Agents
Self-Regulated Artificial Ant Colonies on Digital Image Habitats
Fernandes, Carlos, Ramos, Vitorino, Rosa, Agostinho C.
Artificial life models, swarm intelligent and evolutionary computation algorithms are usually built on fixed size populations. Some studies indicate however that varying the population size can increase the adaptability of these systems and their capability to react to changing environments. In this paper we present an extended model of an artificial ant colony system designed to evolve on digital image habitats. We will show that the present swarm can adapt the size of the population according to the type of image on which it is evolving and reacting faster to changing images, thus converging more rapidly to the new desired regions, regulating the number of his image foraging agents. Finally, we will show evidences that the model can be associated with the Mathematical Morphology Watershed algorithm to improve the segmentation of digital grey-scale images. KEYWORDS: Swarm Intelligence, Perception and Image Processing, Pattern Recognition, Mathematical Morphology, Social Cognitive Maps, Social Foraging, Self-Organization, Distributed Search.
Parameters Affecting the Resilience of Scale-Free Networks to Random Failures
Link, Hamilton, LaViolette, Randall A., Saia, Jared, Lane, Terran
It is commonly believed that scale-free networks are robust to massive numbers of random node deletions. For example, Cohen et al. study scale-free networks including some which approximate the measured degree distribution of the Internet. Their results suggest that if each node in this network failed independently with probability 0.99, the remaining network would continue to have a giant component. In this paper, we show that a large and important subclass of scale-free networks are not robust to massive numbers of random node deletions for practical purposes. In particular, we study finite scale-free networks which have minimum node degree of 1 and a power-law degree distribution beginning with nodes of degree 1 (power-law networks). We show that, in a power-law network approximating the Internet's reported distribution, when the probability of deletion of each node is 0.5 only about 25% of the surviving nodes in the network remain connected in a giant component, and the giant component does not persist beyond a critical failure rate of 0.9. The new result is partially due to improved analytical accommodation of the large number of degree-0 nodes that result after node deletions. Our results apply to finite power-law networks with a wide range of power-law exponents, including Internet-like networks. We give both analytical and empirical evidence that such networks are not generally robust to massive random node deletions.
The Impact of Social Networks on Multi-Agent Recommender Systems
Link, Hamilton, Saia, Jared, Lane, Terran, LaViolette, Randall A.
Awerbuch et al.'s approach to distributed recommender systems (DRSs) is to have agents sample products at random while randomly querying one another for the best item they have found; we improve upon this by adding a communication network. Agents can only communicate with their immediate neighbors in the network, but neighboring agents may or may not represent users with common interests. We define two network structures: in the ``mailing-list model,'' agents representing similar users form cliques, while in the ``word-of-mouth model'' the agents are distributed randomly in a scale-free network (SFN). In both models, agents tell their neighbors about satisfactory products as they are found. In the word-of-mouth model, knowledge of items propagates only through interested agents, and the SFN parameters affect the system's performance. We include a summary of our new results on the character and parameters of random subgraphs of SFNs, in particular SFNs with power-law degree distributions down to minimum degree 1. These networks are not as resilient as Cohen et al. originally suggested. In the case of the widely-cited ``Internet resilience'' result, high failure rates actually lead to the orphaning of half of the surviving nodes after 60% of the network has failed and the complete disintegration of the network at 90%. We show that given an appropriate network, the communication network reduces the number of sampled items, the number of messages sent, and the amount of ``spam.'' We conclude that in many cases DRSs will be useful for sharing information in a multi-agent learning system.
Sharp transition towards shared vocabularies in multi-agent systems
Baronchelli, A., Felici, M., Caglioti, E., Loreto, V., Steels, L.
What processes can explain how very large populations are able to converge on the use of a particular word or grammatical construction without global coordination? Answering this question helps to understand why new language constructs usually propagate along an S-shaped curve with a rather sudden transition towards global agreement. It also helps to analyze and design new technologies that support or orchestrate self-organizing communication systems, such as recent social tagging systems for the web. The article introduces and studies a microscopic model of communicating autonomous agents performing language games without any central control. We show that the system undergoes a disorder/order transition, going trough a sharp symmetry breaking process to reach a shared set of conventions. Before the transition, the system builds up non-trivial scale-invariant correlations, for instance in the distribution of competing synonyms, which display a Zipf-like law. These correlations make the system ready for the transition towards shared conventions, which, observed on the time-scale of collective behaviors, becomes sharper and sharper with system size. This surprising result not only explains why human language can scale up to very large populations but also suggests ways to optimize artificial semiotic dynamics.
Metamimetic Games : Modeling Metadynamics in Social Cognition
Imitation is fundamental in the understanding of social system dynamics. But the diversity of imitation rules employed by modelers proves that the modeling of mimetic processes cannot avoid the traditional problem of endogenization of all the choices, including the one of the mimetic rules. Starting from the remark that human reflexive capacities are the ground for a new class of mimetic rules, I propose a formal framework, metamimetic games, that enable to endogenize the distribution of imitation rules while being human specific. The corresponding concepts of equilibrium - counterfactually stable state - and attractor are introduced. Finally, I give an interpretation of social differentiation in terms of cultural co-evolution among a set of possible motivations, which departs from the traditional view of optimization indexed to criteria that exist prior to the activity of agents.
Anyone but Him: The Complexity of Precluding an Alternative
Hemaspaandra, Edith, Hemaspaandra, Lane A., Rothe, Joerg
Preference aggregation in a multiagent setting is a central issue in both human and computer contexts. In this paper, we study in terms of complexity the vulnerability of preference aggregation to destructive control. That is, we study the ability of an election's chair to, through such mechanisms as voter/candidate addition/suppression/partition, ensure that a particular candidate (equivalently, alternative) does not win. And we study the extent to which election systems can make it impossible, or computationally costly (NP-complete), for the chair to execute such control. Among the systems we study--plurality, Condorcet, and approval voting--we find cases where systems immune or computationally resistant to a chair choosing the winner nonetheless are vulnerable to the chair blocking a victory. Beyond that, we see that among our studied systems no one system offers the best protection against destructive control. Rather, the choice of a preference aggregation system will depend closely on which types of control one wishes to be protected against. We also find concrete cases where the complexity of or susceptibility to control varies dramatically based on the choice among natural tie-handling rules.
Deductive Algorithmic Knowledge
It is well known that the standard model of knowledge based on possible worlds is subject to the problem of logical omniscience, that is, the agents know all the logical consequences of the ir knowledge [Fagin, Halpern, Moses, and V ardi 1995, Chapter 9]. Thu s, possible-world definitions of knowledge make it difficult to reason about the knowledge tha t agents need to explicitly compute in order to make decisions and perform actions, or to capture si tuations where agents want to reason about the knowledge that other agents need to explicitly com pute in order to perform actions. This observation leads to a distinction between two forms of knowledge, implicit knowledge and explicit knowledge (or resource-bounded knowledge), a distinction long recog nized [Rosenschein 1985]. The classical AI approach known as the interpreted symbolic structures approach, where knowledge is based on information stored in data structures of the agent, can be seen as an instance of explicit knowledge. In contrast, the situated automata approach, which interprets knowledge based on information carried by the state of the machine, can be seen as an instance of implicit knowledge. Levesque [1984] makes a similar distinction bet ween implicit belief and explicit belief. While the possible-worlds approach is taken as the standard model for implicit knowledge, there is no standard model for explicit knowledge.
Cooperative Optimization for Energy Minimization: A Case Study of Stereo Matching
Often times, individuals working together as a team can solve hard problems beyond the capability of any individual in the team. Cooperative optimization is a newly proposed general method for attacking hard optimization problems inspired by cooperation principles in team playing. It has an established theoretical foundation and has demonstrated outstanding performances in solving real-world optimization problems. With some general settings, a cooperative optimization algorithm has a unique equilibrium and converges to it with an exponential rate regardless initial conditions and insensitive to perturbations. It also possesses a number of global optimality conditions for identifying global optima so that it can terminate its search process efficiently. This paper offers a general description of cooperative optimization, addresses a number of design issues, and presents a case study to demonstrate its power.
Imagination as Holographic Processor for Text Animation
Astakhov, Vadim, Astakhova, Tamara, Sanders, Brian
Imagination is the critical point in developing of realistic artificial intelligence (AI) systems. One way to approach imagination would be simulation of its properties a nd operations. We developed two models "Brain Network Hierarchy of Languages", "Semantical Holographic Calculus" and simulation system ScriptWriter that e mulate the process of imagination through an automatic ani mation of English texts.
Time and the Prisoner's Dilemma
Mor, Yishay, Rosenschein, Jeffrey S.
This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational ability is sufficient to enable cooperative behavior. In addition, a variant of the repeated Prisoner's Dilemma game is suggested, in which players have the choice of opting out. This modification enriches the game and suggests dominance of cooperative strategies. Competitive analysis is suggested as a tool for investigating sub-optimal (but computationally tractable) strategies and game theoretic models in general. Using competitive analysis, it is shown that for bounded players, a sub-optimal strategy might be the optimal choice, given resource limitations.