Agents
UDON: Uncertainty-weighted Distributed Optimization for Multi-Robot Neural Implicit Mapping under Extreme Communication Constraints
Zhao, Hongrui, Zhou, Xunlan, Ivanovic, Boris, Mehr, Negar
Multi-robot mapping with neural implicit representations enables the compact reconstruction of complex environments. However, it demands robustness against communication challenges like packet loss and limited bandwidth. While prior works have introduced various mechanisms to mitigate communication disruptions, performance degradation still occurs under extremely low communication success rates. This paper presents UDON, a real-time multi-agent neural implicit mapping framework that introduces a novel uncertainty-weighted distributed optimization to achieve high-quality mapping under severe communication deterioration. The uncertainty weighting prioritizes more reliable portions of the map, while the distributed optimization isolates and penalizes mapping disagreement between individual pairs of communicating agents. We conduct extensive experiments on standard benchmark datasets and real-world robot hardware. We demonstrate that UDON significantly outperforms existing baselines, maintaining high-fidelity reconstructions and consistent scene representations even under extreme communication degradation (as low as 1% success rate).
GBV-SQL: Guided Generation and SQL2Text Back-Translation Validation for Multi-Agent Text2SQL
Chen, Daojun, Wang, Xi, Ren, Shenyuan, Ma, Qingzhi, Zhao, Pengpeng, Liu, An
While Large Language Models have significantly advanced Text2SQL generation, a critical semantic gap persists where syntactically valid queries often misinterpret user intent. To mitigate this challenge, we propose GBV-SQL, a novel multi-agent framework that introduces Guided Generation with SQL2Text Back-translation Validation. This mechanism uses a specialized agent to translate the generated SQL back into natural language, which verifies its logical alignment with the original question. Critically, our investigation reveals that current evaluation is undermined by a systemic issue: the poor quality of the benchmarks themselves. We introduce a formal typology for "Gold Errors", which are pervasive flaws in the ground-truth data, and demonstrate how they obscure true model performance. On the challenging BIRD benchmark, GBV-SQL achieves 63.23% execution accuracy, a 5.8% absolute improvement. After removing flawed examples, GBV-SQL achieves 96.5% (dev) and 97.6% (test) execution accuracy on the Spider benchmark. Our work offers both a robust framework for semantic validation and a critical perspective on benchmark integrity, highlighting the need for more rigorous dataset curation.
Match Chat: Real Time Generative AI and Generative Computing for Tennis
Baughman, Aaron, Akay, Gozde, Morales, Eduardo, Agarwal, Rahul, Srivastava, Preetika
We present Match Chat, a real-time, agent-driven assistant designed to enhance the tennis fan experience by delivering instant, accurate responses to match-related queries. Match Chat integrates Generative Artificial Intelligence (GenAI) with Generative Computing (GenComp) techniques to synthesize key insights during live tennis singles matches. The system debuted at the 2025 Wimbledon Championships and the 2025 US Open, where it provided about 1 million users with seamless access to streaming and static data through natural language queries. The architecture is grounded in an Agent-Oriented Architecture (AOA) combining rule engines, predictive models, and agents to pre-process and optimize user queries before passing them to GenAI components. The Match Chat system had an answer accuracy of 92.83% with an average response time of 6.25 seconds under loads of up to 120 requests per second (RPS). Over 96.08% of all queries were guided using interactive prompt design, contributing to a user experience that prioritized clarity, responsiveness, and minimal effort. The system was designed to mask architectural complexity, offering a frictionless and intuitive interface that required no onboarding or technical familiarity. Across both Grand Slam deployments, Match Chat maintained 100% uptime and supported nearly 1 million unique users, underscoring the scalability and reliability of the platform. This work introduces key design patterns for real-time, consumer-facing AI systems that emphasize speed, precision, and usability that highlights a practical path for deploying performant agentic systems in dynamic environments.
Learning to Generate Pointing Gestures in Situated Embodied Conversational Agents
Deichler, Anna, Wang, Siyang, Alexanderson, Simon, Beskow, Jonas
One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal communication is crucial for flexible interaction. We present a framework for generating pointing gestures in embodied agents by combining imitation and reinforcement learning. Using a small motion capture dataset, our method learns a motor control policy that produces physically valid, naturalistic gestures with high referential accuracy. We evaluate the approach against supervised learning and retrieval baselines in both objective metrics and a virtual reality referential game with human users. Results show that our system achieves higher naturalness and accuracy than state-of-the-art supervised models, highlighting the promise of imitation-RL for communicative gesture generation and its potential application to robots.
Finite-Agent Stochastic Differential Games on Large Graphs: II. Graph-Based Architectures
Hu, Ruimeng, Long, Jihao, Zhou, Haosheng
We propose a novel neural network architecture, called Non-Trainable Modification (NTM), for computing Nash equilibria in stochastic differential games (SDGs) on graphs. These games model a broad class of graph-structured multi-agent systems arising in finance, robotics, energy, and social dynamics, where agents interact locally under uncertainty. The NTM architecture imposes a graph-guided sparsification on feedforward neural networks, embedding fixed, non-trainable components aligned with the underlying graph topology. This design enhances interpretability and stability, while significantly reducing the number of trainable parameters in large-scale, sparse settings. We theoretically establish a universal approximation property for NTM in static games on graphs and numerically validate its expressivity and robustness through supervised learning tasks. Building on this foundation, we incorporate NTM into two state-of-the-art game solvers, Direct Parameterization and Deep BSDE, yielding their sparse variants (NTM-DP and NTM-DBSDE). Numerical experiments on three SDGs across various graph structures demonstrate that NTM-based methods achieve performance comparable to their fully trainable counterparts, while offering improved computational efficiency.
Small Models, Big Results: Achieving Superior Intent Extraction through Decomposition
Cohen, Danielle, Halpern, Yoni, Kahlon, Noam, Oren, Joel, Berkovitch, Omri, Caduri, Sapir, Dagan, Ido, Efros, Anatoly
Understanding user intents from UI interaction trajectories remains a challenging, yet crucial, frontier in intelligent agent development. While massive, datacenter-based, multi-modal large language models (MLLMs) possess greater capacity to handle the complexities of such sequences, smaller models which can run on-device to provide a privacy-preserving, low-cost, and low-latency user experience, struggle with accurate intent inference. We address these limitations by introducing a novel decomposed approach: first, we perform structured interaction summarization, capturing key information from each user action. Second, we perform intent extraction using a fine-tuned model operating on the aggregated summaries. This method improves intent understanding in resource-constrained models, even surpassing the base performance of large MLLMs.
Distributed Event-Triggered Distance-Based Formation Control for Multi-Agent Systems
Psomiadis, Evangelos, Tsiotras, Panagiotis
This paper addresses the problem of collaborative formation control for multi-agent systems with limited resources. We consider a team of robots tasked with achieving a desired formation from arbitrary initial configurations. To reduce unnecessary control updates and conserve resources, we propose a distributed event-triggered formation controller that relies on inter-agent distance measurements. Control updates are triggered only when the measurement error exceeds a predefined threshold, ensuring system stability. The proposed controller is validated through extensive simulations and real-world experiments involving different formations, communication topologies, scalability tests, and variations in design parameters, while also being compared against periodic triggering strategies. Results demonstrate that the event-triggered approach significantly reduces control efforts while preserving formation performance.
An integrated process for design and control of lunar robotics using AI and simulation
Lindmark, Daniel, Andersson, Jonas, Bodin, Kenneth, Bodin, Tora, Bรถrjesson, Hugo, Nordfeldth, Fredrik, Servin, Martin
We envision an integrated process for developing lunar construction equipment, where physical design and control are explored in parallel. In this paper, we describe a technical framework that supports this process. It relies on OpenPLX, a readable/writable declarative language that links CAD-models and autonomous systems to high-fidelity, real-time 3D simulations of contacting multibody dynamics, machine regolith interaction forces, and non-ideal sensors. To demonstrate its capabilities, we present two case studies, including an autonomous lunar rover that combines a vision-language model for navigation with a reinforcement learning-based control policy for locomotion.
Integrating Attention-Enhanced LSTM and Particle Swarm Optimization for Dynamic Pricing and Replenishment Strategies in Fresh Food Supermarkets
Liu, Xianchen, Zhang, Tianhui, Zhang, Xinyu, Hou, Lingmin, Guo, Zhen, Tian, Yuanhao, Liu, Yang
This paper presents a novel approach to optimizing pricing and replenishment strategies in fresh food supermarkets by combining Long Short-Term Memory (LSTM) networks with Particle Swarm Optimization (PSO). The LSTM model, enhanced with an attention mechanism, is used to predict sales volumes, pricing trends, and spoilage rates over a seven-day period. The predictions generated by the LSTM model serve as inputs for the PSO algorithm, which iteratively optimizes pricing and replenishment strategies to maximize profitability while adhering to inventory constraints. The integration of cost-plus pricing allows for dynamic adjustments based on fixed and variable costs, ensuring real-time adaptability to market fluctuations. The framework not only maximizes profits but also reduces food waste, contributing to more sustainable supermarket operations. The attention mechanism enhances the interpretability of the LSTM model by identifying key time points and factors influencing sales, improving decision-making accuracy. This methodology bridges the gap between predictive modeling and optimization, offering a scalable solution for dynamic pricing and inventory management in fresh food retail and other industries dealing with perishable goods.
Explainable Fraud Detection with GNNExplainer and Shapley Values
The risk of financial fraud is increasing as digital payments are used more and more frequently. Although the use of artificial intelligence systems for fraud detection is widespread, society and regulators have raised the standards for these systems' transparency for reliability verification purposes. To increase their effectiveness in conducting fraud investigations, fraud analysts also profit from having concise and understandable explanations. To solve these challenges, the paper will concentrate on developing an explainable fraud detector.