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Learning to Influence Human Behavior with Offline Reinforcement Learning

Neural Information Processing Systems

When interacting with people, AI agents do not just influence the state of the world - they also influence the actions people take in response to the agent, and even their underlying intentions and strategies.



Mixed-Initiative Multiagent Apprenticeship Learning for Human Training of Robot Teams - Supplementary Material

Neural Information Processing Systems

FireCommander is a strategic game, just like any other strategic games that you might have experienced before, such as: the soccer game series (e.g., FIFA or Pro Evolution Soccer (PES)), The World of Warcraft, The Age of Empires, or any other multi-character game that you can name.