Agents
Anyone but Him: The Complexity of Precluding an Alternative
Hemaspaandra, Edith, Hemaspaandra, Lane A., Rothe, Joerg
Preference aggregation in a multiagent setting is a central issue in both human and computer contexts. In this paper, we study in terms of complexity the vulnerability of preference aggregation to destructive control. That is, we study the ability of an election's chair to, through such mechanisms as voter/candidate addition/suppression/partition, ensure that a particular candidate (equivalently, alternative) does not win. And we study the extent to which election systems can make it impossible, or computationally costly (NP-complete), for the chair to execute such control. Among the systems we study--plurality, Condorcet, and approval voting--we find cases where systems immune or computationally resistant to a chair choosing the winner nonetheless are vulnerable to the chair blocking a victory. Beyond that, we see that among our studied systems no one system offers the best protection against destructive control. Rather, the choice of a preference aggregation system will depend closely on which types of control one wishes to be protected against. We also find concrete cases where the complexity of or susceptibility to control varies dramatically based on the choice among natural tie-handling rules.
Deductive Algorithmic Knowledge
It is well known that the standard model of knowledge based on possible worlds is subject to the problem of logical omniscience, that is, the agents know all the logical consequences of the ir knowledge [Fagin, Halpern, Moses, and V ardi 1995, Chapter 9]. Thu s, possible-world definitions of knowledge make it difficult to reason about the knowledge tha t agents need to explicitly compute in order to make decisions and perform actions, or to capture si tuations where agents want to reason about the knowledge that other agents need to explicitly com pute in order to perform actions. This observation leads to a distinction between two forms of knowledge, implicit knowledge and explicit knowledge (or resource-bounded knowledge), a distinction long recog nized [Rosenschein 1985]. The classical AI approach known as the interpreted symbolic structures approach, where knowledge is based on information stored in data structures of the agent, can be seen as an instance of explicit knowledge. In contrast, the situated automata approach, which interprets knowledge based on information carried by the state of the machine, can be seen as an instance of implicit knowledge. Levesque [1984] makes a similar distinction bet ween implicit belief and explicit belief. While the possible-worlds approach is taken as the standard model for implicit knowledge, there is no standard model for explicit knowledge.
Cooperative Optimization for Energy Minimization: A Case Study of Stereo Matching
Often times, individuals working together as a team can solve hard problems beyond the capability of any individual in the team. Cooperative optimization is a newly proposed general method for attacking hard optimization problems inspired by cooperation principles in team playing. It has an established theoretical foundation and has demonstrated outstanding performances in solving real-world optimization problems. With some general settings, a cooperative optimization algorithm has a unique equilibrium and converges to it with an exponential rate regardless initial conditions and insensitive to perturbations. It also possesses a number of global optimality conditions for identifying global optima so that it can terminate its search process efficiently. This paper offers a general description of cooperative optimization, addresses a number of design issues, and presents a case study to demonstrate its power.
Imagination as Holographic Processor for Text Animation
Astakhov, Vadim, Astakhova, Tamara, Sanders, Brian
Imagination is the critical point in developing of realistic artificial intelligence (AI) systems. One way to approach imagination would be simulation of its properties a nd operations. We developed two models "Brain Network Hierarchy of Languages", "Semantical Holographic Calculus" and simulation system ScriptWriter that e mulate the process of imagination through an automatic ani mation of English texts.
Time and the Prisoner's Dilemma
Mor, Yishay, Rosenschein, Jeffrey S.
This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational ability is sufficient to enable cooperative behavior. In addition, a variant of the repeated Prisoner's Dilemma game is suggested, in which players have the choice of opting out. This modification enriches the game and suggests dominance of cooperative strategies. Competitive analysis is suggested as a tool for investigating sub-optimal (but computationally tractable) strategies and game theoretic models in general. Using competitive analysis, it is shown that for bounded players, a sub-optimal strategy might be the optimal choice, given resource limitations.
Complex networks and human language
This paper introduces how human languages can be studied in light of recent development of network theories. There are two directions of exploration. One is to study networks existing in the language system. Various lexical networks can be built based on different relationships between words, being semantic or syntactic. Recent studies have shown that these lexical networks exhibit small-world and scale-free features. The other direction of exploration is to study networks of language users (i.e. social networks of people in the linguistic community), and their role in language evolution. Social networks also show small-world and scale-free features, which cannot be captured by random or regular network models. In the past, computational models of language change and language emergence often assume a population to have a random or regular structure, and there has been little discussion how network structures may affect the dynamics. In the second part of the paper, a series of simulation models of diffusion of linguistic innovation are used to illustrate the importance of choosing realistic conditions of population structure for modeling language change. Four types of social networks are compared, which exhibit two categories of diffusion dynamics. While the questions about which type of networks are more appropriate for modeling still remains, we give some preliminary suggestions for choosing the type of social networks for modeling.
Target assignment for robotic networks: asymptotic performance under limited communication
Smith, Stephen L., Bullo, Francesco
We are given an equal number of mobile robotic agents, and distinct target locations. Each agent has simple integrator dynamics, a limited communication range, and knowledge of the position of every target. We address the problem of designing a distributed algorithm that allows the group of agents to divide the targets among themselves and, simultaneously, leads each agent to reach its unique target. We do not require connectivity of the communication graph at any time. We introduce a novel assignment-based algorithm with the following features: initial assignments and robot motions follow a greedy rule, and distributed refinements of the assignment exploit an implicit circular ordering of the targets. We prove correctness of the algorithm, and give worst-case asymptotic bounds on the time to complete the assignment as the environment grows with the number of agents. We show that among a certain class of distributed algorithms, our algorithm is asymptotically optimal. The analysis utilizes results on the Euclidean traveling salesperson problem.
Approximate Strong Equilibrium in Job Scheduling Games
A Nash Equilibrium (NE) is a strategy profile resilient to unilateral deviations, and is predominantly used in the analysis of multiagent systems. A downside of NE is that it is not necessarily stable against deviations by coalitions. Yet, as we show in this paper, in some cases, NE does exhibit stability against coalitional deviations, in that the benefits from a joint deviation are bounded. In this sense, NE approximates strong equilibrium. Coalition formation is a key issue in multiagent systems. We provide a framework for quantifying the stability and the performance of various assignment policies and solution concepts in the face of coalitional deviations. Within this framework we evaluate a given configuration according to three measures: (i) IR_min: the maximal number alpha, such that there exists a coalition in which the minimal improvement ratio among the coalition members is alpha, (ii) IR_max: the maximal number alpha, such that there exists a coalition in which the maximal improvement ratio among the coalition members is alpha, and (iii) DR_max: the maximal possible damage ratio of an agent outside the coalition. We analyze these measures in job scheduling games on identical machines. In particular, we provide upper and lower bounds for the above three measures for both NE and the well-known assignment rule Longest Processing Time (LPT). Our results indicate that LPT performs better than a general NE. However, LPT is not the best possible approximation. In particular, we present a polynomial time approximation scheme (PTAS) for the makespan minimization problem which provides a schedule with IR_min of 1+epsilon for any given epsilon. With respect to computational complexity, we show that given an NE on m >= 3 identical machines or m >= 2 unrelated machines, it is NP-hard to determine whether a given coalition can deviate such that every member decreases its cost.
Manipulability of Single Transferable Vote
For many voting rules, it is NP-hard to compute a successful manipulation. However, NP-hardness only bounds the worst-case complexity. Recent theoretical results suggest that manipulation may often be easy in practice. We study empirically the cost of manipulating the single transferable vote (STV) rule. This was one of the first rules shown to be NP-hard to manipulate. It also appears to be one of the harder rules to manipulate since it involves multiple rounds and since, unlike many other rules, it is NP-hard for a single agent to manipulate without weights on the votes or uncertainty about how the other agents have voted. In almost every election in our experiments, it was easy to compute how a single agent could manipulate the election or to prove that manipulation by a single agent was impossible. It remains an interesting open question if manipulation by a coalition of agents is hard to compute in practice.
Model Checking Command Dialogues
Medellin, Angel Rolando (University of Liverpool) | Atkinson, Katie (University of Liverpool) | McBurney, Peter (University of Liverpool)
Verification that agent communication protocols have desirable properties or do not have undesirable properties is an important issue in agent systems where agents intend to communicate using such protocols. In this paper we explore the use of model checkers to verify properties of agent communication protocols, with these properties expressed as formulae in temporal logic. We illustrate our approach using a recently-proposed protocol for agent dialogues over commands, a protocol that permits the agents to present questions, challenges and arguments for or against compliance with a command.