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Geographic Distribution of Disruptions in Weighted Complex Networks: An Agent-Based Model of the U.S. Air Transportation Network

AAAI Conferences

International networks, although highly efficient, may produce surprising threshold effects that shift costs to geographically distant locations. International utility, transportation, and information networks facilitate the efficient flow of information, energy, goods and people. These networks exhibit a scale-free network structure with a few large “hubs”. Yet their efficiency belies their lack of robustness. Because such networks transcend national boundaries, furthermore, disruptions to the network in one geographic region may have profound economic and national security costs for countries in another region. To illustrate how complex networks may transmit costs among countries, this paper builds an agent-based model (ABM) of the international air transportation system. The ABM employs a genetic algorithm to identify “small” disruptions that produce cascading network failures. The study makes two contributions. First, it demonstrates how some complex networks evolve into network structures that trade off robustness for efficiency. Second, it illustrates how researchers can combine agent-based modeling, evolutionary computation, and network analysis to simulate differing failure modes for global networks. This convergence of simulation methodologies characterizes the emerging field of computational social science.


Outcome Matrix Based Phrase Selection

AAAI Conferences

This article presents a method for using outcome matrices for social phrase selection. An outcome matrix is a computational representation of interaction often used to represent a social decision problem. Typically an outcome matrix lists the potential actions that a robot or agent might select and how the selection of each possible action will impact both the agent and their interactive partner. Here we examine the possibility of replacing the social actions listed in a matrix with phrases that could be spoken by the robot. We show that doing so allows one to utilize several tools from interdependence theory and game theory.


Modal Verbs in the Common Ground: Discriminating Among Actual and Nonactual Uses of Could and Would for Improved Text Interpretation

AAAI Conferences

Modal verbs occur in contexts which convey information about non-actual states of affairs as well as in contexts which convey information about the actual world of the discourse. Modeling the semantic interpretation of non-actual states of affairs is notoriously complicated, sometimes requiring modal logic, belief revision, non-monotonic reasoning, and multi-agent autoepistemic models. This work presents linguistic features which disambiguate those instances of the past tense modal verbs `could’ and `would’ which occur in contexts where the proposition in the scope of the modal is not true in the actual world of the discourse from those instances which presuppose or entail that an event in their scope occurred in the actual world of the discourse. It also illustrates the complexity of the role of modal verbs in semantic interpretation and, consequently, the limitations of state of the art inference systems with respect to modal verbs. The features suggested for improving modal verb interpretation are based on the analysis of corpus data and insights from the linguistic literature.


Protocols for Reference Sharing in a Belief Ascription Model of Communication

AAAI Conferences

The ViewGen model of belief ascription assumes that each agent involved in a conversation has a belief space which includes models of what other parties to the conversation believe. The distinctive notion is that a basic procedure, called belief ascription, allows belief spaces to be amalgamated so as to model the updating and augmentation of belief environments. In this paper we extend the ViewGen model to a more general account of reference phenomena, in particular by the notion of a reachable ascription set (RAS) that links intensional objects across belief environments so as to locate the most heuristically plausible referent at a given point in a conversation. The key notion is the location and attachment of entities that may be under different descriptions, the consequent updating of the system's beliefs about other agents by default, and the role in that process of a speaker's and hearer's protocols that ensure that the choice is the appropriate one. An important characteristic of this model is that each communicator considers nothing beyond his own belief space. A conclusion we shall draw is that traditional binary distinctions in this area (like de dicto/de re and attributive/referential) neither classify the examples effectively nor do they assist in locating referents, whereas the single procedure we suggest does both. We also suggest ways in which this analysis can also illuminate other traditional distinctions such as referential and attributive use. The description here is not on an implemented system with results but a theoretical tool to be implemented within an established dialogue platform (such as Wilks et al. 2011).


Communicating, Interpreting, and Executing High-Level Instructions for Human-Robot Interaction

AAAI Conferences

In this paper, we address the problem of communicating, interpreting,and executing complex yet abstract instructions to a robot teammember. This requires specifying the tasks in an unambiguous manner,translating them into operational procedures, and carrying outthose procedures in a persistent yet reactive manner. We reportour response to these issues, after which we demonstrate theircombined use in controlling a mobile robot in a multi-room officesetting on tasks similar to those in search-and-rescue operations.We conclude by discussing related research and suggesting directionsfor future work.


The Social Agency Problem

AAAI Conferences

This paper proposes a novel agenda for cognitive systems research focused on the "social agency" problem, which concerns acting to produce mental states in other agents in addition to physical states of the world. The capacity for social agency will enable agents to perform a wide array of tasks in close association with people and is a valuable first step towards broader social cognition. We argue that existing cognitive systems have not addressed social agency because they lack a number of the required mechanisms. We describe an initial approach set in a toy scenario based on capabilities native to the ICARUS cognitive architecture. We utilize an analysis of this approach to highlight the open issues required for social agency and to encourage other researchers to address this important problem.


Towards Situated, Interactive, Instructable Agents in a Cognitive Architecture

AAAI Conferences

This paper discusses the challenge of designing instructable agents that can learn through interaction with a human expert. Learning through instruction is a powerful paradigm for acquiring knowledge because it limits the complexity of the learning task in a variety of ways. To support learning through instruction, the agent must be able to effectively communicate its lack of knowledge to the human, comprehend instructions, and apply them to the ongoing task. Weidentify some problems of concern when designing instructable agents. We propose an agent design that addresses some of these problems. We instantiate this design in the Soar cognitive architecture and analyze its capabilities on a learning task.


Reference-Related Memory Management in Intelligent Agents Emulating Humans

AAAI Conferences

For intelligent agents modeled to emulate people, reference resolution is memory management: when processing an object or event – whether it appears in language or in the simulated physical or cognitive experience of the agent – the agent must determine how that object or event correlates with known objects and events, and must store the new memory with semantically explicit links to related prior knowledge. This paper discusses eventualities for memory-based reference resolution and the modeling strategies used in the OntoAgent environment to permit agents to fully and automatically make reference decisions.


Reasoning in the Absence of Goals

AAAI Conferences

In creative industries such as design and research it is common to reason about ‘problem-finding’ before tasks or goals can be established. Problem-finding may also continue throughout the problem-solving process, so achieving goals may be an ongoing process of discovery as well as iterative improvement and refinement. This paper considers the design of cognitive systems with complementary processes for both problem-finding and problem-solving. We review a range of approaches that may complement goal-directed reasoning when an artificial system does not or cannot know precisely what it is looking for. We argue that there is a spectrum of approaches that can be used for reasoning in the absence of goals, which make progressively weaker assumptions about the definition and presence goals, and that goal-oriented behavior can be an intermediate result of problem-finding, rather than as a starting point for problem-solving. We demonstrate one such approach based on implicit motives and incentives.


Preliminary Evaluation of Long-term Memories for Fulfilling Delayed Intentions

AAAI Conferences

The ability to delay intentions and remember them in the proper context is an important ability for general artificial agents. In this paper, we define the functional requirements of an agent capable of fulfilling delayed intentions with its long-term memories. We show that the long-term memories of different cognitive architec- tures share similar functional properties and that these mechanisms can be used to support delayed intentions. Finally, we do a preliminary evaluation of the different memories for fulfilling delayed intentions and show that there are trade-offs between memory types that warrant further research.