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Knowledge Base-Aware Orchestration: A Dynamic, Privacy-Preserving Method for Multi-Agent Systems

arXiv.org Artificial Intelligence

Multi-agent systems (MAS) are increasingly tasked with solving complex, knowledge-intensive problems where effective agent orchestration is critical. Conventional orchestration methods rely on static agent descriptions, which often become outdated or incomplete. This limitation leads to inefficient task routing, particularly in dynamic environments where agent capabilities continuously evolve. We introduce Knowledge Base-Aware (KBA) Orchestration, a novel approach that augments static descriptions with dynamic, privacy-preserving relevance signals derived from each agent's internal knowledge base (KB). In the proposed framework, when static descriptions are insufficient for a clear routing decision, the orchestrator prompts the subagents in parallel. Each agent then assesses the task's relevance against its private KB, returning a lightweight ACK signal without exposing the underlying data. These collected signals populate a shared semantic cache, providing dynamic indicators of agent suitability for future queries. By combining this novel mechanism with static descriptions, our method achieves more accurate and adaptive task routing preserving agent autonomy and data confidentiality. Benchmarks show that our KBA Orchestration significantly outperforms static description-driven methods in routing precision and overall system efficiency, making it suitable for large-scale systems that require higher accuracy than standard description-driven routing.


The Heterogeneous Multi-Agent Challenge

arXiv.org Artificial Intelligence

Multi-Agent Reinforcement Learning (MARL) is a growing research area which gained significant traction in recent years, extending Deep RL applications to a much wider range of problems. A particularly challenging class of problems in this domain is Heterogeneous Multi-Agent Reinforcement Learning (HeMARL), where agents with different sensors, resources, or capabilities must cooperate based on local information. The large number of real-world situations involving heterogeneous agents makes it an attractive research area, yet underexplored, as most MARL research focuses on homogeneous agents (e.g., a swarm of identical robots). In MARL and single-agent RL, standardized environments such as ALE and SMAC have allowed to establish recognized benchmarks to measure progress. However, there is a clear lack of such standardized testbed for cooperative HeMARL. As a result, new research in this field often uses simple environments, where most algorithms perform near optimally, or uses weakly heterogeneous MARL environments.


The Indispensable Role of User Simulation in the Pursuit of AGI

arXiv.org Artificial Intelligence

Progress toward Artificial General Intelligence (AGI) faces significant bottlenecks, particularly in rigorously evaluating complex interactive systems and acquiring the vast interaction data needed for training adaptive agents. This paper posits that user simulation -- creating computational agents that mimic human interaction with AI systems -- is not merely a useful tool, but is a critical catalyst required to overcome these bottlenecks and accelerate AGI development. We argue that realistic simulators provide the necessary environments for scalable evaluation, data generation for interactive learning, and fostering the adaptive capabilities central to AGI. Therefore, research into user simulation technology and intelligent task agents are deeply synergistic and must advance hand-in-hand. This article elaborates on the critical role of user simulation for AGI, explores the interdisciplinary nature of building realistic simulators, identifies key challenges including those posed by large language models, and proposes a future research agenda.


Augmenting Multi-Agent Communication with State Delta Trajectory

arXiv.org Artificial Intelligence

Multi-agent techniques such as role playing or multi-turn debates have been shown to be effective in improving the performance of large language models (LLMs) in downstream tasks. Despite their differences in workflows, existing multi-agent systems constructed from a single base LLM mostly use natural language for agent communication. While this is appealing for its simplicity and interpretability, it also introduces inevitable information loss as one model must down sample its continuous state vectors to discrete tokens before transferring them to the other model. Such losses are particularly significant when the information to transfer is not simple facts, but reasoning logics or abstractive thoughts. To tackle this problem, we propose a new communication protocol that transfers both natural language tokens and token-wise state transition trajectory from one agent to another. Particularly, compared to the actual state value, we find that the sequence of state changes in LLMs after generating each token can better reflect the information hidden behind the inference process. We propose a State Delta Encoding (SDE) method to represent state transition trajectories. The experimental results show that multi-agent systems with SDE achieve SOTA performance compared to other communication protocols, particularly in tasks that involve complex reasoning.


An Information-Flow Perspective on Explainability Requirements: Specification and Verification

arXiv.org Artificial Intelligence

Explainable systems expose information about why certain observed effects are happening to the agents interacting with them. We argue that this constitutes a positive flow of information that needs to be specified, verified, and balanced against negative information flow that may, e.g., violate privacy guarantees. Since both explainability and privacy require reasoning about knowledge, we tackle these tasks with epistemic temporal logic extended with quantification over counterfactual causes. This allows us to specify that a multi-agent system exposes enough information such that agents acquire knowledge on why some effect occurred. We show how this principle can be used to specify explainability as a system-level requirement and provide an algorithm for checking finite-state models against such specifications. We present a prototype implementation of the algorithm and evaluate it on several benchmarks, illustrating how our approach distinguishes between explainable and unexplainable systems, and how it allows to pose additional privacy requirements.


Agentic Software Engineering: Foundational Pillars and a Research Roadmap

arXiv.org Artificial Intelligence

Agentic Software Engineering (SE 3.0) represents a new era where intelligent agents are tasked not with simple code generation, but with achieving complex, goal-oriented SE objectives. To harness these new capabilities while ensuring trustworthiness, we must recognize a fundamental duality within the SE field in the Agentic SE era, comprising two symbiotic modalities: SE for Humans and SE for Agents. This duality demands a radical reimagining of the foundational pillars of SE (actors, processes, tools, and artifacts) which manifest differently across each modality. We propose two purpose-built workbenches to support this vision. The Agent Command Environment (ACE) serves as a command center where humans orchestrate and mentor agent teams, handling outputs such as Merge-Readiness Packs (MRPs) and Consultation Request Packs (CRPs). The Agent Execution Environment (AEE) is a digital workspace where agents perform tasks while invoking human expertise when facing ambiguity or complex trade-offs. This bi-directional partnership, which supports agent-initiated human callbacks and handovers, gives rise to new, structured engineering activities (i.e., processes) that redefine human-AI collaboration, elevating the practice from agentic coding to true agentic software engineering. This paper presents the Structured Agentic Software Engineering (SASE) vision, outlining several of the foundational pillars for the future of SE. The paper culminates in a research roadmap that identifies a few key challenges and opportunities while briefly discussing the resulting impact of this future on SE education. Our goal is not to offer a definitive solution, but to provide a conceptual scaffold with structured vocabulary to catalyze a community-wide dialogue, pushing the SE community to think beyond its classic, human-centric tenets toward a disciplined, scalable, and trustworthy agentic future.


IMAIA: Interactive Maps AI Assistant for Travel Planning and Geo-Spatial Intelligence

arXiv.org Artificial Intelligence

Map applications are still largely point-and-click, making it difficult to ask map-centric questions or connect what a camera sees to the surrounding geospatial context with view-conditioned inputs. We introduce IMAIA, an interactive Maps AI Assistant that enables natural-language interaction with both vector (street) maps and satellite imagery, and augments camera inputs with geospatial intelligence to help users understand the world. IMAIA comprises two complementary components. Maps Plus treats the map as first-class context by parsing tiled vector/satellite views into a grid-aligned representation that a language model can query to resolve deictic references (e.g., ``the flower-shaped building next to the park in the top-right''). Places AI Smart Assistant (PAISA) performs camera-aware place understanding by fusing image--place embeddings with geospatial signals (location, heading, proximity) to ground a scene, surface salient attributes, and generate concise explanations. A lightweight multi-agent design keeps latency low and exposes interpretable intermediate decisions. Across map-centric QA and camera-to-place grounding tasks, IMAIA improves accuracy and responsiveness over strong baselines while remaining practical for user-facing deployments. By unifying language, maps, and geospatial cues, IMAIA moves beyond scripted tools toward conversational mapping that is both spatially grounded and broadly usable.


EvoAgentX: An Automated Framework for Evolving Agentic Workflows

arXiv.org Artificial Intelligence

Multi-agent systems (MAS) have emerged as a powerful paradigm for orchestrating large language models (LLMs) and specialized tools to collaboratively address complex tasks. However, existing MAS frameworks often require manual workflow configuration and lack native support for dynamic evolution and performance optimization. In addition, many MAS optimization algorithms are not integrated into a unified framework. In this paper, we present EvoAgentX, an open-source platform that automates the generation, execution, and evolutionary optimization of multi-agent workflows. EvoAgentX employs a modular architecture consisting of five core layers: the basic components, agent, workflow, evolving, and evaluation layers. Specifically, within the evolving layer, EvoAgentX integrates three MAS optimization algorithms, TextGrad, AFlow, and MIPRO, to iteratively refine agent prompts, tool configurations, and workflow topologies. We evaluate EvoAgentX on HotPotQA, MBPP, and MATH for multi-hop reasoning, code generation, and mathematical problem solving, respectively, and further assess it on real-world tasks using GAIA. Experimental results show that EvoAgentX consistently achieves significant performance improvements, including a 7.44% increase in HotPotQA F1, a 10.00% improvement in MBPP pass@1, a 10.00% gain in MATH solve accuracy, and an overall accuracy improvement of up to 20.00% on GAIA. The source code is available at: https://github.com/EvoAgentX/EvoAgentX


Global Convergence of Multi-Agent Policy Gradient in Markov Potential Games

arXiv.org Artificial Intelligence

Potential games are arguably one of the most important and widely studied classes of normal form games. They define the archetypal setting of multi-agent coordination as all agent utilities are perfectly aligned with each other via a common potential function. Can this intuitive framework be transplanted in the setting of Markov Games? What are the similarities and differences between multi-agent coordination with and without state dependence? We present a novel definition of Markov Potential Games (MPG) that generalizes prior attempts at capturing complex stateful multi-agent coordination. Counter-intuitively, insights from normal-form potential games do not carry over as MPGs can consist of settings where state-games can be zero-sum games. In the opposite direction, Markov games where every state-game is a potential game are not necessarily MPGs. Nevertheless, MPGs showcase standard desirable properties such as the existence of deterministic Nash policies. In our main technical result, we prove fast convergence of independent policy gradient to Nash policies by adapting recent gradient dominance property arguments developed for single agent MDPs to multi-agent learning settings.


Proactive-reactive detection and mitigation of intermittent faults in robot swarms

arXiv.org Artificial Intelligence

Intermittent faults are transient errors that sporadically appear and disappear. Although intermittent faults pose substantial challenges to reliability and coordination, existing studies of fault tolerance in robot swarms focus instead on permanent faults. One reason for this is that intermittent faults are prohibitively difficult to detect in the fully self-organized ad-hoc networks typical of robot swarms, as their network topologies are transient and often unpredictable. However, in the recently introduced self-organizing nervous systems (SoNS) approach, robot swarms are able to self-organize persistent network structures for the first time, easing the problem of detecting intermittent faults. To address intermittent faults in robot swarms that have persistent networks, we propose a novel proactive-reactive strategy to detection and mitigation, based on self-organized backup layers and distributed consensus in a multiplex network. Proactively, the robots self-organize dynamic backup paths before faults occur, adapting to changes in the primary network topology and the robots' relative positions. Reactively, robots use one-shot likelihood ratio tests to compare information received along different paths in the multiplex network, enabling early fault detection. Upon detection, communication is temporarily rerouted in a self-organized way, until the detected fault resolves. We validate the approach in representative scenarios of faulty positional data occurring during formation control, demonstrating that intermittent faults are prevented from disrupting convergence to desired formations, with high fault detection accuracy and low rates of false positives.