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ProRe: A Proactive Reward System for GUI Agents via Reasoner-Actor Collaboration

arXiv.org Artificial Intelligence

Reward is critical to the evaluation and training of large language models (LLMs). However, existing rule-based or model-based reward methods struggle to generalize to GUI agents, where access to ground-truth trajectories or application databases is often unavailable, and static trajectory-based LLM-as-a-Judge approaches suffer from limited accuracy. To address these challenges, we propose ProRe, a proactive reward system that leverages a general-purpose reasoner and domain-specific evaluator agents (actors). The reasoner schedules targeted state probing tasks, which the evaluator agents then execute by actively interacting with the environment to collect additional observations. This enables the reasoner to assign more accurate and verifiable rewards to GUI agents. Empirical results on over 3K trajectories demonstrate that ProRe improves reward accuracy and F1 score by up to 5.3% and 19.4%, respectively. Furthermore, integrating ProRe with state-of-the-art policy agents yields a success rate improvement of up to 22.4%.


Constructive Conflict-Driven Multi-Agent Reinforcement Learning for Strategic Diversity

arXiv.org Artificial Intelligence

In recent years, diversity has emerged as a useful mechanism to enhance the efficiency of multi-agent reinforcement learning (MARL). However, existing methods predominantly focus on designing policies based on individual agent characteristics, often neglecting the interplay and mutual influence among agents during policy formation. To address this gap, we propose Competitive Diversity through Constructive Conflict (CoDiCon), a novel approach that incorporates competitive incentives into cooperative scenarios to encourage policy exchange and foster strategic diversity among agents. Drawing inspiration from sociological research, which highlights the benefits of moderate competition and constructive conflict in group decision-making, we design an intrinsic reward mechanism using ranking features to introduce competitive motivations. A centralized intrinsic reward module generates and distributes varying reward values to agents, ensuring an effective balance between competition and cooperation. By optimizing the pa-rameterized centralized reward module to maximize environmental rewards, we reformulate the constrained bilevel optimization problem to align with the original task objectives. We evaluate our algorithm against state-of-the-art methods in the SMAC and GRF environments. Experimental results demonstrate that CoDiCon achieves superior performance, with competitive intrinsic rewards effectively promoting diverse and adaptive strategies among cooperative agents.


Empowering Multi-Robot Cooperation via Sequential World Models

arXiv.org Artificial Intelligence

Model-based reinforcement learning (MBRL) has shown significant potential in robotics due to its high sample efficiency and planning capability. However, extending MBRL to multi-robot cooperation remains challenging due to the complexity of joint dynamics and the reliance on synchronous communication. SeqWM employs independent, autoregressive agent-wise world models to represent joint dynamics, where each agent generates its future trajectory and plans its actions based on the predictions of its predecessors. This design lowers modeling complexity, alleviates the reliance on communication synchronization, and enables the emergence of advanced cooperative behaviors through explicit intention sharing. Experiments in challenging simulated environments (Bi-DexHands and Multi-Quad) demonstrate that SeqWM outperforms existing state-of-the-art model-based and model-free baselines in both overall performance and sample efficiency, while exhibiting advanced cooperative behaviors such as predictive adaptation, temporal alignment, and role division. Furthermore, SeqWM has been success fully deployed on physical quadruped robots, demonstrating its effectiveness in real-world multi-robot systems. Demos and code are available at: https://sites.google.com/view/seqwm-marl


SEDM: Scalable Self-Evolving Distributed Memory for Agents

arXiv.org Artificial Intelligence

Long-term multi-agent systems inevitably generate vast amounts of trajectories and historical interactions, which makes efficient memory management essential for both performance and scalability. Existing methods typically depend on vector retrieval and hierarchical storage, yet they are prone to noise accumulation, uncontrolled memory expansion, and limited generalization across domains. To address these challenges, we present SEDM, Self-Evolving Distributed Memory, a verifiable and adaptive framework that transforms memory from a passive repository into an active, self-optimizing component. SEDM integrates verifiable write admission based on reproducible replay, a self-scheduling memory controller that dynamically ranks and consolidates entries according to empirical utility, and cross-domain knowledge diffusion that abstracts reusable insights to support transfer across heterogeneous tasks. Evaluations on benchmark datasets demonstrate that SEDM improves reasoning accuracy while reducing token overhead compared with strong memory baselines, and further enables knowledge distilled from fact verification to enhance multi-hop reasoning. The results highlight SEDM as a scalable and sustainable memory mechanism for open-ended multi-agent collaboration. The code will be released in the later stage of this project.


InqEduAgent: Adaptive AI Learning Partners with Gaussian Process Augmentation

arXiv.org Artificial Intelligence

However, most study partners are selected either rely on experience-based assignments with little scientific planning or build on rule-based machine assistants, encountering difficulties in knowledge expansion and inadequate flexibility. This paper proposes an LLM-empowered agent model for simulating and selecting learning partners tailored to inquiry-oriented learning, named InqEduAgent. Generative agents are designed to capture cognitive and evaluative features of learners in real-world scenarios. Then, an adaptive matching algorithm with Gaussian process augmentation is formulated to identify patterns within prior knowledge. Optimal learning-partner matches are provided for learners facing different exercises. The experimental results show the optimal performance of InqEduAgent in most knowledge-learning scenarios and LLM environment with different levels of capabilities. This study promotes the intelligent allocation of human-based learning partners and the formulation of AI-based learning partners.


Online Multi-Agent Control with Adversarial Disturbances

arXiv.org Artificial Intelligence

Online multi-agent control problems, where many agents pursue competing and time-varying objectives, are widespread in domains such as autonomous robotics, economics, and energy systems. In these settings, robustness to adversarial disturbances is critical. In this paper, we study online control in multi-agent linear dynamical systems subject to such disturbances. In contrast to most prior work in multi-agent control, which typically assumes noiseless or stochastically perturbed dynamics, we consider an online setting where disturbances can be adversarial, and where each agent seeks to minimize its own sequence of convex losses. Under two feedback models, we analyze online gradient-based controllers with local policy updates. We prove per-agent regret bounds that are sublinear and near-optimal in the time horizon and that highlight different scalings with the number of agents. When agents' objectives are aligned, we further show that the multi-agent control problem induces a time-varying potential game for which we derive equilibrium tracking guarantees. Together, our results take a first step in bridging online control with online learning in games, establishing robust individual and collective performance guarantees in dynamic continuous-state environments.


Plan-R1: Safe and Feasible Trajectory Planning as Language Modeling

arXiv.org Artificial Intelligence

Safe and feasible trajectory planning is critical for real-world autonomous driving systems. However, existing learning-based planners rely heavily on expert demonstrations, which not only lack explicit safety awareness but also risk inheriting undesirable behaviors such as speeding from suboptimal human driving data. Inspired by the success of large language models, we propose Plan-R1, a two-stage trajectory planning framework that decouples principle alignment from behavior learning. In the first stage, a general trajectory predictor is pre-trained on expert data to capture diverse, human-like driving behaviors. In the second stage, the model is fine-tuned with rule-based rewards using Group Relative Policy Optimization (GRPO), explicitly aligning ego planning with principles such as safety, comfort, and traffic rule compliance. This two-stage paradigm retains human-like behaviors while enhancing safety awareness and discarding undesirable patterns from demonstrations. Furthermore, we identify a key limitation of directly applying GRPO to planning: group-wise normalization erases cross-group scale differences, causing rare, high-variance safety-violation groups to have similar advantages as abundant low-variance safe groups, thereby suppressing optimization for safety-critical objectives. To address this, we propose V ariance-Decoupled GRPO (VD-GRPO), which replaces normalization with centering and fixed scaling to preserve absolute reward magnitudes, ensuring that safety-critical objectives remain dominant throughout training. Experiments on the nuPlan benchmark demonstrate that Plan-R1 significantly improves planning safety and feasibility, achieving state-of-the-art performance, particularly in realistic reactive settings. Our code is available at https://github.com/XiaolongTang23/Plan-R1.


Distillation-Enabled Knowledge Alignment Protocol for Semantic Communication in AI Agent Networks

arXiv.org Artificial Intelligence

Abstract--Future networks are envisioned to connect massive artificial intelligence (AI) agents, enabling their extensive collaboration on diverse tasks. Compared to traditional entities, these agents naturally suit the semantic communication (SC), which can significantly enhance the bandwidth efficiency. Nevertheless, SC requires the knowledge among agents to be aligned, while agents have distinct expert knowledge for their individual tasks in practice. In this paper, we propose a distillation-enabled knowledge alignment protocol (DeKAP), which distills the expert knowledge of each agent into parameter-efficient low-rank matrices, allocates them across the network, and allows agents to simultaneously maintain aligned knowledge for multiple tasks. We formulate the joint minimization of alignment loss, communication overhead, and storage cost as a large-scale integer linear programming problem and develop a highly efficient greedy algorithm. From computer simulation, the DeKAP establishes knowledge alignment with the lowest communication and computation resources compared to conventional approaches. Future communication networks will usher in a new era of the "Internet of Intelligence," where human beings, devices, and a wide range of artificial intelligence (AI) agents are seamlessly interconnected [1].


Beyond Static Testbeds: An Interaction-Centric Agent Simulation Platform for Dynamic Recommender Systems

arXiv.org Artificial Intelligence

Evaluating and iterating upon recommender systems is crucial, yet traditional A/B testing is resource-intensive, and offline methods struggle with dynamic user-platform interactions. While agent-based simulation is promising, existing platforms often lack a mechanism for user actions to dynamically reshape the environment. To bridge this gap, we introduce RecInter, a novel agent-based simulation platform for recommender systems featuring a robust interaction mechanism. In RecInter platform, simulated user actions (e.g., likes, reviews, purchases) dynamically update item attributes in real-time, and introduced Merchant Agents can reply, fostering a more realistic and evolving ecosystem. High-fidelity simulation is ensured through Multidimensional User Profiling module, Advanced Agent Architecture, and LLM fine-tuned on Chain-of-Thought (CoT) enriched interaction data. Our platform achieves significantly improved simulation credibility and successfully replicates emergent phenomena like Brand Loyalty and the Matthew Effect. Experiments demonstrate that this interaction mechanism is pivotal for simulating realistic system evolution, establishing our platform as a credible testbed for recommender systems research. Our codes are available at https://github.com/jinsong8/RecInter.


From Grunts to Lexicons: Emergent Language from Cooperative Foraging

arXiv.org Artificial Intelligence

Language is a powerful communicative and cognitive tool. It enables humans to express thoughts, share intentions, and reason about complex phenomena. Despite our fluency in using and understanding language, the question of how it arises and evolves over time remains unsolved. A leading hypothesis in linguistics and anthropology posits that language evolved to meet the ecological and social demands of early human cooperation. Language did not arise in isolation, but through shared survival goals. Inspired by this view, we investigate the emergence of language in multi-agent Foraging Games. These environments are designed to reflect the cognitive and ecological constraints believed to have influenced the evolution of communication. Agents operate in a shared grid world with only partial knowledge about other agents and the environment, and must coordinate to complete games like picking up high-value targets or executing temporally ordered actions. Using end-to-end deep reinforcement learning, agents learn both actions and communication strategies from scratch. We find that agents develop communication protocols with hallmark features of natural language: arbitrariness, interchangeability, displacement, cultural transmission, and compositionality. We quantify each property and analyze how different factors, such as population size, social dynamics, and temporal dependencies, shape specific aspects of the emergent language. Our framework serves as a platform for studying how language can evolve from partial observability, temporal reasoning, and cooperative goals in embodied multi-agent settings. We will release all data, code, and models publicly.