Agents
OVSegDT: Segmenting Transformer for Open-Vocabulary Object Goal Navigation
Zemskova, Tatiana, Staroverov, Aleksei, Yudin, Dmitry, Panov, Aleksandr
Open-vocabulary Object Goal Navigation requires an embodied agent to reach objects described by free-form language, including categories never seen during training. Existing end-to-end policies overfit small simulator datasets, achieving high success on training scenes but failing to generalize and exhibiting unsafe behaviour (frequent collisions). We introduce OVSegDT, a lightweight transformer policy that tackles these issues with two synergistic components. The first component is the semantic branch, which includes an encoder for the target binary mask and an auxiliary segmentation loss function, grounding the textual goal and providing precise spatial cues. The second component consists of a proposed Entropy-Adaptive Loss Modulation that is a per-sample scheduler that continuously balances imitation and reinforcement signals according to the policy entropy, eliminating brittle manual phase switches. These additions cut the sample complexity of training by 33%, and reduce collision count in two times while keeping inference cost low (130M parameters, RGB-only input). On HM3D-OVON, our model matches the performance on unseen categories to that on seen ones and establishes state-of-the-art results (40.1% SR, 20.9% SPL on val unseen) without depth, odom-etry, or large vision-language models.
CRAFT-GUI: Curriculum-Reinforced Agent For GUI Tasks
Nong, Songqin, Xu, Jingxuan, Zhou, Sheng, Chen, Jianfeng, Tang, Xiaoxuan, Jiang, Tao, Xu, Wenhao
As autonomous agents become adept at understanding and interacting with graphical user interface (GUI) environments, a new era of automated task execution is emerging. Recent studies have demonstrated that Reinforcement Learning (RL) can effectively enhance agents' performance in dynamic interactive GUI environments. However, these methods face two key limitations: (1) they overlook the significant variation in difficulty across different GUI tasks by treating the entire training data as a uniform set, which hampers the agent's ability to adapt its learning process; and (2) most approaches collapse task-specific nuances into a single, coarse reward, leaving the agent with a uniform signal that yields inefficient policy updates. To address these limitations, we propose CRAFT-GUI, a curriculum learning framework based on Group Relative Policy Optimization (GRPO) that explicitly accounts for the varying difficulty across trajectories. To enable more fine-grained policy optimization, we design a reward function that combines simple rule-based signals with model-judged evaluation, providing richer and more nuanced feedback during training. Experimental results demonstrate that our method achieves significant improvements over previous state-of-the-art approaches, outperforming them by 5.6% on public benchmarks Android Control and 10.3% on our internal online benchmarks, respectively. These findings empirically validate the effectiveness of integrating reinforcement learning with curriculum learning in GUI interaction tasks.
SGSimEval: A Comprehensive Multifaceted and Similarity-Enhanced Benchmark for Automatic Survey Generation Systems
Guo, Beichen, Wen, Zhiyuan, Yang, Yu, Gao, Peng, Yang, Ruosong, Shen, Jiaxing
The growing interest in automatic survey generation (ASG), a task that traditionally required considerable time and effort, has been spurred by recent advances in large language models (LLMs). With advancements in retrieval-augmented generation (RAG) and the rising popularity of multi-agent systems (MASs), synthesizing academic surveys using LLMs has become a viable approach, thereby elevating the need for robust evaluation methods in this domain. However, existing evaluation methods suffer from several limitations, including biased metrics, a lack of human preference, and an over-reliance on LLMs-as-judges. To address these challenges, we propose SGSimEval, a comprehensive benchmark for Survey Generation with Similarity-Enhanced Evaluation that evaluates automatic survey generation systems by integrating assessments of the outline, content, and references, and also combines LLM-based scoring with quantitative metrics to provide a multifaceted evaluation framework. In SGSimEval, we also introduce human preference metrics that emphasize both inherent quality and similarity to humans. Extensive experiments reveal that current ASG systems demonstrate human-comparable superiority in outline generation, while showing significant room for improvement in content and reference generation, and our evaluation metrics maintain strong consistency with human assessments.
Allen: Rethinking MAS Design through Step-Level Policy Autonomy
Zhou, Qiangong, Wang, Zhiting, Yao, Mingyou, Liu, Zongyang
We introduce a new Multi-Agent System (MAS) - Allen, designed to address two core challenges in current MAS design: (1) improve system's policy autonomy, empowering agents to dynamically adapt their behavioral strategies, and (2) achieving the trade-off between collaborative efficiency, task supervision, and human oversight in complex network topologies. Our core insight is to redefine the basic execution unit in the MAS, allowing agents to autonomously form different patterns by combining these units. We have constructed a four-tier state architecture (Task, Stage, Agent, Step) to constrain system behavior from both task-oriented and execution-oriented perspectives. This achieves a unification of topological optimization and controllable progress. Allen grants unprecedented Policy Autonomy, while making a trade-off for the controllability of the collaborative structure. The project code has been open source at: https://github.com/motern88/Allen
Scene Graph-Guided Proactive Replanning for Failure-Resilient Embodied Agent
Yu, Che Rin, Chae, Daewon, Seo, Dabin, Lee, Sangwon, Im, Hyeongwoo, Kim, Jinkyu
When humans perform everyday tasks, we naturally adjust our actions based on the current state of the environment. For instance, if we intend to put something into a drawer but notice it is closed, we open it first. However, many autonomous robots lack this adaptive awareness. They often follow pre-planned actions that may overlook subtle yet critical changes in the scene, which can result in actions being executed under outdated assumptions and eventual failure. While replanning is critical for robust autonomy, most existing methods respond only after failures occur, when recovery may be inefficient or infeasible. While proactive replanning holds promise for preventing failures in advance, current solutions often rely on manually designed rules and extensive supervision. In this work, we present a proactive replanning framework that detects and corrects failures at subtask boundaries by comparing scene graphs constructed from current RGB-D observations against reference graphs extracted from successful demonstrations. When the current scene fails to align with reference trajectories, a lightweight reasoning module is activated to diagnose the mismatch and adjust the plan. Experiments in the AI2-THOR simulator demonstrate that our approach detects semantic and spatial mismatches before execution failures occur, significantly improving task success and robustness.
AlphaAgents: Large Language Model based Multi-Agents for Equity Portfolio Constructions
Zhao, Tianjiao, Lyu, Jingrao, Jones, Stokes, Garber, Harrison, Pasquali, Stefano, Mehta, Dhagash
The field of artificial intelligence (AI) agents is evolving rapidly, driven by the capabilities of Large Language Models (LLMs) to autonomously perform and refine tasks with human-like efficiency and adaptability. In this context, multi-agent collaboration has emerged as a promising approach, enabling multiple AI agents to work together to solve complex challenges. This study investigates the application of role-based multi-agent systems to support stock selection in equity research and portfolio management. We present a comprehensive analysis performed by a team of specialized agents and evaluate their stock-picking performance against established benchmarks under varying levels of risk tolerance. Furthermore, we examine the advantages and limitations of employing multi-agent frameworks in equity analysis, offering critical insights into their practical efficacy and implementation challenges.
LD-LAudio-V1: Video-to-Long-Form-Audio Generation Extension with Dual Lightweight Adapters
Zhang, Haomin, Qi, Kristin, Yang, Shuxin, Chen, Zihao, Ding, Chaofan, Di, Xinhan
Generating high-quality and temporally synchronized audio from video content is essential for video editing and post-production tasks, enabling the creation of semantically aligned audio for silent videos. However, most existing approaches focus on short-form audio generation for video segments under 10 seconds or rely on noisy datasets for long-form video-to-audio zsynthesis. To address these limitations, we introduce LD-LAudio-V1, an extension of state-of-the-art video-to-audio models and it incorporates dual lightweight adapters to enable long-form audio generation. In addition, we release a clean and human-annotated video-to-audio dataset that contains pure sound effects without noise or artifacts. Our method significantly reduces splicing artifacts and temporal inconsistencies while maintaining computational efficiency. Compared to direct fine-tuning with short training videos, LD-LAudio-V1 achieves significant improvements across multiple metrics: $FD_{\text{passt}}$ 450.00 $\rightarrow$ 327.29 (+27.27%), $FD_{\text{panns}}$ 34.88 $\rightarrow$ 22.68 (+34.98%), $FD_{\text{vgg}}$ 3.75 $\rightarrow$ 1.28 (+65.87%), $KL_{\text{panns}}$ 2.49 $\rightarrow$ 2.07 (+16.87%), $KL_{\text{passt}}$ 1.78 $\rightarrow$ 1.53 (+14.04%), $IS_{\text{panns}}$ 4.17 $\rightarrow$ 4.30 (+3.12%), $IB_{\text{score}}$ 0.25 $\rightarrow$ 0.28 (+12.00%), $Energy\Delta10\text{ms}$ 0.3013 $\rightarrow$ 0.1349 (+55.23%), $Energy\Delta10\text{ms(vs.GT)}$ 0.0531 $\rightarrow$ 0.0288 (+45.76%), and $Sem.\,Rel.$ 2.73 $\rightarrow$ 3.28 (+20.15%). Our dataset aims to facilitate further research in long-form video-to-audio generation and is available at https://github.com/deepreasonings/long-form-video2audio.
From Individual to Multi-Agent Algorithmic Recourse: Minimizing the Welfare Gap via Capacitated Bipartite Matching
Khotanlou, Zahra, Larson, Kate, Karimi, Amir-Hossein
Decision makers are increasingly relying on machine learning in sensitive situations. In such settings, algorithmic recourse aims to provide individuals with actionable and minimally costly steps to reverse unfavorable AI-driven decisions. While existing research predominantly focuses on single-individual (i.e., seeker) and single-model (i.e., provider) scenarios, real-world applications often involve multiple interacting stakeholders. Optimizing outcomes for seekers under an individual welfare approach overlooks the inherently multi-agent nature of real-world systems, where individuals interact and compete for limited resources. To address this, we introduce a novel framework for multi-agent algorithmic recourse that accounts for multiple recourse seekers and recourse providers. We model this many-to-many interaction as a capacitated weighted bipartite matching problem, where matches are guided by both recourse cost and provider capacity. Edge weights, reflecting recourse costs, are optimized for social welfare while quantifying the welfare gap between individual welfare and this collectively feasible outcome. We propose a three-layer optimization framework: (1) basic capacitated matching, (2) optimal capacity redistribution to minimize the welfare gap, and (3) cost-aware optimization balancing welfare maximization with capacity adjustment costs. Experimental validation on synthetic and real-world datasets demonstrates that our framework enables the many-to-many algorithmic recourse to achieve near-optimal welfare with minimum modification in system settings. This work extends algorithmic recourse from individual recommendations to system-level design, providing a tractable path toward higher social welfare while maintaining individual actionability.
Multimodal Quantitative Measures for Multiparty Behaviour Evaluation
Shirekar, Ojas, Pouw, Wim, Hao, Chenxu, Phadnis, Vrushank, Beeler, Thabo, Raman, Chirag
Digital humans are emerging as autonomous agents in multiparty interactions, yet existing evaluation metrics largely ignore contextual coordination dynamics. We introduce a unified, intervention-driven framework for objective assessment of multiparty social behaviour in skeletal motion data, spanning three complementary dimensions: (1) synchrony via Cross-Recurrence Quantification Analysis, (2) temporal alignment via Multiscale Empirical Mode Decompositionbased Beat Consistency, and (3) structural similarity via Soft Dynamic Time Warping. We validate metric sensitivity through three theory-driven perturbations -- gesture kinematic dampening, uniform speech-gesture delays, and prosodic pitch-variance reduction-applied to $\approx 145$ 30-second thin slices of group interactions from the DnD dataset. Mixed-effects analyses reveal predictable, joint-independent shifts: dampening increases CRQA determinism and reduces beat consistency, delays weaken cross-participant coupling, and pitch flattening elevates F0 Soft-DTW costs. A complementary perception study ($N=27$) compares judgments of full-video and skeleton-only renderings to quantify representation effects. Our three measures deliver orthogonal insights into spatial structure, timing alignment, and behavioural variability. Thereby forming a robust toolkit for evaluating and refining socially intelligent agents. Code available on \href{https://github.com/tapri-lab/gig-interveners}{GitHub}.
MVISU-Bench: Benchmarking Mobile Agents for Real-World Tasks by Multi-App, Vague, Interactive, Single-App and Unethical Instructions
Huang, Zeyu, Wang, Juyuan, Chen, Longfeng, Xiao, Boyi, Cai, Leng, Zeng, Yawen, Xu, Jin
Given the significant advances in Large Vision Language Models (LVLMs) in reasoning and visual understanding, mobile agents are rapidly emerging to meet users' automation needs. However, existing evaluation benchmarks are disconnected from the real world and fail to adequately address the diverse and complex requirements of users. From our extensive collection of user questionnaire, we identified five tasks: Multi-App, Vague, Interactive, Single-App, and Unethical Instructions. Around these tasks, we present \textbf{MVISU-Bench}, a bilingual benchmark that includes 404 tasks across 137 mobile applications. Furthermore, we propose Aider, a plug-and-play module that acts as a dynamic prompt prompter to mitigate risks and clarify user intent for mobile agents. Our Aider is easy to integrate into several frameworks and has successfully improved overall success rates by 19.55\% compared to the current state-of-the-art (SOTA) on MVISU-Bench. Specifically, it achieves success rate improvements of 53.52\% and 29.41\% for unethical and interactive instructions, respectively. Through extensive experiments and analysis, we highlight the gap between existing mobile agents and real-world user expectations.