Agents
Context-based Word Acquisition for Situated Dialogue in a Virtual World
To tackle the vocabulary problem in conversational systems, previous work has applied unsupervised learning approaches on co-occurring speech and eye gaze during interaction to automatically acquire new words. Although these approaches have shown promise, several issues related to human language behavior and human-machine conversation have not been addressed. First, psycholinguistic studies have shown certain temporal regularities between human eye movement and language production. While these regularities can potentially guide the acquisition process, they have not been incorporated in the previous unsupervised approaches. Second, conversational systems generally have an existing knowledge base about the domain and vocabulary. While the existing knowledge can potentially help bootstrap and constrain the acquired new words, it has not been incorporated in the previous models. Third, eye gaze could serve different functions in human-machine conversation. Some gaze streams may not be closely coupled with speech stream, and thus are potentially detrimental to word acquisition. Automated recognition of closely-coupled speech-gaze streams based on conversation context is important. To address these issues, we developed new approaches that incorporate user language behavior, domain knowledge, and conversation context in word acquisition. We evaluated these approaches in the context of situated dialogue in a virtual world. Our experimental results have shown that incorporating the above three types of contextual information significantly improves word acquisition performance.
A new model for solution of complex distributed constrained problems
Al-Maqtari, Sami, Abdulrab, Habib, Babkin, Eduard
In this paper we describe an original computational model for solving different types of Distributed Constraint Satisfaction Problems (DCSP). The proposed model is called Controller-Agents for Constraints Solving (CACS). This model is intended to be used which is an emerged field from the integration between two paradigms of different nature: Multi-Agent Systems (MAS) and the Constraint Satisfaction Problem paradigm (CSP) where all constraints are treated in central manner as a black-box. This model allows grouping constraints to form a subset that will be treated together as a local problem inside the controller. Using this model allows also handling non-binary constraints easily and directly so that no translating of constraints into binary ones is needed. This paper presents the implementation outlines of a prototype of DCSP solver, its usage methodology and overview of the CACS application for timetabling problems.
Agent Based Approaches to Engineering Autonomous Space Software
Dennis, Louise A., Fisher, Michael, Lincoln, Nicholas, Lisitsa, Alexei, Veres, Sandor M.
Current approaches to the engineering of space software such as satellite control systems are based around the development of feedback controllers using packages such as MatLab's Simulink toolbox. These provide powerful tools for engineering real time systems that adapt to changes in the environment but are limited when the controller itself needs to be adapted. We are investigating ways in which ideas from temporal logics and agent programming can be integrated with the use of such control systems to provide a more powerful layer of autonomous decision making. This paper will discuss our initial approaches to the engineering of such systems.
A Grey-Box Approach to Automated Mechanism Design
Niu, Jinzhong, Cai, Kai, Parsons, Simon
Auctions play an important role in electronic commerce, and have been used to solve problems in distributed computing. Automated approaches to designing effective auction mechanisms are helpful in reducing the burden of traditional game theoretic, analytic approaches and in searching through the large space of possible auction mechanisms. This paper presents an approach to automated mechanism design (AMD) in the domain of double auctions. We describe a novel parametrized space of double auctions, and then introduce an evolutionary search method that searches this space of parameters. The approach evaluates auction mechanisms using the framework of the TAC Market Design Game and relates the performance of the markets in that game to their constituent parts using reinforcement learning. Experiments show that the strongest mechanisms we found using this approach not only win the Market Design Game against known, strong opponents, but also exhibit desirable economic properties when they run in isolation.
A Formal Framework of Virtual Organisations as Agent Societies
McGinnis, Jarred, Stathis, Kostas, Toni, Francesca
We propose a formal framework that supports a model of agent-based Virtual Organisations (VOs) for service grids and provides an associated operational model for the creation of VOs. The framework is intended to be used for describing different service grid applications based on multiple agents and, as a result, it abstracts away from any realisation choices of the service grid application, the agents involved to support the applications and their interactions. Within the proposed framework VOs are seen as emerging from societies of agents, where agents are abstractly characterised by goals and roles they can play within VOs. In turn, VOs are abstractly characterised by the agents participating in them with specific roles, as well as the workflow of services and corresponding contracts suitable for achieving the goals of the participating agents. We illustrate the proposed framework with an earth observation scenario.
Comparing Simulation Output Accuracy of Discrete Event and Agent Based Models: A Quantitive Approach
Majid, Mazlina Abdul, Aickelin, Uwe, Siebers, Peer-Olaf
In our research we investigate the output accuracy of discrete event simulation models and agent based simulation models when studying human centric complex systems. In this paper we focus on human reactive behaviour as it is possible in both modelling approaches to implement human reactive behaviour in the model by using standard methods. As a case study we have chosen the retail sector, and here in particular the operations of the fitting room in the women wear department of a large UK department store. In our case study we looked at ways of determining the efficiency of implementing new management policies for the fitting room operation through modelling the reactive behaviour of staff and customers of the department. First, we have carried out a validation experiment in which we compared the results from our models to the performance of the real system. This experiment also allowed us to establish differences in output accuracy between the two modelling methids. In a second step a multi-scenario experiment was carried out to study the behaviour of the models when they are used for the purpose of operational improvement. Overall we have found that for our case study example both discrete event simulation and agent based simulation have the same potential to support the investigation into the efficiency of implementing new management policies.
The Design and Evaluation of User Interfaces for the RADAR Learning Personal Assistant
Faulring, Andrew (Carnegie Mellon University) | Mohnkern, Ken (Buzzhoney) | Steinfeld, Aaron (Carnegie Mellon University) | Myers, Brad (Carnegie Mellon University)
The RADAR project developed a large multi-agent system with a mixed-initiative user interface designed to help office workers cope with email overload. Most RADAR agents observe experts performing tasks and then assist other users who are performing similar tasks. The interaction design for RADAR focused on developing user interfaces that allowed the intelligent functionality to improve the user's workflow without frustrating the user when the system's suggestions were either unhelpful or simply incorrect. A large evaluation of RADAR demonstrated that novice users confronted with an email overload test performed significantly better, achieving a 37% better overall score when assisted by RADAR.
Understanding and Dealing With Usability Side Effects of Intelligent Processing
These unintended negative consequences of the introduction of intelligence often have no direct relationship with the intended benefits, just as the adverse effects of a medication may bear no obvious relationship to the intended benefits of taking that medicine. Therefore, these negative consequences can be seen as side effects. The purpose of this article is to give designers, developers, and users of interactive intelligent systems a detailed awareness of the potential side effects of AI. As with medications, awareness of the side effects can have different implications: We may be relieved to see that a given side effect is unlikely to occur in our particular case. We may become convinced that it will inevitably occur and therefore decide not to "take the medicine" (that is, decide to stick with mainstream systems). Or most likely and most constructively, by looking carefully at the causes of the side effects and the conditions under which they can occur, we can figure out how to exploit the benefits of AI in interactive systems while avoiding the side effects.
The Design and Evaluation of User Interfaces for the RADAR Learning Personal Assistant
Faulring, Andrew (Carnegie Mellon University) | Mohnkern, Ken (Buzzhoney) | Steinfeld, Aaron (Carnegie Mellon University) | Myers, Brad (Carnegie Mellon University)
The RADAR project developed a large multi-agent system with a mixed-initiative user interface designed to help office workers cope with email overload. Most RADAR agents observe experts performing tasks and then assist other users who are performing similar tasks. The interaction design for RADAR focused on developing user interfaces that allowed the intelligent functionality to improve the user’s workflow without frustrating the user when the system’s suggestions were either unhelpful or simply incorrect. For example with regards to autonomy, the RADAR agents were allowed much flexibility in selecting ways to assist the user, but were restricted from taking actions that would be visible to other people. This policy ensured that the user remained in control and mitigated the negative effects of mistakes. A large evaluation of RADAR demonstrated that novice users confronted with an email overload test performed significantly better, achieving a 37% better overall score when assisted by RADAR. The evaluation showed that AI technologies can help users accomplish their goals.
Help or Hinder: Bayesian Models of Social Goal Inference
Ullman, Tomer, Baker, Chris, Macindoe, Owen, Evans, Owain, Goodman, Noah, Tenenbaum, Joshua B.
Everyday social interactions are heavily influenced by our snap judgments about others' goals. Even young infants can infer the goals of intentional agents from observing how they interact with objects and other agents in their environment: e.g., that one agent is'helping' or'hindering' another's attempt to get up a hill or open a box. We propose a model for how people can infer these social goals from actions, based on inverse planning in multiagent Markov decision problems (MDPs). The model infers the goal most likely to be driving an agent's behavior byassuming the agent acts approximately rationally given environmental constraints andits model of other agents present.