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The 1996 AAAI Spring Symposia Reports

AI Magazine

The Association for the Advancement of Artificial Intelligence held its 1996 Spring Symposia Series on March 27 to 29 at Stanford University. This article contains summaries of the eight symposia that were conducted: (1) Acquisition, Learning, and Demonstration: Automating Tasks for Users; (2) Adaptation, Coevolution, and Learning in Multiagent Systems; (3) Artificial Intelligence in Medicine: Applications of Current Technologies; (4) Cognitive and Computational Models of Spatial Representation; (5) Computational Implicature: Computational Approaches to Interpreting and Generating Conversational Implicature; (6) Computational Issues in Learning Models of Dynamic Systems; (7) Machine Learning in Information Access; and (8) Planning with Incomplete Information for Robot Problems.


On Partially Controlled Multi-Agent Systems

Journal of Artificial Intelligence Research

Motivated by the control theoretic distinction between controllable and uncontrollable events, we distinguish between two types of agents within a multi-agent system: controllable agents, which are directly controlled by the system's designer, and uncontrollable agents, which are not under the designer's direct control. We refer to such systems as partially controlled multi-agent systems, and we investigate how one might influence the behavior of the uncontrolled agents through appropriate design of the controlled agents. In particular, we wish to understand which problems are naturally described in these terms, what methods can be applied to influence the uncontrollable agents, the effectiveness of such methods, and whether similar methods work across different domains. Using a game-theoretic framework, this paper studies the design of partially controlled multi-agent systems in two contexts: in one context, the uncontrollable agents are expected utility maximizers, while in the other they are reinforcement learners. We suggest different techniques for controlling agents' behavior in each domain, assess their success, and examine their relationship.


IJCAI-95 Workshop on Adaptation and Learning in Multiagent Systems

AI Magazine

The goal of the Workshop on Adaptation and Learning in Multiagent Systems was to focus on research that addresses unique requirements for agents learning and adapting to work in the presence of other agents. Recognizing the applicability and limitations of current machine-learning research as applied to multiagent problems and developing new learning and adaptation mechanisms particularly targeted to this class of problems were the primary research issues that we wanted the authors to address. This article outlines the presentations that were made at the workshop and the success of the workshop in meeting the established goals. Issues that need to be better understood are also presented.


IJCAI-95 Workshop on Adaptation and Learning in Multiagent Systems

AI Magazine

The goal of the Workshop on Adaptation and Learning in Multiagent Systems was to focus on research that addresses unique requirements for agents learning and adapting to work in the presence of other agents. Recognizing the applicability and limitations of current machine-learning research as applied to multiagent problems and developing new learning and adaptation mechanisms particularly targeted to this class of problems were the primary research issues that we wanted the authors to address. This article outlines the presentations that were made at the workshop and the success of the workshop in meeting the established goals. Issues that need to be better understood are also presented.


Thirteenth International Distributed AI Workshop

AI Magazine

The goal of this workshop was which was held in June 1995 in San istributed artificial intelligence the cooperative solution of "making connections," trying to better Francisco. The DAI Workshop problems in multiagent intelligent understand the connections received financial support from the systems with both computational between DAI and related fields (for American Association for Artificial and human agents. The central problem example, computer-supported cooperative Intelligence as well as the Boeing in DAI is how to achieve coordinated work, group decision support Company. Registration materials for the Thirteenth National Conference on Artificial Intelligence (AAAI-96), the Eighth Innovative Applications of Artificial Intelligence Conference (IAAI-96), and the Second International Conference on Knowledge Discovery and Data Mining (KDD-96) are now available from the AAAI office at ncai@aaai.org Copies of the AAAI-96 registration brochure are being mailed to all AAAI members.


The Role of Intelligent Systems in the National Information Infrastructure

AI Magazine

This report stems from a workshop that was organized by the Association for the Advancement of Artificial Intelligence (AAAI) and cosponsored by the Information Technology and Organizations Program of the National Science Foundation. The purpose of the workshop was twofold: first, to increase awareness among the artificial intelligence (AI) community of opportunities presented by the National Information Infrastructure (NII) activities, in particular, the Information Infrastructure and Tech-nology Applications (IITA) component of the High Performance Computing and Communications Program; and second, to identify key contributions of research in AI to the NII and IITA.


Io, Ganymede, and Callisto A Multiagent Robot Trash-Collecting Team

AI Magazine

The Georgia Institute of Technology won the Office Cleanup event at the 1994 AAAI Robot Competition and Exhibition with a multirobot cooperating team. This article describes the design and implementation of these reactive trash-collecting robots, including details of multiagent cooperation, color vision for the detection of perceptual object classes, temporal sequencing of behaviors for task completion, and a language for specifying motor schema-based robot behaviors.


The 1994 AAAI Robot-Building Laboratory

AI Magazine

The 1994 AAAI Robot-Building Laboratory (RBL-94) was held during the Twelfth National Conference on Artificial Intelligence. The primary goal of RBL-94 was to provide those with little or no robotics experience the opportunity to acquire practical experience in a few days. Thirty persons, with backgrounds ranging from university professors to practitioners from industry, participated in the three-part lab.


Io, Ganymede, and Callisto A Multiagent Robot Trash-Collecting Team

AI Magazine

Georgia Tech's approach differed from other The contest required competing by the robots to collect trash; (3) cooperative robot entries to clean up a messy office behaviors provide for cooperation between strewn with trash. Wads of paper, Styrofoam robots; (4) temporal sequencing coordinates coffee cups, and soda cans were placed by transitions between distinct operating states judges throughout the contest arena along for each robot and achieves the desired goal with wastebaskets, where they hoped the state; (5) fast vision locates soda cans, wastebaskets, robots would deposit the trash. During competitive robot hardware and specifies behavioral states trials, each robot was to gather and throw and transitions between them; and (6) a realtime away as much trash as possible in 10 minutes. The task proved processing are outlined in the next section. The article closes trash in a wastebasket. Unfortunately, the with strategies used and lessons learned at the computational overhead was so great that competition. If a robot was The 10-pound robots were built using off-theshelf near an item of trash or a wastebasket, it components at a cost of approximately could signal its intent to pick up or throw $1700 each.


Eye on the Prize

AI Magazine

In its early stages, the field of AI had as its main goal the invention of computer programs having the general problem-solving abilities of humans. Along the way, a major shift of emphasis developed from general-purpose programs toward performance programs, ones whose competence was highly specialized and limited to particular areas of expertise. In this article, I claim that AI is now at the beginning of another transition, one that will reinvigorate efforts to build programs of general, humanlike competence. These programs will use specialized performance programs as tools, much like humans do.