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A Case Study in Integrating Probabilistic Decision Making and Learning in a Symbolic Cognitive Architecture: Soar Plays Dice

AAAI Conferences

One challenge for cognitive architectures is to effectively use different forms of knowledge and learning. We present a case study of Soar agents that play a multiplayer dice game, in which probabilistic reasoning and heuristic symbolic knowledge appear to play a central role. We develop and evaluate a collection of agents that use different combinations of probabilistic decision making, heuristic symbolic reasoning, opponent modeling, and learning. We demonstrate agents that use Soarโ€™s rule learning mechanism (chunking) to convert deliberate reasoning with probabilities into implicit reasoning, and then use reinforcement learning to further tune performance.


Evaluating Integrated, Knowledge-Rich Cognitive Systems

AAAI Conferences

This paper argues the position that an essential approach to the advancement of the state of the art in cognitive systems is to focus on systems that deeply integrate knowledge representations, cognitive capabilities, and knowledge content. Integration is the path to aggregating constraints in ways that improve the science of cognitive systems. However, evaluating the role of knowledge among these constraints has largely been ignored, in part because it is difficult to build and evaluate systems that incorporate large amounts of knowledge. We provide suggestions for evaluating such systems and argue that such evaluations will become easier as we come closer to applying usefully new, integrated learning mechanisms that are capable of acquiring large and effective knowledge bases.


A Cognitive Model for Collaborative Agents

AAAI Conferences

We describe a cognitive model of a collaborative agent that can serve as the basis for automated systems that must collaborate with other agents, including humans, to solve problems. This model builds on standard approaches to cognitive architecture and intelligent agency, as well as formal models of speech acts, joint intention, and intention recognition. The model is nonetheless intended for practical use in the development of collaborative systems.


Effective and Efficient Management of Soar's Working Memory via Base-Level Activation

AAAI Conferences

This paper documents a functionality-driven exploration of automatic working-memory management in Soar. We first derive and discuss desiderata that arise from the need to embed a mechanism for managing working memory within a general cognitive architecture that is used to develop real-time agents. We provide details of our mechanism, including the decay model and architecture-independent data structures and algorithms that are computationally efficient. Finally, we present empirical results, which demonstrate both that our mechanism performs with little computational overhead and that it helps maintain the reactivity of a Soar agent contending with long-term, autonomous simulated robotic exploration as it reasons using large amounts of acquired information.


Recognizing Deception: A Model of Dynamic Belief Attribution

AAAI Conferences

Social cognition is a key feature of human-level intelligence. However, social reasoning faculties are rarely included in cognitive systems. To encourage research in this direction, we introduce a practical, computational framework that enables socially aware inference. We demonstrate the framework's ability to model a common, complex, and under-investigated aspect of human social behavior: deception. Moreover, we show how a system implementing this framework could dynamically respond once it has detected a lie. We then discuss some of the challenges associated with deception, ending with an outline of future research directions.


AAAI News

AI Magazine

The 2011 AAAI Classic Paper Award was given to the authors of the most influential papers from the Tenth National Conference on Artificial Intelligence, held in 1992 in San Jose, California. The award was presented to Mitchell received his BSc in cognitive process. The winning papers were selected Hector Levesque, David Mitchell, and science and artificial intelligence at by the program chairs with the Bart Selman for their two papers, Hard the University of Toronto, his MSc in help of area chairs and members of the and Easy Distribution of SAT Problems computing science from Simon Fraser senior program committee. Honors and A New Method for Solving Hard University, and his PhD in computer went to Jessica Davies (University of Satisfiability Problems. Paris Sud 11), Nina Narodytska to the area of automated Bart Selman is a professor of computer (NICTA and University of New South reasoning via methods and analyses science at Cornell University.


Reports of the AAAI 2011 Spring Symposia

AI Magazine

The titles of the eight symposia were Artificial Intelligence and Health Communication, Artificial Intelligence and Sustainable Design, Artificial Intelligence for Business Agility, Computational Physiology, Help Me Help You: Bridging the Gaps in Human-Agent Collaboration, Logical Formalizations of Commonsense Reasoning, Multirobot Systems and Physical Data Structures, and Modeling Complex Adaptive Systems As If They Were Voting Processes. The goal of the Artificial Intelligence and Health Communication symposium was to advance the conceptual design of automated systems that provide health services to patients and consumers through interdisciplinary insight from artificial intelligence, health communication and related areas of communication studies, discourse studies, public health, and psychology. There is a large and growing interest in the development of automated systems to provide health services to patients and consumers. In the last two decades, applications informed by research in health communication have been developed, for example, for promoting healthy behavior and for managing chronic diseases. While the value that these types of applications can offer to the community in terms of cost, access, and convenience is clear, there are still major challenges facing design of effective health communication systems. Overall, the participants found the format of the symposium engaging and constructive, and they The symposium was organized around five main expressed the desire to continue this initiative in concepts: (1) Patient empowerment and education further events.


Communication-Based Decomposition Mechanisms for Decentralized MDPs

arXiv.org Artificial Intelligence

Multi-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing, multi-robot coordination and information gathering scenarios can be formalized using this framework. However, finding the optimal solution in the general case is hard, limiting the applicability of recently developed algorithms. This paper provides a practical approach for solving decentralized control problems when communication among the decision makers is possible, but costly. We develop the notion of communication-based mechanism that allows us to decompose a decentralized MDP into multiple single-agent problems. In this framework, referred to as decentralized semi-Markov decision process with direct communication (Dec-SMDP-Com), agents operate separately between communications. We show that finding an optimal mechanism is equivalent to solving optimally a Dec-SMDP-Com. We also provide a heuristic search algorithm that converges on the optimal decomposition. Restricting the decomposition to some specific types of local behaviors reduces significantly the complexity of planning. In particular, we present a polynomial-time algorithm for the case in which individual agents perform goal-oriented behaviors between communications. The paper concludes with an additional tractable algorithm that enables the introduction of human knowledge, thereby reducing the overall problem to finding the best time to communicate. Empirical results show that these approaches provide good approximate solutions.


On the Formal Semantics of Speech-Act Based Communication in an Agent-Oriented Programming Language

arXiv.org Artificial Intelligence

Research on agent communication languages has typically taken the speech acts paradigm as its starting point. Despite their manifest attractions, speech-act models of communication have several serious disadvantages as a foundation for communication in artificial agent systems. In particular, it has proved to be extremely difficult to give a satisfactory semantics to speech-act based agent communication languages. In part, the problem is that speech-act semantics typically make reference to the "mental states" of agents (their beliefs, desires, and intentions), and there is in general no way to attribute such attitudes to arbitrary computational agents. In addition, agent programming languages have only had their semantics formalised for abstract, stand-alone versions, neglecting aspects such as communication primitives. With respect to communication, implemented agent programming languages have tended to be rather ad hoc. This paper addresses both of these problems, by giving semantics to speech-act based messages received by an AgentSpeak agent. AgentSpeak is a logic-based agent programming language which incorporates the main features of the PRS model of reactive planning systems. The paper builds upon a structural operational semantics to AgentSpeak that we developed in previous work. The main contributions of this paper are as follows: an extension of our earlier work on the theoretical foundations of AgentSpeak interpreters; a computationally grounded semantics for (the core) performatives used in speech-act based agent communication languages; and a well-defined extension of AgentSpeak that supports agent communication.


Computational Aspects of Cooperative Game Theory

Morgan & Claypool Publishers

Cooperative game theory is a branch of (micro-)economics that studies the behavior of self-interested agents in strategic settings where binding agreements among agents are possible. Our aim in this book is to present a survey of work on the computational aspects of cooperative game theory. We begin by formally defining transferable utility games in characteristic function form, and introducing key solution concepts such as the core and the Shapley value. We then discuss two major issues that arise when considering such games from a computational perspective: identifying compact representations for games, and the closely related problem of efficiently computing solution concepts for games. We survey several formalisms for cooperative games that have been proposed in the literature, including, for example, cooperative games defined on networks, as well as general compact representation schemes such as MC-nets and skill games.