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A Detailed Proof 1 A.1 Proof of Theorem 4.1
We can compute the fixed point of the recursion in Equation A.2 and get the following estimated Then we compare these two gaps. To utilize the Eq. 4 for policy optimization, following the analysis in the Section 3.2 in Kumar et al. By choosing different regularizer, there are a variety of instances within CQL family. B.36 called CFCQL( H) which is the update rule we used: In discrete action space, we train a three-level MLP network with MLE loss. In continuous action space, we use the method of explicit estimation of behavior density in Wu et al.
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The Best of Both Worlds in Network Population Games: Reaching Consensus & Convergence to Equilibrium
Reaching consensus and convergence to equilibrium are two major challenges of multi-agent systems. Although each has attracted significant attention, relatively few studies address both challenges at the same time. This paper examines the connection between the notions of consensus and equilibrium in a multi-agent system where multiple interacting sub-populations coexist. We argue that consensus can be seen as an intricate component of intra-population stability, whereas equilibrium can be seen as encoding inter-population stability. We show that smooth fictitious play, a well-known learning model in game theory, can achieve both consensus and convergence to equilibrium in diverse multi-agent settings. Moreover, we show that the consensus formation process plays a crucial role in the seminal thorny problem of equilibrium selection in multi-agent learning.
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