Agents
Designing Maximally, or Otherwise, Diverse Teams: Group-Diversity Indexes for Testing Computational Models of Cultural and Other Social-Group Dynamics
Warren, Rik (US Air Force Research Laboratory)
Given a set of known numbers, there are many measures of the degree of inhomogeneity within the set such as the standard deviation, the relative mean difference, and the Gini coefficient. This paper discusses conceptual issues (such as qualitative versus quantitative diversity, and the group as a population versus as a sample), desired properties (such as symmetry and invariance properties), and technical considerations (such as working with differences versus deviations, or absolute versus squared values) in choosing an index suitable for describing the degree of inhomogeneity or diversity in a group of people or computer agents. In particular, it is argued that the relative mean difference and the Gini coefficient are not well-suited as indexes of cultural diversity. This paper then addresses two apparently neglected inverse problems: Given a pre-specified degree of inhomogeneity, what set of unknown numbers has the desired degree of inhomogeneity? And, in particular, what set has the maximal possible degree of inhomogeneity? The solution requires that the set of permissible numbers be bounded with minimum and maximum values. A key benefit of such inverse procedures is that agent-based groups with pre-selected degrees of cultural diversity can be formed to test hypotheses using the full range of possible diversities and thereby avoid statistical problems due to restriction of range effects.
Agent-Based Modeling of Counterinsurgency Operations
Martinez, Jason (Tempest Technologies) | Fitzpatrick, Ben (Tempest Technologies)
We construct a computer model that allows us to simulate the effect of counterinsurgency operations on a population of agents. We build a society of agents who are interconnected in an established social network. Each agent in this network engages in political discourse with other agents over the legitimacy of the existing government. Agents may decide to support an insurgency, join an insurgency, side with the existing government, or remain neutral over which group to support. Using this model we explore the relative importance of social network structure, influence effectiveness, and combat operation effectiveness in minimizing insurgent strength.
Near-Optimal Play in a Social Learning Game
Carr, Ryan (University of Maryland) | Raboin, Eric (University of Maryland) | Parker, Austin (University of Maryland) | Nau, Dana (University of Maryland)
We provide an algorithm to compute near-optimal strategies for the Cultaptation social learning game. We show that the strategies produced by our algorithm are near-optimal, both in their expected utility and their expected reproductive success. We show how our algorithm can be used to provide insight into evolutionary conditions under which learning is best done by copying others, versus the conditions under which learning is best done by trial-and-error.
Microscopic activity patterns in the Naming Game
Dall'Asta, Luca, Baronchelli, Andrea
The models of statistical physics used to study collective phenomena in some interdisciplinary contexts, such as social dynamics and opinion spreading, do not consider the effects of the memory on individual decision processes. On the contrary, in the Naming Game, a recently proposed model of Language formation, each agent chooses a particular state, or opinion, by means of a memory-based negotiation process, during which a variable number of states is collected and kept in memory. In this perspective, the statistical features of the number of states collected by the agents becomes a relevant quantity to understand the dynamics of the model, and the influence of topological properties on memory-based models. By means of a master equation approach, we analyze the internal agent dynamics of Naming Game in populations embedded on networks, finding that it strongly depends on very general topological properties of the system (e.g. average and fluctuations of the degree). However, the influence of topological properties on the microscopic individual dynamics is a general phenomenon that should characterize all those social interactions that can be modeled by memory-based negotiation processes.
Extensive Games with Possibly Unaware Players
Halpern, Joseph Y., Rรชgo, Leandro C.
Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they may not be aware of moves that they and other agents can make. We show how such games can be represented; the key idea is to describe the game from the point of view of every agent at every node of the game tree. We provide a generalization of Nash equilibrium and show that every game with awareness has a generalized Nash equilibrium. Finally, we extend these results to games with awareness of unawareness, where a player i may be aware that a player j can make moves that i is not aware of, and to subjective games, where payers may have no common knowledge regarding the actual game and their beliefs are incompatible with a common prior.
Artificiality in Social Sciences
This text provides with an introduction to the modern approach of artificiality and simulation in social sciences. It presents the relationship between complexity and artificiality, before introducing the field of artificial societies which greatly benefited from the computer power fast increase, gifting social sciences with formalization and experimentation tools previously owned by "hard" sciences alone. It shows that as "a new way of doing social sciences", artificial societies should undoubtedly contribute to a renewed approach in the study of sociality and should play a significant part in the elaboration of original theories of social phenomena.
Finding Traitors in Secure Networks Using Byzantine Agreements
Wagner, Liam, McDonald, Stuart
Secure networks rely upon players to maintain security and reliability. However not every player can be assumed to have total loyalty and one must use methods to uncover traitors in such networks. We use the original concept of the Byzantine Generals Problem by Lamport, and the more formal Byzantine Agreement describe by Linial, to nd traitors in secure networks. By applying general fault-tolerance methods to develop a more formal design of secure networks we are able to uncover traitors amongst a group of players. We also propose methods to integrate this system with insecure channels. This new resiliency can be applied to broadcast and peer-to-peer secure communication systems where agents may be traitors or become unreliable due to faults.
Topology Induced Coarsening in Language Games
Baronchelli, A., Dall'Asta, L., Barrat, A., Loreto, V.
We investigate how very large populations are able to reach a global consensus, out of local "microscopic" interaction rules, in the framework of a recently introduced class of models of semiotic dynamics, the so-called Naming Game. We compare in particular the convergence mechanism for interacting agents embedded in a low-dimensional lattice with respect to the mean-field case. We highlight that in low-dimensions consensus is reached through a coarsening process which requires less cognitive effort of the agents, with respect to the mean-field case, but takes longer to complete. In 1-d the dynamics of the boundaries is mapped onto a truncated Markov process from which we analytically computed the diffusion coefficient. More generally we show that the convergence process requires a memory per agent scaling as N and lasts a time N^{1+2/d} in dimension d<5 (d=4 being the upper critical dimension), while in mean-field both memory and time scale as N^{3/2}, for a population of N agents. We present analytical and numerical evidences supporting this picture.
Modeling Endogenous Social Networks: the Example of Emergence and Stability of Cooperation without Refusal
Aggregated phenomena in social sciences and economi cs are highly dependent on the way individuals interact. To help understanding the interplay betwe en socio-economic activities and underlying social networks, this paper studies a sequential prisoner's dilemma with binary choice. It proposes an analytical and computational insight about the role of endogenous networks in emergence and sustainability of cooperation and exhibits an alternative to the choice and refusal mechanism that is often proposed to explain cooperation. The study fo cuses on heterogeneous equilibriums and emergence of cooperation from an all-defector state that are the two stylized facts that this model successfully reconstructs.
ECA-RuleML: An Approach combining ECA Rules with temporal interval-based KR Event/Action Logics and Transactional Update Logics
An important problem to be addr essed within Event-Driven Architecture (EDA) is how to correctly and efficiently capture and process the event/action-based logic. This paper endeavors to bridge the gap between the Knowledge Representation (KR) approaches based on durable events/actions and such formalisms as event calculus, on one hand, and event-condition-action (ECA) reaction rules extending the approach of active databases that view events as instantaneous occurrences and/or sequences of events, on the other. We propose formalism based on reaction rules (ECA rules) and a novel interval-based event logic and present concrete RuleML-based syntax, semantics and implementation. We further evaluate this approach theoretically, experimentally and on an example derived from common industry use cases and illustrate its benefits.