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From Individual to Multi-Agent Algorithmic Recourse: Minimizing the Welfare Gap via Capacitated Bipartite Matching

arXiv.org Artificial Intelligence

Decision makers are increasingly relying on machine learning in sensitive situations. In such settings, algorithmic recourse aims to provide individuals with actionable and minimally costly steps to reverse unfavorable AI-driven decisions. While existing research predominantly focuses on single-individual (i.e., seeker) and single-model (i.e., provider) scenarios, real-world applications often involve multiple interacting stakeholders. Optimizing outcomes for seekers under an individual welfare approach overlooks the inherently multi-agent nature of real-world systems, where individuals interact and compete for limited resources. To address this, we introduce a novel framework for multi-agent algorithmic recourse that accounts for multiple recourse seekers and recourse providers. We model this many-to-many interaction as a capacitated weighted bipartite matching problem, where matches are guided by both recourse cost and provider capacity. Edge weights, reflecting recourse costs, are optimized for social welfare while quantifying the welfare gap between individual welfare and this collectively feasible outcome. We propose a three-layer optimization framework: (1) basic capacitated matching, (2) optimal capacity redistribution to minimize the welfare gap, and (3) cost-aware optimization balancing welfare maximization with capacity adjustment costs. Experimental validation on synthetic and real-world datasets demonstrates that our framework enables the many-to-many algorithmic recourse to achieve near-optimal welfare with minimum modification in system settings. This work extends algorithmic recourse from individual recommendations to system-level design, providing a tractable path toward higher social welfare while maintaining individual actionability.


Multimodal Quantitative Measures for Multiparty Behaviour Evaluation

arXiv.org Artificial Intelligence

Digital humans are emerging as autonomous agents in multiparty interactions, yet existing evaluation metrics largely ignore contextual coordination dynamics. We introduce a unified, intervention-driven framework for objective assessment of multiparty social behaviour in skeletal motion data, spanning three complementary dimensions: (1) synchrony via Cross-Recurrence Quantification Analysis, (2) temporal alignment via Multiscale Empirical Mode Decompositionbased Beat Consistency, and (3) structural similarity via Soft Dynamic Time Warping. We validate metric sensitivity through three theory-driven perturbations -- gesture kinematic dampening, uniform speech-gesture delays, and prosodic pitch-variance reduction-applied to $\approx 145$ 30-second thin slices of group interactions from the DnD dataset. Mixed-effects analyses reveal predictable, joint-independent shifts: dampening increases CRQA determinism and reduces beat consistency, delays weaken cross-participant coupling, and pitch flattening elevates F0 Soft-DTW costs. A complementary perception study ($N=27$) compares judgments of full-video and skeleton-only renderings to quantify representation effects. Our three measures deliver orthogonal insights into spatial structure, timing alignment, and behavioural variability. Thereby forming a robust toolkit for evaluating and refining socially intelligent agents. Code available on \href{https://github.com/tapri-lab/gig-interveners}{GitHub}.


MVISU-Bench: Benchmarking Mobile Agents for Real-World Tasks by Multi-App, Vague, Interactive, Single-App and Unethical Instructions

arXiv.org Artificial Intelligence

Given the significant advances in Large Vision Language Models (LVLMs) in reasoning and visual understanding, mobile agents are rapidly emerging to meet users' automation needs. However, existing evaluation benchmarks are disconnected from the real world and fail to adequately address the diverse and complex requirements of users. From our extensive collection of user questionnaire, we identified five tasks: Multi-App, Vague, Interactive, Single-App, and Unethical Instructions. Around these tasks, we present \textbf{MVISU-Bench}, a bilingual benchmark that includes 404 tasks across 137 mobile applications. Furthermore, we propose Aider, a plug-and-play module that acts as a dynamic prompt prompter to mitigate risks and clarify user intent for mobile agents. Our Aider is easy to integrate into several frameworks and has successfully improved overall success rates by 19.55\% compared to the current state-of-the-art (SOTA) on MVISU-Bench. Specifically, it achieves success rate improvements of 53.52\% and 29.41\% for unethical and interactive instructions, respectively. Through extensive experiments and analysis, we highlight the gap between existing mobile agents and real-world user expectations.


The Roots of International Perceptions: Simulating US Attitude Changes Towards China with LLM Agents

arXiv.org Artificial Intelligence

The rise of LLMs poses new possibilities in modeling opinion evolution, a long-standing task in simulation, by leveraging advanced reasoning abilities to recreate complex, large-scale human cognitive trends. While most prior works focus on opinion evolution surrounding specific isolated events or the views within a country, ours is the first to model the large-scale attitude evolution of a population representing an entire country towards another - US citizens' perspectives towards China. To tackle the challenges of this broad scenario, we propose a framework that integrates media data collection, user profile creation, and cognitive architecture for opinion updates to successfully reproduce the real trend of US attitudes towards China over a 20-year period from 2005 to today. We also leverage LLMs' capabilities to introduce de-biased media exposure, extracting neutral events from typically subjective news contents, to uncover the roots of polarized opinion formation, as well as a devils advocate agent to help explain the rare reversal from negative to positive attitudes towards China, corresponding with changes in the way Americans obtain information about the country. The simulation results, beyond validating our framework architecture, also reveal the impact of biased framing and selection bias in shaping attitudes. Overall, our work contributes to a new paradigm for LLM-based modeling of cognitive behaviors in a large-scale, long-term, cross-border social context, providing insights into the formation of international biases and offering valuable implications for media consumers to better understand the factors shaping their perspectives, and ultimately contributing to the larger social need for bias reduction and cross-cultural tolerance.


On Approximate MMS Allocations on Restricted Graph Classes

arXiv.org Artificial Intelligence

We study the problem of fair division of a set of indivisible goods with connectivity constraints. Specifically, we assume that the goods are represented as vertices of a connected graph, and sets of goods allocated to the agents are connected subgraphs of this graph. We focus on the widely-studied maximin share criterion of fairness. It has been shown that an allocation satisfying this criterion may not exist even without connectivity constraints, i.e., if the graph of goods is complete. In view of this, it is natural to seek approximate allocations that guarantee each agent a connected bundle of goods with value at least a constant fraction of the maximin share value to the agent. It is known that for some classes of graphs, such as complete graphs, cycles, and $d$-claw-free graphs for any fixed $d$, such approximate allocations indeed exist. However, it is an open problem whether they exist for the class of all graphs. In this paper, we continue the systematic study of the existence of approximate allocations on restricted graph classes. In particular, we show that such allocations exist for several well-studied classes, including block graphs, cacti, complete multipartite graphs, and split graphs.


Smooth Games of Configuration in the Linear-Quadratic Setting

arXiv.org Artificial Intelligence

Dynamic game theory offers a toolbox for formalizing and solving for both cooperative and non-cooperative strategies in multi-agent scenarios. However, the optimal configuration of such games remains largely unexplored. While there is existing literature on the parametrization of dynamic games, little research examines this parametrization from a strategic perspective where each agent's configuration choice is influenced by the decisions of others. In this work, we introduce the concept of a game of configuration, providing a framework for the strategic fine-tuning of differential games. We define a game of configuration as a two-stage game within the setting of finite-horizon, affine-quadratic, AQ, differential games. In the first stage, each player chooses their corresponding configuration parameter, which will impact their dynamics and costs in the second stage. We provide the subgame perfect solution concept and a method for computing first stage cost gradients over the configuration space. This then allows us to formulate a gradient-based method for searching for local solutions to the configuration game, as well as provide necessary conditions for equilibrium configurations over their downstream (second stage) trajectories. We conclude by demonstrating the effectiveness of our approach in example AQ systems, both zero-sum and general-sum.


Theory of Decentralized Robust Kernel-Based Learning

arXiv.org Artificial Intelligence

We propose a new decentralized robust kernel-based learning algorithm within the framework of reproducing kernel Hilbert spaces (RKHSs) by utilizing a networked system that can be represented as a connected graph. The robust loss function $\huaL_ฯƒ$ induced by a windowing function $W$ and a robustness scaling parameter $ฯƒ>0$ can encompass a broad spectrum of robust losses. Consequently, the proposed algorithm effectively provides a unified decentralized learning framework for robust regression, which fundamentally differs from the existing distributed robust kernel-based learning schemes, all of which are divide-and-conquer based. We rigorously establish a learning theory and offer comprehensive convergence analysis for the algorithm. We show each local robust estimator generated from the decentralized algorithm can be utilized to approximate the regression function. Based on kernel-based integral operator techniques, we derive general high confidence convergence bounds for the local approximating sequence in terms of the mean square distance, RKHS norm, and generalization error, respectively. Moreover, we provide rigorous selection rules for local sample size and show that, under properly selected step size and scaling parameter $ฯƒ$, the decentralized robust algorithm can achieve optimal learning rates (up to logarithmic factors) in both norms. The parameter $ฯƒ$ is shown to be essential for enhancing robustness and ensuring favorable convergence behavior. The intrinsic connection among decentralization, sample selection, robustness of the algorithm, and its convergence is clearly reflected.


Learning to Be A Doctor: Searching for Effective Medical Agent Architectures

arXiv.org Artificial Intelligence

Large Language Model (LLM)-based agents have demonstrated strong capabilities across a wide range of tasks, and their application in the medical domain holds particular promise due to the demand for high generalizability and reliance on interdisciplinary knowledge. However, existing medical agent systems often rely on static, manually crafted workflows that lack the flexibility to accommodate diverse diagnostic requirements and adapt to emerging clinical scenarios. Motivated by the success of automated machine learning (AutoML), this paper introduces a novel framework for the automated design of medical agent architectures. Specifically, we define a hierarchical and expressive agent search space that enables dynamic workflow adaptation through structured modifications at the node, structural, and framework levels. Our framework conceptualizes medical agents as graph-based architectures composed of diverse, functional node types and supports iterative self-improvement guided by diagnostic feedback. Experimental results on skin disease diagnosis tasks demonstrate that the proposed method effectively evolves workflow structures and significantly enhances diagnostic accuracy over time. This work represents the first fully automated framework for medical agent architecture design and offers a scalable, adaptable foundation for deploying intelligent agents in real-world clinical environments.


EmbodiedAgent: A Scalable Hierarchical Approach to Overcome Practical Challenge in Multi-Robot Control

arXiv.org Artificial Intelligence

In response to these limitations, this work introduces a hierarchical Embodied system with an Agent-based planner, named EmbodiedAgent. EmbodiedAgent leverages a next-action prediction paradigm to establish a heterogeneous multi-robot control system. The core agent generates a single action and its corresponding arguments per inference, terminating upon receiving an end-of-planning signal, thus ensuring a controlled and concise execution process. To address the aforementioned challenges, we enhance the planner's robustness and generalizability through supervised fine-tuning. Extended from previous work MultiPlan [4], we present MultiPlan+, a large-scale dataset comprising 100 scenarios with over 18,000 tasks, enriched with a subset of impractical cases to mitigate hallucinations. Additionally, we develop an agent based on a fine-tuned language model equipped with function calling capabilities and structured memory. Specifically, robot skills, termination signals, and error signals related to impractical cases are encapsulated as tools, while planning history is organized within the structured memory. For low-level execution, we employ specialized policies trained on individual basic tasks to ensure reliable and robust performance. Furthermore, we propose a comprehensive R obot Planning A ssessment S chema ( RPAS), which moves beyond error-type diagnostics to emphasize stratified success rates assessed through both human evaluation and automated grading.