Agents
A Wiki with Multiagent Tracking, Modeling, and Coalition Formation
Khandaker, Nobel (University of Nebraska - Lincoln) | Soh, Leen-Kiat (University of Nebraska - Lincoln)
Wikis are being increasingly used as a tool for conducting colla-borative writing assignments in today’s classrooms. However, Wikis in general (1) do not provide group formation methods to more specifically facilitate collaborative learning of the students and (2) suffer from typical problems of collaborative learning like detection of free-riding (earning credit without contribution). To improve the state of the art of the use of Wikis as a collaborative writing tool, we have designed and implemented ClassroomWiki - a Web-based collaborative Wiki that utilizes a set of learner pedagogy theories to provide multiagent-based tracking, modeling, and group formation functionalities. For the students, ClassroomWiki provides a Web interface for writing and revising their group’s Wiki and a topic-based forum for discussing their ideas during collaboration. When the students collaborate, ClassroomWiki’s agents track all student activities to learn a model of the students and use a Bayesian Network to learn a probabilistic mapping that describes the ability of a group of students with a specific set of models to work together. For the teacher, Clas-sroomWiki provides a framework that uses the learned student models and the mapping to form student groups to improve the collaborative learning of students. ClassroomWiki was deployed in three university-level courses and the results suggest that ClassroomWiki can (1) form better student groups that improve stu-dent learning and collaboration and (2) alleviate free-riding and allow the instructor to provide scaffolding by its multiagent-based tracking and modeling.
Towards Applying Interactive POMDPs to Real-World Adversary Modeling
Ng, Brenda (Lawrence Livermore National Laboratory) | Meyers, Carol (Lawrence Livermore National Laboratory) | Boakye, Kofi (Lawrence Livermore National Laboratory) | Nitao, John (Lawrence Livermore National Laboratory)
We examine the suitability of using decision processes to model real-world systems of intelligent adversaries. Decision processes have long been used to study cooperative multiagent interactions, but their practical applicability to adversarial problems has received minimal study. We address the pros and cons of applying sequential decision-making in this area, using the crime of money laundering as a specific example. Motivated by case studies, we abstract out a model of the money laundering process, using the framework of interactive partially observable Markov decision processes (I-POMDPs). We address why this framework is well suited for modeling adversarial interactions. Particle filtering and value iteration are used to solve the model, with the application of different pruning and look-ahead strategies to assess the tradeoffs between solution quality and algorithmic run time. Our results show that there is a large gap in the level of realism that can currently be achieved by such decision models, largely due to computational demands that limit the size of problems that can be solved. While these results represent solutions to a simplified model of money laundering, they illustrate nonetheless the kinds of agent interactions that cannot be captured by standard approaches such as anomaly detection. This implies that I-POMDP methods may be valuable in the future, when algorithmic capabilities have further evolved.
A Centralized Multi-Agent Negotiation Approach to Collaborative Air Traffic Resource Management Planning
Jarvis, Peter A. (NASA Ames Research Center) | Wolfe, Shawn R. (NASA Ames Research Center) | Enomoto, Francis Y. (NASA Ames Research Center) | Nado, Robert A. (Stinger Ghaffarian Technologies Inc) | Sierhuis, Maarten (NASA Ames Research Center)
Demand and capacity imbalances in the US national airspace are resolved using traffic management initiatives designed, in current operations, with little collaboration with the airspace users. NASA and its partners have developed a new collaborative concept of operations that requires the users and airspace service provider to work together to choose initiatives that better satisfy the business needs of the users while also ensuring safety to the same standard as today. In this paper, we describe an approach to implementing this concept through a software negotiation framework underpinned by technology developed in the artificial intelligence community. We describe our exploration of peer-to-peer negotiation and how the number of conversation threads and the time sensitivity of offer acceptance led us to a centralized approach. The centralized approach uses hill climbing to evaluate airport slot allocations from a user perspective and a linear programming solver to seek solutions compatible across the user community. Our experiments with full sized problems identify the potential operational benefits as well as limitations, and where future research needs to be focused.
Finite-State Controllers Based on Mealy Machines for Centralized and Decentralized POMDPs
Amato, Christopher (University of Massachusetts, Amherst) | Bonet, Blai (Universidad Simón Bolívar) | Zilberstein, Shlomo (University of Massachusetts, Amherst)
Existing controller-based approaches for centralized and decentralized POMDPs are based on automata with output known as Moore machines. In this paper, we show that several advantages can be gained by utilizing another type of automata, the Mealy machine. Mealy machines are more powerful than Moore machines, provide a richer structure that can be exploited by solution methods, and can be easily incorporated into current controller-based approaches. To demonstrate this, we adapted some existing controller-based algorithms to use Mealy machines and obtained results on a set of benchmark domains. The Mealy-based approach always outperformed the Moore-based approach and often outperformed the state-of-the-art algorithms for both centralized and decentralized POMDPs. These findings provide fresh and general insights for the improvement of existing algorithms and the development of new ones.
Progress on Agent Coordination with Cooperative Auctions
Koenig, Sven (University of Southern California) | Keskinocak, Pinar (Georgia Institute of Technology) | Tovey, Craig (Georgia Institute of Technology)
Auctions are promising decentralized methods for teams of agents to allocate and re-allocate tasks among themselves in dynamic, partially known and time-constrained domains with positive or negative synergies among tasks. Auction-based coordination systems are easy to understand, simple to implement and broadly applicable. They promise to be efficient both in communication (since agents communicate only essential summary information) and in computation (since agents compute their bids in parallel). Artificial intelligence research has explored auction-based coordination systems since the early work on contract networks, mostly from an experimental perspective. This overview paper describes our recent progress towards creating a framework for the design and analysis of cooperative auctions for agent coordination.
Algorithms for Finding Approximate Formations in Games
Jordan, Patrick R. (Yahoo!) | Wellman, Michael P. (University of Michigan)
Many computational problems in game theory, such as finding Nash equilibria, are algorithmically hard to solve. This limitation forces analysts to limit attention to restricted subsets of the entire strategy space. We develop algorithms to identify rationally closed subsets of the strategy space under given size constraints. First, we modify an existing family of algorithms for rational closure in two-player games to compute a related rational closure concept, called formations , for n -player games. We then extend these algorithms to apply in cases where the utility function is partially specified, or there is a bound on the size of the restricted profile space. Finally, we evaluate the performance of these algorithms on a class of random games.
Computationally Feasible Automated Mechanism Design: General Approach and Case Studies
Guo, Mingyu (Duke University) | Conitzer, Vincent (Duke University)
In many multiagent settings, a decision must be made based on the preferences of multiple agents, and agents may lie about their preferences if this is to their benefit. In mechanism design, the goal is to design procedures (mechanisms) for making the decision that work in spite of such strategic behavior, usually by making untruthful behavior suboptimal. In automated mechanism design, the idea is to computationally search through the space of feasible mechanisms, rather than to design them analytically by hand. Unfortunately, the most straightforward approach to automated mechanism design does not scale to large instances, because it requires searching over a very large space of possible functions. In this paper, we describe an approach to automated mechanism design that is computationally feasible. Instead of optimizing over all feasible mechanisms, we carefully choose a parameterized subfamily of mechanisms. Then we optimize over mechanisms within this family, and analyze whether and to what extent the resulting mechanism is suboptimal outside the subfamily. We demonstrate the usefulness of our approach with two case studies.
A Decentralised Coordination Algorithm for Mobile Sensors
Stranders, Ruben (University of Southampton) | Fave, Francesco Maria Delle (University of Southampton) | Rogers, Alex (University of Southampton) | Jennings, Nicholas R. (University of Southampton)
We present an on-line decentralised algorithm for coordinating mobile sensors for a broad class of information gathering tasks. These sensors can be deployed in unknown and possibly hostile environments, where uncertainty and dynamism are endemic. Such environments are common in the areas of disaster response and military surveillance. Our coordination approach itself is based on work by Stranders et al. (2009), that uses the max-sum algorithm to coordinate mobile sensors for monitoring spatial phenomena. In particular, we generalise and extend their approach to any domain where measurements can be valued. Also, we introduce a clustering approach that allows sensors to negotiate over paths to the most relevant locations, as opposed to a set of fixed directions, which results in a significantly improved performance. We demonstrate our algorithm by applying it to two challenging and distinct information gathering tasks. In the first–pursuit-evasion (PE)–sensors need to capture a target whose movement might be unknown. In the second–patrolling (P)–sensors need to minimise loss from intrusions that occur within their environment. In doing so, we obtain the first decentralised coordination algorithms for these domains. Finally, in each domain, we empirically evaluate our approach in a simulated environment, and show that it outperforms two state of the art greedy algorithms by 30% (PE) and 44% (P), and an existing approach based on the Travelling Salesman Problem by 52% (PE) and 30% (P).
Combining Human Reasoning and Machine Computation: Towards a Memetic Network Solution to Satisfiability
Farenzena, Daniel S. (The Federal University of Rio Grande do Sul) | Lamb, Luis C. (The Federal University of Rio Grande do Sul) | Araújo, Ricardo M. (Federal University of Pelotas)
We propose a framework where humans and computers can collaborate seamlessly to solve problems. We do so by developing and applying a network model, namely Memenets, where human knowledge and reasoning are combined with machine computation to achieve problem-solving. The development of a Memenet is done in three steps: first, we simulate a machine-only network, as previous results have shown that memenets are efficient problem-solvers. Then, we perform an experiment with human agents organized in a online network. This allows us to investigate human behavior while solving problems in a social network and to postulate principles of agent communication in Memenets. These postulates describe an initial theory of how human-computer interaction functions inside social networks. In the third stage, postulates of step two allow one to combine human and machine computation to propose an integrated Memenet-based problem-solving computing model.
Competing Schedulers
Ashlagi, Itai (Harvard Business School) | Tennenholtz, Moshe (Microsoft Israel and The Technion, Israel) | Zohar, Aviv (The Hebrew University and Microsoft Israel R&D)
Previous work on machine scheduling has considered the case of agents who control the scheduled jobs and attempt to minimize their own completion time. We argue that in cloud and grid computing settings, different machines cannot be considered to be fully cooperative as they may belong to competing economic entities, and that agents can easily move their jobs between competing providers. We therefore consider a setting in which the machines are also controlled by selfish agents, and attempt to maximize their own gains by strategically selecting their scheduling policy. We analyze the equilibria that arise due to competition in this 2-sided setting. In particular, not only do we require that the jobs will be in equilibrium with one another, but also that the schedulers' policies will be in equilibrium. We also consider different mixtures of classic deterministic scheduling policies and random scheduling policies.