Agents
GRASP and path-relinking for Coalition Structure Generation
Di Mauro, Nicola, Basile, Teresa M. A., Ferilli, Stefano, Esposito, Floriana
In Artificial Intelligence with Coalition Structure Generation (CSG) one refers to those cooperative complex problems that require to find an optimal partition, maximising a social welfare, of a set of entities involved in a system into exhaustive and disjoint coalitions. The solution of the CSG problem finds applications in many fields such as Machine Learning (covering machines, clustering), Data Mining (decision tree, discretization), Graph Theory, Natural Language Processing (aggregation), Semantic Web (service composition), and Bioinformatics. The problem of finding the optimal coalition structure is NP-complete. In this paper we present a greedy adaptive search procedure (GRASP) with path-relinking to efficiently search the space of coalition structures. Experiments and comparisons to other algorithms prove the validity of the proposed method in solving this hard combinatorial problem.
An Agent Based Architecture (Using Planning) for Dynamic and Semantic Web Services Composition in an EBXML Context
Ouassila, Hioual, Zizette, Boufaida
The process-based semantic composition of Web Services is gaining a considerable momentum as an approach for the effective integration of distributed, heterogeneous, and autonomous applications. To compose Web Services semantically, we need an ontology. There are several ways of inserting semantics in Web Services. One of them consists of using description languages like OWL-S. In this paper, we introduce our work which consists in the proposition of a new model and the use of semantic matching technology for semantic and dynamic composition of ebXML business processes.
An Artificial Immune System Model for Multi-Agents Resource Sharing in Distributed Environments
Chingtham, Tejbanta Singh, Sahoo, G., Ghose, M. K.
Natural Immune system plays a vital role in the survival of the all living being. It provides a mechanism to defend itself from external predates making it consistent systems, capable of adapting itself for survival incase of changes. The human immune system has motivated scientists and engineers for finding powerful information processing algorithms that has solved complex engineering tasks. This paper explores one of the various possibilities for solving problem in a Multiagent scenario wherein multiple robots are deployed to achieve a goal collectively. The final goal is dependent on the performance of individual robot and its survival without having to lose its energy beyond a predetermined threshold value by deploying an evolutionary computational technique otherwise called the artificial immune system that imitates the biological immune system.
Opinions within Media, Power and Gossip
Quattrociocchi, Walter, Conte, Rosaria, Lodi, Elena
Despite the increasing diffusion of the Internet technology, TV remains the principal medium of communication. People's perceptions, knowledge, beliefs and opinions about matter of facts get (in)formed through the information reported on by the mass-media. However, a single source of information (and consensus) could be a potential cause of anomalies in the structure and evolution of a society. Hence, as the information available (and the way it is reported) is fundamental for our perceptions and opinions, the definition of conditions allowing for a good information to be disseminated is a pressing challenge. In this paper starting from a report on the last Italian political campaign in 2008, we derive a socio-cognitive computational model of opinion dynamics where agents get informed by different sources of information. Then, a what-if analysis, performed trough simulations on the model's parameters space, is shown. In particular, the scenario implemented includes three main streams of information acquisition, differing in both the contents and the perceived reliability of the messages spread. Agents' internal opinion is updated either by accessing one of the information sources, namely media and experts, or by exchanging information with one another. They are also endowed with cognitive mechanisms to accept, reject or partially consider the acquired information.
A Probabilistic Approach for Maintaining Trust Based on Evidence
Wang, Y., Hang, C., Singh, M. P.
Leading agent-based trust models address two important needs. First, they show how an agent may estimate the trustworthiness of another agent based on prior interactions. Second, they show how agents may share their knowledge in order to cooperatively assess the trustworthiness of others. However, in real-life settings, information relevant to trust is usually obtained piecemeal, not all at once. Unfortunately, the problem of maintaining trust has drawn little attention. Existing approaches handle trust updates in a heuristic, not a principled, manner. This paper builds on a formal model that considers probability and certainty as two dimensions of trust. It proposes a mechanism using which an agent can update the amount of trust it places in other agents on an ongoing basis. This paper shows via simulation that the proposed approach (a) provides accurate estimates of the trustworthiness of agents that change behavior frequently; and (b) captures the dynamic behavior of the agents. This paper includes an evaluation based on a real dataset drawn from Amazon Marketplace, a leading e-commerce site.
Evolutionary Mechanics: new engineering principles for the emergence of flexibility in a dynamic and uncertain world
Whitacre, James M, Rohlfshagen, Philipp, Bender, Axel, Yao, Xin
Engineered systems are designed to deftly operate under predetermined conditions yet are notoriously fragile when unexpected perturbations arise. In contrast, biological systems operate in a highly flexible manner; learn quickly adequate responses to novel conditions, and evolve new routines/traits to remain competitive under persistent environmental change. A recent theory on the origins of biological flexibility has proposed that degeneracy - the existence of multi-functional components with partially overlapping functions - is a primary determinant of the robustness and adaptability found in evolved systems. While degeneracy's contribution to biological flexibility is well documented, there has been little investigation of degeneracy design principles for achieving flexibility in systems engineering. Actually, the conditions that can lead to degeneracy are routinely eliminated in engineering design. With the planning of transportation vehicle fleets taken as a case study, this paper reports evidence that degeneracy improves robustness and adaptability of a simulated fleet without incurring costs to efficiency. We find degeneracy dramatically increases robustness of a fleet to unpredicted changes in the environment while it also facilitates robustness to anticipated variations. When we allow a fleet's architecture to be adapted in response to environmental change, we find degeneracy can be selectively acquired, leading to faster rates of design adaptation and ultimately to better designs. Given the range of conditions where favorable short-term and long-term performance outcomes are observed, we propose that degeneracy design principles fundamentally alter the propensity for adaptation and may be useful within several engineering and planning contexts.
False-Name Manipulations in Weighted Voting Games
Aziz, H., Bachrach, Y., Elkind, E., Paterson, M.
Weighted voting is a classic model of cooperation among agents in decision-making domains. In such games, each player has a weight, and a coalition of players wins the game if its total weight meets or exceeds a given quota. A player's power in such games is usually not directly proportional to his weight, and is measured by a power index, the most prominent among which are the Shapley-Shubik index and the Banzhaf index.In this paper, we investigate by how much a player can change his power, as measured by the Shapley-Shubik index or the Banzhaf index, by means of a false-name manipulation, i.e., splitting his weight among two or more identities. For both indices, we provide upper and lower bounds on the effect of weight-splitting. We then show that checking whether a beneficial split exists is NP-hard, and discuss efficient algorithms for restricted cases of this problem, as well as randomized algorithms for the general case. We also provide an experimental evaluation of these algorithms. Finally, we examine related forms of manipulative behavior, such as annexation, where a player subsumes other players, or merging, where several players unite into one. We characterize the computational complexity of such manipulations and provide limits on their effects. For the Banzhaf index, we describe a new paradox, which we term the Annexation Non-monotonicity Paradox.
Dynamic Incentive Mechanisms
Parkes, David C. (Harvard University) | Cavallo, Ruggiero (University of Pennsylvania) | Constantin, Florin (Georgia Institute of Technology) | Singh, Satinder (University of Michigan)
Much of AI is concerned with the design of intelligent agents. As we extend the ideas of mechanism design from economic theory, the mechanisms (or rules) become algorithmic and many new challenges surface. Starting with a short background on mechanism design theory, the aim of this paper is to provide a nontechnical exposition of recent results on dynamic incentive mechanisms, which provide rules for the coordination of agents in sequential decision problems. The framework of dynamic mechanism design embraces coordinated decision-making both in the context of uncertainty about the world external to an agent and also in regard to the dynamics of agent preferences.
Using Mechanism Design to Prevent False-Name Manipulations
Conitzer, Vincent (Duke University) | Yokoo, Makoto (Kyushu University)
The basic notion of false-name-proofness allows for useful mechanisms under certain circumstances, but in general there are impossibility results that show that false-name-proof mechanisms have severe limitations. One may react to these impossibility results by saying that, since false-name-proof mechanisms are unsatisfactory, we should not run any important mechanisms in highly anonymous settings—unless, perhaps, we can find some methodology that directly prevents false-name manipulation even in such settings, so that we are back in a more typical mechanism design context. However, it seems unlikely that the phenomenon of false-name manipulation will disappear anytime soon. Because the Internet is so attractive as a platform for running certain types of mechanisms, it seems unlikely that the organizations running these mechanisms will take them offline. Moreover, because a goal of these organizations is often to get as many users to participate as possible, they will be reluctant to use high-overhead solutions that discourage users from participating. As a result, perhaps the most promising approaches at this point are those that combine techniques from mechanism design with other techniques discussed in this article. It appears that this is a rich domain for new, creative approaches that can have significant practical impact.
The State of Solving Large Incomplete-Information Games, and Application to Poker
Sandholm, Tuomas (Carnegie Mellon University)
Game-theoretic solution concepts prescribe how rational parties should act, but to become operational the concepts need to be accompanied by algorithms. I will review the state of solving incomplete-information games. They encompass many practical problems such as auctions, negotiations, and security applications. I will discuss them in the context of how they have transformed computer poker. In short, game-theoretic reasoning now scales to many large problems, outperforms the alternatives on those problems, and in some games beats the best humans.