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Maximizing Influence in an Unknown Social Network

AAAI Conferences

In many real world applications of influence maximization, practitioners intervene in a population whose social structure is initially unknown. This poses a multiagent systems challenge to act under uncertainty about how the agents are connected. We formalize this problem by introducing exploratory influence maximization, in which an algorithm queries individual network nodes (agents) to learn their links. The goal is to locate a seed set nearly as influential as the global optimum using very few queries. We show that this problem is intractable for general graphs. However, real world networks typically have community structure, where nodes are arranged in densely connected subgroups. We present the ARISEN algorithm, which leverages community structure to find an influential seed set. Experiments on real world networks of homeless youth, village populations in India, and others demonstrate ARISEN's strong empirical performance. To formally demonstrate how ARISEN exploits community structure, we prove an approximation guarantee for ARISEN on graphs drawn from the Stochastic Block Model.


Multiagent Connected Path Planning: PSPACE-Completeness and How to Deal With It

AAAI Conferences

In the Multiagent Connected Path Planning problem (MCPP), a team of agents moving in a graph-represented environment must plan a set of start-goal joint paths which ensures global connectivity at each time step, under some communication model. The decision version of this problem asking for the existence of a plan that can be executed in at most a given number of steps is claimed to be NP-complete in the literature. The NP membership proof, however, is not detailed. In this paper, we show that, in fact, even deciding whether a feasible plan exists is a PSPACE-complete problem. Furthermore, we present three algorithms adopting different search paradigms, and we empirically show that they may efficiently obtain a feasible plan, if any exists, in different settings.


Social Norms of Cooperation With Costly Reputation Building

AAAI Conferences

Social norms regulate actions in artificial societies, steering collective behavior towards desirable states. In real societies, social norms can solve cooperation dilemmas, constituting a key ingredient in systems of indirect reciprocity: reputations of agents are assigned following social norms that identify their actions as good or bad. This, in turn, implies that agents can discriminate between the different actions of others and that the behaviors of each agent are known to the population at large. This is only possible if the agents report their interactions. Reporting constitutes, this way, a fundamental ingredient of indirect reciprocity, as in its absence cooperation in a multiagent system may collapse. Yet, in most studies to date, reporting is assumed to be cost-free, which collides with many life situations, where reporting can easily incur a cost (costly reputation building). Here we develop a new model of indirect reciprocity that allows reputation building to be costly. We show that only two norms can sustain cooperation under costly reputation building, a feature that requires agents to be able to anticipate the reporting intentions of their opponents, depending sensitively on both the cost of reporting and the accuracy level of reporting anticipation.


Dilated FCN for Multi-Agent 2D/3D Medical Image Registration

AAAI Conferences

2D/3D image registration to align a 3D volume and 2D X-ray images is a challenging problem due to its ill-posed nature and various artifacts presented in 2D X-ray images. In this paper, we propose a multi-agent system with an auto attention mechanism for robust and efficient 2D/3D image registration. Specifically, an individual agent is trained with dilated Fully Convolutional Network (FCN) to perform registration in a Markov Decision Process (MDP) by observing a local region, and the final action is then taken based on the proposals from multiple agents and weighted by their corresponding confidence levels. The contributions of this paper are threefold. First, we formulate 2D/3D registration as a MDP with observations, actions, and rewards properly defined with respect to X-ray imaging systems. Second, to handle various artifacts in 2D X-ray images, multiple local agents are employed efficiently via FCN-based structures, and an auto attention mechanism is proposed to favor the proposals from regions with more reliable visual cues. Third, a dilated FCN-based training mechanism is proposed to significantly reduce the Degree of Freedom in the simulation of registration environment, and drastically improve training efficiency by an order of magnitude compared to standard CNN-based training method. We demonstrate that the proposed method achieves high robustness on both spine cone beam Computed Tomography data with a low signal-to-noise ratio and data from minimally invasive spine surgery where severe image artifacts and occlusions are presented due to metal screws and guide wires, outperforming other state-of-the-art methods (single agent-based and optimization-based) by a large margin.


Decentralised Learning in Systems With Many, Many Strategic Agents

AAAI Conferences

Although multi-agent reinforcement learning can tackle systems of strategically interacting entities, it currently fails in scalability and lacks rigorous convergence guarantees. Crucially, learning in multi-agent systems can become intractable due to the explosion in the size of the state-action space as the number of agents increases. In this paper, we propose a method for computing closed-loop optimal policies in multi-agent systems that scales independently of the number of agents. This allows us to show, for the first time, successful convergence to optimal behaviour in systems with an unbounded number of interacting adaptive learners. Studying the asymptotic regime of N-player stochastic games, we devise a learning protocol that is guaranteed to converge to equilibrium policies even when the number of agents is extremely large. Our method is model-free and completely decentralised so that each agent need only observe its local state information and its realised rewards. We validate these theoretical results by showing convergence to Nash-equilibrium policies in applications from economics and control theory with thousands of strategically interacting agents.


Manipulative Elicitation โ€” A New Attack on Elections with Incomplete Preferences

AAAI Conferences

Lu and Boutilier proposed a novel approach based on "minimax regret" to use classical score based voting rules in the setting where preferences can be any partial (instead of complete) orders over the set of alternatives. We show here that such an approach is vulnerable to a new kind of manipulation which was not present in the classical (where preferences are complete orders) world of voting. We call this attack "manipulative elicitation." More specifically, it may be possible to (partially) elicit the preferences of the agents in a way that makes some distinguished alternative win the election who may not be a winner if we elicit every preference completely. More alarmingly, we show that the related computational task is polynomial time solvable for a large class of voting rules which includes all scoring rules, maximin, Copeland ฮฑ for every ฮฑ โˆˆย [0,1], simplified Bucklin voting rules, etc. We then show that introducing a parameter per pair of alternatives which specifies the minimum number of partial preferences where this pair of alternatives must be comparable makes the related computational task of manipulative elicitation NP-complete for all common voting rules including a class of scoring rules which includes the plurality,ย  k -approval, k -veto, veto, and Borda voting rules, maximin, Copeland ฮฑ for every ฮฑ โˆˆย [0,1], and simplified Bucklin voting rules. Hence, in this work, we discover a fundamental vulnerability in using minimax regret based approach in partial preferential setting and propose a novel way to tackle it.


Preallocation and Planning Under Stochastic Resource Constraints

AAAI Conferences

Resource constraints frequently complicate multi-agent planning problems. Existing algorithms for resource-constrained, multi-agent planning problems rely on the assumption that the constraints are deterministic. However, frequently resource constraints are themselves subject to uncertainty from external influences. Uncertainty about constraints is especially challenging when agents must execute in an environment where communication is unreliable, making on-line coordination difficult. In those cases, it is a significant challenge to find coordinated allocations at plan time depending on availability at run time. To address these limitations, we propose to extend algorithms for constrained multi-agent planning problems to handle stochastic resource constraints. We show how to factorize resource limit uncertainty and use this to develop novel algorithms to plan policies for stochastic constraints. We evaluate the algorithms on a search-and-rescue problem and on a power-constrained planning domain where the resource constraints are decided by nature. We show that plans taking into account all potential realizations of the constraint obtain significantly better utility than planning for the expectation, while causing fewer constraint violations.


An Ant-Based Algorithm to Solve Distributed Constraint Optimization Problems

AAAI Conferences

As an important population-based algorithm, ant colony optimization (ACO) has been successfully applied into various combinatorial optimization problems. However, much existing work in ACO focuses on solving centralized problems. In this paper, we present a novel algorithm that takes the power of ants to solve Distributed Constraint Optimization Problems (DCOPs), called ACO_DCOP. In ACO_DCOP, a new mechanism that captures local benefits is proposed to compute heuristic factors and a new method that considers the cost structure of DCOPs is proposed to compute pheromone deltas appropriately. Moreover, pipelining technique is introduced to make full use of the computational capacity and improve the efficiency. In our theoretical analysis, we prove that ACO_DCOP is an anytime algorithm. Our empirical evaluation indicates that ACO_DCOP is able to find solutions of equal or significantly higher quality than state-of-the-art DCOP algorithms.


Gaussian Process Decentralized Data Fusion Meets Transfer Learning in Large-Scale Distributed Cooperative Perception

AAAI Conferences

This paper presents novel Gaussian process decentralized data fusion algorithms exploiting the notion of agent-centric support sets for distributed cooperative perception of large-scale environmental phenomena. To overcome the limitations of scale in existing works, our proposed algorithms allow every mobile sensing agent to choose a different support set and dynamically switch to another during execution for encapsulating its own data into a local summary that, perhaps surprisingly, can still be assimilated with the other agents' local summaries (i.e., based on their current choices of support sets) into a globally consistent summary to be used for predicting the phenomenon. To achieve this, we propose a novel transfer learning mechanismfor a team of agents capable of sharing and transferring information encapsulated in a summary based on a support set to that utilizing a different support set with some loss that can be theoretically bounded and analyzed. To alleviate the issue of information loss accumulating over multiple instances of transfer learning, we propose a new information sharing mechanism to be incorporated into our algorithms in order to achieve memory-efficient lazy transfer learning. Empirical evaluation on real-world datasets show that our algorithms outperform the state-of-the-art methods.


On Value Function Representation of Long Horizon Problems

AAAI Conferences

In Reinforcement Learning, an intelligent agent has to make a sequence of decisions to accomplish a goal. If this sequence is long, then the agent has to plan over a long horizon. While learning the optimal policy and its value function is a well studied problem in Reinforcement Learning, this paper focuses on the structure of the optimal value function and how hard it is to represent the optimal value function. We show that the generalized Rademacher complexity of the hypothesis space of all optimal value functions is dependent on the planning horizon and independent of the state and action space size. Further, we present bounds on the action-gaps of action value functions and show that they can collapse if a long planning horizon is used. The theoretical results are verified empirically on randomly generated MDPs and on a grid-world fruit collection task using deep value function approximation. Our theoretical results highlight a connection between value function approximation and the Options framework and suggest that value functions should be decomposed along bottlenecks of the MDP's transition dynamics.