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Inverse Game Theory for Stackelberg Games: the Blessing of Bounded Rationality

Neural Information Processing Systems

One primary objective of game theory is to predict the behaviors of agents through equilibrium concepts in a given game. In practice, however, we may observe some equilibrium behaviors of agents, but the game itself turns out to be unknown.





fCrit: A Visual Explanation System for Furniture Design Creative Support

arXiv.org Artificial Intelligence

We introduce fCrit, a dialogue-based AI system designed to critique furniture design with a focus on explainability. Grounded in reflective learning and formal analysis, fCrit employs a multi-agent architecture informed by a structured design knowledge base. We argue that explainability in the arts should not only make AI reasoning transparent but also adapt to the ways users think and talk about their designs. We demonstrate how fCrit supports this process by tailoring explanations to users' design language and cognitive framing. This work contributes to Human-Centered Explainable AI (HCXAI) in creative practice, advancing domain-specific methods for situated, dialogic, and visually grounded AI support.