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Procedural Game Level Design with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Abstract--Procedural content generation (PCG) has become an increasingly popular technique in game development, allowing developers to generate dynamic, replayable, and scalable environments with reduced manual effort. In this study, a novel method for procedural level design using Deep Reinforcement Learning (DRL) within a Unity-based 3D environment is propesed. The system comprises two agents: a hummingbird agent, acting as a solver, and a floating island agent, responsible for generating and placing collectible objects (flowers) on the terrain in a realistic and context-aware manner . The hummingbird is trained using the Proximal Policy Optimization (PPO) algorithm from the Unity ML-Agents toolkit. It learns to navigate through the terrain efficiently, locate flowers, and collect them while adapting to the ever-changing procedural layout of the island. The island agent is also trained using the Proximal Policy Optimization (PPO) algorithm. It learns to generate flower layouts based on observed obstacle positions, the hummingbird's initial state, and performance feedback from previous episodes. The interaction between these agents leads to emergent behavior and robust generalization across various environmental configurations. The results demonstrate that the approach not only produces effective and efficient agent behavior but also opens up new opportunities for autonomous game level design driven by machine learning. This work highlights the potential of DRL in enabling intelligent agents to both generate and solve content in virtual environments, pushing the boundaries of what AI can contribute to creative game development processes.


Where Did It All Go Wrong? A Hierarchical Look into Multi-Agent Error Attribution

arXiv.org Artificial Intelligence

Error attribution in Large Language Model (LLM) multi-agent systems presents a significant challenge in debugging and improving collaborative AI systems. Current approaches to pinpointing agent and step level failures in interaction traces - whether using all-at-once evaluation, step-by-step analysis, or binary search - fall short when analyzing complex patterns, struggling with both accuracy and consistency. We present ECHO (Error attribution through Contextual Hierarchy and Objective consensus analysis), a novel algorithm that combines hierarchical context representation, objective analysis-based evaluation, and consensus voting to improve error attribution accuracy. Our approach leverages a positional-based leveling of contextual understanding while maintaining objective evaluation criteria, ultimately reaching conclusions through a consensus mechanism. Experimental results demonstrate that ECHO outperforms existing methods across various multi-agent interaction scenarios, showing particular strength in cases involving subtle reasoning errors and complex interdependencies. Our findings suggest that leveraging these concepts of structured, hierarchical context representation combined with consensus-based objective decision-making, provides a more robust framework for error attribution in multi-agent systems.


VerlTool: Towards Holistic Agentic Reinforcement Learning with Tool Use

arXiv.org Artificial Intelligence

Reinforcement Learning with Verifiable Rewards (RLVR) has demonstrated success in enhancing LLM reasoning capabilities, but remains limited to single-turn interactions without tool integration. While recent Agentic Reinforcement Learning with Tool use (ARLT) approaches have emerged to address multi-turn tool interactions, existing works develop task-specific codebases that suffer from fragmentation, synchronous execution bottlenecks, and limited extensibility across domains. These inefficiencies hinder broader community adoption and algorithmic innovation. We introduce VerlTool, a unified and modular framework that addresses these limitations through systematic design principles. VerlTool provides four key contributions: (1) upstream alignment with VeRL ensuring compatibility and simplified maintenance, (2) unified tool management via standardized APIs supporting diverse modalities including code execution, search, SQL databases, and vision processing, (3) asynchronous rollout execution achieving near 2$\times$ speedup by eliminating synchronization bottlenecks, and (4) comprehensive evaluation demonstrating competitive performance across 6 ARLT domains. Our framework formalizes ARLT as multi-turn trajectories with multi-modal observation tokens (text/image/video), extending beyond single-turn RLVR paradigms. We train and evaluate models on mathematical reasoning, knowledge QA, SQL generation, visual reasoning, web search, and software engineering tasks, achieving results comparable to specialized systems while providing unified training infrastructure. The modular plugin architecture enables rapid tool integration requiring only lightweight Python definitions, significantly reducing development overhead and providing a scalable foundation for tool-augmented RL research. Our code is open-sourced at https://github.com/TIGER-AI-Lab/verl-tool.


Decentralizing Multi-Agent Reinforcement Learning with Temporal Causal Information

arXiv.org Artificial Intelligence

Reinforcement learning (RL) algorithms can find an optimal policy for a single agent to accomplish a particular task. However, many real-world problems require multiple agents to collaborate in order to achieve a common goal. For example, a robot executing a task in a warehouse may require the assistance of a drone to retrieve items from high shelves. In Decentralized Multi-Agent RL (DMARL), agents learn independently and then combine their policies at execution time, but often must satisfy constraints on compatibility of local policies to ensure that they can achieve the global task when combined. In this paper, we study how providing high-level symbolic knowledge to agents can help address unique challenges of this setting, such as privacy constraints, communication limitations, and performance concerns. In particular, we extend the formal tools used to check the compatibility of local policies with the team task, making decentralized training with theoretical guarantees usable in more scenarios. Furthermore, we empirically demonstrate that symbolic knowledge about the temporal evolution of events in the environment can significantly expedite the learning process in DMARL.


Topological Structure Learning Should Be A Research Priority for LLM-Based Multi-Agent Systems

arXiv.org Artificial Intelligence

Large Language Model-based Multi-Agent Systems (MASs) have emerged as a powerful paradigm for tackling complex tasks through collaborative intelligence. However, the topology of these systems--how agents in MASs should be configured, connected, and coordinated--remains largely unexplored. In this position paper, we call for a paradigm shift toward \emph{topology-aware MASs} that explicitly model and dynamically optimize the structure of inter-agent interactions. We identify three fundamental components--agents, communication links, and overall topology--that collectively determine the system's adaptability, efficiency, robustness, and fairness. To operationalize this vision, we introduce a systematic three-stage framework: 1) agent selection, 2) structure profiling, and 3) topology synthesis. This framework not only provides a principled foundation for designing MASs but also opens new research frontiers across language modeling, reinforcement learning, graph learning, and generative modeling to ultimately unleash their full potential in complex real-world applications. We conclude by outlining key challenges and opportunities in MASs evaluation. We hope our framework and perspectives offer critical new insights in the era of agentic AI.


Cooperative Bargaining Games Without Utilities: Mediated Solutions from Direction Oracles

arXiv.org Artificial Intelligence

Cooperative bargaining games are widely used to model resource allocation and conflict resolution. Traditional solutions assume the mediator can access agents utility function values and gradients. However, there is an increasing number of settings, such as human AI interactions, where utility values may be inaccessible or incomparable due to unknown, nonaffine transformations. To model such settings, we consider that the mediator has access only to agents most preferred directions, i.e., normalized utility gradients in the decision space. To this end, we propose a cooperative bargaining algorithm where a mediator has access to only the direction oracle of each agent. We prove that unlike popular approaches such as the Nash and Kalai Smorodinsky bargaining solutions, our approach is invariant to monotonic nonaffine transformations, and that under strong convexity and smoothness assumptions, this approach enjoys global asymptotic convergence to Pareto stationary solutions. Moreover, we show that the bargaining solutions found by our algorithm also satisfy the axioms of symmetry and (under slightly stronger conditions) independence of irrelevant alternatives, which are popular in the literature. Finally, we conduct experiments in two domains, multi agent formation assignment and mediated stock portfolio allocation, which validate these theoretic results. All code for our experiments can be found at https://github.com/suryakmurthy/dibs_bargaining.


Scaling Multi Agent Reinforcement Learning for Underwater Acoustic Tracking via Autonomous Vehicles

arXiv.org Artificial Intelligence

Autonomous vehicles (AV) offer a cost-effective solution for scientific missions such as underwater tracking. Recently, reinforcement learning (RL) has emerged as a powerful method for controlling AVs in complex marine environments. However, scaling these techniques to a fleet--essential for multi-target tracking or targets with rapid, unpredictable motion--presents significant computational challenges. Multi-Agent Reinforcement Learning (MARL) is notoriously sample-inefficient, and while high-fidelity simulators like Gazebo's LRAUV provide 100x faster-than-real-time single-robot simulations, they offer no significant speedup for multi-vehicle scenarios, making MARL training impractical. To address these limitations, we propose an iterative distillation method that transfers high-fidelity simulations into a simplified, GPU-accelerated environment while preserving high-level dynamics. This approach achieves up to a 30,000x speedup over Gazebo through parallelization, enabling efficient training via end-to-end GPU acceleration. Additionally, we introduce a novel Transformer-based architecture (TransfMAPPO) that learns multi-agent policies invariant to the number of agents and targets, significantly improving sample efficiency. Following large-scale curriculum learning conducted entirely on GPU, we perform extensive evaluations in Gazebo, demonstrating that our method maintains tracking errors below 5 meters over extended durations, even in the presence of multiple fast-moving targets. This work bridges the gap between large-scale MARL training and high-fidelity deployment, providing a scalable framework for autonomous fleet control in real-world sea missions.


Internet of Agents: Fundamentals, Applications, and Challenges

arXiv.org Artificial Intelligence

With the rapid proliferation of large language models and vision-language models, AI agents have evolved from isolated, task-specific systems into autonomous, interactive entities capable of perceiving, reasoning, and acting without human intervention. As these agents proliferate across virtual and physical environments, from virtual assistants to embodied robots, the need for a unified, agent-centric infrastructure becomes paramount. In this survey, we introduce the Internet of Agents (IoA) as a foundational framework that enables seamless interconnection, dynamic discovery, and collaborative orchestration among heterogeneous agents at scale. We begin by presenting a general IoA architecture, highlighting its hierarchical organization, distinguishing features relative to the traditional Internet, and emerging applications. Next, we analyze the key operational enablers of IoA, including capability notification and discovery, adaptive communication protocols, dynamic task matching, consensus and conflict-resolution mechanisms, and incentive models. Finally, we identify open research directions toward building resilient and trustworthy IoA ecosystems.


Toward Safe and Human-Aligned Game Conversational Recommendation via Multi-Agent Decomposition

arXiv.org Artificial Intelligence

Conversational recommender systems (CRS) have advanced with large language models, showing strong results in domains like movies. These domains typically involve fixed content and passive consumption, where user preferences can be matched by genre or theme. In contrast, games present distinct challenges: fast-evolving catalogs, interaction-driven preferences (e.g., skill level, mechanics, hardware), and increased risk of unsafe responses in open-ended conversation. We propose MATCHA, a multi-agent framework for CRS that assigns specialized agents for intent parsing, tool-augmented retrieval, multi-LLM ranking with reflection, explanation, and risk control which enabling finer personalization, long-tail coverage, and stronger safety. Evaluated on real user request dataset, MATCHA outperforms six baselines across eight metrics, improving Hit@5 by 20%, reducing popularity bias by 24%, and achieving 97.9% adversarial defense. Human and virtual-judge evaluations confirm improved explanation quality and user alignment.


Neural Mean-Field Games: Extending Mean-Field Game Theory with Neural Stochastic Differential Equations

arXiv.org Artificial Intelligence

Mean-field game theory relies on approximating games that are intractible to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial derivatives, this approach is not model-free, can lead to the loss of the existence or uniqueness of solutions, and may suffer from modelling bias. To reduce the dependency between the model and the game, we introduce neural mean-field games: a combination of mean-field game theory and deep learning in the form of neural stochastic differential equations. The resulting model is data-driven, lightweight, and can learn extensive strategic interactions that are hard to capture using mean-field theory alone. In addition, the model is based on automatic differentiation, making it more robust and objective than approaches based on finite differences. We highlight the efficiency and flexibility of our approach by solving two mean-field games that vary in their complexity, observability, and the presence of noise. Lastly, we illustrate the model's robustness by simulating viral dynamics based on real-world data. Here, we demonstrate that the model's ability to learn from real-world data helps to accurately model the evolution of an epidemic outbreak. Using these results, we show that the model is flexible, generalizable, and requires few observations to learn the distribution underlying the data.