causal subgraphs, each triggered by meta state, which is in the latent state space. Building on this representation, we introduce a Causality-Seeking Agent whose objectives are to (1) identify the meta states that trigger each subgraph, (2) discover the corresponding causal relationships by agent curiosity-driven intervention policy, and (3) iteratively refine the Meta-Causal Graph through ongoing curiosity-driven exploration and agent experiences. Experiments on both synthetic tasks and a challenging robot arm manipulation task demonstrate that our method robustly captures shifts in causal dynamics and generalizes effectively to previously unseen contexts.