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Question-to-Knowledge (Q2K): Multi-Agent Generation of Inspectable Facts for Product Mapping

arXiv.org Artificial Intelligence

Identifying whether two product listings refer to the same Stock Keeping Unit (SKU) is a persistent challenge in ecommerce, especially when explicit identifiers are missing and product names vary widely across platforms. Rule based heuristics and keyword similarity often misclassify products by overlooking subtle distinctions in brand, specification, or bundle configuration. To overcome these limitations, we propose Question to Knowledge (Q2K), a multi agent framework that leverages Large Language Models (LLMs) for reliable SKU mapping. Q2K integrates: (1) a Reasoning Agent that generates targeted disambiguation questions, (2) a Knowledge Agent that resolves them via focused web searches, and (3) a Deduplication Agent that reuses validated reasoning traces to reduce redundancy and ensure consistency. A human in the loop mechanism further refines uncertain cases. Experiments on real world consumer goods datasets show that Q2K surpasses strong baselines, achieving higher accuracy and robustness in difficult scenarios such as bundle identification and brand origin disambiguation. By reusing retrieved reasoning instead of issuing repeated searches, Q2K balances accuracy with efficiency, offering a scalable and interpretable solution for product integration.


SOCIA-$\nabla$: Textual Gradient Meets Multi-Agent Orchestration for Automated Simulator Generation

arXiv.org Artificial Intelligence

In this paper, we present SOCIA-$\nabla$, an end-to-end, agentic framework that treats simulator construction asinstance optimization over code within a textual computation graph. Specialized LLM-driven agents are embedded as graph nodes, and a workflow manager executes a loss-driven loop: code synthesis -> execution -> evaluation -> code repair. The optimizer performs Textual-Gradient Descent (TGD), while human-in-the-loop interaction is reserved for task-spec confirmation, minimizing expert effort and keeping the code itself as the trainable object. Across three CPS tasks, i.e., User Modeling, Mask Adoption, and Personal Mobility, SOCIA-$\nabla$ attains state-of-the-art overall accuracy. By unifying multi-agent orchestration with a loss-aligned optimization view, SOCIA-$\nabla$ converts brittle prompt pipelines into reproducible, constraint-aware simulator code generation that scales across domains and simulation granularities. We will release the code soon.


3MDBench: Medical Multimodal Multi-agent Dialogue Benchmark

arXiv.org Artificial Intelligence

Though Large Vision-Language Models (LVLMs) are being actively explored in medicine, their ability to conduct complex real-world telemedicine consultations combining accurate diagnosis with professional dialogue remains underexplored. This paper presents 3MDBench (Medical Multimodal Multi-agent Dialogue Benchmark), an open-source framework for simulating and evaluating LVLM-driven telemedical consultations. 3MDBench simulates patient variability through temperament-based Patient Agent and evaluates diagnostic accuracy and dialogue quality via Assessor Agent. It includes 2996 cases across 34 diagnoses from real-world telemedicine interactions, combining textual and image-based data. The experimental study compares diagnostic strategies for widely used open and closed-source LVLMs. We demonstrate that multimodal dialogue with internal reasoning improves F1 score by 6.5% over non-dialogue settings, highlighting the importance of context-aware, information-seeking questioning. Moreover, injecting predictions from a diagnostic convolutional neural network into the LVLM's context boosts F1 by up to 20%. Source code is available at https://github.com/univanxx/3mdbench.


The Curse of Shared Knowledge: Recursive Belief Reasoning in a Coordination Game with Imperfect Information

arXiv.org Artificial Intelligence

Common knowledge is crucial for safe group coordination. In its absence, humans must rely on shared knowledge, which is inherently limited in depth and therefore prone to coordination failures, because any finite-order knowledge attribution allows for an even higher order attribution that may change what is known by whom. In three separate experiments involving 802 participants, we investigate the extent to which humans can differentiate between common knowledge and nth-order shared knowledge. We designed a two-person coordination game with imperfect information to simplify the recursive game structure and higher-order uncertainties into a relatable everyday scenario. In this game, coordination for the highest payoff requires a specific fact to be common knowledge between players. However, this fact cannot become common knowledge in the game. The fact can at most be nth-order shared knowledge for some n. Our findings reveal that even at quite shallow depths of shared knowledge (low values of n), players behave as though they possess common knowledge, and claim similar levels of certainty in their actions, despite incurring significant penalties when falsely assuming guaranteed coordination. We term this phenomenon 'the curse of shared knowledge'. It arises either from the players' inability to distinguish between higher-order shared knowledge and common knowledge, or from their implicit assumption that their co-player cannot make this distinction.


Safe and Optimal Learning from Preferences via Weighted Temporal Logic with Applications in Robotics and Formula 1

arXiv.org Artificial Intelligence

Abstract--Autonomous systems increasingly rely on human feedback to align their behavior, expressed as pairwise comparisons, rankings, or demonstrations. While existing methods can adapt behaviors, they often fail to guarantee safety in safety-critical domains. We propose a safety-guaranteed, optimal, and efficient approach to solve the learning problem from preferences, rankings, or demonstrations using Weighted Signal T emporal Logic (WSTL). WSTL learning problems, when implemented naively, lead to multi-linear constraints in the weights to be learned. By introducing structural pruning and log-transform procedures, we reduce the problem size and recast the problem as a Mixed-Integer Linear Program while preserving safety guarantees. Experiments on robotic navigation and real-world Formula 1 data demonstrate that the method effectively captures nuanced preferences and models complex task objectives. Autonomous systems are increasingly part of our daily lives, from driverless cars in urban navigation to household robots performing domestic chores. Since these systems operate closely alongside humans, learning from human feedback is a natural way to ensure their behaviors align with human desires.


ARAC: Adaptive Regularized Multi-Agent Soft Actor-Critic in Graph-Structured Adversarial Games

arXiv.org Artificial Intelligence

In graph-structured multi-agent reinforcement learning (MARL) adversarial tasks such as pursuit and confrontation, agents must coordinate under highly dynamic interactions, where sparse rewards hinder efficient policy learning. We propose Adaptive Regularized Multi-Agent Soft Actor-Critic (ARAC), which integrates an attention-based graph neural network (GNN) for modeling agent dependencies with an adaptive divergence regularization mechanism. The GNN enables expressive representation of spatial relations and state features in graph environments. Divergence regularization can serve as policy guidance to alleviate the sparse reward problem, but it may lead to suboptimal convergence when the reference policy itself is imperfect. The adaptive divergence regularization mechanism enables the framework to exploit reference policies for efficient exploration in the early stages, while gradually reducing reliance on them as training progresses to avoid inheriting their limitations. Experiments in pursuit and confrontation scenarios demonstrate that ARAC achieves faster convergence, higher final success rates, and stronger scalability across varying numbers of agents compared with MARL baselines, highlighting its effectiveness in complex graph-structured environments.


LPPG-RL: Lexicographically Projected Policy Gradient Reinforcement Learning with Subproblem Exploration

arXiv.org Artificial Intelligence

Lexicographic multi-objective problems, which consist of multiple conflicting subtasks with explicit priorities, are common in real-world applications. Despite the advantages of Reinforcement Learning (RL) in single tasks, extending conventional RL methods to prioritized multiple objectives remains challenging. In particular, traditional Safe RL and Multi-Objective RL (MORL) methods have difficulty enforcing priority orderings efficiently. Therefore, Lexicographic Multi-Objective RL (LMORL) methods have been developed to address these challenges. However, existing LMORL methods either rely on heuristic threshold tuning with prior knowledge or are restricted to discrete domains. To overcome these limitations, we propose Lexicographically Projected Policy Gradient RL (LPPG-RL), a novel LMORL framework which leverages sequential gradient projections to identify feasible policy update directions, thereby enabling LPPG-RL broadly compatible with all policy gradient algorithms in continuous spaces. LPPG-RL reformulates the projection step as an optimization problem, and utilizes Dykstra's projection rather than generic solvers to deliver great speedups, especially for small- to medium-scale instances. In addition, LPPG-RL introduces Subproblem Exploration (SE) to prevent gradient vanishing, accelerate convergence and enhance stability. We provide theoretical guarantees for convergence and establish a lower bound on policy improvement. Finally, through extensive experiments in a 2D navigation environment, we demonstrate the effectiveness of LPPG-RL, showing that it outperforms existing state-of-the-art continuous LMORL methods.


Adaptive Multi-Agent Response Refinement in Conversational Systems

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have demonstrated remarkable success in conversational systems by generating human-like responses. However, they can fall short, especially when required to account for personalization or specific knowledge. In real-life settings, it is impractical to rely on users to detect these errors and request a new response. One way to address this problem is to refine the response before returning it to the user. While existing approaches focus on refining responses within a single LLM, this method struggles to consider diverse aspects needed for effective conversations. In this work, we propose refining responses through a multi-agent framework, where each agent is assigned a specific role for each aspect. We focus on three key aspects crucial to conversational quality: factuality, personalization, and coherence. Each agent is responsible for reviewing and refining one of these aspects, and their feedback is then merged to improve the overall response. To enhance collaboration among them, we introduce a dynamic communication strategy. Instead of following a fixed sequence of agents, our approach adaptively selects and coordinates the most relevant agents based on the specific requirements of each query. We validate our framework on challenging conversational datasets, demonstrating that ours significantly outperforms relevant baselines, particularly in tasks involving knowledge or user's persona, or both.


Smarter Together: Creating Agentic Communities of Practice through Shared Experiential Learning

arXiv.org Artificial Intelligence

The transition from human-centric to agent-centric software development practices is disrupting existing knowledge sharing environments for software developers. Traditional peer-to-peer repositories and developer communities for shared technical knowledge and best practice have witnessed dramatic drops in participation in a short period of time. At the same time, agentic functional equivalents are yet to emerge leaving AI agents, which already generate a significant proportion of all new software code produced, without access to repositories of valuable shared learning. In this paper, we introduce Spark, a novel shared agentic memory architecture which is designed to emulate the collective intelligence and know-how of human developer communities. Spark enables AI coding agents to both contribute to and draw from a persistent and continuously evolving experiential memory. Agents operating in the same general problem space use the Spark shared memory as a repository of new knowledge to achieve collective continual learning. We evaluate Spark as a coach for AI coding agents performing software development tasks. We demonstrate that recommendations made by Spark improve the quality of code generated by generic code generation models at varying sizes and capability tiers. Boosted by Spark, a small open-weights model with 30 billion parameters was able to match the code quality afforded by a much larger state-of-the-art model. Separately, we measure the intrinsic quality of recommendations generated by Spark against a wide range of criteria inspired by software development best practice, and achieve helpfulness levels of up to 98.2% in the top two (out of five) qualitative helpfulness bands.


Multi-Agent GraphRAG: A Text-to-Cypher Framework for Labeled Property Graphs

arXiv.org Artificial Intelligence

While Retrieval-Augmented Generation (RAG) methods commonly draw information from unstructured documents, the emerging paradigm of GraphRAG aims to leverage structured data such as knowledge graphs. Most existing GraphRAG efforts focus on Resource Description Framework (RDF) knowledge graphs, relying on triple representations and SP ARQL queries. However, the potential of Cypher and Labeled Property Graph (LPG) databases to serve as scalable and effective reasoning engines within GraphRAG pipelines remains underexplored in current research literature. To fill this gap, we propose Multi-Agent GraphRAG, a modular LLM agentic system for text-to-Cypher query generation serving as a natural language interface to LPG-based graph data. Our proof-of-concept system features an LLMbased workflow for automated Cypher queries generation and execution, using Memgraph as the graph database backend. Iterative content-aware correction and normalization, reinforced by an aggregated feedback loop, ensures both semantic and syntactic refinement of generated queries. We evaluate our system on the CypherBench graph dataset covering several general domains with diverse types of queries. In addition, we demonstrate performance of the proposed workflow on a property graph derived from the IFC (Industry Foundation Classes) data, representing a digital twin of a building. This highlights how such an approach can bridge AI with real-world applications at scale, enabling industrial digital automation use cases.