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Representing and Reasoning with Preferences

AI Magazine

In the reverse direction, artificial intelligence brings a fresh perspective to some of the questions addressed by social choice. From a computational perspective, may not be feasible. The agent wants a cheap, we can look at how computationally we low-mileage Ferrari, but no such car exists. As we shall see later in may therefore look for the most preferred outcome this article, computational intractability may among those that are feasible. With multiple actually be advantageous in this setting. For agents, their goals may be conflicting. We may therefore look for the outcome an election is possible in theory, but computationally that is most preferred by the agents. Preferences difficult to perform in practice. From a are thus useful in many areas of artificial representational perspective, we can look at intelligence including planning, sche dhow we represent preferences, especially when uling, multiagent systems, combinatorial auctions, the number of outcomes is combinatorially and game playing.


AAAI-07 Workshop Reports

AI Magazine

The AAAI-07 workshop program was held Sunday and Monday, July 22-23, in Vancouver, British Columbia, Canada. The program included the following thirteen workshops: (1) Acquiring Planning Knowledge via Demonstration; (2) Configuration; (3) Evaluating Architectures for Intelligence; (4) Evaluation Methods for Machine Learning; (5) Explanation-Aware Computing; (6) Human Implications of Human-Robot Interaction; (7) Intelligent Techniques for Web Personalization; (8) Plan, Activity, and Intent Recognition; (9) Preference Handling for Artificial Intelligence; (10) Semantic e-Science; (11) Spatial and Temporal Reasoning; (12) Trading Agent Design and Analysis; and (13) Information Integration on the Web.


Computational Chemotaxis in Ants and Bacteria over Dynamic Environments

arXiv.org Artificial Intelligence

Chemotaxis can be defined as an innate behavioural response by an organism to a directional stimulus, in which bacteria, and other single-cell or multicellular organisms direct their movements according to certain chemicals in their environment. This is important for bacteria to find food (e.g., glucose) by swimming towards the highest concentration of food molecules, or to flee from poisons. Based on self-organized computational approaches and similar stigmergic concepts we derive a novel swarm intelligent algorithm. What strikes from these observations is that both eusocial insects as ant colonies and bacteria have similar natural mechanisms based on stigmergy in order to emerge coherent and sophisticated patterns of global collective behaviour. Keeping in mind the above characteristics we will present a simple model to tackle the collective adaptation of a social swarm based on real ant colony behaviors (SSA algorithm) for tracking extrema in dynamic environments and highly multimodal complex functions described in the well-know De Jong test suite. Later, for the purpose of comparison, a recent model of artificial bacterial foraging (BFOA algorithm) based on similar stigmergic features is described and analyzed. Final results indicate that the SSA collective intelligence is able to cope and quickly adapt to unforeseen situations even when over the same cooperative foraging period, the community is requested to deal with two different and contradictory purposes, while outperforming BFOA in adaptive speed. Results indicate that the present approach deals well in severe Dynamic Optimization problems.


Semantic results for ontic and epistemic change

arXiv.org Artificial Intelligence

We give some semantic results for an epistemic logic incorporating dynamic operators to describe information changing events. Such events include epistemic changes, where agents become more informed about the non-changing state of the world, and ontic changes, wherein the world changes. The events are executed in information states that are modeled as pointed Kripke models. Our contribution consists of three semantic results. (i) Given two information states, there is an event transforming one into the other. The linguistic correspondent to this is that every consistent formula can be made true in every information state by the execution of an event. (ii) A more technical result is that: every event corresponds to an event in which the postconditions formalizing ontic change are assignments to `true' and `false' only (instead of assignments to arbitrary formulas in the logical language). `Corresponds' means that execution of either event in a given information state results in bisimilar information states. (iii) The third, also technical, result is that every event corresponds to a sequence of events wherein all postconditions are assignments of a single atom only (instead of simultaneous assignments of more than one atom).


Chain: A Dynamic Double Auction Framework for Matching Patient Agents

Journal of Artificial Intelligence Research

In this paper we present and evaluate a general framework for the design of truthful auctions for matching agents in a dynamic, two-sided market. A single commodity, such as a resource or a task, is bought and sold by multiple buyers and sellers that arrive and depart over time. Our algorithm, Chain, provides the first framework that allows a truthful dynamic double auction (DA) to be constructed from a truthful, single-period (i.e. static) double-auction rule. The pricing and matching method of the Chain construction is unique amongst dynamic-auction rules that adopt the same building block. We examine experimentally the allocative efficiency of Chain when instantiated on various single-period rules, including the canonical McAfee double-auction rule. For a baseline we also consider non-truthful double auctions populated with ``zero-intelligence plus"-style learning agents. Chain-based auctions perform well in comparison with other schemes, especially as arrival intensity falls and agent valuations become more volatile.


AAAI 2007 Spring Symposium Series Reports

AI Magazine

The 2007 Spring Symposium Series was held Monday through Wednesday, March 26-28, 2007, at Stanford University, California. The titles of the nine symposia in this symposium series were (1) Control Mechanisms for Spatial Knowledge Processing in Cognitive/Intelligent Systems, (2) Game Theoretic and Decision Theoretic Agents, (3) Intentions in Intelligent Systems, (4) Interaction Challenges for Artificial Assistants, (5) Logical Formalizations of Commonsense Reasoning, (6) Machine Reading, (7) Multidisciplinary Collaboration for Socially Assistive Robotics, (8) Quantum Interaction, and (9) Robots and Robot Venues: Resources for AI Education.


AAAI News

AI Magazine

Symposia will be limited to between forty and sixty participants. Each participant will be expected to attend a single symposium. In addition to invited participants, a limited number of other interested parties will be allowed to register in each symposium on a first-come, first-served basis. Working notes will be prepared and distributed to participants in each symposium, but will not otherwise be available unless published as an AAAI Technical Report or edited collection. The final deadline for registration is October 12, 2007. For registration information, please contact AAAI at fss07@aaai.org or visit AAAI's web site (www.aaai.org/Symposia/Fall/fss07.


Simple Algorithmic Principles of Discovery, Subjective Beauty, Selective Attention, Curiosity & Creativity

arXiv.org Artificial Intelligence

I postulate that human or other intelligent agents function or should function as follows. They store all sensory observations as they come - the data is holy. At any time, given some agent's current coding capabilities, part of the data is compressible by a short and hopefully fast program / description / explanation / world model. In the agent's subjective eyes, such data is more regular and more "beautiful" than other data. It is well-known that knowledge of regularity and repeatability may improve the agent's ability to plan actions leading to external rewards. In absence of such rewards, however, known beauty is boring. Then "interestingness" becomes the first derivative of subjective beauty: as the learning agent improves its compression algorithm, formerly apparently random data parts become subjectively more regular and beautiful. Such progress in compressibility is measured and maximized by the curiosity drive: create action sequences that extend the observation history and yield previously unknown / unpredictable but quickly learnable algorithmic regularity. We discuss how all of the above can be naturally implemented on computers, through an extension of passive unsupervised learning to the case of active data selection: we reward a general reinforcement learner (with access to the adaptive compressor) for actions that improve the subjective compressibility of the growing data. An unusually large breakthrough in compressibility deserves the name "discovery". The "creativity" of artists, dancers, musicians, pure mathematicians can be viewed as a by-product of this principle. Several qualitative examples support this hypothesis.


Mixed Integer Linear Programming For Exact Finite-Horizon Planning In Decentralized Pomdps

arXiv.org Artificial Intelligence

We consider the problem of finding an n-agent joint-policy for the optimal finite-horizon control of a decentralized Pomdp (Dec-Pomdp). This is a problem of very high complexity (NEXP-hard in n >= 2). In this paper, we propose a new mathematical programming approach for the problem. Our approach is based on two ideas: First, we represent each agent's policy in the sequence-form and not in the tree-form, thereby obtaining a very compact representation of the set of joint-policies. Second, using this compact representation, we solve this problem as an instance of combinatorial optimization for which we formulate a mixed integer linear program (MILP). The optimal solution of the MILP directly yields an optimal joint-policy for the Dec-Pomdp. Computational experience shows that formulating and solving the MILP requires significantly less time to solve benchmark Dec-Pomdp problems than existing algorithms. For example, the multi-agent tiger problem for horizon 4 is solved in 72 secs with the MILP whereas existing algorithms require several hours to solve it.


Semantic Matchmaking as Non-Monotonic Reasoning: A Description Logic Approach

Journal of Artificial Intelligence Research

Matchmaking arises when supply and demand meet in an electronic marketplace, or when agents search for a web service to perform some task, or even when recruiting agencies match curricula and job profiles. In such open environments, the objective of a matchmaking process is to discover best available offers to a given request. We address the problem of matchmaking from a knowledge representation perspective, with a formalization based on Description Logics. We devise Concept Abduction and Concept Contraction as non-monotonic inferences in Description Logics suitable for modeling matchmaking in a logical framework, and prove some related complexity results. We also present reasonable algorithms for semantic matchmaking based on the devised inferences, and prove that they obey to some commonsense properties. Finally, we report on the implementation of the proposed matchmaking framework, which has been used both as a mediator in e-marketplaces and for semantic web services discovery.