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Efficient Issue-Grouping Approach for Multi-Issues Negotiation between Exaggerator Agents

AAAI Conferences

Most real-world negotiation involves multiple interdependent issues, which makes an agent's utility functions complex. Traditional negotiation mechanisms, which were designed for linear utilities, do not fare well in nonlinear contexts. One of the main challenges in developing effective nonlinear negotiation protocols is scalability; it can be extremely difficult to find high-quality solutions when there are many issues, due to computational intractability. One reasonable approach to reducing computational cost, while maintaining good quality outcomes, is to decompose the contract space into several largely independent sub-spaces. In this paper, we propose a method for decomposing a contract space into sub-spaces based on the agent's utility functions. A mediator finds sub-contracts in each sub-space based on votes from the agents, and combines the sub-contracts to produce the final agreement. We demonstrate, experimentally, that our protocol allows high-optimality outcomes with greater scalability than previous efforts. We also address incentive compatibility issues. Any voting scheme introduces the potential for strategic non-truthful voting by the agents, and our method is no exception. For example, one of the agents may always vote truthfully, while the other exaggerates so that its votes are always "strong." It has been shown that this biases the negotiation outcomes to favor the exaggerator, at the cost of reduced social welfare. We employ the limitation of strong votes to the method of decomposing the contract space into several largely independent sub-spaces. We investigate whether and how this approach can be applied to the method of decomposing a contract space.


Comparing Agents' Success against People in Security Domains

AAAI Conferences

The interaction of people with autonomous agents has become increasingly prevalent. Some of these settings include security domains, where people can be characterized as uncooperative, hostile, manipulative, and tending to take advantage of the situation for their own needs. This makes it challenging to design proficient agents to interact with people in such environments. Evaluating the success of the agents automatically before evaluating them with people or deploying them could alleviate this challenge and result in better designed agents. In this paper we show how Peer Designed Agents (PDAs) -- computer agents developed by human subjects -- can be used as a method for evaluating autonomous agents in security domains. Such evaluation can reduce the effort and costs involved in evaluating autonomous agents interacting with people to validate their efficacy. Our experiments included more than 70 human subjects and 40 PDAs developed by students. The study provides empirical support that PDAs can be used to compare the proficiency of autonomous agents when matched with people in security domains.


Branch and Price for Multi-Agent Plan Recognition

AAAI Conferences

The problem of identifying the (dynamic) team structures and team behaviors from the observed activities of multiple agents is called Multi-Agent Plan Recognition (MAPR). We extend a recent formalization of this problem to accommodate a compact, partially ordered, multi-agent plan language, as well as complex plan execution models — particularly plan abandonment and activity interleaving. We adopt a branch and price approach to solve MAPR in such a challenging setting, and fully instantiate the (generic) pricing problem for MAPR. We show experimentally that this approach outperforms a recently proposed hypothesis pruning algorithm in two domains: multi-agent blocks word, and intrusion detection. The key benefit of the branch and price approach is its ability to grow the necessary component (occurrence) space from which the hypotheses are constructed, rather than begin with a fully enumerated component space that has an intractable size, and search it with pruning. Our formulation of MAPR has the broad objective of bringing mature Operations Research methodologies to bear upon MAPR, envisaged to have a similar impact as mature SAT-solvers had on planning.


VCG Redistribution with Gross Substitutes

AAAI Conferences

For the problem of allocating resources among multiple strategic agents, the well-known Vickrey-Clarke-Groves (VCG) mechanism is efficient, strategy-proof, and it never incurs a deficit. However, in general, under the VCG mechanism, payments flow out of the system of agents, which reduces the agents' utilities. VCG redistribution mechanisms aim to return as much of the VCG payments as possible back to the agents, without affecting the desirable properties of the VCG mechanism. Most previous research on VCG redistribution mechanisms has focused on settings with homogeneous items and/or settings with unit-demand agents. In this paper, we study VCG redistribution mechanisms in the more general setting of combinatorial auctions. We show that when the gross substitutes condition holds, we are able to design mechanisms that guarantee to redistribute a large fraction of the VCG payments.


Automated Action Abstraction of Imperfect Information Extensive-Form Games

AAAI Conferences

Multi-agent decision problems can often be formulated as extensive-form games. We focus on imperfect information extensive-form games in which one or more actions at many decision points have an associated continuous or many-valued parameter. A stock trading agent, in addition to deciding whether to buy or not, must decide how much to buy. In no-limit poker, in addition to selecting a probability for each action, the agent must decide how much to bet for each betting action. Selecting values for these parameters makes these games extremely large. Two-player no-limit Texas Hold'em poker with stacks of 500 big blinds has approximately 10 71 states, which is more than 10 50 times more states than two-player limit Texas Hold'em. The main contribution of this paper is a technique that abstracts a game's action space by selecting one, or a small number, of the many values for each parameter. We show that strategies computed using this new algorithm for no-limit Leduc poker exhibit significant utility gains over epsilon-Nash equilibrium strategies computed with standard, hand-crafted parameter value abstractions.


Distributed Constraint Optimization Under Stochastic Uncertainty

AAAI Conferences

In many real-life optimization problems involving multiple agents, the rewards are not necessarily known exactly in advance, but rather depend on sources of exogenous uncertainty. For instance, delivery companies might have to coordinate to choose who should serve which foreseen customer, under uncertainty in the locations of the customers. The framework of Distributed Constraint Optimization under Stochastic Uncertainty was proposed to model such problems; in this paper, we generalize this formalism by introducing the concept of evaluation functions that model various optimization criteria. We take the example of three such evaluation functions, expectation , consensus , and robustness , and we adapt and generalize two previous algorithms accordingly. Our experimental results on a class of Vehicle Routing Problems show that incomplete algorithms are not only cheaper than complete ones (in terms of simulated time , Non-Concurrent Constraint Checks , and information exchange) , but they are also often able to find the optimal solution. We also show that exchanging more information about the dependencies of their respective cost functions on the sources of uncertainty can help the agents discover higher-quality solutions.


Decentralised Control of Micro-Storage in the Smart Grid

AAAI Conferences

Smart meters are intended to allow suppliers electricity network technologies, collectively called to access detailed energy consumption data and, more the smart grid (US Department Of Energy 2003; Galvin importantly, provide network information, such as real-time and Yeager 2008; UK Department of Energy and Climate pricing (RTP) signals, to consumers in an attempt to better Change 2009). A major component of this future vision is control or reduce demand when electricity is expensive that of energy storage. In particular, there is potential seen or carbon intensive on the grid (Hammerstrom et al. 2008; in the widespread adoption of small scale consumer storage Smith 2010). Accordingly, we envisage that micro-storage devices (i.e., micro-storage), which would allow consumers will be controlled by autonomous software agents that will to store electricity when demand is low, in order for react to RTP signals to minimise their owner's costs (i.e., it to be used during peak loads (Bathurst and Strbac 2003; they are self-interested). In this vein, we note our recent Ramchurn et al. 2011a; Vytelingum et al. 2010). This technology work (Vytelingum et al. 2010) in which we showed that, has the added advantage that it requires no significant when acting purely selfishly, large numbers of micro-storage change in how home appliances are used, and thus allows agents can cause instability in the aggregate demand profile.


Policy Invariance under Reward Transformations for General-Sum Stochastic Games

Journal of Artificial Intelligence Research

We extend the potential-based shaping method from Markov decision processes to multi-player general-sum stochastic games. We prove that the Nash equilibria in a stochastic game remains unchanged after potential-based shaping is applied to the environment. The property of policy invariance provides a possible way of speeding convergence when learning to play a stochastic game.


Generalizing ADOPT and BnB-ADOPT

AAAI Conferences

ADOPT and BnB-ADOPT are two optimal DCOP search algorithms that are similar except for their search strategies: the former uses best-first search and the latter uses depth-first branch-and-bound search. In this paper, we present a new algorithm, called ADOPT( k ), that generalizes them. Its behavior depends on the k parameter. It behaves like ADOPT when k = 1, like BnB-ADOPT when k = ∞ and like a hybrid of ADOPT and BnB-ADOPT when 1 < k < ∞. We prove that ADOPT( k ) is a correct and complete algorithm and experimentally show that ADOPT( k ) outperforms ADOPT and BnB-ADOPT on several benchmarks across several metrics.


Scaling Up Optimal Heuristic Search in Dec-POMDPs via Incremental Expansion

AAAI Conferences

Planning under uncertainty for multiagent systems can be formalized as a decentralized partially observable Markov decision process. We advance the state of the art for optimal solution of this model, building on the Multiagent A* heuristic search method. A key insight is that we can avoid the full expansion of a search node that generates a number of children that is doubly exponential in the node's depth. Instead, we incrementally expand the children only when a next child might have the highest heuristic value. We target a subsequent bottleneck by introducing a more memory-efficient representation for our heuristic functions. Proof is given that the resulting algorithm is correct and experiments demonstrate a significant speedup over the state of the art, allowing for optimal solutions over longer horizons for many benchmark problems.