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FOR-Prompting: From Objection to Revision via an Asymmetric Prompting Protocol

arXiv.org Artificial Intelligence

Reasoning protocols such as Chain of Thought (CoT) and Tree of Thought (ToT) organize internal deliberation but lack an explicit mechanism for external questioning that elicits self-revision. We present FOR-Prompting (From Objection to Revision Prompting), an asymmetric protocol where a Defender proposes an answer, an Objectioner raises question-style objections with no direct fixes, and a Host enforces consistency and closure. On GSM8K we observe about a 22% point gain over single-prompt and accuracy on par with CoT, with more than 10% higher ratings in reasoning and coherence from a uniform GPT 4.1 judge. FOR-Prompting also corrects mistakes without tools or human supervision on tricky queries, and improves performance for small-scale model (approx. 19% accuracy improved on Llama3.2:1b for GSM8K task), highlighting promise for small models and on personal device use. Beyond factual QA, qualitative analyses on open-ended tasks show enhanced exploration and refinement, with dialogue traces that make assumptions and trade-offs explicit. The protocol is model agnostic and operates purely at the prompt level through role-structured turns, so it works with hosted and local models of different sizes without retraining, and it supports large-scale study of objection-guided reasoning.


A Framework for Scalable Heterogeneous Multi-Agent Adversarial Reinforcement Learning in IsaacLab

arXiv.org Artificial Intelligence

Research on adversarial reinforcement learning has developed along several trajectories, from early demonstrations of self-play to large-scale competitive frameworks and physics-based multi-agent domains. A. Early Adversarial Self-Play One of the first demonstrations of emergent competition in physics-based environments introduced competitive tasks in MuJoCo [9], [12]. They demonstrated that self-play can naturally induce curricula, with agents developing increasingly complex behaviors. Extension of this work [13] highlighted new aspects of adversarial training that exploited brittle policies, those which appeared robust under standard evaluation, to improve agent performance. B. Multi-Agent Extensions As adversarial learning moved toward multi-agent settings, algorithmic advances became central.


Software Engineering for Self-Adaptive Robotics: A Research Agenda

arXiv.org Artificial Intelligence

Self-adaptive robotic systems operate autonomously in dynamic and uncertain environments, requiring robust real-time monitoring and adaptive behaviour. Unlike traditional robotic software with predefined logic, self-adaptive robots exploit artificial intelligence (AI), machine learning, and model-driven engineering to adapt continuously to changing conditions, thereby ensuring reliability, safety, and optimal performance. This paper presents a research agenda for software engineering in self-adaptive robotics, structured along two dimensions. The first concerns the software engineering lifecycle, requirements, design, development, testing, and operations, tailored to the challenges of self-adaptive robotics. The second focuses on enabling technologies such as digital twins, AI-driven adaptation, and quantum computing, which support runtime monitoring, fault detection, and automated decision-making. We identify open challenges, including verifying adaptive behaviours under uncertainty, balancing trade-offs between adaptability, performance, and safety, and integrating self-adaptation frameworks like MAPE-K/MAPLE-K. By consolidating these challenges into a roadmap toward 2030, this work contributes to the foundations of trustworthy and efficient self-adaptive robotic systems capable of meeting the complexities of real-world deployment.


Implementing Agents in JavaScript

arXiv.org Artificial Intelligence

This chapter gives an introduction to agent-oriented programming in JavaScript. It provides an example-based walk-through of how to implement abstractions for reasoning loop agents in vanilla JavaScript. The initial example is used as a stepping stone for explaining how to implement slightly more advanced agents and multi-agent systems using JS-son, a JavaScript library for agent-oriented programming. In this context, the chapter also explains how to integrate reasoning loop agents with generative AI technologies--specifically, large language models. Finally, application scenarios in several technology ecosystems and future research directions are sketched.


The Unreasonable Effectiveness of Scaling Agents for Computer Use

arXiv.org Artificial Intelligence

Computer-use agents (CUAs) hold promise for automating everyday digital tasks, but their unreliability and high variance hinder their application to long-horizon, complex tasks. We introduce Behavior Best-of-N (bBoN), a method that scales over agents by generating multiple rollouts and selecting among them using behavior narratives that describe the agents' rollouts. It enables both wide exploration and principled trajectory selection, substantially improving robustness and success rates. On OSWorld, our bBoN scaling method establishes a new state of the art (SoTA) at 69.9%, significantly outperforming prior methods and approaching human-level performance at 72%, with comprehensive ablations validating key design choices. We further demonstrate strong generalization results to different operating systems on WindowsAgentArena and AndroidWorld. Crucially, our results highlight the unreasonable effectiveness of scaling CUAs, when you do it right: effective scaling requires structured trajectory understanding and selection, and bBoN provides a practical framework to achieve this.


Say One Thing, Do Another? Diagnosing Reasoning-Execution Gaps in VLM-Powered Mobile-Use Agents

arXiv.org Artificial Intelligence

Mobile-use agents powered by vision-language models (VLMs) have shown great potential in interpreting natural language instructions and generating corresponding actions based on mobile graphical user interface. Recent studies suggest that incorporating chain-of-thought (CoT) reasoning tends to improve the execution accuracy. However, existing evaluations emphasize execution accuracy while neglecting whether CoT reasoning aligns with ground-truth actions. This oversight fails to assess potential reasoning-execution gaps, which in turn foster over-trust: users relying on seemingly plausible CoTs may unknowingly authorize harmful actions, potentially resulting in financial loss or trust crisis. In this work, we introduce a new evaluation framework to diagnose reasoning-execution gaps. At its core lies Ground-Truth Alignment (GTA), which measures whether the action implied by a CoT matches the ground-truth action. By combining GTA with the standard Exact Match (EM) metric, we jointly assess both the reasoning accuracy and execution accuracy. This joint perspective reveals two types of reasoning-execution gaps: (i) Execution Gap (EG), where the reasoning correctly identifies the correct action but execution fails, and (ii) Reasoning Gap (RG), where execution succeeds but reasoning process conflicts with the actual execution. Experimental results across a wide range of mobile interaction tasks reveal that reasoning-execution gaps are prevalent, with execution gaps occurring more frequently than reasoning gaps. Moreover, while scaling up model size reduces the overall gap, sizable execution gaps persist even in the largest models. Further analysis shows that our framework reliably reflects systematic EG/RG patterns in state-of-the-art models. These findings offer concrete diagnostics and support the development of more trustworthy mobile-use agents.


FalseCrashReducer: Mitigating False Positive Crashes in OSS-Fuzz-Gen Using Agentic AI

arXiv.org Artificial Intelligence

Fuzz testing has become a cornerstone technique for identifying software bugs and security vulnerabilities, with broad adoption in both industry and open-source communities. Directly fuzzing a function requires fuzz drivers, which translate random fuzzer inputs into valid arguments for the target function. Given the cost and expertise required to manually develop fuzz drivers, methods exist that leverage program analysis and Large Language Models to automatically generate these drivers. However, the generated fuzz drivers frequently lead to false positive crashes, especially in functions highly structured input and complex state requirements. This problem is especially crucial in industry-scale fuzz driver generation efforts like OSS-Fuzz-en, as reporting false positive crashes to maintainers impede trust in both the system and the team. This paper presents two AI-driven strategies to reduce false positives in OSS-Fuzz-Gen, a multi-agent system for automated fuzz driver generation. First, constraint-based fuzz driver generation proactively enforces constraints on a function's inputs and state to guide driver creation. Second, context-based crash validation reactively analyzes function callers to determine whether reported crashes are feasible from program entry points. Using 1,500 benchmark functions from OSS-Fuzz, we show that these strategies reduce spurious crashes by up to 8%, cut reported crashes by more than half, and demonstrate that frontier LLMs can serve as reliable program analysis agents. Our results highlight the promise and challenges of integrating AI into large-scale fuzzing pipelines.


DisCo-Layout: Disentangling and Coordinating Semantic and Physical Refinement in a Multi-Agent Framework for 3D Indoor Layout Synthesis

arXiv.org Artificial Intelligence

3D indoor layout synthesis is crucial for creating virtual environments. Traditional methods struggle with generalization due to fixed datasets. While recent LLM and VLM-based approaches offer improved semantic richness, they often lack robust and flexible refinement, resulting in suboptimal layouts. We develop DisCo-Layout, a novel framework that disentangles and coordinates physical and semantic refinement. For independent refinement, our Semantic Refinement Tool (SRT) corrects abstract object relationships, while the Physical Refinement Tool (PRT) resolves concrete spatial issues via a grid-matching algorithm. For collaborative refinement, a multi-agent framework intelligently orchestrates these tools, featuring a planner for placement rules, a designer for initial layouts, and an evaluator for assessment. Experiments demonstrate DisCo-Layout's state-of-the-art performance, generating realistic, coherent, and generalizable 3D indoor layouts. Our code will be publicly available.


BioinfoMCP: A Unified Platform Enabling MCP Interfaces in Agentic Bioinformatics

arXiv.org Artificial Intelligence

Abstract--Bioinformatics tools are essential for complex computational biology tasks, yet their integration with emerging AI-agent frameworks is hindered by incompatible interfaces, heterogeneous input-output formats, and inconsistent parameter conventions. The Model Context Protocol (MCP) provides a standardized framework for tool-AI communication, but manually converting hundreds of existing and rapidly growing specialized bioinformatics tools into MCP-compliant servers is labor-intensive and unsustainable. Here, we present BioinfoMCP, a unified platform comprising two components: BioinfoMCP Converter, which automatically generates robust MCP servers from tool documentation using large language models, and BioinfoMCP Benchmark, which systematically validates the reliability and versatility of converted tools across diverse computational tasks. We present a platform of 38 MCP-converted bioinformatics tools, extensively validated to show that 94.7% successfully executed complex workflows across three widely used AI-agent platforms. By removing technical barriers to AI automation, BioinfoMCP enables natural-language interaction with sophisticated bioinformatics analyses without requiring extensive programming expertise, offering a scalable path to intelligent, interoperable computational biology . The bioinformatics landscape is characterized by an extensive ecosystem of specialized tools designed for diverse analytical tasks that serve critical functions in genomics [1], proteomics [2], [3], and molecular biology [4], and so on.


Cooperative Guidance for Aerial Defense in Multiagent Systems

arXiv.org Artificial Intelligence

This paper addresses a critical aerial defense challenge in contested airspace, involving three autonomous aerial vehicles -- a hostile drone (the pursuer), a high-value drone (the evader), and a protective drone (the defender). We present a cooperative guidance framework for the evader-defender team that guarantees interception of the pursuer before it can capture the evader, even under highly dynamic and uncertain engagement conditions. Unlike traditional heuristic, optimal control, or differential game-based methods, we approach the problem within a time-constrained guidance framework, leveraging true proportional navigation based approach that ensures robust and guaranteed solutions to the aerial defense problem. The proposed strategy is computationally lightweight, scalable to a large number of agent configurations, and does not require knowledge of the pursuer's strategy or control laws. From arbitrary initial geometries, our method guarantees that key engagement errors are driven to zero within a fixed time, leading to a successful mission. Extensive simulations across diverse and adversarial scenarios confirm the effectiveness of the proposed strategy and its relevance for real-time autonomous defense in contested airspace environments.