Agents
Towards a Conceptual Framework for Innate Immunity
Twycross, Jamie, Aickelin, Uwe
Innate immunity now occupies a central role in immunology. However, artificial immune system models have largely been inspired by adaptive not innate immunity. This paper reviews the biological principles and properties of innate immunity and, adopting a conceptual framework, asks how these can be incorporated into artificial models. The aim is to outline a meta-framework for models of innate immunity.
An Empirical Study of the Manipulability of Single Transferable Voting
Voting is a simple mechanism to combine together the preferences of multiple agents. Agents may try to manipulate the result of voting by mis-reporting their preferences. One barrier that might exist to such manipulation is computational complexity. In particular, it has been shown that it is NP-hard to compute how to manipulate a number of different voting rules. However, NP-hardness only bounds the worst-case complexity. Recent theoretical results suggest that manipulation may often be easy in practice. In this paper, we study empirically the manipulability of single transferable voting (STV) to determine if computational complexity is really a barrier to manipulation. STV was one of the first voting rules shown to be NP-hard. It also appears one of the harder voting rules to manipulate. We sample a number of distributions of votes including uniform and real world elections. In almost every election in our experiments, it was easy to compute how a single agent could manipulate the election or to prove that manipulation by a single agent was impossible.
BnB-ADOPT: An Asynchronous Branch-and-Bound DCOP Algorithm
Yeoh, W., Felner, A., Koenig, S.
Distributed constraint optimization (DCOP) problems are a popular way of formulating and solving agent-coordination problems. A DCOP problem is a problem where several agents coordinate their values such that the sum of the resulting constraint costs is minimal. It is often desirable to solve DCOP problems with memory-bounded and asynchronous algorithms. We introduce Branch-and-Bound ADOPT (BnB-ADOPT), a memory-bounded asynchronous DCOP search algorithm that uses the message-passing and communication framework of ADOPT (Modi, Shen, Tambe, & Yokoo, 2005), a well known memory-bounded asynchronous DCOP search algorithm, but changes the search strategy of ADOPT from best-first search to depth-first branch-and-bound search. Our experimental results show that BnB-ADOPT finds cost-minimal solutions up to one order of magnitude faster than ADOPT for a variety of large DCOP problems and is as fast as NCBB, a memory-bounded synchronous DCOP search algorithm, for most of these DCOP problems. Additionally, it is often desirable to find bounded-error solutions for DCOP problems within a reasonable amount of time since finding cost-minimal solutions is NP-hard. The existing bounded-error approximation mechanism allows users only to specify an absolute error bound on the solution cost but a relative error bound is often more intuitive. Thus, we present two new bounded-error approximation mechanisms that allow for relative error bounds and implement them on top of BnB-ADOPT.
Change in Abstract Argumentation Frameworks: Adding an Argument
Cayrol, C., Dupin de Saint-Cyr, F., Lagasquie-Schiex, M.
In this paper, we address the problem of change in an abstract argumentation system. We focus on a particular change: the addition of a new argument which interacts with previous arguments. We study the impact of such an addition on the outcome of the argumentation system, more particularly on the set of its extensions. Several properties for this change operation are defined by comparing the new set of extensions to the initial one, these properties are called structural when the comparisons are based on set-cardinality or set-inclusion relations. Several other properties are proposed where comparisons are based on the status of some particular arguments: the accepted arguments; these properties refer to the evolution of this status during the change, e.g., Monotony and Priority to Recency. All these properties may be more or less desirable according to specific applications. They are studied under two particular semantics: the grounded and preferred semantics.
Modeling Group Dynamics in Virtual Worlds
Shah, Fahad (University of Central Florida) | Sukthankar, Gita Reese (Unversity of Central Florida) | Usher, Chris (University of Hawaii at Hilo)
In this study, we examine human social interactions within virtual worlds and address the question of how group interactions are affected by the game environment. To investigate this problem, we introduced a set of conversational agents into the social environment of Second Life, a massively multi-player online environment that allows users to construct and inhabit their own 3D world. Our agents were created to be sufficiently lifelike to casual observers, so as not to perturb neighboring social interactions. Using our partitioning algorithm, we separated continuous public chat logs from each region into separate conversations which were used to construct a social network of the participants. Unlike many groups formed in communities and workplaces, groups in Second Life can be rapidly-forming (arising from few interactions), persistent (remaining stable over a long period), and are less affected by socio-cultural influences. In this paper, we analyze regional differences in Second Life by measuring characteristics of the network as a whole, determined from the statistics mined from public conversations in the virtual world, rather than focusing on egocentric actors and their attributes.
Reports of the AAAI 2009 Fall Symposia
Azevedo, Roger (University of Memphis) | Bench-Capon, Trevor (University of Liverpool) | Biswas, Gautam (Vanderbilt University) | Carmichael, Ted (University of North Carolina at Charlotte) | Green, Nancy (University of North Carolina at Greensboro) | Hadzikadic, Mirsad (University of North Carolina at Charlotte) | Koyejo, Oluwasanmi (University of Texas) | Kurup, Unmesh (Rensselaer Polytechnic Institute) | Parsons, Simon (Brooklyn College, City University of New York) | Pirrone, Roberto (University of Pirrone) | Prakken, Henry (Utrecht University) | Samsonovich, Alexei (George Mason University) | Scott, Donia (Open University) | Souvenir, Richard (University of North Carolina at Charlotte)
Series, held Thursday through Saturday, November 5-7, at he Association for the Advancement of Artificial Intelligence the Westin Arlington Gateway in Arlington, Virginia. The titles of the seven symposia were as follows: (1) Biologically Inspired Cognitive Biologically Inspired Cognitive Architectures Architectures, (2) Cognitive and Metacognitive Cognitive and Metacognitive Educational Systems Educational Systems, (3) Complex Adaptive Complex Adaptive Systems and the Threshold Effect: Views from the Natural Systems and the Threshold Effect: Views and Social Sciences from the Natural and Social Sciences, (4) Manifold Manifold Learning and Its Applications Learning and Its Applications, (5) Multirepresentational Architectures for Human-Level Multirepresentational Architectures for Human-Level Intelligence Intelligence, (6) The Uses of Computational The Uses of Computational Argumentation Argumentation, and (7) Virtual Healthcare Virtual Healthcare Interaction Interaction. An informal reception was held on Thursday, November 5. A general plenary session, in which the highlights of each symposium were presented, was held on Friday, November 6. The challenge of creating a real-life computational equivalent of the human mind requires that we better understand at a computational level how natural intelligent systems develop their cognitive and learning functions. They will behave, variety of disjoined communities and schools of learn, communicate, and "think" as conscious thought that used to speak different languages and beings in general, in addition to being able to perform ignore each other.
An Integrated Modeling Environment to Study the Co-evolution of Networks, Individual Behavior and Epidemics
Barrett, Christopher (Network Dynamics and Sim Science Lab) | Bisset, Keith (Network Dynamics and Sim Science Lab) | Leidig, Jonathan (Network Dynamics and Sim Science Lab) | Marathe, Achla (Network Dynamics and Sim Science Lab) | Marathe, Madhav V. (Network Dynamics and Sim Science Lab)
We discuss an interaction-based approach to study the coevolution between socio-technical networks, individual behaviors, and contagion processes on these networks. We use epidemics in human population as an example of this phenomenon. The methods consist of developing synthetic yet realistic national-scale networks using a first principles approach. Unlike simple random graph techniques, these methods combine real world data sources with behavioral and social theories to synthesize detailed social contact (proximity) networks. Individual-based models of within-host disease progression and inter-host transmission are then used to model the contagion process. Finally, models of individual behaviors are composed with disease progression models to develop a realistic representation of the complex system in which individual behaviors and the social network adapt to the contagion. These methods are embodied within Simdemics – a general purpose modeling environment to support pandemic planning and response. Simdemics is designed specifically to be scalable to networks with 300 million agents – the underlying algorithms and methods in Simdemics are all high-performance computing oriented methods. New advances in network science, machine learning, high performance computing, data mining and behavioral modeling were necessary to develop Simdemics. Simdemics is combined with two other environments, Simfrastructure and Didactic, to form an integrated cyberenvironment. The integrated cyber-environment provides the end-user flexible and seamless Internet based access to Simdemics. Service-oriented architectures play a critical role in delivering the desired services to the end user. Simdemics, in conjunction with the integrated cyber-environment, has been used in over a dozen user defined case studies. These case studies were done to support specific policy questions that arose in the context of planning the response to pandemics (e.g., H1N1, H5N1) and human initiated bio-terrorism events. These studies played a crucial role in the continual development and improvement of the cyber-environment.
Lessons Learned from Virtual Humans
Swartout, William (University of Southern California Institute for Creative Technologies)
Over the past decade, we have been engaged in an extensive research effort to build virtual humans and applications that use them. Building a virtual human might be considered the quintessential AI problem, because it brings together many of the key features, such as autonomy, natural communication, sophisticated reasoning and behavior, that distinguish AI systems. This paper describes major virtual human systems we have built and important lessons we have learned along the way.
Multi-Agent Only-Knowing Revisited
Belle, Vaishak (RWTH Aachen University) | Lakemeyer, Gerhard (RWTH Aachen University)
Levesque introduced the notion of only-knowing to precisely capture the beliefs of a knowledge base. He also showed how only-knowing can be used to formalize non-monotonic behavior within a monotonic logic. Despite its appeal, all attempts to extend only-knowing to the many agent case have undesirable properties. A belief model by Halpern and Lakemeyer, for instance, appeals to proof-theoretic constructs in the semantics and needs to axiomatize validity as part of the logic. It is also not clear how to generalize their ideas to a first-order case. In this paper, we propose a new account of multi-agent only-knowing which, for the first time, has a natural possible-world semantics for a quantified language with equality. We then provide, for the propositional fragment, a sound and complete axiomatization that faithfully lifts Levesque's proof theory to the many agent case. We also discuss comparisons to the earlier approach by Halpern and Lakemeyer.
Interactions between Time and Knowledge in a First-order Logic for Multi-Agent Systems
Belardinelli, Francesco (Imperial College London) | Lomuscio, Alessio (Imperial College London)
We investigate a class of first-order temporal epistemic logics for the specification of multi-agent systems. We consider well-known properties of multi-agent systems including perfect recall, synchronicity, no learning, unique initial state, and define natural correspondences of these into quantified interpreted systems, the semantics we use to reason about multiagent systems in a first-order setting. Our findings identify several monodic fragments of first-order temporal epistemic logic that we prove to be both sound and complete with respect to the corresponding classes of quantified interpreted systems. The results show that interaction axioms for propositional temporal epistemic logic can be lifted to the monodic fragment.