Goto

Collaborating Authors

 Agents


Artificiality in Social Sciences

arXiv.org Artificial Intelligence

This text provides with an introduction to the modern approach of artificiality and simulation in social sciences. It presents the relationship between complexity and artificiality, before introducing the field of artificial societies which greatly benefited from the computer power fast increase, gifting social sciences with formalization and experimentation tools previously owned by "hard" sciences alone. It shows that as "a new way of doing social sciences", artificial societies should undoubtedly contribute to a renewed approach in the study of sociality and should play a significant part in the elaboration of original theories of social phenomena.


Finding Traitors in Secure Networks Using Byzantine Agreements

arXiv.org Artificial Intelligence

Secure networks rely upon players to maintain security and reliability. However not every player can be assumed to have total loyalty and one must use methods to uncover traitors in such networks. We use the original concept of the Byzantine Generals Problem by Lamport, and the more formal Byzantine Agreement describe by Linial, to nd traitors in secure networks. By applying general fault-tolerance methods to develop a more formal design of secure networks we are able to uncover traitors amongst a group of players. We also propose methods to integrate this system with insecure channels. This new resiliency can be applied to broadcast and peer-to-peer secure communication systems where agents may be traitors or become unreliable due to faults.


Topology Induced Coarsening in Language Games

arXiv.org Artificial Intelligence

We investigate how very large populations are able to reach a global consensus, out of local "microscopic" interaction rules, in the framework of a recently introduced class of models of semiotic dynamics, the so-called Naming Game. We compare in particular the convergence mechanism for interacting agents embedded in a low-dimensional lattice with respect to the mean-field case. We highlight that in low-dimensions consensus is reached through a coarsening process which requires less cognitive effort of the agents, with respect to the mean-field case, but takes longer to complete. In 1-d the dynamics of the boundaries is mapped onto a truncated Markov process from which we analytically computed the diffusion coefficient. More generally we show that the convergence process requires a memory per agent scaling as N and lasts a time N^{1+2/d} in dimension d<5 (d=4 being the upper critical dimension), while in mean-field both memory and time scale as N^{3/2}, for a population of N agents. We present analytical and numerical evidences supporting this picture.


Modeling Endogenous Social Networks: the Example of Emergence and Stability of Cooperation without Refusal

arXiv.org Artificial Intelligence

Aggregated phenomena in social sciences and economi cs are highly dependent on the way individuals interact. To help understanding the interplay betwe en socio-economic activities and underlying social networks, this paper studies a sequential prisoner's dilemma with binary choice. It proposes an analytical and computational insight about the role of endogenous networks in emergence and sustainability of cooperation and exhibits an alternative to the choice and refusal mechanism that is often proposed to explain cooperation. The study fo cuses on heterogeneous equilibriums and emergence of cooperation from an all-defector state that are the two stylized facts that this model successfully reconstructs.


ECA-RuleML: An Approach combining ECA Rules with temporal interval-based KR Event/Action Logics and Transactional Update Logics

arXiv.org Artificial Intelligence

An important problem to be addr essed within Event-Driven Architecture (EDA) is how to correctly and efficiently capture and process the event/action-based logic. This paper endeavors to bridge the gap between the Knowledge Representation (KR) approaches based on durable events/actions and such formalisms as event calculus, on one hand, and event-condition-action (ECA) reaction rules extending the approach of active databases that view events as instantaneous occurrences and/or sequences of events, on the other. We propose formalism based on reaction rules (ECA rules) and a novel interval-based event logic and present concrete RuleML-based syntax, semantics and implementation. We further evaluate this approach theoretically, experimentally and on an example derived from common industry use cases and illustrate its benefits.


Community Detection in Complex Networks Using Agents

arXiv.org Artificial Intelligence

Community structure identification has been one of the most popular research areas in recent years due to its applicability to the wide scale of disciplines. To detect communities in varied topics, there have been many algorithms proposed so far. However, most of them still have some drawbacks to be addressed. In this paper, we present an agent-based based community detection algorithm. The algorithm that is a stochastic one makes use of agents by forcing them to perform biased moves in a smart way. Using the information collected by the traverses of these agents in the network, the network structure is revealed. Also, the network modularity is used for determining the number of communities. Our algorithm removes the need for prior knowledge about the network such as number of the communities or any threshold values. Furthermore, the definite community structure is provided as a result instead of giving some structures requiring further processes. Besides, the computational and time costs are optimized because of using thread like working agents. The algorithm is tested on three network data of different types and sizes named Zachary karate club, college football and political books. For all three networks, the real network structures are identified in almost every run.


Characterizing Solution Concepts in Games Using Knowledge-Based Programs

arXiv.org Artificial Intelligence

We show how solution concepts in games such as Nash equilibrium, correlated equilibrium, rationalizability, and sequential equilibrium can be given a uniform definition in terms of \emph{knowledge-based programs}. Intuitively, all solution concepts are implementations of two knowledge-based programs, one appropriate for games represented in normal form, the other for games represented in extensive form. These knowledge-based programs can be viewed as embodying rationality. The representation works even if (a) information sets do not capture an agent's knowledge, (b) uncertainty is not represented by probability, or (c) the underlying game is not common knowledge.


A Richer Understanding of the Complexity of Election Systems

arXiv.org Artificial Intelligence

We provide an overview of some recent progress on the complexity of election systems. The issues studied include the complexity of the winner, manipulation, bribery, and control problems.


Primitive operations for the construction and reorganization of minimally persistent formations

arXiv.org Artificial Intelligence

In this paper, we study the construction and transformation of two-dimensional persistent graphs. Persistence is a generalization to directed graphs of the undirected notion of rigidity. In the context of moving autonomous agent formations, persistence characterizes the efficacy of a directed structure of unilateral distances constraints seeking to preserve a formation shape. Analogously to the powerful results about Henneberg sequences in minimal rigidity theory, we propose different types of directed graph operations allowing one to sequentially build any minimally persistent graph (i.e. persistent graph with a minimal number of edges for a given number of vertices), each intermediate graph being also minimally persistent. We also consider the more generic problem of obtaining one minimally persistent graph from another, which corresponds to the on-line reorganization of an autonomous agent formation. We prove that we can obtain any minimally persistent formation from any other one by a sequence of elementary local operations such that minimal persistence is preserved throughout the reorganization process.


May We Have Your Attention: Analysis of a Selective Attention Task

arXiv.org Artificial Intelligence

In this paper we present a deeper analysis than has previously been carried out of a selective attention problem, and the evolution of continuous-time recurrent neural networks to solve it. We show that the task has a rich structure, and agents must solve a variety of subproblems to perform well. We consider the relationship between the complexity of an agent and the ease with which it can evolve behavior that generalizes well across subproblems, and demonstrate a shaping protocol that improves generalization.