Agents
Modeling and Simulating Community Sentiments and Interactions at the Pacific Missile Range Facility
Zanbaka, Catherine (BAE Systems)
PMRFSim is a proof of concept geospatial social agent-based simulation capable of examining the interactions of 60,000+ agents over a simulated year within a few minutes. PMRFSim utilizes real world data from sources ranging from the U.S. Census Bureau, a regional sociologist, and base security. PMRFSim models two types of agents, normal and adverse agents. Adverse agents have harmful intent and goals to spread negative sentiment and acquire intelligence. All agents are endowed with demographic and geospatial attributes. Agents interact with each other and respond to events. PMRFSim allows an analyst to construct various what-if scenarios and generates numerous graphs that characterize the social landscape. This analysis is intended to aid public affairs officers understand the social landscape.
Towards Uniform Implementation of Architectural Diversity
Rosenbloom, Paul S. (University of Southern California)
Multi-representational architectures exploit diversity to yield the breadth of capabilities required for intelligent behavior in the world, but in so doing can sacrifice too much of the complementary benefits of architectural uniformity. The proposal here is to couple the benefits of diversity and uniformity through establishment of a uniform graph-based implementation level for diverse architectures.
Experiments on the Acquisition of Cognitive and Linguistic Competence to Communicate Propositional Logic Sentences
Sierra, Josefina (Technical University of Catalonia) | Santibanez, Josefina (University of La Rioja)
We describe some experiments which simulate a grounded approach to the acquisition of the cognitive and linguistic competence required to communicate propositional logic sentences. This encompasses both the construction of a conceptualisation of its environment by each individual agent and of a shared language by the population. The processes of conceptualisation and language acquisition in each individual agent are based on general purpose cognitive capacities, such as categorisation, discrimination, invention, adoption and induction. The construction of a shared language by the population is achieved using a particular type of linguistic interaction, known as the evaluation game, which gives rise to a common set of linguistic conventions through a process of self-organisation. This work addresses the problem of the acquisition of both the semantics and the syntax of propositional logic. Trying to learn these two aspects at the same time is more difficult than learning the semantics or the syntax of propositional logic separately. Because the agents must coordinate their linguistic behaviour taking into account only the subset of objects which constitutes the topic of a particular linguistic interaction. This means that a pair of agents can communicate successfully about a particular subset of objects (a topic) even if they use different conceptualisations (formulas) in order to identify the same topic. And this introduces a high degree of ambiguity in the interpretation process the agents have to deal with when they try to construct a shared communication language. In spite of this, the results of the experiments show that at the end of the simulation runs the individual agents build different conceptualisations and grammars, but that the conceptualisations and grammars of the agents in the population are compatible in the sense that they guarantee the unambiguous communication of propositional logic sentences.
Next-Generation Automated Health Behavior Coaches
Hayes-Roth, Barbara (Lifelike Solutions) | Saker, Rami (Lifelike Solutions)
Automated health behavior coaches (HBCs) potentially can provide a widely accessible, cost-effective means of promoting health behavior. Coaches are intelligent agents that “converse” with users, offering tailored feedback, advice, and empathy. Research subjects like coaches and comply with target behaviors, but interest and adherence wane over time. More research is needed on next-generation HBCs to improve coaching techniques, enhance user engagement, and extend adherence. However, the necessary technical tools and expertise reside in only a few research labs. In an effort to expand and accelerate research, we are developing an HBC Kit that will extend and specialize our more general Imp™ Kit. We propose 7 innovations for next-generation HBCs, demonstrate them in a lifestyle coach, and characterize authoring with the Imp Kit. We discuss planned extensions for the HBC Kit to enable a larger and more diverse community to create and evaluate a broader range of coaches.
DynaLearn - Engaging and Informed Tools for Learning Conceptual System Knowledge
Bredeweg, Bert (University of Amsterdam) | GĂłmez-PĂ©rez, AsunciĂłn (Universidad PolitĂ©cnica de Madrid) | AndrĂ©, Elisabeth (University of Augsburg) | Salles, Paulo (University of BrasĂlia)
This paper describes the DynaLearn project, which seeks to address contemporary problems in science education by integrating well established, but currently independent technological developments, and utilize the added value that emerges. Specifically, diagrammatic representations are used for learners to articulate, analyse and communicate ideas, and thereby construct their conceptual knowledge. Ontology mapping is used to find and match co-learners working on similar ideas to provide individualised and mutually benefiting learning opportunities. Virtual characters are used to make the interaction engaging and motivating. The development of the workbench is tuned to fit key topics from environmental science curricula, and evaluated and further improved in the context of existing curricula using case studies. Through this approach, the DynaLearn project will deliver an individualised and engaging cognitive tool for acquiring conceptual knowledge that fits the true nature of this expertise.
Modeling of Solid Tumor Progression Thresholds using a Complex Adaptive System Approach
Simulation techniques used to generate complex biological models are becoming promising research tools in oncology. Using a general Complex Adaptive Systems model that can be tailored to map various phenomena, here, we describe how this model applies to tumor growth. The multi-agent modeling environment is generated using Netlogo. The stochastic model consists of active objects including normal immune and cancer cells. The simulations conducted mimicked the tumor progression success and failure and the status of the tumor mass despite constant variations remained stable for an extended time. Furthermore, increasing the efficiency of the immune cells led to decreases in tumor cell numbers variable in both occurrence time and duration.
Towards a Methodology for Designing Artificial Conscious Robotic Systems
Chella, Antonio (University of Palermo) | Cossentino, Massimo (ICAR-CNR Consiglio Nazionale delle Ricerche) | Seidita, Valeria (University of Palermo)
In the past years we developed several design processes (Chella et Perception, also including memory, is one of the most important al. 2006)(Cossentino and Seidita 2004)(Cossentino, Gaglio, features a robotic system must present. In (Chella and Seidita) following the approach based on Situational and Manzotti 2007) it is argued that a perception process can Method Engineering paradigm we fixed in these years be modelled and implemented as a continuous interaction (Cossentino et al. 2007)(Seidita et al. 2009). In the following loop among brain, body and environment; by continuously subsections an overview on the used SME approach, comparing actual and expected "data" coming from the environment the PASSI design process, and the robot perception loop will the robot achieves the ability to gain perceptual be given.
From Constructionist to Constructivist A.I.
Thorisson, Kristinn R. (Reykjavik University)
The development of artificial intelligence systems has to date been largely one of manual labor. This Constructionist approach to A.I. has resulted in a diverse set of isolated solutions to relatively small problems. Small success stories of putting these pieces together in robotics, for example, has made people optimistic that continuing on this path would lead to artificial general intelligence. This is unlikely. "The A.I. problem" has been divided up without much guidance from science or theory, resulting in a fragmentation of the research community and a set of grossly incompatible approaches. Standard software development methods come with serious limitations in scaling; in A.I. the Constructionist approach results in systems with limited domain application and severe performance brittleness. Genuine integration, as required for general intelligence, is therefore practically and theoretically precluded. Yet going beyond current A.I. systems requires significantly more complex integration than attempted to date, especially regarding transversal functions such as attention and learning. The only way to address the challenge is replacing top-down architectural design as a major development methodology with methods focusing on self-generated code and self-organizing architectures. I call this Constructivist A.I., in reference to the self-constructive principles on which it must be based. Methodologies employed for Constructivist A.I. will be very different from today's software development methods. In this paper I describe the argument in detail and examine some of the implications of this impending paradigm shift.
Learning Policy Constraints Through Dialogue
Emele, Chukwuemeka David (University of Aberdeen) | Norman, Timothy J. (University of Aberdeen) | Guerin, Frank (University of Aberdeen) | Parsons, Simon (City University of New York)
An understanding of the policy and resource availability constraints under which others operate is important for effectively developing and resourcing plans in a multi-agent context. Such constraints (or norms) are not necessarily public knowledge, even within a team of collaborating agents. What is required are mechanisms to enable agents to keep track of who might have and be willing to provide the resources required for enacting a plan by modeling the policies of others regarding resource use, information provision, etc. We propose a technique that combines machine learning and argumentation for identifying and modeling the policies of others. Furthermore, we demonstrate the utility of this novel combination of techniques through empirical evaluation.
Promoting Motivation and Self-Regulated Learning Skills through Social Interactions in Agent-based Learning Environments
Biswas, Gautam (Vanderbilt University) | Jeong, Hogyeong (Vanderbilt University) | Roscoe, Rod (Vanderbilt University) | Sulcer, Brian (Vanderbilt University)
We have developed computer environments that support learning by teaching and the use of self regulated learning (SRL) skills through interactions with virtual agents. More specifically, students teach a computer agent, Betty, and can monitor her progress by asking her questions and getting her to take quizzes. The system provides SRL support via dialog-embedded prompts by Betty, the teachable agent, and Mr. Davis, the mentor agent. Our primary goals have been to support learning in complex science domains and facilitate development of metacognitive skills. More recently, we have also employed sequence analysis schemes and hidden Markov model (HMM) methods for assigning context to and deriving aggregated student behavior sequences from activity data. These techniques allow us to go beyond analyses of individual behaviors, instead examining how these behaviors cohere in larger patterns. We discuss the information derived from these models, and draw inferences on students’ use of self-regulated learning strategies.