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ESCA: Contextualizing Embodied Agents via Scene-Graph Generation

arXiv.org Artificial Intelligence

Multi-modal large language models (MLLMs) are making rapid progress toward general-purpose embodied agents. However, existing MLLMs do not reliably capture fine-grained links between low-level visual features and high-level textual semantics, leading to weak grounding and inaccurate perception. To overcome this challenge, we propose ESCA, a framework that contextualizes embodied agents by grounding their perception in spatial-temporal scene graphs. At its core is SGCLIP, a novel, open-domain, promptable foundation model for generating scene graphs that is based on CLIP. SGCLIP is trained on 87K+ open-domain videos using a neurosymbolic pipeline that aligns automatically generated captions with scene graphs produced by the model itself, eliminating the need for human-labeled annotations. We demonstrate that SGCLIP excels in both prompt-based inference and task-specific fine-tuning, achieving state-of-the-art results on scene graph generation and action localization benchmarks. ESCA with SGCLIP improves perception for embodied agents based on both open-source and commercial MLLMs, achieving state of-the-art performance across two embodied environments. Notably, ESCA significantly reduces agent perception errors and enables open-source models to surpass proprietary baselines. We release the source code for SGCLIP model training at https://github.com/video-fm/LASER and for the embodied agent at https://github.com/video-fm/ESCA.


Towards Responsible AI: Advances in Safety, Fairness, and Accountability of Autonomous Systems

arXiv.org Artificial Intelligence

Ensuring responsible use of artificial intelligence (AI) has become imperative as autonomous systems increasingly influence critical societal domains. However, the concept of trustworthy AI remains broad and multi-faceted. This thesis advances knowledge in the safety, fairness, transparency, and accountability of AI systems. In safety, we extend classical deterministic shielding techniques to become resilient against delayed observations, enabling practical deployment in real-world conditions. We also implement both deterministic and probabilistic safety shields into simulated autonomous vehicles to prevent collisions with road users, validating the use of these techniques in realistic driving simulators. We introduce fairness shields, a novel post-processing approach to enforce group fairness in sequential decision-making settings over finite and periodic time horizons. By optimizing intervention costs while strictly ensuring fairness constraints, this method efficiently balances fairness with minimal interference. For transparency and accountability, we propose a formal framework for assessing intentional behaviour in probabilistic decision-making agents, introducing quantitative metrics of agency and intention quotient. We use these metrics to propose a retrospective analysis of intention, useful for determining responsibility when autonomous systems cause unintended harm. Finally, we unify these contributions through the ``reactive decision-making'' framework, providing a general formalization that consolidates previous approaches. Collectively, the advancements presented contribute practically to the realization of safer, fairer, and more accountable AI systems, laying the foundations for future research in trustworthy AI.


Multi-Stakeholder Alignment in LLM-Powered Collaborative AI Systems: A Multi-Agent Framework for Intelligent Tutoring

arXiv.org Artificial Intelligence

The integration of Large Language Models into Intelligent Tutoring Systems presents significant challenges in aligning with diverse and often conflicting values from students, parents, teachers, and institutions. Existing architectures lack formal mechanis ms for negotiating these multi - stakeholder tensions, creating risks in accountability and bias. This paper introduces the Advisory Governance Layer (AGL), a non - intrusive, multi - agent framework designed to enable distributed stakeholder participation in AI governance. The AGL employs specialized agents representing stakeholder groups to evaluate pedagogical actions against their specific policies in a privacy - preserving manner, anticipating future advances in personal assistant technology that will enhance stakeholder value expression. Through a novel policy taxonomy and conflict - resolution protocols, the framework provides structured, auditable governance advice to the ITS without altering its core pedagogical decision - making. This work contributes a refere nce architecture and technical specifications for aligning educational AI with multi - stakeholder values, bridging the gap between high - level ethical principles and practical implementation.


Language Server CLI Empowers Language Agents with Process Rewards

arXiv.org Artificial Intelligence

Large language models routinely hallucinate APIs and mislocalize edits, while language servers compute verified, IDE-grade facts about real code. We present Lanser-CLI, a CLI-first orchestration layer that pins and mediates a Language Server Protocol (LSP) server for coding agents and CI, exposing deterministic, replayable workflows. Our position is that language servers provide not only structural information (definitions, references, types, diagnostics) but also an actionable process reward: machine-checked, step-wise signals that align an agent's planning loop with program reality. In this work, Lanser-CLI contributes: (i) a robust addressing scheme beyond brittle "file:line:col" via a Selector DSL (symbolic, AST-path, and content-anchored selectors) with a principled relocation algorithm; (ii) deterministic Analysis Bundles that normalize Language Server responses and capture environment/capability metadata with stable content hashes; (iii) a safety envelope for mutating operations (rename, code actions) with preview, workspace jails, and Git-aware, transactional apply; and (iv) a process-reward functional derived from Language Server facts (diagnostic deltas, disambiguation confidence, and safe-apply checks) that is computable online and replayable offline. We formalize determinism under frozen snapshots and establish a monotonicity property for the process reward, making it suitable for process supervision and counterfactual analysis. Project Page: https://github.com/yifanzhang-pro/lanser-cli


Analytical Swarm Chemistry: Characterization and Analysis of Emergent Swarm Behaviors

arXiv.org Artificial Intelligence

Swarm robotics has potential for a wide variety of applications, but real-world deployments remain rare due to the difficulty of predicting emergent behaviors arising from simple local interactions. Traditional engineering approaches design controllers to achieve desired macroscopic outcomes under idealized conditions, while agent-based and artificial life studies explore emergent phenomena in a bottom-up, exploratory manner. In this work, we introduce Analytical Swarm Chemistry, a framework that integrates concepts from engineering, agent-based and artificial life research, and chemistry. This framework combines macrostate definitions with phase diagram analysis to systematically explore how swarm parameters influence emergent behavior. Inspired by concepts from chemistry, the framework treats parameters like thermodynamic variables, enabling visualization of regions in parameter space that give rise to specific behaviors. Applying this framework to agents with minimally viable capabilities, we identify sufficient conditions for behaviors such as milling and diffusion and uncover regions of the parameter space that reliably produce these behaviors. Preliminary validation on real robots demonstrates that these regions correspond to observable behaviors in practice. By providing a principled, interpretable approach, this framework lays the groundwork for predictable and reliable emergent behavior in real-world swarm systems.


Collaborative LLM Agents for C4 Software Architecture Design Automation

arXiv.org Artificial Intelligence

Software architecture design is a fundamental part of creating every software system. Despite its importance, producing a C4 software architecture model -- the preferred notation for such architecture -- remains manual and time-consuming. W e introduce an LLM-based multi-agent system that automates this task by simulating a dialogue between role-specific experts who analyze requirements and generate the Context, Container, and Component views of the C4 model. Quality is assessed with a hybrid evaluation framework: deterministic checks for structural and syntactic integrity and C4 rule consistency, plus semantic and qualitative scoring via an LLM-as-a-Judge approach. T ested on five canonical system briefs, the workflow demonstrates fast C4 model creation, sustains high compilation success, and delivers semantic fidelity. A comparison of four state-of-the-art LLMs shows different strengths relevant to architectural design. This study contributes to automated software architecture design and its evaluation methods.


TWC-SLAM: Multi-Agent Cooperative SLAM with Text Semantics and WiFi Features Integration for Similar Indoor Environments

arXiv.org Artificial Intelligence

Multi-agent cooperative SLAM often encounters challenges in similar indoor environments characterized by repetitive structures, such as corridors and rooms. These challenges can lead to significant inaccuracies in shared location identification when employing point cloud-based techniques. To mitigate these issues, we introduce TWC-SLAM, a multi-agent cooperative SLAM framework that integrates text semantics and WiFi signal features to enhance location identification and loop closure detection. TWC-SLAM comprises a single-agent front-end odometry module based on FAST-LIO2, a location identification and loop closure detection module that leverages text semantics and WiFi features, and a global mapping module. The agents are equipped with sensors capable of capturing textual information and detecting WiFi signals. By correlating these data sources, TWC-SLAM establishes a common location, facilitating point cloud alignment across different agents' maps. Furthermore, the system employs loop closure detection and optimization modules to achieve global optimization and cohesive mapping. We evaluated our approach using an indoor dataset featuring similar corridors, rooms, and text signs. The results demonstrate that TWC-SLAM significantly improves the performance of cooperative SLAM systems in complex environments with repetitive architectural features.


Policies over Poses: Reinforcement Learning based Distributed Pose-Graph Optimization for Multi-Robot SLAM

arXiv.org Artificial Intelligence

We consider the distributed pose-graph optimization (PGO) problem, which is fundamental in accurate trajectory estimation in multi-robot simultaneous localization and mapping (SLAM). Conventional iterative approaches linearize a highly non-convex optimization objective, requiring repeated solving of normal equations, which often converge to local minima and thus produce suboptimal estimates. We propose a scalable, outlier-robust distributed planar PGO framework using Multi-Agent Reinforcement Learning (MARL). We cast distributed PGO as a partially observable Markov game defined on local pose-graphs, where each action refines a single edge's pose estimate. A graph partitioner decomposes the global pose graph, and each robot runs a recurrent edge-conditioned Graph Neural Network (GNN) encoder with adaptive edge-gating to denoise noisy edges. Robots sequentially refine poses through a hybrid policy that utilizes prior action memory and graph embeddings. After local graph correction, a consensus scheme reconciles inter-robot disagreements to produce a globally consistent estimate. Our extensive evaluations on a comprehensive suite of synthetic and real-world datasets demonstrate that our learned MARL-based actors reduce the global objective by an average of 37.5% more than the state-of-the-art distributed PGO framework, while enhancing inference efficiency by at least 6X. We also demonstrate that actor replication allows a single learned policy to scale effortlessly to substantially larger robot teams without any retraining. Code is publicly available at https://github.com/herolab-uga/policies-over-poses.


Environment-aware Motion Matching

arXiv.org Artificial Intelligence

Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically selecting motion-captured animations based on predefined features. While Motion Matching has proven effective for locomotion by aligning to target trajectories, animating environment interactions and crowd behaviors remains challenging due to the need to consider surrounding elements. Existing approaches often involve manual setup or lack the naturalism of motion capture. Furthermore, in crowd animation, body animation is frequently treated as a separate process from trajectory planning, leading to inconsistencies between body pose and root motion. To address these limitations, we present Environment-aware Motion Matching, a novel real-time system for full-body character animation that dynamically adapts to obstacles and other agents, emphasizing the bidirectional relationship between pose and trajectory. In a preprocessing step, we extract shape, pose, and trajectory features from a motion capture database. At runtime, we perform an efficient search that matches user input and current pose while penalizing collisions with a dynamic environment. Our method allows characters to naturally adjust their pose and trajectory to navigate crowded scenes.


SwiftSolve: A Self-Iterative, Complexity-Aware Multi-Agent Framework for Competitive Programming

arXiv.org Artificial Intelligence

Correctness alone is insufficient: LLM-generated programs frequently satisfy unit tests while violating contest time or memory budgets. We present SwiftSolve, a complexity-aware multi-agent system for competitive programming that couples algorithmic planning with empirical profiling and complexity-guided repair. We frame competitive programming as a software environment where specialized agents act as programmers, each assuming roles such as planning, coding, profiling, and complexity analysis. A Planner proposes an algorithmic sketch; a deterministic Static Pruner filters high-risk plans; a Coder emits ISO C++17; a Profiler compiles and executes candidates on a fixed input-size schedule to record wall time and peak memory; and a Complexity Analyst fits log-log growth (s, R2) with an LLM fallback to assign a complexity class and dispatch targeted patches to either the Planner or Coder. Agents communicate via typed, versioned JSON; a controller enforces iteration caps and diminishing returns stopping. Evaluated on 26 problems (16 BigO, 10 Codeforces Div. 2) in a POSIX sandbox (2 s / 256-512 MB), SwiftSolve attains pass@1 = 61.54% (16/26) on the first attempt and Solved@<=3 = 80.77% with marginal latency change (mean 11.96 s to 12.66 s per attempt). Aggregate run-level success is 73.08% at 12.40 s mean. Failures are predominantly resource-bound, indicating inefficiency rather than logic errors. Against Claude Opus 4, SwiftSolve improves run-level success (73.1% vs 52.6%) at approximately 2x runtime overhead (12.4 s vs 6.8 s). Beyond correctness (pass@k), we report efficiency metrics (eff@k for runtime and memory, incidence of TLE or MLE, and complexity fit accuracy on BigO), demonstrating that profiling and complexity-guided replanning reduce inefficiency while preserving accuracy.