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MAT-Agent: Adaptive Multi-Agent Training Optimization

Neural Information Processing Systems

We propose a novel collaborative multi-agent optimization framework for adaptive training in multi-label image classification, fundamentally advancing beyond static decision rules and isolated automation. Our method deploys a set of distributed, task-specific agents, each responsible for dynamically orchestrating critical training components--including data augmentation, optimization methods, learning rate schedules, and loss functions--according to evolving visual-semantic relationships and training states. Each agent employs an advanced non-stationary multi-armed bandit algorithm, integrating both $\epsilon$-greedy and upper confidence bound strategies, to judiciously balance exploration with exploitation throughout the training lifecycle.


MALinZero: Efficient Low-Dimensional Search for Mastering Complex Multi-Agent Planning

Neural Information Processing Systems

Monte Carlo Tree Search (MCTS), which leverages Upper Confidence Bound for Trees (UCTs) to balance exploration and exploitation through randomized sampling, is instrumental to solving complex planning problems. However, for multi-agent planning, MCTS is confronted with a large combinatorial action space that often grows exponentially with the number of agents. As a result, the branching factor of MCTS during tree expansion also increases exponentially, making it very difficult to efficiently explore and exploit during tree search. To this end, we propose MALinZero, a new approach to leverage low-dimensional representational structures on joint-action returns and enable efficient MCTS in complex multi-agent planning. Our solution can be viewed as projecting the joint-action returns into the low-dimensional space representable using a contextual linear bandit problem formulation. We solve the contextual linear bandit problem with convex and $\mu$-smooth loss functions -- in order to place more importance on better joint actions and mitigate potential representational limitations -- and derive a linear Upper Confidence Bound applied to trees (LinUCT) to enable novel multi-agent exploration and exploitation in the low-dimensional space. We analyze the regret of MALinZero for low-dimensional reward functions and propose an $(1-\tfrac1e)$-approximation algorithm for the joint action selection by maximizing a sub-modular objective. MALinZero demonstrates state-of-the-art performance on multi-agent benchmarks such as matrix games, SMAC, and SMACv2, outperforming both model-based and model-free multi-agent reinforcement learning baselines with faster learning speed and better performance.


Bayesian Ego-graph Inference for Networked Multi-Agent Reinforcement Learning

Neural Information Processing Systems

In networked multi-agent reinforcement learning (Networked-MARL), decentralized agents must act autonomously under local observability and constrained communication over fixed physical graphs. Existing methods often assume static neighborhoods, limiting adaptability to dynamic or heterogeneous environments. While centralized frameworks can learn dynamic graphs, their reliance on global state access and centralized infrastructure is impractical in real-world decentralized systems. We propose a stochastic graph-based policy for Networked-MARL, where each agent conditions its decision on a sampled subgraph over its local physical neighborhood. Building on this formulation, we introduce \textbf{BayesG}, a decentralized actor-critic framework that learns sparse, context-aware interaction structures via Bayesian variational inference. Each agent operates over an ego-graph and samples a latent communication mask to guide message passing and policy computation. The variational distribution is trained end-to-end alongside the policy using an evidence lower bound (ELBO) objective, enabling agents to jointly learn both interaction topology and decision-making strategies. BayesG outperforms strong MARL baselines on large-scale traffic control tasks with up to 167 agents, demonstrating superior scalability, efficiency, and performance.


Congratulations to the #AAMAS2026 best paper award winners

Robohub

The AAMAS 2026 best paper awards were presented at the 25th International Conference on Autonomous Agents and Multiagent Systems, which took place from 25-29 May 2025 in Paphos, Cyprus. Lucy Smith is Senior Managing Editor for Robohub and AIhub. Lucy Smith is Senior Managing Editor for Robohub and AIhub. In this special live recording at the Great Exhibition Road Festival in London, Claire chatted to George Mylonas (Imperial College London), Antonia Tzemanaki (University of Bristol) and Tom Vercauteren (King's College London) about robotics and AI in medicine and healthcare. Researchers are developing AI models that could one day enable vision prosthetics able to restore meaningful, object-level sight for the blind.


MLZero: A Multi-Agent System for End-to-end Machine Learning Automation

Neural Information Processing Systems

Existing AutoML systems have advanced the automation of machine learning (ML); however, they still require substantial manual configuration and expert input, particularly when handling multimodal data. We introduce MLZero, a novel multi-agent framework powered by Large Language Models (LLMs) that enables end-to-end ML automation across diverse data modalities with minimal human intervention. A cognitive perception module is first employed, transforming raw multimodal inputs into perceptual context that effectively guides the subsequent workflow. To address key limitations of LLMs, such as hallucinated code generation and outdated API knowledge, we enhance the iterative code generation process with semantic and episodic memory. MLZero demonstrates superior performance on MLE-Bench Lite, outperforming all competitors in both success rate and solution quality, securing six gold medals. Furthermore, when evaluated on our Multimodal AutoML Agent Benchmark, which includes 25 more challenging tasks spanning diverse data modalities, MLZero outperforms the competing methods by a large margin with a success rate of 0.92 (+263.6\%)


SpecMAS: A Multi-Agent System for Self-Verifying System Generation via Formal Model Checking

Neural Information Processing Systems

Given a Standard Operating Procedure (SOP) describing a target system, SpecMAS parses the specification, identifies relevant operational modes, variables, transitions, and properties, and generates a formal model in NuSMV code syntax, an industry-standard symbolic model checker. A dedicated reasoning agent extracts both explicit and implicit properties from the SOP, and verification is performed via temporal logic model checking. If any properties fail to verify, an autonomous debugging agent analyzes counterexamples and iteratively corrects the model until all properties are satisfied. This closed-loop system design guarantees provable correctness by construction and advances the state of the art in automated, interpretable, and deployable verification pipelines. We demonstrate the generality, correctness, and practical feasibility of SpecMAS across a set of representative case studies and propose a new benchmark dataset for the evaluation and comparison of model checking performance.


ViSPLA: Visual Iterative Self-Prompting for Language-Guided 3D Affordance Learning

Neural Information Processing Systems

We address the problem of language-guided 3D affordance prediction, a core capability for embodied agents interacting with unstructured environments. Existing methods often rely on fixed affordance categories or require external expert prompts, limiting their ability to generalize across different objects and interpret multi-step instructions. In this work, we introduce $\textit{ViSPLA}$, a novel iterative self-prompting framework that leverages the intrinsic geometry of predicted masks for continual refinement. We redefine affordance detection as a language-conditioned segmentation task: given a 3D point cloud and language instruction, our model predicts a sequence of refined affordance masks, each guided by differential geometric feedback including Laplacians, normal derivatives, and curvature fields. This feedback is encoded into visual prompts that drive a multi-stage refinement decoder, enabling the model to self-correct and adapt to complex spatial structures. To further enhance precision and coherence, we introduce Implicit Neural Affordance Fields, which define continuous probabilistic regions over the 3D surface without additional supervision. Additionally, our Spectral Convolutional Self-Prompting module operates in the frequency domain of the point cloud, enabling multi-scale refinement that captures both coarse and fine affordance structures. Extensive experiments demonstrate that $\textit{ViSPLA}$ achieves state-of-the-art results on both seen and unseen objects on two benchmark datasets. Our framework establishes a new paradigm for open-world 3D affordance reasoning by unifying language comprehension with low-level geometric perception through iterative refinement.


Revisiting Multi-Agent World Modeling from a Diffusion-Inspired Perspective

Neural Information Processing Systems

World models have recently attracted growing interest in Multi-Agent Reinforcement Learning (MARL) due to their ability to improve sample efficiency for policy learning. However, accurately modeling environments in MARL is challenging due to the exponentially large joint action space and highly uncertain dynamics inherent in multi-agent systems. To address this, we reduce modeling complexity by shifting from jointly modeling the entire state-action transition dynamics to focusing on the state space alone at each timestep through sequential agent modeling. Specifically, our approach enables the model to progressively resolve uncertainty while capturing the structured dependencies among agents, providing a more accurate representation of how agents influence the state. Interestingly, this sequential revelation of agents' actions in a multi-agent system aligns with the reverse process in diffusion models--a class of powerful generative models known for their expressiveness and training stability compared to autoregressive or latent variable models. Leveraging this insight, we develop a flexible and robust world model for MARL using diffusion models. Our method, \textbf{D}iffusion-\textbf{I}nspired \textbf{M}ulti-\textbf{A}gent world model (DIMA), achieves state-of-the-art performance across multiple multi-agent control benchmarks, significantly outperforming prior world models in terms of final return and sample efficiency, including MAMuJoCo and Bi-DexHands. DIMA establishes a new paradigm for constructing multi-agent world models, advancing the frontier of MARL research.


ShapeCraft: LLM Agents for Structured, Textured and Interactive 3D Modeling

Neural Information Processing Systems

However, existing methods often yield unstructured meshes and exhibit poor interactivity, making them impractical for artistic workflows. To address these limitations, we represent 3D assets as shape programs and introduce ShapeCraft, a novel multi-agent framework for text-to-3D generation. At its core, we propose a Graph-based Procedural Shape (GPS) representation that decomposes complex natural language into a structured graph of sub-tasks, thereby facilitating accurate LLM comprehension and interpretation of spatial relationships and semantic shape details. Specifically, LLM agents hierarchically parse user input to initialize GPS, then iteratively refine procedural modeling and painting to produce structured, textured, and interactive 3D assets. Qualitative and quantitative experiments demonstrate ShapeCraft's superior performance in generating geometrically accurate and semantically rich 3D assets compared to existing LLM-based agents. We further show the versatility of ShapeCraft through examples of animated and user-customized editing, highlighting its potential for broader interactive applications.


TwinMarket: A Scalable Behavioral and Social Simulation for Financial Markets

Neural Information Processing Systems

The study of social emergence has long been a central focus in social science. Traditional modeling approaches, such as rule-based Agent-Based Models (ABMs), struggle to capture the diversity and complexity of human behavior, particularly the irrational factors emphasized in behavioral economics. Recently, large language model (LLM) agents have gained traction as simulation tools for modeling human behavior in social science and role-playing applications. Studies suggest that LLMs can account for cognitive biases, emotional fluctuations, and other non-rational influences, enabling more realistic simulations of socio-economic dynamics. In this work, we introduce TwinMarket, a novel multi-agent framework that leverages LLMs to simulate socio-economic systems. Specifically, we examine how individual behaviors, through interactions and feedback mechanisms, give rise to collective dynamics and emergent phenomena. Through experiments in a simulated stock market environment, we demonstrate how individual actions can trigger group behaviors, leading to emergent outcomes such as financial bubbles and recessions. Our approach provides valuable insights into the complex interplay between individual decision-making and collective socio-economic patterns.