Agents
AI-Augmented CI/CD Pipelines: From Code Commit to Production with Autonomous Decisions
Baqar, Mohammad, Naqvi, Saba, Khanda, Rajat
Modern software delivery has accelerated from quarterly releases to multiple deployments per day. While CI/CD tooling has matured, human decision points interpreting flaky tests, choosing rollback strategies, tuning feature flags, and deciding when to promote a canary remain major sources of latency and operational toil. We propose AI-Augmented CI/CD Pipelines, where large language models (LLMs) and autonomous agents act as policy-bounded co-pilots and progressively as decision makers. We contribute: (1) a reference architecture for embedding agentic decision points into CI/CD, (2) a decision taxonomy and policy-as-code guardrail pattern, (3) a trust-tier framework for staged autonomy, (4) an evaluation methodology using DevOps Research and Assessment ( DORA) metrics and AI-specific indicators, and (5) a detailed industrial-style case study migrating a React 19 microservice to an AI-augmented pipeline. We discuss ethics, verification, auditability, and threats to validity, and chart a roadmap for verifiable autonomy in production delivery systems.
On Balancing Sparsity with Reliable Connectivity in Distributed Network Design with Random K-out Graphs
Sood, Mansi, Elumar, Eray Can, Yagan, Osman
In several applications in distributed systems, an important design criterion is ensuring that the network is sparse, i.e., does not contain too many edges, while achieving reliable connectivity. Sparsity ensures communication overhead remains low, while reliable connectivity is tied to reliable communication and inference on decentralized data reservoirs and computational resources. A class of network models called random K-out graphs appear widely as a heuristic to balance connectivity and sparsity, especially in settings with limited trust, e.g., privacy-preserving aggregation of networked data in which networks are deployed. However, several questions remain regarding how to choose network parameters in response to different operational requirements, including the need to go beyond asymptotic results and the ability to model the stochastic and adversarial environments. To address this gap, we present theorems to inform the choice of network parameters that guarantee reliable connectivity in regimes where nodes can be finite or unreliable. We first derive upper and lower bounds for probability of connectivity in random K-out graphs when the number of nodes is finite. Next, we analyze the property of r-robustness, a stronger notion than connectivity that enables resilient consensus in the presence of malicious nodes. Finally, motivated by aggregation mechanisms based on pairwise masking, we model and analyze the impact of a subset of adversarial nodes, modeled as deletions, on connectivity and giant component size - metrics that are closely tied to privacy guarantees. Together, our results pave the way for end-to-end performance guarantees for a suite of algorithms for reliable inference on networks.
Centralized Permutation Equivariant Policy for Cooperative Multi-Agent Reinforcement Learning
Xu, Zhuofan, Bollig, Benedikt, Fรผgger, Matthias, Nowak, Thomas, Drรฉau, Vincent Le
The Centralized Training with Decentralized Execution (CTDE) paradigm has gained significant attention in multi-agent reinforcement learning (MARL) and is the foundation of many recent algorithms. However, decentralized policies operate under partial observability and often yield suboptimal performance compared to centralized policies, while fully centralized approaches typically face scalability challenges as the number of agents increases. We propose Centralized Permutation Equivariant (CPE) learning, a centralized training and execution framework that employs a fully centralized policy to overcome these limitations. Our approach leverages a novel permutation equivariant architecture, Global-Local Permutation Equivariant (GLPE) networks, that is lightweight, scalable, and easy to implement. Experiments show that CPE integrates seamlessly with both value decomposition and actor-critic methods, substantially improving the performance of standard CTDE algorithms across cooperative benchmarks including MPE, SMAC, and RWARE, and matching the performance of state-of-the-art RWARE implementations.
Real Time Child Abduction And Detection System
Yashwanth, Tadisetty Sai, Royal, Yangalasetty Sruthi, Shreya, Vankayala Rajeshwari, Kashyap, Mayank, N, Divyaprabha K
Child safety continues to be a paramount concern worldwide, with child abduction posing significant threats to communities. This paper presents the development of an edge-based child abduction detection and alert system utilizing a multi-agent framework where each agent incorporates Vision-Language Models (VLMs) deployed on a Raspberry Pi. Leveraging the advanced capabilities of VLMs within individual agents of a multi-agent team, our system is trained to accurately detect and interpret complex interactions involving children in various environments in real-time. The multi-agent system is deployed on a Raspberry Pi connected to a webcam, forming an edge device capable of processing video feeds, thereby reducing latency and enhancing privacy. An integrated alert system utilizes the Twilio API to send immediate SMS and WhatsApp notifications, including calls and messages, when a potential child abduction event is detected. Experimental results demonstrate that the system achieves high accuracy in detecting potential abduction scenarios, with near real-time performance suitable for practical deployment. The multi-agent architecture enhances the system's ability to process complex situational data, improving detection capabilities over traditional single-model approaches. The edge deployment ensures scalability and cost-effectiveness, making it accessible for widespread use. The proposed system offers a proactive solution to enhance child safety through continuous monitoring and rapid alerting, contributing a valuable tool in efforts to prevent child abductions.
ContestTrade: A Multi-Agent Trading System Based on Internal Contest Mechanism
Zhao, Li, Sun, Rui, Jiang, Zuoyou, Yang, Bo, Bai, Yuxiao, Chen, Mengting, Wang, Xinyang, Li, Jing, Bai, Zuo
In financial trading, large language model (LLM)-based agents demonstrate significant potential. However, the high sensitivity to market noise undermines the performance of LLM-based trading systems. To address this limitation, we propose a novel multi-agent system featuring an internal competitive mechanism inspired by modern corporate management structures. The system consists of two specialized teams: (1) Data Team - responsible for processing and condensing massive market data into diversified text factors, ensuring they fit the model's constrained context. (2) Research Team - tasked with making parallelized multipath trading decisions based on deep research methods. The core innovation lies in implementing a real-time evaluation and ranking mechanism within each team, driven by authentic market feedback. Each agent's performance undergoes continuous scoring and ranking, with only outputs from top-performing agents being adopted. The design enables the system to adaptively adjust to dynamic environment, enhances robustness against market noise and ultimately delivers superior trading performance. Experimental results demonstrate that our proposed system significantly outperforms prevailing multi-agent systems and traditional quantitative investment methods across diverse evaluation metrics. ContestTrade is open-sourced on GitHub at https://github.com/FinStep-AI/ContestTrade.
Research Challenges and Progress in the End-to-End V2X Cooperative Autonomous Driving Competition
Hao, Ruiyang, Yu, Haibao, Zhong, Jiaru, Wang, Chuanye, Wang, Jiahao, Kan, Yiming, Yang, Wenxian, Fan, Siqi, Yin, Huilin, Qiu, Jianing, Mu, Yao, Sun, Jiankai, Chen, Li, Zimmer, Walter, Zhang, Dandan, Zhang, Shanghang, Schwager, Mac, Luo, Ping, Nie, Zaiqing
With the rapid advancement of autonomous driving technology, vehicle-to-everything (V2X) communication has emerged as a key enabler for extending perception range and enhancing driving safety by providing visibility beyond the line of sight. However, integrating multi-source sensor data from both ego-vehicles and infrastructure under real-world constraints, such as limited communication bandwidth and dynamic environments, presents significant technical challenges. T o facilitate research in this area, we organized the End-to-End Autonomous Driving through V2X Cooperation Challenge, which features two tracks: cooperative temporal perception and cooperative end-to-end planning. Built on the UniV2X framework and the V2X-Seq-SPD dataset, the challenge attracted participation from over 30 teams worldwide and established a unified benchmark for evaluating cooperative driving systems. This paper describes the design and outcomes of the challenge, highlights key research problems including bandwidth-aware fusion, robust multi-agent planning, and heterogeneous sensor integration, and analyzes emerging technical trends among top-performing solutions. By addressing practical constraints in communication and data fusion, the challenge contributes to the development of scalable and reliable V2X-cooperative autonomous driving systems.
Mobile-R1: Towards Interactive Reinforcement Learning for VLM-Based Mobile Agent via Task-Level Rewards
Gu, Jihao, Ai, Qihang, Wang, Yingyao, Bu, Pi, Xing, Jingxuan, Zhu, Zekun, Jiang, Wei, Wang, Ziming, Zhao, Yingxiu, Zhang, Ming-Liang, Song, Jun, Jiang, Yuning, Zheng, Bo
Vision-language model-based mobile agents have gained the ability to not only understand complex instructions and mobile screenshots, but also optimize their action outputs via thinking and reasoning, benefiting from reinforcement learning, such as Group Relative Policy Optimization (GRPO). However, existing research centers on offline reinforcement learning training or online optimization using action-level rewards, which limits the agent's dynamic interaction with the environment. This often results in agents settling into local optima, thereby weakening their ability for exploration and error action correction. To address these challenges, we introduce an approach called Mobile-R1, which employs interactive multi-turn reinforcement learning with task-level rewards for mobile agents. Our training framework consists of three stages: initial format finetuning, single-step online training via action-level reward, followed by online training via task-level reward based on multi-turn trajectories. This strategy is designed to enhance the exploration and error correction capabilities of Mobile-R1, leading to significant performance improvements. Moreover, we have collected a dataset covering 28 Chinese applications with 24,521 high-quality manual annotations and established a new benchmark with 500 trajectories.
Explainable Reinforcement Learning Agents Using World Models
Singh, Madhuri, Alabdulkarim, Amal, Mansi, Gennie, Riedl, Mark O.
Explainable AI (XAI) systems have been proposed to help people understand how AI systems produce outputs and behaviors. Explainable Reinforcement Learning (XRL) has an added complexity due to the temporal nature of sequential decision-making. Further, non-AI experts do not necessarily have the ability to alter an agent or its policy. We introduce a technique for using World Models to generate explanations for Model-Based Deep RL agents. World Models predict how the world will change when actions are performed, allowing for the generation of counterfactual trajectories. However, identifying what a user wanted the agent to do is not enough to understand why the agent did something else. We augment Model-Based RL agents with a Reverse World Model, which predicts what the state of the world should have been for the agent to prefer a given counterfactual action. We show that explanations that show users what the world should have been like significantly increase their understanding of the agent's policy. We hypothesize that our explanations can help users learn how to control the agent's execution through manipulating the environment.
Supplementary Material: Learning Distilled Collaboration Graph for Multi-Agent Perception
V ehicles are spawned in CARLA via SUMO, and managed by the Traffic Manager. We employ the dataset format of the nuScenes and extend it to multi-agent scenarios, seen in Fig. IV. Each log file can produce 100 scenes, and each scene includes 100 frames. The input BEV map's dimension is (c, w,h) = (13, 256, 256). II.1 Architecture of student/teacher encoder We describe the architecture of the encoder below.