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Multiple Futures Prediction

Neural Information Processing Systems

Temporal prediction is critical for making intelligent and robust decisions in complex dynamic environments. Motion prediction needs to model the inherently uncertain future which often contains multiple potential outcomes, due to multi-agent interactions and the latent goals of others.



No-Press Diplomacy: Modeling Multi-Agent Gameplay

Neural Information Processing Systems

Diplomacy is a seven-player game where players attempt to acquire a majority of supply centers across Europe. To acquire supply centers, players can coordinate their units with other players through dialogue or signaling.


SHAQ: Incorporating Shapley Value Theory into Multi-Agent Q-Learning

Neural Information Processing Systems

V alue factorisation is a useful technique for multi-agent reinforcement learning (MARL) in global reward game, however, its underlying mechanism is not yet fully understood. This paper studies a theoretical framework for value factorisation with interpretability via Shapley value theory.





Reinforcement Learning with Action-Triggered Observations

arXiv.org Machine Learning

We study reinforcement learning problems where state observations are stochastically triggered by actions, a constraint common in many real-world applications. This framework is formulated as Action-Triggered Sporadically Traceable Markov Decision Processes (ATST-MDPs), where each action has a specified probability of triggering a state observation. We derive tailored Bellman optimality equations for this framework and introduce the action-sequence learning paradigm in which agents commit to executing a sequence of actions until the next observation arrives. Under the linear MDP assumption, value-functions are shown to admit linear representations in an induced action-sequence feature map. Leveraging this structure, we propose off-policy estimators with statistical error guarantees for such feature maps and introduce ST-LSVI-UCB, a variant of LSVI-UCB adapted for action-triggered settings. ST-LSVI-UCB achieves regret $\widetilde O(\sqrt{Kd^3(1-γ)^{-3}})$, where $K$ is the number of episodes, $d$ the feature dimension, and $γ$ the discount factor (per-step episode non-termination probability). Crucially, this work establishes the theoretical foundation for learning with sporadic, action-triggered observations while demonstrating that efficient learning remains feasible under such observation constraints.


The Social Laboratory: A Psychometric Framework for Multi-Agent LLM Evaluation

arXiv.org Artificial Intelligence

As Large Language Models (LLMs) transition from static tools to autonomous agents, traditional evaluation benchmarks that measure performance on downstream tasks are becoming insufficient. These methods fail to capture the emergent social and cognitive dynamics that arise when agents communicate, persuade, and collaborate in interactive environments. To address this gap, we introduce a novel evaluation framework that uses multi-agent debate as a controlled "social laboratory" to discover and quantify these behaviors. In our framework, LLM-based agents, instantiated with distinct personas and incentives, deliberate on a wide range of challenging topics under the supervision of an LLM moderator. Our analysis, enabled by a new suite of psychometric and semantic metrics, reveals several key findings. Across hundreds of debates, we uncover a powerful and robust emergent tendency for agents to seek consensus, consistently reaching high semantic agreement (μ > 0.88) even without explicit instruction and across sensitive topics. We show that assigned personas induce stable, measurable psychometric profiles, particularly in cognitive effort, and that the moderators persona can significantly alter debate outcomes by structuring the environment, a key finding for external AI alignment. This work provides a blueprint for a new class of dynamic, psychometrically grounded evaluation protocols designed for the agentic setting, offering a crucial methodology for understanding and shaping the social behaviors of the next generation of AI agents. We have released the code and results at https://github.com/znreza/multi-agent-LLM-eval-for-debate.