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Proximal Learning With Opponent-Learning Awareness

Neural Information Processing Systems

Learning With Opponent-Learning A wareness (LOLA) (Foerster et al. [2018a]) is a multi-agent reinforcement learning algorithm that typically learns reciprocity-based




Dr Jekyll and Mr Hyde: The Strange Case of Off-Policy Policy Updates Romain Laroche Microsoft Research Montréal, Canada Rémi T achet des Combes Microsoft Research Montréal, Canada

Neural Information Processing Systems

The policy gradient theorem states that the policy should only be updated in states that are visited by the current policy, which leads to insufficient planning in the off-policy states, and thus to convergence to suboptimal policies. We tackle this planning issue by extending the policy gradient theory to policy updates with respect to any state density. Under these generalized policy updates, we show convergence to optimality under a necessary and sufficient condition on the updates' state densities, and thereby solve the aforementioned planning issue. We also prove asymptotic convergence rates that significantly improve those in the policy gradient literature. To implement the principles prescribed by our theory, we propose an agent, Dr Jekyll & Mr Hyde (J&H), with a double personality: Dr Jekyll purely exploits while Mr Hyde purely explores. J&H's independent policies allow to record two separate replay buffers: one on-policy (Dr Jekyll's) and one off-policy (Mr Hyde's), and therefore to update J&H's models with a mixture of on-policy and off-policy updates. More than an algorithm, J&H defines principles for actor-critic algorithms to satisfy the requirements we identify in our analysis. We extensively test on finite MDPs where J&H demonstrates a superior ability to recover from converging to a suboptimal policy without impairing its speed of convergence. We also implement a deep version of the algorithm and test it on a simple problem where it shows promising results.




a57483b394a3654f4317051e4ce3b2b8-Paper-Conference.pdf

Neural Information Processing Systems

We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark contrast to the offline single-agent Markov decision process, we show that the single strategy concentration assumption is insufficient for learning the Nash equilibrium (NE) strategy in offline two-player zero-sum Markov games. On the other hand, we propose a new assumption named unilateral concentration and design a pessimism-type algorithm that is provably efficient under this assumption. In addition, we show that the unilateral concentration assumption is necessary for learning an NE strategy. Furthermore, our algorithm can achieve minimax sample complexity without any modification for two widely studied settings: dataset with uniform concentration assumption and turn-based Markov games. Our work serves as an important initial step towards understanding offline multi-agent reinforcement learning.