Agents
Using Mixed Reality to Facilitate Education in Robotics and AI
Anderson, John Eric (University of Manitoba) | Baltes, Jacky (University of Manitoba)
Using robots as part of any curriculum requires careful management of the significant complexity that physical embodiment introduces. Students need to be made aware of this complexity without being overwhelmed by it, and navigating students through this complexity is the biggest challenge faced by an instructor. Achieving this requires a framework that allows complexity to be introduced in stages, as students' abilities improve. Such a framework should also be flexible enough to provide a range of application environments that can grow with student sophistication, and be able to quickly change between applications. It should be portable and maintainable, and require a minimum of overhead to manage in a classroom. Finally, the framework should provide repeatability and control for evaluating the students' work, as well as for performing research. In this paper, we discuss the advantages of a mixed reality approach to applying robotics to education in order to accomplish these challenges. We introduce a framework for managing mixed reality in the classroom, and discuss our experiences with using this framework for teaching robotics and AI.
Analyzing Team Actions with Cascading HMM
White, Brandyn Allen (University of Central Florida) | Blaylock, Nate (IHMC) | Bölöni, Ladislau (University of Central Florida)
While team action recognition has a relatively extended literature, less attention has been given to the detailed realtime analysis of the internal structure of the team actions. This includes recognizing the current state of the action, predicting the next state, recognizing deviations from the standard action model, and handling ambiguous cases. The underlying probabilistic reasoning model has a major impact on the type of data it can extract, its accuracy, and the computational cost of the reasoning process. In this paper we are using Cascading Hidden Markov Models (CHMM) to analyze Bounding Overwatch, an important team action in military tactics. The team action is represented in the CHMM as a plan tree. Starting from real-world recorded data, we identify the subteams through clustering and extract team oriented discrete features. In an experimental study, we investigate whether the better scalability and the more structured information provided by the CHMM comes with an unacceptable cost in accuracy. We find the a properly parametrized CHMM estimating the current goal chain of the Bounding Overwatch plan tree comes very close to a flat HMM estimating only the overall Bounding Overwatch state (a subset of the goal chain) at a respective overall state accuracy of 95% vs 98%, making the CHMM a good candidate for deployed systems.
Responding to Sneaky Agents in Multi-agent Domains
Seymour, Richard S. (Air Force Institute of Technology) | Peterson, Gilbert L (Air Force Institute of Technology)
This paper extends the concept of trust modeling within a multi-agent environment. Trust modeling often focuses on identifying the appropriate trust level for the other agents in the environment and then using these levels to determine how to interact with each agent. However, this type of modeling does not account for sneaky agents who are willing to cooperate when the stakes are low and take selfish, greedy actions when the rewards rise. Adding trust to an interactive partially observable Markov decision process (I-POMDP) allows trust levels to be continuously monitored and corrected enabling agents to make better decisions. The addition of trust modeling increases the decision process calculations, but solves more complex trust problems that are representative of the human world. The modified I-POMDP reward function and belief models can be used to accurately track the trust levels of agents with hidden agendas. Testing demonstrates that agents quickly identify the hidden trust levels to mitigate the impact of a deceitful agent.
An Anytime Algorithm for Optimal Coalition Structure Generation
Rahwan, T., Ramchurn, S. D., Jennings, N. R., Giovannucci, A.
Coalition formation is a fundamental type of interaction that involves the creation of coherent groupings of distinct, autonomous, agents in order to efficiently achieve their individual or collective goals. Forming effective coalitions is a major research challenge in the field of multi-agent systems. Central to this endeavour is the problem of determining which of the many possible coalitions to form in order to achieve some goal. This usually requires calculating a value for every possible coalition, known as the coalition value, which indicates how beneficial that coalition would be if it was formed. Once these values are calculated, the agents usually need to find a combination of coalitions, in which every agent belongs to exactly one coalition, and by which the overall outcome of the system is maximized. However, this coalition structure generation problem is extremely challenging due to the number of possible solutions that need to be examined, which grows exponentially with the number of agents involved. To date, therefore, many algorithms have been proposed to solve this problem using different techniques ranging from dynamic programming, to integer programming, to stochastic search all of which suffer from major limitations relating to execution time, solution quality, and memory requirements. With this in mind, we develop an anytime algorithm to solve the coalition structure generation problem. Specifically, the algorithm uses a novel representation of the search space, which partitions the space of possible solutions into sub-spaces such that it is possible to compute upper and lower bounds on the values of the best coalition structures in them. These bounds are then used to identify the sub-spaces that have no potential of containing the optimal solution so that they can be pruned. The algorithm, then, searches through the remaining sub-spaces very efficiently using a branch-and-bound technique to avoid examining all the solutions within the searched subspace(s). In this setting, we prove that our algorithm enumerates all coalition structures efficiently by avoiding redundant and invalid solutions automatically. Moreover, in order to effectively test our algorithm we develop a new type of input distribution which allows us to generate more reliable benchmarks compared to the input distributions previously used in the field. Given this new distribution, we show that for 27 agents our algorithm is able to find solutions that are optimal in 0.175% of the time required by the fastest available algorithm in the literature. The algorithm is anytime, and if interrupted before it would have normally terminated, it can still provide a solution that is guaranteed to be within a bound from the optimal one. Moreover, the guarantees we provide on the quality of the solution are significantly better than those provided by the previous state of the art algorithms designed for this purpose. For example, for the worst case distribution given 25 agents, our algorithm is able to find a 90% efficient solution in around 10% of time it takes to find the optimal solution.
Towards an Intelligent System for Risk Prevention and Management
Kebair, Fahem, Serin, Frederic
Making a decision in a changeable and dynamic environment is an arduous task owing to the lack of information, their uncertainties and the unawareness of planners about the future evolution of incidents. The use of a decision support system is an efficient solution of this issue. Such a system can help emergency planners and responders to detect possible emergencies, as well as to suggest and evaluate possible courses of action to deal with the emergency. We are interested in our work to the modeling of a monitoring preventive and emergency management system, wherein we stress the generic aspect. In this paper we propose an agent-based architecture of this system and we describe a first step of our approach which is the modeling of information and their representation using a multiagent system.
Agent-Based Decision Support System to Prevent and Manage Risk Situations
Kebair, Fahem, Serin, Frederic
The topic of risk prevention and emergency response has become a key social and political concern. One approach to address thi s challenge is to develop Decision Support Systems (DSS) that can help emergency planners and responders to detect emergencies, as well as to suggest possible course of actions to deal with the emergency. Our research work comes in this framework and aims to develop a DSS that must be generic as much as possible and independent from the case study.
Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes
I argue that data becomes temporarily interesting by itself to some self-improving, but computationally limited, subjective observer once he learns to predict or compress the data in a better way, thus making it subjectively simpler and more beautiful. Curiosity is the desire to create or discover more non-random, non-arbitrary, regular data that is novel and surprising not in the traditional sense of Boltzmann and Shannon but in the sense that it allows for compression progress because its regularity was not yet known. This drive maximizes interestingness, the first derivative of subjective beauty or compressibility, that is, the steepness of the learning curve. It motivates exploring infants, pure mathematicians, composers, artists, dancers, comedians, yourself, and (since 1990) artificial systems.
An Investigation Report on Auction Mechanism Design
Auctions are markets with strict regulations governing the information available to traders in the market and the possible actions they can take. Since well designed auctions achieve desirable economic outcomes, they have been widely used in solving real-world optimization problems, and in structuring stock or futures exchanges. Auctions also provide a very valuable testing-ground for economic theory, and they play an important role in computer-based control systems. Auction mechanism design aims to manipulate the rules of an auction in order to achieve specific goals. Economists traditionally use mathematical methods, mainly game theory, to analyze auctions and design new auction forms. However, due to the high complexity of auctions, the mathematical models are typically simplified to obtain results, and this makes it difficult to apply results derived from such models to market environments in the real world. As a result, researchers are turning to empirical approaches. This report aims to survey the theoretical and empirical approaches to designing auction mechanisms and trading strategies with more weights on empirical ones, and build the foundation for further research in the field.
Fuzzy inference based mentality estimation for eye robot agent
Yamazaki, Yoichi, Dong, Fangyan, Masuda, Yuta, Uehara, Yukiko, Kormushev, Petar, Vu, Hai An, Le, Phuc Quang, Hirota, Kaoru
Household robots need to communicate with human beings in a friendly fashion. To achieve better understanding of displayed information, an importance and a certainty of the information should be communicated together with the main information. The proposed intent expression system aims to convey this additional information using an eye robot. The eye motions are represented as states in a pleasure-arousal space model. Change of the model state is calculated by fuzzy inference according to the importance and certainty of the displayed information. This change influences the arousal-sleep coordinate in the space which corresponds to activeness in communication. The eye robot provides a basic interface for the mascot robot system which is an easy to understand information terminal for home environments in a humatronics society.
AAAI 2008 Workshop Reports
Anand, Sarabjot Singh (University of Warwick) | Bunescu, Razvan C. (Ohio University) | Carvalho, Vitor R. (Microsoft Live Labs) | Chomicki, Jan (University of Buffalo) | Conitzer, Vincent (Duke University) | Cox, Michael T. (BBN Technologies) | Dignum, Virginia (Utrecht University) | Dodds, Zachary (Harvey Mudd College) | Dredze, Mark (University of Pennsylvania) | Furcy, David (University of Wisconsin Oshkosh) | Gabrilovich, Evgeniy (Yahoo! Research) | Göker, Mehmet H. (PricewaterhouseCoopers) | Guesgen, Hans Werner (Massey University) | Hirsh, Haym (Rutgers University) | Jannach, Dietmar (Dortmund University of Technology) | Junker, Ulrich (ILOG) | Ketter, Wolfgang (Erasmus University) | Kobsa, Alfred (University of California, Irvine) | Koenig, Sven (University of Southern California) | Lau, Tessa (IBM Almaden Research Center) | Lewis, Lundy (Southern New Hampshire University) | Matson, Eric (Purdue University) | Metzler, Ted (Oklahoma City University) | Mihalcea, Rada (University of North Texas) | Mobasher, Bamshad (DePaul University) | Pineau, Joelle (McGill University) | Poupart, Pascal (University of Waterloo) | Raja, Anita (University of North Carolina at Charlotte) | Ruml, Wheeler (University of New Hampshire) | Sadeh, Norman M. (Carnegie Mellon University) | Shani, Guy (Microsoft Research) | Shapiro, Daniel (Applied Reactivity, Inc.) | Smith, Trey (Carnegie Mellon University West) | Taylor, Matthew E. (University of Southern California) | Wagstaff, Kiri (Jet Propulsion Laboratory) | Walsh, William (CombineNet) | Zhou, Ron (Palo Alto Research Center)