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Knowledge Sharing Through Agent Migration with Multi-Population Cultural Algorithm

AAAI Conferences

This study presents a new method for knowledge transfer in Multi-Population Cultural Algorithms (MPCA) through agent migration. This agent-based algorithm involves having individual agents using one of multiple pre-defined knowledge algorithms to de-termine behavior, and using the success of it and other agents to decide on which knowledge algorithms to use next. Two or more subpopulations with their own knowledge algorithm are created. The agents work in the same environment by only communicating with agents within their own subpopulation, and with two global belief spaces monitoring the effectiveness of each subpopulation. Agents transfer between the sub-populations regularly to further improve individual success. We use the "coneโ€™s world" problem as test-bed. Experimental results reveal the impact of indi-vidual knowledge transfer on the target subpopula-tionโ€™s belief space.


Efficient Computation of the Shapley Value for Game-Theoretic Network Centrality

Journal of Artificial Intelligence Research

The Shapley value---probably the most important normative payoff division scheme in coalitional games---has recently been advocated as a useful measure of centrality in networks. However, although this approach has a variety of real-world applications (including social and organisational networks, biological networks and communication networks), its computational properties have not been widely studied. To date, the only practicable approach to compute Shapley value-based centrality has been via Monte Carlo simulations which are computationally expensive and not guaranteed to give an exact answer. Against this background, this paper presents the first study of the computational aspects of the Shapley value for network centralities. Specifically, we develop exact analytical formulae for Shapley value-based centrality in both weighted and unweighted networks and develop efficient (polynomial time) and exact algorithms based on them. We empirically evaluate these algorithms on two real-life examples (an infrastructure network representing the topology of the Western States Power Grid and a collaboration network from the field of astrophysics) and demonstrate that they deliver significant speedups over the Monte Carlo approach. For instance, in the case of unweighted networks our algorithms are able to return the exact solution about 1600 times faster than the Monte Carlo approximation, even if we allow for a generous 10% error margin for the latter method.


Predicting Behavior in Unstructured Bargaining with a Probability Distribution

Journal of Artificial Intelligence Research

In experimental tests of human behavior in unstructured bargaining games, typically many joint utility outcomes are found to occur, not just one. This suggests we predict the outcome of such a game as a probability distribution. This is in contrast to what is conventionally done (e.g, in the Nash bargaining solution), which is predict a single outcome. We show how to translate Nash's bargaining axioms to provide a distribution over outcomes rather than a single outcome. We then prove that a subset of those axioms forces the distribution over utility outcomes to be a power-law distribution. Unlike Nash's original result, our result holds even if the feasible set is finite. When the feasible set is convex and comprehensive, the mode of the power law distribution is the Harsanyi bargaining solution, and if we require symmetry it is the Nash bargaining solution. However, in general these modes of the joint utility distribution are not the experimentalist's Bayes-optimal predictions for the joint utility. Nor are the bargains corresponding to the modes of those joint utility distributions the modes of the distribution over bargains in general, since more than one bargain may result in the same joint utility. After introducing distributional bargaining solution concepts, we show how an external regulator can use them to optimally design an unstructured bargaining scenario. Throughout we demonstrate our analysis in computational experiments involving flight rerouting negotiations in the National Airspace System. We emphasize that while our results are formulated for unstructured bargaining, they can also be used to make predictions for noncooperative games where the modeler knows the utility functions of the players over possible outcomes of the game, but does not know the move spaces the players use to determine those outcomes.


RoboCup Rescue Robot and Simulation Leagues

AI Magazine

The RoboCup Rescue Robot and Simulation competitions have been held since 2000. The experience gained during these competitions has increased the maturity level of the field, which allowed deploying robots after real disasters (for example, Fukushima Daiichi nuclear disaster). This article provides an overview of these competitions and highlights the state of the art and the lessons learned.


Interactive Narrative: An Intelligent Systems Approach

AI Magazine

Interactive narrative is a form of digital interactive experience in which users create or influence a dramatic storyline through their actions.ย The goal of an interactive narrative system is to immerse the user in a virtual world such that he or she believes that they are an integral part of an unfolding story and that their actions can significantly alter the direction and/or outcome of the story.In this article we review the ways in which artificial intelligence can be brought to bear on the creation of interactive narrative systems.ย We lay out the landscape of about 20 years of interactive narrative research and explore the successes as well as open research questions pertaining to the novel use of computational narrative intelligence in the pursuit of entertainment, education, and training.


Agent-based modeling of a price information trading business

arXiv.org Artificial Intelligence

We describe an agent-based simulation of a fictional (but feasible) information trading business. The Gas Price Information Trader (GPIT) buys information about real-time gas prices in a metropolitan area from drivers and resells the information to drivers who need to refuel their vehicles. Our simulation uses real world geographic data, lifestyle-dependent driving patterns and vehicle models to create an agent-based model of the drivers. We use real world statistics of gas price fluctuation to create scenarios of temporal and spatial distribution of gas prices. The price of the information is determined on a case-by-case basis through a simple negotiation model. The trader and the customers are adapting their negotiation strategies based on their historical profits. We are interested in the general properties of the emerging information market: the amount of realizable profit and its distribution between the trader and customers, the business strategies necessary to keep the market operational (such as promotional deals), the price elasticity of demand and the impact of pricing strategies on the profit.


Incremental Clustering and Expansion for Faster Optimal Planning in Dec-POMDPs

Journal of Artificial Intelligence Research

This article presents the state-of-the-art in optimal solution methods for decentralized partially observable Markov decision processes (Dec-POMDPs), which are general models for collaborative multiagent planning under uncertainty. Building off the generalized multiagent A* (GMAA*) algorithm, which reduces the problem to a tree of one-shot collaborative Bayesian games (CBGs), we describe several advances that greatly expand the range of Dec-POMDPs that can be solved optimally. First, we introduce lossless incremental clustering of the CBGs solved by GMAA*, which achieves exponential speedups without sacrificing optimality. Second, we introduce incremental expansion of nodes in the GMAA* search tree, which avoids the need to expand all children, the number of which is in the worst case doubly exponential in the node's depth. This is particularly beneficial when little clustering is possible. In addition, we introduce new hybrid heuristic representations that are more compact and thereby enable the solution of larger Dec-POMDPs. We provide theoretical guarantees that, when a suitable heuristic is used, both incremental clustering and incremental expansion yield algorithms that are both complete and search equivalent. Finally, we present extensive empirical results demonstrating that GMAA*-ICE, an algorithm that synthesizes these advances, can optimally solve Dec-POMDPs of unprecedented size.


Information and Multi-Sensor Coordination

arXiv.org Artificial Intelligence

The control and integration of distributed, multi-sensor perceptual systems is a complex and challenging problem. The observations or opinions of different sensors are often disparate incomparable and are usually only partial views. Sensor information is inherently uncertain and in addition the individual sensors may themselves be in error with respect to the system as a whole. The successful operation of a multi-sensor system must account for this uncertainty and provide for the aggregation of disparate information in an intelligent and robust manner. We consider the sensors of a multi-sensor system to be members or agents of a team, able to offer opinions and bargain in group decisions. We will analyze the coordination and control of this structure using a theory of team decision-making. We present some new analytic results on multi-sensor aggregation and detail a simulation which we use to investigate our ideas. This simulation provides a basis for the analysis of complex agent structures cooperating in the presence of uncertainty. The results of this study are discussed with reference to multi-sensor robot systems, distributed Al and decision making under uncertainty.


Trust and Interdependence in Controlling Multi-Agent Multi-Tasking Autonomous Teams

AAAI Conferences

In this report we address the role of trust in autonomous systems, and our progress in developing a theory of interdependence for the efficient control of hybrid teams and systems composed of robots, machines and humans working interchangeably. Sentient multi-agent systems require an aggregation process like data fusion. But conventional use of fusion for the control of UxV systems hinges on convergences to form patterns, increasing uncertainty. Present solutions appear to indicate stability for cooperative contexts and instability for competitive ones, in line with our theoretical expectations.


Swarm Intelligence and Weak Artificial Creativity

AAAI Conferences

Swarm intelligence via its infamous struggle to identify a suitable balance between exploration and exploitation phases, provides a valuable mean to approach artificial creativity. This work deploys two swarm intelligence algorithms, one simulating the behaviour of birds flocking and fish schooling (Particle Swarm Optimisation) and the other mimicking the behaviour of ants foraging (Stochastic Diffusion Search) in order to lay the foundation for a discussion addressing the concepts of freedom and constraint within the topic of creativity in general, and more specifically their impact on the artificial creativity of the underlying systems. An analogy is drawn on mapping these two `prerequisites' of creativity onto the two well-known aforementioned phases of exploration and exploitation in swarm intelligence algorithms. This is accompanied by the visualisation of the behaviour of the swarms whose performance are evaluated in the context of the arguments presented. Additionally in the spirit of Searle's definition of weak and strong artificial intelligence, a discussion on weak vs. strong artificial creativity in swarm intelligence systems is presented.