Agents
Counterfactual Multi-Agent Policy Gradients
Foerster, Jakob N. (University of Oxford) | Farquhar, Gregory (University of Oxford) | Afouras, Triantafyllos (University of Oxford) | Nardelli, Nantas (University of Oxford) | Whiteson, Shimon (University of Oxford)
Many real-world problems, such as network packet routing and the coordination of autonomous vehicles, are naturally modelled as cooperative multi-agent systems. There is a great need for new reinforcement learning methods that can efficiently learn decentralised policies for such systems. To this end, we propose a new multi-agent actor-critic method called counterfactual multi-agent (COMA) policy gradients. COMA uses a centralised critic to estimate the Q-function and decentralised actors to optimise the agents' policies. In addition, to address the challenges of multi-agent credit assignment, it uses a counterfactual baseline that marginalises out a single agent's action, while keeping the other agents' actions fixed. COMA also uses a critic representation that allows the counterfactual baseline to be computed efficiently in a single forward pass. We evaluate COMA in the testbed of StarCraft unit micromanagement, using a decentralised variant with significant partial observability. COMA significantly improves average performance over other multi-agent actor-critic methods in this setting, and the best performing agents are competitive with state-of-the-art centralised controllers that get access to the full state.
In Praise of Belief Bases: Doing Epistemic Logic Without Possible Worlds
Lorini, Emiliano (CNRS-IRIT, Toulouse University)
We introduce a new semantics for a logic of explicit and implicit beliefs based on the concept of multi-agent belief base. Differently from existing Kripke-style semantics for epistemic logic in which the notions of possible world and doxastic/epistemic alternative are primitive, in our semantics they are non-primitive but are defined from the concept of belief base. We provide a complete axiomatization and a decidability result for our logic.
Towards Formal Definitions of Blameworthiness, Intention, and Moral Responsibility
Halpern, Joseph Y. (Cornell University) | Kleiman-Weiner, Max (MIT)
We provide formal definitions of degree of blameworthiness and intention relative to an epistemic state (a probability over causal models and a utility function on outcomes). These, together with a definition of actual causality, provide the key ingredients for moral responsibility judgments. We show that these definitions give insight into commonsense intuitions in a variety of puzzling cases from the literature.
Towards a Unified Framework for Syntactic Inconsistency Measures
Bona, Glauber De (University of Sรฃo Paulo) | Grant, John (University of Maryland) | Hunter, Anthony (University College London) | Konieczny, Sรฉbastien (Universitรฉ d'Artois)
A number of proposals have been made to define inconsistency measures. Each has its rationale. But to date, it is not clear how to delineate the space of options for measures, nor is it clear how we can classify measures systematically. In this paper, we introduce a general framework for comparing syntactic inconsistency measures. It uses the construction of an inconsistency graph for each knowledgebase. We then introduce abstractions of the inconsistency graph and use the hierarchy of the abstractions to classify a range of inconsistency measures.
Adapting a Kidney Exchange Algorithm to Align With Human Values
Freedman, Rachel (Duke University) | Borg, Jana Schaich (Duke University) | Sinnott-Armstrong, Walter (Duke University) | Dickerson, John P. (University of Maryland) | Conitzer, Vincent (Duke University)
The efficient allocation of limited resources is a classical problem in economics and computer science. In kidney exchanges, a central market maker allocates living kidney donors to patients in need of an organ. Patients and donors in kidney exchanges are prioritized using ad-hoc weights decided on by committee and then fed into an allocation algorithm that determines who get whatโand who does not. In this paper, we provide an end-to-end methodology for estimating weights of individual participant profiles in a kidney exchange. We first elicit from human subjects a list of patient attributes they consider acceptable for the purpose of prioritizing patients (e.g., medical characteristics, lifestyle choices, and so on). Then, we ask subjects comparison queries between patient profiles and estimate weights in a principled way from their responses. We show how to use these weights in kidney exchange market clearing algorithms. We then evaluate the impact of the weights in simulations and find that the precise numerical values of the weights we computed matter little, other than the ordering of profiles that they imply. However, compared to not prioritizing patients at all, there is a significant effect, with certain classes of patients being (de)prioritized based on the human-elicited value judgments.
Partial Truthfulness in Minimal Peer Prediction Mechanisms With Limited Knowledge
Radanovic, Goran (Harvard University) | Faltings, Boi (EPFL)
We study minimal single-task peer prediction mechanisms that have limited knowledge about agents' beliefs. Without knowing what agents' beliefs are or eliciting additional information, it is not possible to design a truthful mechanism in a Bayesian-Nash sense. We go beyond truthfulness and explore equilibrium strategy profiles that are only partially truthful. Using the results from the multi-armed bandit literature, we give a characterization of how inefficient these equilibria are comparing to truthful reporting. We measure the inefficiency of such strategies by counting the number of dishonest reports that any minimal knowledge-bounded mechanism must have. We show that the order of this number is ฮธ(log n), where n is the number of agents, and we provide a peer prediction mechanism that achieves this bound in expectation.
Optimizing Interventions via Offline Policy Evaluation: Studies in Citizen Science
Segal, Avi (Ben-Gurion University of the Negev) | Gal, Kobi (Ben-Gurion University of the Negev) | Kamar, Ece (Microsoft Research, Redmond WA) | Horvitz, Eric (Microsoft Research, Redmond WA) | Miller, Grant (University of Oxford)
Volunteers who help with online crowdsourcing such as citizen science tasks typically make only a few contributions before exiting. We propose a computational approach for increasing users' engagement in such settings that is based on optimizing policies for displaying motivational messages to users. The approach, which we refer to as Trajectory Corrected Intervention (TCI), reasons about the tradeoff between the long-term influence of engagement messages on participants' contributions and the potential risk of disrupting their current work. We combine model-based reinforcement learning with off-line policy evaluation to generate intervention policies, without relying on a fixed representation of the domain. TCI works iteratively to learn the best representation from a set of random intervention trials and to generate candidate intervention policies. It is able to refine selected policies off-line by exploiting the fact that users can only be interrupted once per session.We implemented TCI in the wild with Galaxy Zoo, one of the largest citizen science platforms on the web. We found that TCI was able to outperform the state-of-the-art intervention policy for this domain, and significantly increased the contributions of thousands of users. This work demonstrates the benefit of combining traditional AI planning with off-line policy methods to generate intelligent intervention strategies.
How AI Wins Friends and Influences People in Repeated Games With Cheap Talk
Oudah, Mayada (Masdar Institute) | Rahwan, Talal (Khalifa University of Science and Technology) | Crandall, Tawna (Brigham Young University) | Crandall, Jacob W. (Brigham Young University)
Research has shown that a person's financial success is more dependent on the ability to deal with people than on professional knowledge. Sage advice, such as "if you can't say something nice, don't say anything at all" and principles articulated in Carnegie's classic "How to Win Friends and Influence People," offer trusted rules-of-thumb for how people can successfully deal with each other. However, alternative philosophies for dealing with people have also emerged. The success of an AI system is likewise contingent on its ability to win friends and influence people. In this paper, we study how AI systems should be designed to win friends and influence people in repeated games with cheap talk (RGCTs). We create several algorithms for playing RGCTs by combining existing behavioral strategies (what the AI does) with signaling strategies (what the AI says) derived from several competing philosophies. Via user study, we evaluate these algorithms in four RGCTs. Our results suggest sufficient properties for AIs to win friends and influence people in RGCTs.
Emergence of Grounded Compositional Language in Multi-Agent Populations
Mordatch, Igor (OpenAI) | Abbeel, Pieter (UC Berkeley)
By capturing statistical patterns in large corpora, machine learning has enabled significant advances in natural language processing, including in machine translation, question answering, and sentiment analysis. However, for agents to intelligently interact with humans, simply capturing the statistical patterns is insufficient. In this paper we investigate if, and how, grounded compositional language can emerge as a means to achieve goals in multi-agent populations. Towards this end, we propose a multi-agent learning environment and learning methods that bring about emergence of a basic compositional language. This language is represented as streams of abstract discrete symbols uttered by agents over time, but nonetheless has a coherent structure that possesses a defined vocabulary and syntax. We also observe emergence of non-verbal communication such as pointing and guiding when language communication is unavailable.
Interactively Learning a Blend of Goal-Based and Procedural Tasks
Mininger, Aaron (University of Michigan) | Laird, John E. (University of Michigan)
Agents that can learn new tasks through interactive instruction can utilize goal information to search for and learn flexible policies. This approach can be resilient to variations in initial conditions or issues that arise during execution. However, if a task is not easily formulated as achieving a goal or if the agent lacks sufficient domain knowledge for planning, other methods are required. We present a hybrid approach to interactive task learning that can learn both goal-oriented and procedural tasks, and mixtures of the two, from human natural language instruction. We describe this approach, go through two examples of learning tasks, and outline the space of tasks that the system can learn. We show that our approach can learn a variety of goal-oriented and procedural tasks from a single example and is robust to different amounts of domain knowledge.