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Multi Layered Autonomy and AI Ecologies in Robotic Art Installations

arXiv.org Artificial Intelligence

This paper presents Symbiosis of Agents, is a large-scale installation by Baoyang Chen (baoyangchen.com), that embeds AI-driven robots in an immersive, mirror-lined arena, probing the tension between machine agency and artistic authorship. Drawing on early cybernetics, rule-based conceptual art, and seminal robotic works, it orchestrates fluid exchanges among robotic arms, quadruped machines, their environment, and the public. A three tier faith system pilots the ecology: micro-level adaptive tactics, meso-level narrative drives, and a macro-level prime directive. This hierarchy lets behaviors evolve organically in response to environmental cues and even a viewer's breath, turning spectators into co-authors of the unfolding drama. Framed by a speculative terraforming scenario that recalls the historical exploitation of marginalized labor, the piece asks who bears responsibility in AI-mediated futures. Choreographed motion, AI-generated scripts, reactive lighting, and drifting fog cast the robots as collaborators rather than tools, forging a living, emergent artwork. Exhibited internationally, Symbiosis of Agents shows how cybernetic feedback, robotic experimentation, and conceptual rule-making can converge to redefine agency, authorship, and ethics in contemporary art.


VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

arXiv.org Artificial Intelligence

Recent advancements in Vision Language Models (VLMs) have expanded their capabilities to interactive agent tasks, yet existing benchmarks remain limited to single-agent or text-only environments. In contrast, real-world scenarios often involve multiple agents interacting within rich visual and textual contexts, posing challenges with both multimodal observations and strategic interactions. To bridge this gap, we introduce Visual Strategic Bench (VS-Bench), a multimodal benchmark that evaluates VLMs for strategic abilities in multi-agent environments. VS-Bench comprises ten vision-grounded environments that cover cooperative, competitive, and mixed-motive interactions. The performance of VLM agents is evaluated across three dimensions: perception measured by element recognition accuracy; strategic reasoning measured by next-action prediction accuracy; and decision-making measured by normalized episode return. Extensive experiments on fifteen leading VLMs show that, although current models exhibit strong perception abilities, there remains a significant gap to optimal performance in reasoning and decision-making, with the best-performing model attaining 46.6% prediction accuracy and 31.4% normalized return. We further analyze the key factors influencing performance, conduct human experiments, and examine failure modes to provide a deeper understanding of VLMs' strategic abilities. By standardizing the evaluation and highlighting the limitations of existing models, we envision VS-Bench as a foundation for future research on strategic multimodal agents. Code and data are available at https://vs-bench.github.io.


DEBATE, TRAIN, EVOLVE: Self Evolution of Language Model Reasoning

arXiv.org Artificial Intelligence

Large language models (LLMs) have improved significantly in their reasoning through extensive training on massive datasets. However, relying solely on additional data for improvement is becoming increasingly impractical, highlighting the need for models to autonomously enhance their reasoning without external supervision. In this paper, we propose Debate, Train, Evolve (DTE), a novel ground truth-free training framework that uses multi-agent debate traces to evolve a single language model. We also introduce a new prompting strategy Reflect-Critique-Refine, to improve debate quality by explicitly instructing agents to critique and refine their reasoning. Extensive evaluations on seven reasoning benchmarks with six open-weight models show that our DTE framework achieve substantial improvements, with an average accuracy gain of 8.92% on the challenging GSM-PLUS dataset. Furthermore, we observe strong cross-domain generalization, with an average accuracy gain of 5.8% on all other benchmarks, suggesting that our method captures general reasoning capabilities. Our framework code and trained models are publicly available at https://github.com/ctrl-gaurav/Debate-Train-Evolve


Structured Agent Distillation for Large Language Model

arXiv.org Artificial Intelligence

Large language models (LLMs) exhibit strong capabilities as decision-making agents by interleaving reasoning and actions, as seen in ReAct-style frameworks. Yet, their practical deployment is constrained by high inference costs and large model sizes. We propose Structured Agent Distillation, a framework that compresses large LLM-based agents into smaller student models while preserving both reasoning fidelity and action consistency. Unlike standard token-level distillation, our method segments trajectories into {[REASON]} and {[ACT]} spans, applying segment-specific losses to align each component with the teacher's behavior. This structure-aware supervision enables compact agents to better replicate the teacher's decision process. Experiments on ALFWorld, HotPotQA-ReAct, and WebShop show that our approach consistently outperforms token-level and imitation learning baselines, achieving significant compression with minimal performance drop. Scaling and ablation results further highlight the importance of span-level alignment for efficient and deployable agents.


Ferret-UI Lite: Lessons from Building Small On-Device GUI Agents

arXiv.org Artificial Intelligence

Developing autonomous agents that effectively interact with Graphic User Interfaces (GUIs) remains a challenging open problem, especially for small on-device models. In this paper, we present Ferret-UI Lite, a compact, end-to-end GUI agent that operates across diverse platforms, including mobile, web, and desktop. Utilizing techniques optimized for developing small models, we build our 3B Ferret-UI Lite agent through curating a diverse GUI data mixture from real and synthetic sources, strengthening inference-time performance through chain-of-thought reasoning and visual tool-use, and reinforcement learning with designed rewards. Ferret-UI Lite achieves competitive performance with other small-scale GUI agents. In GUI grounding, Ferret-UI Lite attains scores of $91.6\%$, $53.3\%$, and $61.2\%$ on the ScreenSpot-V2, ScreenSpot-Pro, and OSWorld-G benchmarks, respectively. For GUI navigation, Ferret-UI Lite achieves success rates of $28.0\%$ on AndroidWorld and $19.8\%$ on OSWorld. We share our methods and lessons learned from developing compact, on-device GUI agents.


CreAgentive: An Agent Workflow Driven Multi-Category Creative Generation Engine

arXiv.org Artificial Intelligence

We present CreAgentive, an agent workflow driven multi-category creative generation engine that addresses four key limitations of contemporary large language models in writing stories, drama and other categories of creatives: restricted genre diversity, insufficient output length, weak narrative coherence, and inability to enforce complex structural constructs. At its core, CreAgentive employs a Story Prototype, which is a genre-agnostic, knowledge graph-based narrative representation that decouples story logic from stylistic realization by encoding characters, events, and environments as semantic triples. CreAgentive engages a three-stage agent workflow that comprises: an Initialization Stage that constructs a user-specified narrative skeleton; a Generation Stage in which long- and short-term objectives guide multi-agent dialogues to instantiate the Story Prototype; a Writing Stage that leverages this prototype to produce multi-genre text with advanced structures such as retrospection and foreshadowing. This architecture reduces storage redundancy and overcomes the typical bottlenecks of long-form generation. In extensive experiments, CreAgentive generates thousands of chapters with stable quality and low cost (less than $1 per 100 chapters) using a general-purpose backbone model. To evaluate performance, we define a two-dimensional framework with 10 narrative indicators measuring both quality and length. Results show that CreAgentive consistently outperforms strong baselines and achieves robust performance across diverse genres, approaching the quality of human-authored novels.


Toward an Unbiased Collective Memory for Efficient LLM-Based Agentic 6G Cross-Domain Management

arXiv.org Artificial Intelligence

This paper introduces a novel framework for proactive cross-domain resource orchestration in 6G RAN-Edge networks, featuring large language model (LLM)-augmented agents. The system comprises specialized RAN (energy efficiency) and Edge (latency assurance) agents that engage in iterative negotiation, supported by advanced reasoning and planning capabilities. Agents dynamically interact with a digital twin (DT) to test their proposals and leverage a long-term collective memory where their joint successful and failed agreements along with the related network contexts are distilled into strategies to either follow or avoid and subsequently stored. Given that agents are subject to a plethora of cognitive distortions when retrieving those past experiences -- such as primacy, recency, confirmation and availability biases -- we propose in this work a novel unbiased memory design (A reusable mockup version of the unbiased memory source code is available for non-commercial use at https://github.com/HatimChergui/unbiased-collective-memory). featuring (i) semantic retrieval of past strategies via Jaccard similarity; (ii) learning from failures through amplified weighting of SLA violations and mandatory inclusion of failed negotiation cases to mitigate confirmation bias; (iii) diversity enforcement to minimize availability bias and (iv) recency and primacy weighting with slow decay to counteract temporal biases. Evaluation results showcase the impact of existing biases and how the unbiased memory allows to tackle them by learning from both successful and failed strategies, either present or old, resulting in $\times 4.5$ and $\times 3.5$ reductions of unresolved negotiations compared to non-memory and vanilla memory baselines, respectively, while totally mitigating SLA violations as well as improving latency and energy saving distributions.


The Hunger Game Debate: On the Emergence of Over-Competition in Multi-Agent Systems

arXiv.org Artificial Intelligence

LLM-based multi-agent systems demonstrate great potential for tackling complex problems, but how competition shapes their behavior remains underexplored. This paper investigates the over-competition in multi-agent debate, where agents under extreme pressure exhibit unreliable, harmful behaviors that undermine both collaboration and task performance. To study this phenomenon, we propose HATE, the Hunger Game Debate, a novel experimental framework that simulates debates under a zero-sum competition arena. Our experiments, conducted across a range of LLMs and tasks, reveal that competitive pressure significantly stimulates over-competition behaviors and degrades task performance, causing discussions to derail. We further explore the impact of environmental feedback by adding variants of judges, indicating that objective, task-focused feedback effectively mitigates the over-competition behaviors. We also probe the post-hoc kindness of LLMs and form a leaderboard to characterize top LLMs, providing insights for understanding and governing the emergent social dynamics of AI community.


Conflict-Based Search and Prioritized Planning for Multi-Agent Path Finding Among Movable Obstacles

arXiv.org Artificial Intelligence

Abstract--This paper investigates Multi-Agent Path Finding Among Movable Obstacles (M-PAMO), which seeks collision-free paths for multiple agents from their start to goal locations among static and movable obstacles. M-PAMO arises in logistics and warehouses where mobile robots are among unexpected movable objects. Although Multi-Agent Path Finding (MAPF) and single-agent Path planning Among Movable Obstacles (PAMO) were both studied, M-PAMO remains under-explored. Movable obstacles lead to new fundamental challenges as the state space, which includes both agents and movable obstacles, grows exponentially with respect to the number of agents and movable obstacles. This paper makes a first attempt to adapt and fuse the popular Conflict-Based Search (CBS) and Prioritized Planning (PP) for MAPF, and a recent single-agent PAMO planner called PAMO*, together to address M-PAMO. We compare their performance with up to 20 agents and hundreds of movable obstacles, and show the pros and cons of these approaches.


A Framework for Studying AI Agent Behavior: Evidence from Consumer Choice Experiments

arXiv.org Artificial Intelligence

Environments built for people are increasingly operated by a new class of economic actors: LLM-powered software agents making decisions on our behalf. These decisions range from our purchases to travel plans to medical treatment selection. Current evaluations of these agents largely focus on task competence, but we argue for a deeper assessment: how these agents choose when faced with realistic decisions. We introduce ABxLab, a framework for systematically probing agentic choice through controlled manipulations of option attributes and persuasive cues. We apply this to a realistic web-based shopping environment, where we vary prices, ratings, and psychological nudges, all of which are factors long known to shape human choice. We find that agent decisions shift predictably and substantially in response, revealing that agents are strongly biased choosers even without being subject to the cognitive constraints that shape human biases. This susceptibility reveals both risk and opportunity: risk, because agentic consumers may inherit and amplify human biases; opportunity, because consumer choice provides a powerful testbed for a behavioral science of AI agents, just as it has for the study of human behavior. We release our framework as an open benchmark for rigorous, scalable evaluation of agent decision-making.