Agents
Providing Arguments in Discussions Based on the Prediction of Human Argumentative Behavior
Rosenfeld, Ariel (Bar-Ilan University) | Kraus, Sarit ( Bar-Ilan University )
Argumentative discussion is a highly demanding task. In order to help people in such situations, this paper provides an innovative methodology for developing an agent that can support people in argumentative discussions by proposing possible arguments to them. By analyzing more than 130 human discussions and 140 questionnaires, answered by people, we show that the well-established Argumentation Theory is not a good predictor of people's choice of arguments. Then, we present a model that has 76% accuracy when predicting people’s top three argument choices given a partial deliberation. We present the Predictive and Relevance based Heuristic agent (PRH), which uses this model with a heuristic that estimates the relevance of possible arguments to the last argument given in order to propose possible arguments. Through extensive human studies with over 200 human subjects, we show that people’s satisfaction from the PRH agent is significantly higher than from other agents that propose arguments based on Argumentation Theory, predict arguments without the heuristics or only the heuristics. People also use the PRH agent's proposed arguments significantly more often than those proposed by the other agents.
Game-Theoretic Approach for Non-Cooperative Planning
Jordán, Jaume (Universitat Politècnica de València) | Onaindia, Eva (Universitat Politècnica de València)
When two or more self-interested agents put their plans to execution in the same environment, conflicts may arise as a consequence, for instance, of a common utilization of resources. In this case, an agent can postpone the execution of a particular action, if this punctually solves the conflict, or it can resort to execute a different plan if the agent's payoff significantly diminishes due to the action deferral. In this paper, we present a game-theoretic approach to non-cooperative planning that helps predict before execution what plan schedules agents will adopt so that the set of strategies of all agents constitute a Nash equilibrium. We perform some experiments and discuss the solutions obtained with our game-theoretical approach, analyzing how the conflicts between the plans determine the strategic behavior of the agents.
Congestion Games with Distance-Based Strict Uncertainty
Meir, Reshef (Harvard University) | Parkes, David (Harvard University)
We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a certain range. Given this uncertainty, we model agents who either minimize their worst-case cost (WCC) or their worst-case regret (WCR), and study implications on equilibrium existence, convergence through adaptive play, and efficiency. Under the WCC behavior the game reduces to a modified congestion game, and welfare improves when agents have moderate uncertainty. Under WCR behavior the game is not, in general, a congestion game, but we show convergence and efficiency bounds for a simple class of games.
Novel Mechanisms for Online Crowdsourcing with Unreliable, Strategic Agents
Chandra, Praphul (Hewlett Packard, Indian Institute of Science) | Narahari, Yadati (Indian Institute of Science) | Mandal, Debmalya (Harvard University) | Dey, Prasenjit (IBM Research)
Motivated by current day crowdsourcing platforms and emergence of online labor markets, this work addresses the problem of task allocation and payment decisions when unreliable and strategic workers arrive over time to work on tasks which must be completed within a deadline. We consider the following scenario: a requester has a set of tasks that must be completed before a deadline; agents (aka crowd workers) arrive over time and it is required to make sequential decisions regarding task allocation and pricing. Agents may have different costs for providing service and these costs are private information of the agents. We assume that agents are not strategic about their arrival times but could be strategic about their costs of service. In addition, agents could be unreliable in the sense of not being able to complete the assigned tasks within the allocated time; these tasks must then be reallocated to other agents to ensure ontime completion of the set of tasks by the deadline. For this setting, we propose two mechanisms: a DPM (DynamicPrice Mechanism) and an ABM (Auction Based Mechanism). Both mechanisms are dominant strategy incentive compatible, budget feasible, and also satisfy ex-post individual rationality for agents who complete the allocated tasks. These mechanisms can be implemented in current day crowdsourcing platforms with minimal changes to the current interaction model.
Truthful Mechanisms without Money for Non-Utilitarian Heterogeneous Facility Location
Serafino, Paolo (Teesside University) | Ventre, Carmine (Teesside University)
In this paper, we consider the facility location problem un- der a novel model recently proposed in the literature, which combines the no-money constraint (i.e. the impossibility to employ monetary transfers between the mechanism and the agents) with the presence of heterogeneous facilities, i.e. facilities serving different purposes. Agents thus have a significantly different cost model w.r.t. the classical model with homogeneous facilities studied in literature. We initiate the study of non-utilitarian optimization functions under this novel model. In particular, we consider the case where the optimization goal consists of minimizing the maximum connection cost of the agents. In this setting, we investigate both deterministic and randomized algorithms and derive both lower and upper bounds regarding the approximability of strate- gyproof mechanisms.
Collaboration in Social Problem-Solving: When Diversity Trumps Network Efficiency
Noble, Diego (Federal University of Rio Grande do Sul) | Prates, Marcelo (Federal University of Rio Grande do Sul) | Bossle, Daniel (Federal University of Rio Grande do Sul) | Lamb, Luís (Federal University of Rio Grande do Sul)
Recent studies have suggested that current agent-based models are not sufficiently sophisticated to reproduce results achieved by human collaborative learning and reasoning. Such studies suggest that humans are diverse and dynamic when solving problems socially. However, despite their relevance to problem-solving, these two behavioral features have not yet been fully investigated. In this paper we analyse a recent social problem-solving model and attempt to address its shortcomings. Specifically, we investigate the effects of separating exploitation from exploration in agent behaviors and explore the concept of diversity in such models. We found out that diverse populations outperform homogeneous ones in both efficient and inefficient networks. Finally, we show that agent diversity is more relevant than the strategic behavioral dynamics. This work contributes towards understanding the role of diverse and dynamic behaviors in social problem-solving as well as the advancement of state-of-art social problem-solving models.
When Suboptimal Rules
Elmalech, Avshalom (Bar Ilan University) | Sarne, David (Bar Ilan University) | Rosenfeld, Avi (Jerusalem College of Technology) | Erez, Eden Shalom (Independent Researcher)
This paper represents a paradigm shift in what advice agents should provide people. Contrary to what was previously thought, we empirically show that agents that dispense optimal advice will not necessary facilitate the best improvement in people's strategies. Instead, we claim that agents should at times suboptimally advise. We provide results demonstrating the effectiveness of a suboptimal advising approach in extensive experiments in two canonical mixed agent-human advice-giving domains. Our proposed guideline for suboptimal advising is to rely on the level of intuitiveness of the optimal advice as a measure for how much the suboptimal advice presented to the user should drift from the optimal value.
Price Evolution in a Continuous Double Auction Prediction Market With a Scoring-Rule Based Market Maker
Chakraborty, Mithun (Washington University in St. Louis) | Das, Sanmay (Washington University in St. Louis) | Peabody, Justin (Washington University in St. Louis)
The logarithmic market scoring rule (LMSR), the most common automated market making rule for prediction markets, is typically studied in the framework of dealer markets, where the market maker takes one side of every transaction. The continuous double auction (CDA) is a much more widely used microstructure for general financial markets in practice. In this paper, we study the properties of CDA prediction markets with zero-intelligence traders in which an LMSR-style market maker participates actively. We extend an existing idea of Robin Hanson for integrating LMSR with limit order books in order to provide a new, self-contained market making algorithm that does not need “special” access to the order book and can participate as another trader. We find that, as expected, the presence of the market maker leads to generally lower bid-ask spreads and higher trader surplus (or price improvement), but, surprisingly, does not necessarily improve price discovery and market efficiency; this latter effect is more pronounced when there is higher variability in trader beliefs.
A Complexity Approach for Core-Selecting Exchange with Multiple Indivisible Goods under Lexicographic Preferences
Fujita, Etsushi (Kyushu University) | Lesca, Julien (Paris Dauphine University) | Sonoda, Akihisa (Kyushu University) | Todo, Taiki (Kyushu University) | Yokoo, Makoto (Kyushu University)
Core-selection is a crucial property of social choice functions, or rules, in social choice literature. It is also desirable to address the incentive of agents to cheat by misreporting their preferences. This paper investigates an exchange problem where each agent may have multiple indivisible goods, agents' preferences over sets of goods are assumed to be lexicographic, and side payments are not allowed. We propose an exchange rule called augmented top-trading-cycles (ATTC) procedure based on the original TTC procedure. We first show that the ATTC procedure is core-selecting. We then show that finding a beneficial misreport under the ATTC procedure is NP-hard. Under the ATTC procedure, we finally clarify the relationship between preference misreport and splitting, which is a different type of manipulation.
Solving Distributed Constraint Optimization Problems Using Logic Programming
Le, Tiep (New Mexico State University) | Son, Tran Cao (New Mexico State University) | Pontelli, Enrico (New Mexico State University) | Yeoh, William (New Mexico State University)
This paper explores the use of answer set programming (ASP) in solving distributed constraint optimization problems (DCOPs). It makes the following contributions: (i)~It shows how one can formulate DCOPs as logic programs; (ii)~It introduces ASP-DPOP, the first DCOP algorithm that is based on logic programming; (iii)~It experimentally shows that ASP-DPOP can be up to two orders of magnitude faster than DPOP (its imperative-programming counterpart) as well as solve some problems that DPOP fails to solve due to memory limitations; and (iv)~It demonstrates the applicability of ASP in the wide array of multi-agent problems currently modeled as DCOPs.