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Anonymous and Copy-Robust Delegations for Liquid Democracy

Neural Information Processing Systems

Liquid democracy with ranked delegations is a novel voting scheme that unites the practicability of representative democracy with the idealistic appeal of direct democracy: Every voter decides between casting their vote on a question at hand or delegating their voting weight to some other, trusted agent. Delegations are transitive, and since voters may end up in a delegation cycle, they are encouraged to indicate not only a single delegate, but a set of potential delegates and a ranking among them. Based on the delegation preferences of all voters, a delegation rule selects one representative per voter. Previous work has revealed a trade-off between two properties of delegation rules called anonymity and copy-robustness. To overcome this issue we study two fractional delegation rules: MIXEDBORDA BRANCHING, which generalizes a rule satisfying copy-robustness, and the RANDOMWALKRULE, which satisfies anonymity. Using the Markov chain tree theorem, we show that the two rules are in fact equivalent, and simultaneously satisfy generalized versions of the two properties. Combining the same theorem with Fulkerson's algorithm, we develop a polynomial-time algorithm for computing the outcome of the studied delegation rule. This algorithm is of independent interest, having applications in semi-supervised learning and graph theory.


Information-guided Planning: An Online Approach for Partially Observable Problems

Neural Information Processing Systems

This paper presents IB-POMCP, a novel algorithm for online planning under partial observability. Our approach enhances the decision-making process by using estimations of the world belief's entropy to guide a tree search process and surpass the limitations of planning in scenarios with sparse reward configurations. By performing what we denominate as an information-guided planning process, the algorithm, which incorporates a novel I-UCB function, shows significant improvements in reward and reasoning time compared to state-of-the-art baselines in several benchmark scenarios, along with theoretical convergence guarantees.



Statistical and Computational Trade-off in Multi-Agent Multi-Armed Bandits

Neural Information Processing Systems

We study the problem of regret minimization in Multi-Agent Multi-Armed Bandits (MAMABs) where the rewards are defined through a factor graph. We derive an instance-specific regret lower bound and characterize the minimal expected number of times each global action should be explored. This bound and the corresponding optimal exploration process are obtained by solving a combinatorial optimization problem whose set of variables and constraints exponentially grow with the number of agents, and cannot be exploited in the design of efficient algorithms. Inspired by Mean Field approximation techniques used in graphical models, we provide simple upper bounds of the regret lower bound. The corresponding optimization problems have a reduced number of variables and constraints. By tuning the latter, we may explore the trade-off between the achievable regret and the complexity of computing the corresponding exploration process. We devise Efficient Sampling for MAMAB (ESM), an algorithm whose regret asymptotically matches the approximated lower bounds. The regret and computational complexity of ESM are assessed numerically, using both synthetic and real-world experiments in radio communications networks.


Scenario Diffusion: Controllable Driving Scenario Generation With Diffusion

Neural Information Processing Systems

Automated creation of synthetic traffic scenarios is a key part of validating the safety of autonomous vehicles (AVs). In this paper, we propose Scenario Diffusion, a novel diffusion-based architecture for generating traffic scenarios that enables controllable scenario generation. We combine latent diffusion, object detection and trajectory regression to generate distributions of synthetic agent poses, orientations and trajectories simultaneously. To provide additional control over the generated scenario, this distribution is conditioned on a map and sets of tokens describing the desired scenario. We show that our approach has sufficient expressive capacity to model diverse traffic patterns and generalizes to different geographical regions.





Strategic Distribution Shift of Interacting Agents via Coupled Gradient Flows

Neural Information Processing Systems

We propose a novel framework for analyzing the dynamics of distribution shift in real-world systems that captures the feedback loop between learning algorithms and the distributions on which they are deployed.


Learning Distinguishable Trajectory Representation with Contrastive Loss

Neural Information Processing Systems

Policy network parameter sharing is a commonly used technique in advanced deep multi-agent reinforcement learning (MARL) algorithms to improve learning efficiency by reducing the number of policy parameters and sharing experiences among agents. Nevertheless, agents that share the policy parameters tend to learn similar behaviors. To encourage multi-agent diversity, prior works typically maximize the mutual information between trajectories and agent identities using variational inference. However, this category of methods easily leads to inefficient exploration due to limited trajectory visitations. To resolve this limitation, inspired by the learning of pre-trained models, in this paper, we propose a novel Contrastive Trajectory Representation (CTR) method based on learning distinguishable trajectory representations to encourage multi-agent diversity.